OpenSubdiv/opensubdiv/osd/tbbComputeController.h
Takahito Tejima 8da827336d Removes FarKernelBatch.
This is the first step to tease off Osd compute controller/contexts
from Far API.
Currently FarStencilTable only creates a kernelbatch for the entire range,
so we can use [0, numStencils) for all cases instead of KernelBatch.
This might not be true if we apply non-factorized level-wise stencils,
then we'll add another modular utility to serve those cases.
2015-04-10 11:08:24 -07:00

178 lines
6.0 KiB
C++

//
// Copyright 2013 Pixar
//
// Licensed under the Apache License, Version 2.0 (the "Apache License")
// with the following modification; you may not use this file except in
// compliance with the Apache License and the following modification to it:
// Section 6. Trademarks. is deleted and replaced with:
//
// 6. Trademarks. This License does not grant permission to use the trade
// names, trademarks, service marks, or product names of the Licensor
// and its affiliates, except as required to comply with Section 4(c) of
// the License and to reproduce the content of the NOTICE file.
//
// You may obtain a copy of the Apache License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the Apache License with the above modification is
// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
// KIND, either express or implied. See the Apache License for the specific
// language governing permissions and limitations under the Apache License.
//
#ifndef OSD_TBB_COMPUTE_CONTROLLER_H
#define OSD_TBB_COMPUTE_CONTROLLER_H
#include "../version.h"
#include "../osd/cpuComputeContext.h"
#include "../osd/vertexDescriptor.h"
namespace OpenSubdiv {
namespace OPENSUBDIV_VERSION {
namespace Osd {
/// \brief Compute controller for launching TBB subdivision kernels.
///
/// TbbComputeController is a compute controller class to launch TBB
/// threaded subdivision kernels. It requires CpuVertexBufferInterface
/// as arguments of Refine function.
///
/// Controller entities execute requests from Context instances that they share
/// common interfaces with. Controllers are attached to discrete compute devices
/// and share the devices resources with Context entities.
///
class TbbComputeController {
public:
typedef CpuComputeContext ComputeContext;
/// Constructor.
///
/// @param numThreads specifies how many openmp parallel threads to use.
/// -1 attempts to use all available processors.
///
explicit TbbComputeController(int numThreads=-1);
/// Execute subdivision kernels and apply to given vertex buffers.
///
/// @param context The CpuContext to apply refinement operations to
///
/// @param vertexBuffer Vertex-interpolated data buffer
///
/// @param vertexDesc The descriptor of vertex elements to be refined.
/// if it's null, all primvars in the vertex buffer
/// will be refined.
///
/// @param varyingBuffer Vertex-interpolated data buffer
///
/// @param varyingDesc The descriptor of varying elements to be refined.
/// if it's null, all primvars in the vertex buffer
/// will be refined.
///
template<class VERTEX_BUFFER, class VARYING_BUFFER>
void Compute( CpuComputeContext const * context,
VERTEX_BUFFER * vertexBuffer,
VARYING_BUFFER * varyingBuffer,
VertexBufferDescriptor const * vertexDesc=NULL,
VertexBufferDescriptor const * varyingDesc=NULL ){
bind(vertexBuffer, varyingBuffer, vertexDesc, varyingDesc);
ApplyStencilTableKernel(context);
unbind();
}
/// Execute subdivision kernels and apply to given vertex buffers.
///
/// @param context The CpuContext to apply refinement operations to
///
/// @param vertexBuffer Vertex-interpolated data buffer
///
template<class VERTEX_BUFFER>
void Compute(CpuComputeContext const * context,
VERTEX_BUFFER *vertexBuffer) {
Compute<VERTEX_BUFFER>(context, vertexBuffer, (VERTEX_BUFFER*)0);
}
/// Waits until all running subdivision kernels finish.
void Synchronize();
protected:
void ApplyStencilTableKernel(ComputeContext const *context) const;
template<class VERTEX_BUFFER, class VARYING_BUFFER>
void bind( VERTEX_BUFFER * vertexBuffer,
VARYING_BUFFER * varyingBuffer,
VertexBufferDescriptor const * vertexDesc,
VertexBufferDescriptor const * varyingDesc ) {
// if the vertex buffer descriptor is specified, use it.
// otherwise, assumes the data is tightly packed in the vertex buffer.
if (vertexDesc) {
_currentBindState.vertexDesc = *vertexDesc;
} else {
int numElements = vertexBuffer ? vertexBuffer->GetNumElements() : 0;
_currentBindState.vertexDesc =
VertexBufferDescriptor(0, numElements, numElements);
}
if (varyingDesc) {
_currentBindState.varyingDesc = *varyingDesc;
} else {
int numElements = varyingBuffer ? varyingBuffer->GetNumElements() : 0;
_currentBindState.varyingDesc =
VertexBufferDescriptor(0, numElements, numElements);
}
_currentBindState.vertexBuffer = vertexBuffer ?
vertexBuffer->BindCpuBuffer(): 0;
_currentBindState.varyingBuffer = varyingBuffer ?
varyingBuffer->BindCpuBuffer() : 0;
}
void unbind() {
_currentBindState.Reset();
}
private:
// Bind state is a transitional state during refinement.
// It doesn't take an ownership of the vertex buffers.
struct BindState {
BindState() : vertexBuffer(0), varyingBuffer(0) { }
void Reset() {
vertexBuffer = varyingBuffer = 0;
vertexDesc.Reset();
varyingDesc.Reset();
}
float * vertexBuffer,
* varyingBuffer;
VertexBufferDescriptor vertexDesc,
varyingDesc;
};
BindState _currentBindState;
int _numThreads;
};
} // end namespace Osd
} // end namespace OPENSUBDIV_VERSION
using namespace OPENSUBDIV_VERSION;
} // end namespace OpenSubdiv
#endif // OSD_TBB_COMPUTE_CONTROLLER_H