OpenSubdiv/opensubdiv/osd/glslTransformFeedbackComputeContext.cpp
Takahito Tejima 8da827336d Removes FarKernelBatch.
This is the first step to tease off Osd compute controller/contexts
from Far API.
Currently FarStencilTable only creates a kernelbatch for the entire range,
so we can use [0, numStencils) for all cases instead of KernelBatch.
This might not be true if we apply non-factorized level-wise stencils,
then we'll add another modular utility to serve those cases.
2015-04-10 11:08:24 -07:00

249 lines
7.6 KiB
C++

//
// Copyright 2013 Pixar
//
// Licensed under the Apache License, Version 2.0 (the "Apache License")
// with the following modification; you may not use this file except in
// compliance with the Apache License and the following modification to it:
// Section 6. Trademarks. is deleted and replaced with:
//
// 6. Trademarks. This License does not grant permission to use the trade
// names, trademarks, service marks, or product names of the Licensor
// and its affiliates, except as required to comply with Section 4(c) of
// the License and to reproduce the content of the NOTICE file.
//
// You may obtain a copy of the Apache License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the Apache License with the above modification is
// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
// KIND, either express or implied. See the Apache License for the specific
// language governing permissions and limitations under the Apache License.
//
#include "../far/stencilTables.h"
//#define OSD_DEBUG_BUILD
//#include "../osd/debug.h"
#include "../osd/glslTransformFeedbackComputeContext.h"
#include "../osd/opengl.h"
namespace OpenSubdiv {
namespace OPENSUBDIV_VERSION {
namespace Osd {
// -----------------------------------------------------------------------------
template <class T> GLuint
createGLTextureBuffer(std::vector<T> const & src, GLenum type) {
int size = (int)src.size()*sizeof(T);
void const * ptr = &src.at(0);
GLuint buffer;
glGenBuffers(1, &buffer);
GLuint devicePtr;
glGenTextures(1, &devicePtr);
#if defined(GL_EXT_direct_state_access)
if (glNamedBufferDataEXT and glTextureBufferEXT) {
glNamedBufferDataEXT(buffer, size, ptr, GL_STATIC_DRAW);
glTextureBufferEXT(devicePtr, GL_TEXTURE_BUFFER, type, buffer);
} else {
#else
{
#endif
GLint prev = 0;
glGetIntegerv(GL_ARRAY_BUFFER_BINDING, &prev);
glBindBuffer(GL_ARRAY_BUFFER, buffer);
glBufferData(GL_ARRAY_BUFFER, size, ptr, GL_STATIC_DRAW);
glBindBuffer(GL_ARRAY_BUFFER, prev);
glGetIntegerv(GL_TEXTURE_BINDING_BUFFER, &prev);
glBindTexture(GL_TEXTURE_BUFFER, devicePtr);
glTexBuffer(GL_TEXTURE_BUFFER, type, buffer);
glBindTexture(GL_TEXTURE_BUFFER, prev);
}
glDeleteBuffers(1, &buffer);
//OSD_DEBUG_CHECK_GL_ERROR("createGLTextureBuffer end\n");
return devicePtr;
}
// -----------------------------------------------------------------------------
class GLSLTransformFeedbackComputeContext::GLStencilTables {
public:
GLStencilTables(Far::StencilTables const & stencilTables) {
_sizes = createGLTextureBuffer(stencilTables.GetSizes(), GL_R8UI);
_offsets = createGLTextureBuffer(stencilTables.GetOffsets(), GL_R32I);
_indices = createGLTextureBuffer(stencilTables.GetControlIndices(), GL_R32I);
_weights = createGLTextureBuffer(stencilTables.GetWeights(), GL_R32F);
_numStencils = stencilTables.GetNumStencils();
}
~GLStencilTables() {
glDeleteTextures(1, &_sizes);
glDeleteTextures(1, &_offsets);
glDeleteTextures(1, &_weights);
glDeleteTextures(1, &_indices);
}
bool IsValid() const {
return _sizes and _offsets and _indices and _weights;
}
GLuint GetSizes() const {
return _sizes;
}
GLuint GetOffsets() const {
return _offsets;
}
GLuint GetIndices() const {
return _indices;
}
GLuint GetWeights() const {
return _weights;
}
