mirror of
https://github.com/PixarAnimationStudios/OpenSubdiv
synced 2025-01-02 13:20:10 +00:00
8da827336d
This is the first step to tease off Osd compute controller/contexts from Far API. Currently FarStencilTable only creates a kernelbatch for the entire range, so we can use [0, numStencils) for all cases instead of KernelBatch. This might not be true if we apply non-factorized level-wise stencils, then we'll add another modular utility to serve those cases.
249 lines
7.6 KiB
C++
249 lines
7.6 KiB
C++
//
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// Copyright 2013 Pixar
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//
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// Licensed under the Apache License, Version 2.0 (the "Apache License")
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// with the following modification; you may not use this file except in
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// compliance with the Apache License and the following modification to it:
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// Section 6. Trademarks. is deleted and replaced with:
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//
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// 6. Trademarks. This License does not grant permission to use the trade
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// names, trademarks, service marks, or product names of the Licensor
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// and its affiliates, except as required to comply with Section 4(c) of
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// the License and to reproduce the content of the NOTICE file.
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//
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// You may obtain a copy of the Apache License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the Apache License with the above modification is
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// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
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// KIND, either express or implied. See the Apache License for the specific
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// language governing permissions and limitations under the Apache License.
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//
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#include "../far/stencilTables.h"
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//#define OSD_DEBUG_BUILD
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//#include "../osd/debug.h"
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#include "../osd/glslTransformFeedbackComputeContext.h"
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#include "../osd/opengl.h"
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namespace OpenSubdiv {
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namespace OPENSUBDIV_VERSION {
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namespace Osd {
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// -----------------------------------------------------------------------------
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template <class T> GLuint
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createGLTextureBuffer(std::vector<T> const & src, GLenum type) {
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int size = (int)src.size()*sizeof(T);
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void const * ptr = &src.at(0);
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GLuint buffer;
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glGenBuffers(1, &buffer);
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GLuint devicePtr;
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glGenTextures(1, &devicePtr);
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#if defined(GL_EXT_direct_state_access)
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if (glNamedBufferDataEXT and glTextureBufferEXT) {
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glNamedBufferDataEXT(buffer, size, ptr, GL_STATIC_DRAW);
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glTextureBufferEXT(devicePtr, GL_TEXTURE_BUFFER, type, buffer);
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} else {
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#else
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{
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#endif
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GLint prev = 0;
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glGetIntegerv(GL_ARRAY_BUFFER_BINDING, &prev);
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glBindBuffer(GL_ARRAY_BUFFER, buffer);
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glBufferData(GL_ARRAY_BUFFER, size, ptr, GL_STATIC_DRAW);
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glBindBuffer(GL_ARRAY_BUFFER, prev);
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glGetIntegerv(GL_TEXTURE_BINDING_BUFFER, &prev);
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glBindTexture(GL_TEXTURE_BUFFER, devicePtr);
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glTexBuffer(GL_TEXTURE_BUFFER, type, buffer);
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glBindTexture(GL_TEXTURE_BUFFER, prev);
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}
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glDeleteBuffers(1, &buffer);
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//OSD_DEBUG_CHECK_GL_ERROR("createGLTextureBuffer end\n");
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return devicePtr;
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}
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// -----------------------------------------------------------------------------
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class GLSLTransformFeedbackComputeContext::GLStencilTables {
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public:
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GLStencilTables(Far::StencilTables const & stencilTables) {
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_sizes = createGLTextureBuffer(stencilTables.GetSizes(), GL_R8UI);
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_offsets = createGLTextureBuffer(stencilTables.GetOffsets(), GL_R32I);
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_indices = createGLTextureBuffer(stencilTables.GetControlIndices(), GL_R32I);
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_weights = createGLTextureBuffer(stencilTables.GetWeights(), GL_R32F);
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_numStencils = stencilTables.GetNumStencils();
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}
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~GLStencilTables() {
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glDeleteTextures(1, &_sizes);
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glDeleteTextures(1, &_offsets);
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glDeleteTextures(1, &_weights);
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glDeleteTextures(1, &_indices);
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}
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bool IsValid() const {
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return _sizes and _offsets and _indices and _weights;
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}
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GLuint GetSizes() const {
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return _sizes;
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}
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GLuint GetOffsets() const {
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return _offsets;
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}
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GLuint GetIndices() const {
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return _indices;
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}
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GLuint GetWeights() const {
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return _weights;
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}
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int GetNumStencils() const {
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return _numStencils;
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}
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private:
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GLuint _sizes,
