OpenSubdiv/opensubdiv/osd/cpuGLVertexBuffer.cpp
Takahito Tejima 51a45b598d Updating EULA
2013-07-18 14:19:50 -07:00

113 lines
3.0 KiB
C++

//
// Copyright 2013 Pixar
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License
// and the following modification to it: Section 6 Trademarks.
// deleted and replaced with:
//
// 6. Trademarks. This License does not grant permission to use the
// trade names, trademarks, service marks, or product names of the
// Licensor and its affiliates, except as required for reproducing
// the content of the NOTICE file.
//
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing,
// software distributed under the License is distributed on an
// "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND,
// either express or implied. See the License for the specific
// language governing permissions and limitations under the
// License.
//
#include "../osd/cpuGLVertexBuffer.h"
#include "../osd/opengl.h"
#include <string.h>
namespace OpenSubdiv {
namespace OPENSUBDIV_VERSION {
OsdCpuGLVertexBuffer::OsdCpuGLVertexBuffer(int numElements, int numVertices)
: _numElements(numElements), _numVertices(numVertices),
_vbo(0), _cpuBuffer(0), _dataDirty(true) {
}
OsdCpuGLVertexBuffer::~OsdCpuGLVertexBuffer() {
delete[] _cpuBuffer;
glDeleteBuffers(1, &_vbo);
}
OsdCpuGLVertexBuffer *
OsdCpuGLVertexBuffer::Create(int numElements, int numVertices) {
OsdCpuGLVertexBuffer *instance =
new OsdCpuGLVertexBuffer(numElements, numVertices);
if (instance->allocate()) return instance;
delete instance;
return NULL;
}
void
OsdCpuGLVertexBuffer::UpdateData(const float *src, int startVertex, int numVertices) {
memcpy(_cpuBuffer + startVertex * GetNumElements(), src, GetNumElements() * numVertices * sizeof(float));
_dataDirty = true;
}
int
OsdCpuGLVertexBuffer::GetNumElements() const {
return _numElements;
}
int
OsdCpuGLVertexBuffer::GetNumVertices() const {
return _numVertices;
}
float*
OsdCpuGLVertexBuffer::BindCpuBuffer() {
_dataDirty = true; // caller might modify data
return _cpuBuffer;
}
GLuint
OsdCpuGLVertexBuffer::BindVBO() {
if (not _dataDirty)
return _vbo;
int size = GetNumElements() * GetNumVertices() * sizeof(float);
glBindBuffer(GL_ARRAY_BUFFER, _vbo);
glBufferData(GL_ARRAY_BUFFER, size, _cpuBuffer, GL_STATIC_DRAW);
glBindBuffer(GL_ARRAY_BUFFER, 0);
_dataDirty = false;
return _vbo;
}
bool
OsdCpuGLVertexBuffer::allocate() {
_cpuBuffer = new float[GetNumElements() * GetNumVertices()];
_dataDirty = true;
int size = GetNumElements() * GetNumVertices() * sizeof(float);
glGenBuffers(1, &_vbo);
glBindBuffer(GL_ARRAY_BUFFER, _vbo);
glBufferData(GL_ARRAY_BUFFER, size, 0, GL_STATIC_DRAW);
glBindBuffer(GL_ARRAY_BUFFER, 0);
if (glGetError() == GL_NO_ERROR) return true;
return false;
}
} // end namespace OPENSUBDIV_VERSION
} // end namespace OpenSubdiv