int GetNumStencils() const {
return _numStencils;
}
private:
GLuint _sizes,
_offsets,
_indices,
_weights;
int _numStencils;
};
// -----------------------------------------------------------------------------
GLSLTransformFeedbackComputeContext::GLSLTransformFeedbackComputeContext(
Far::StencilTables const * vertexStencilTables,
Far::StencilTables const * varyingStencilTables) :
_vertexStencilTables(0), _varyingStencilTables(0),
_numControlVertices(0) {
if (vertexStencilTables) {
_vertexStencilTables = new GLStencilTables(*vertexStencilTables);
_numControlVertices = vertexStencilTables->GetNumControlVertices();
}
if (varyingStencilTables) {
_varyingStencilTables = new GLStencilTables(*varyingStencilTables);
if (_numControlVertices) {
assert(_numControlVertices==varyingStencilTables->GetNumControlVertices());
} else {
_numControlVertices = varyingStencilTables->GetNumControlVertices();
}
}
}
GLSLTransformFeedbackComputeContext::~GLSLTransformFeedbackComputeContext() {
delete _vertexStencilTables;
delete _varyingStencilTables;
}
// ----------------------------------------------------------------------------
bool
GLSLTransformFeedbackComputeContext::HasVertexStencilTables() const {
return _vertexStencilTables ? _vertexStencilTables->IsValid() : false;
}
bool
GLSLTransformFeedbackComputeContext::HasVaryingStencilTables() const {
return _varyingStencilTables ? _varyingStencilTables->IsValid() : false;
}
int
GLSLTransformFeedbackComputeContext::GetNumStencilsInVertexStencilTables() const {
return _vertexStencilTables ? _vertexStencilTables->GetNumStencils() : 0;
}
int
GLSLTransformFeedbackComputeContext::GetNumStencilsInVaryingStencilTables() const {
return _varyingStencilTables ? _varyingStencilTables->GetNumStencils() : 0;
}
// ----------------------------------------------------------------------------
GLuint
GLSLTransformFeedbackComputeContext::GetVertexStencilTablesSizes() const {
return _vertexStencilTables ? _vertexStencilTables->GetSizes() : 0;
}
GLuint
GLSLTransformFeedbackComputeContext::GetVertexStencilTablesOffsets() const {
return _vertexStencilTables ? _vertexStencilTables->GetOffsets() : 0;
}
GLuint
GLSLTransformFeedbackComputeContext::GetVertexStencilTablesIndices() const {
return _vertexStencilTables ? _vertexStencilTables->GetIndices() : 0;
}
GLuint
GLSLTransformFeedbackComputeContext::GetVertexStencilTablesWeights() const {
return _vertexStencilTables ? _vertexStencilTables->GetWeights() : 0;
}
// ----------------------------------------------------------------------------
GLuint
GLSLTransformFeedbackComputeContext::GetVaryingStencilTablesSizes() const {
return _varyingStencilTables ? _varyingStencilTables->GetSizes() : 0;
}
GLuint
GLSLTransformFeedbackComputeContext::GetVaryingStencilTablesOffsets() const {
return _varyingStencilTables ? _varyingStencilTables->GetOffsets() : 0;
}
GLuint
GLSLTransformFeedbackComputeContext::GetVaryingStencilTablesIndices() const {
return _varyingStencilTables ? _varyingStencilTables->GetIndices() : 0;
}
GLuint
GLSLTransformFeedbackComputeContext::GetVaryingStencilTablesWeights() const {
return _varyingStencilTables ? _varyingStencilTables->GetWeights() : 0;
}
// -----------------------------------------------------------------------------
GLSLTransformFeedbackComputeContext *
GLSLTransformFeedbackComputeContext::Create(
Far::StencilTables const * vertexStencilTables,
Far::StencilTables const * varyingStencilTables) {
GLSLTransformFeedbackComputeContext *result =
new GLSLTransformFeedbackComputeContext(
vertexStencilTables, varyingStencilTables);
return result;
}
// -----------------------------------------------------------------------------
} // end namespace Osd
} // end namespace OPENSUBDIV_VERSION
} // end namespace OpenSubdiv