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_offsets,
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_indices,
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_weights;
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int _numStencils;
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};
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// -----------------------------------------------------------------------------
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GLSLTransformFeedbackComputeContext::GLSLTransformFeedbackComputeContext(
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Far::StencilTables const * vertexStencilTables,
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Far::StencilTables const * varyingStencilTables) :
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_vertexStencilTables(0), _varyingStencilTables(0),
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_numControlVertices(0) {
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if (vertexStencilTables) {
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_vertexStencilTables = new GLStencilTables(*vertexStencilTables);
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_numControlVertices = vertexStencilTables->GetNumControlVertices();
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}
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if (varyingStencilTables) {
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_varyingStencilTables = new GLStencilTables(*varyingStencilTables);
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if (_numControlVertices) {
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assert(_numControlVertices==varyingStencilTables->GetNumControlVertices());
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} else {
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_numControlVertices = varyingStencilTables->GetNumControlVertices();
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}
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}
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}
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GLSLTransformFeedbackComputeContext::~GLSLTransformFeedbackComputeContext() {
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delete _vertexStencilTables;
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delete _varyingStencilTables;
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}
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// ----------------------------------------------------------------------------
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bool
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GLSLTransformFeedbackComputeContext::HasVertexStencilTables() const {
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return _vertexStencilTables ? _vertexStencilTables->IsValid() : false;
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}
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bool
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GLSLTransformFeedbackComputeContext::HasVaryingStencilTables() const {
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return _varyingStencilTables ? _varyingStencilTables->IsValid() : false;
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}
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int
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GLSLTransformFeedbackComputeContext::GetNumStencilsInVertexStencilTables() const {
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return _vertexStencilTables ? _vertexStencilTables->GetNumStencils() : 0;
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}
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int
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GLSLTransformFeedbackComputeContext::GetNumStencilsInVaryingStencilTables() const {
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return _varyingStencilTables ? _varyingStencilTables->GetNumStencils() : 0;
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}
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// ----------------------------------------------------------------------------
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GLuint
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GLSLTransformFeedbackComputeContext::GetVertexStencilTablesSizes() const {
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return _vertexStencilTables ? _vertexStencilTables->GetSizes() : 0;
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}
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GLuint
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GLSLTransformFeedbackComputeContext::GetVertexStencilTablesOffsets() const {
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return _vertexStencilTables ? _vertexStencilTables->GetOffsets() : 0;
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}
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GLuint
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GLSLTransformFeedbackComputeContext::GetVertexStencilTablesIndices() const {
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return _vertexStencilTables ? _vertexStencilTables->GetIndices() : 0;
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}
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GLuint
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GLSLTransformFeedbackComputeContext::GetVertexStencilTablesWeights() const {
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return _vertexStencilTables ? _vertexStencilTables->GetWeights() : 0;
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}
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// ----------------------------------------------------------------------------
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GLuint
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GLSLTransformFeedbackComputeContext::GetVaryingStencilTablesSizes() const {
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return _varyingStencilTables ? _varyingStencilTables->GetSizes() : 0;
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}
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GLuint
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GLSLTransformFeedbackComputeContext::GetVaryingStencilTablesOffsets() const {
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return _varyingStencilTables ? _varyingStencilTables->GetOffsets() : 0;
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}
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GLuint
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GLSLTransformFeedbackComputeContext::GetVaryingStencilTablesIndices() const {
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return _varyingStencilTables ? _varyingStencilTables->GetIndices() : 0;
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}
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GLuint
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GLSLTransformFeedbackComputeContext::GetVaryingStencilTablesWeights() const {
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return _varyingStencilTables ? _varyingStencilTables->GetWeights() : 0;
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}
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// -----------------------------------------------------------------------------
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GLSLTransformFeedbackComputeContext *
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GLSLTransformFeedbackComputeContext::Create(
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Far::StencilTables const * vertexStencilTables,
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Far::StencilTables const * varyingStencilTables) {
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GLSLTransformFeedbackComputeContext *result =
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new GLSLTransformFeedbackComputeContext(
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vertexStencilTables, varyingStencilTables);
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return result;
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}
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// -----------------------------------------------------------------------------
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} // end namespace Osd
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} // end namespace OPENSUBDIV_VERSION
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} // end namespace OpenSubdiv
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