OpenSubdiv/examples/common/CMakeLists.txt
2017-04-19 16:49:53 -07:00

206 lines
5.0 KiB
CMake

#
# Copyright 2013 Pixar
#
# Licensed under the Apache License, Version 2.0 (the "Apache License")
# with the following modification; you may not use this file except in
# compliance with the Apache License and the following modification to it:
# Section 6. Trademarks. is deleted and replaced with:
#
# 6. Trademarks. This License does not grant permission to use the trade
# names, trademarks, service marks, or product names of the Licensor
# and its affiliates, except as required to comply with Section 4(c) of
# the License and to reproduce the content of the NOTICE file.
#
# You may obtain a copy of the Apache License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the Apache License with the above modification is
# distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
# KIND, either express or implied. See the Apache License for the specific
# language governing permissions and limitations under the Apache License.
#
set(EXAMPLES_COMMON_SHADER_FILES
glslPtexCommon.glsl
hlslPtexCommon.hlsl
mtlPtexCommon.metal
)
set(EXAMPLES_COMMON_SOURCE_FILES
font_image.cpp
hdr_reader.cpp
hud.cpp
objAnim.cpp
patchColors.cpp
)
set(EXAMPLES_COMMON_HEADER_FILES
font_image.h
hdr_reader.h
hud.h
objAnim.h
patchColors.h
shaderCache.h
simple_math.h
stb_image_write.h
stopwatch.h
)
if( OPENGL_FOUND AND (GLEW_FOUND AND GLFW_FOUND) OR (APPLE AND GLFW_FOUND))
list(APPEND EXAMPLES_COMMON_SOURCE_FILES
glControlMeshDisplay.cpp
glHud.cpp
glUtils.cpp
glShaderCache.cpp
)
list(APPEND EXAMPLES_COMMON_HEADER_FILES
glControlMeshDisplay.h
glHud.h
glUtils.h
glShaderCache.h
)
if (NOT "${OPENGL_INCLUDE_DIR}" STREQUAL "")
include_directories("${OPENGL_INCLUDE_DIR}")
endif()
if (GLEW_FOUND)
include_directories("${GLEW_INCLUDE_DIR}")
endif()
if (GLFW_FOUND)
include_directories("${GLFW_INCLUDE_DIR}")
endif()
endif()
if(DXSDK_FOUND)
list(APPEND EXAMPLES_COMMON_SOURCE_FILES
d3d11ControlMeshDisplay.cpp
d3d11Hud.cpp
d3d11Utils.cpp
d3d11ShaderCache.cpp
)
list(APPEND EXAMPLES_COMMON_HEADER_FILES
d3d11ControlMeshDisplay.h
d3d11Hud.h
d3d11Utils.h
d3d11ShaderCache.h
)
include_directories("${DXSDK_INCLUDE_DIR}")
endif()
if(OPENCL_FOUND)
include_directories("${OPENCL_INCLUDE_DIRS}")
list(APPEND EXAMPLES_COMMON_SOURCE_FILES
clDeviceContext.cpp
)
list(APPEND EXAMPLES_COMMON_HEADER_FILES
clDeviceContext.h
)
endif()
if(CUDA_FOUND)
include_directories("${CUDA_INCLUDE_DIRS}")
list(APPEND EXAMPLES_COMMON_SOURCE_FILES
cudaDeviceContext.cpp
)
list(APPEND EXAMPLES_COMMON_HEADER_FILES
cudaDeviceContext.h
)
endif()
if(METAL_FOUND)
include_directories("${METAL_INCLUDE_DIR}")
list(APPEND EXAMPLES_COMMON_SOURCE_FILES
mtlControlMeshDisplay.mm
mtlUtils.mm
mtlHud.mm
)
list(APPEND EXAMPLES_COMMON_HEADER_FILES
mtlControlMeshDisplay.h
mtlUtils.h
mtlHud.h
)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++14")
endif()
#-------------------------------------------------------------------------------
if( PTEX_FOUND )
list(APPEND EXAMPLES_COMMON_HEADER_FILES
ptexMipmapTextureLoader.h
)
list(APPEND EXAMPLES_COMMON_SOURCE_FILES
ptexMipmapTextureLoader.cpp
)
if( OPENGL_FOUND )
list(APPEND EXAMPLES_COMMON_SOURCE_FILES
glPtexMipmapTexture.cpp
)
list(APPEND EXAMPLES_COMMON_HEADER_FILES
glPtexMipmapTexture.h
)
endif()
if( DXSDK_FOUND )
list(APPEND EXAMPLES_COMMON_SOURCE_FILES
d3d11PtexMipmapTexture.cpp
)
list(APPEND EXAMPLES_COMMON_HEADER_FILES
d3d11PtexMipmapTexture.h
)
endif()
if( METAL_FOUND )
list(APPEND EXAMPLES_COMMON_SOURCE_FILES
mtlPtexMipmapTexture.mm
)
list(APPEND EXAMPLES_COMMON_HEADER_FILES
mtlPtexMipmapTexture.h
)
endif()
include_directories( "${PTEX_INCLUDE_DIR}" )
list(APPEND PLATFORM_CPU_LIBRARIES
${PTEX_LIBRARY}
)
endif()
#-------------------------------------------------------------------------------
include_directories(
"${OPENSUBDIV_INCLUDE_DIR}"
"${CMAKE_CURRENT_BINARY_DIR}"
)
set(INC_FILES )
if(OPENGL_FOUND OR DXSDK_FOUND OR METAL_FOUND)
_stringify("${EXAMPLES_COMMON_SHADER_FILES}" INC_FILES)
source_group("Shaders" FILES ${EXAMPLES_COMMON_SHADER_FILES})
source_group("Inc" FILES ${INC_FILES})
endif()
add_library(examples_common_obj
OBJECT
${EXAMPLES_COMMON_SOURCE_FILES}
${EXAMPLES_COMMON_HEADER_FILES}
${INC_FILES}
)
set_target_properties(examples_common_obj
PROPERTIES
FOLDER "examples"
)