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https://github.com/PixarAnimationStudios/OpenSubdiv
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72dcbd37a0
These have been replaced with the new Evaluator and Patch Drawing interfaces.
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5.9 KiB
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157 lines
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Copyright 2013 Pixar
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Licensed under the Apache License, Version 2.0 (the "Apache License")
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with the following modification; you may not use this file except in
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compliance with the Apache License and the following modification to it:
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Section 6. Trademarks. is deleted and replaced with:
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6. Trademarks. This License does not grant permission to use the trade
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names, trademarks, service marks, or product names of the Licensor
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and its affiliates, except as required to comply with Section 4(c) of
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the License and to reproduce the content of the NOTICE file.
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You may obtain a copy of the Apache License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the Apache License with the above modification is
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distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
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KIND, either express or implied. See the Apache License for the specific
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language governing permissions and limitations under the Apache License.
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Roadmap
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-------
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.. contents::
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:local:
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:backlinks: none
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----
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3.x Release Cycle
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=================
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For more details, please see the `Release Notes <release_notes.html>`_.
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3.0 Master Release (Q2 2015)
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* freeze subdivision 'specification' (enforce backward compatibility)
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3.1 Supplemental Release (Q3/Q4 2015)
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* include any noteworthy omissions arising from 3.0
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* add support for bi-cubic face-varying limit patches
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* add support for higher order differentiation of limit patches
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3.2 Future Release (2016)
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* TBD
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Near Term
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=========
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The following is a short list of topics already expressed as priorities and
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receiving ongoing attention -- some being actively prototyped to varying
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degrees.
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Feature parity for Loop subdivision
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+++++++++++++++++++++++++++++++++++
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The more popular Catmark scheme has long received more attention and effort
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than the Loop scheme. Given OpenSubdiv claims to support both, additional
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effort is required to bring Loop to the same level of functionality as
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Catmark. With the feature-adaptive analysis now scheme-independent, the
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addition of triangular patches to the PatchTables will go a long way towards
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that goal. Prototype patch gathering and evaluation methods have already
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been tested within the existing code base and discussions on extending the
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internal patch infra-structure are underway.
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Improved support for infinitely sharp features
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++++++++++++++++++++++++++++++++++++++++++++++
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The current implementation of adaptive feature isolation requires infinitely
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sharp creases to be pushed to the highest level of isolation -- eventually
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representing the result with a regular patch. The surface is therefore both
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inefficient and incorrect. Patches with a single infinitely sharp edge can be
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represented exactly with regular boundary patches and could be isolated at a
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much higher level. Continuity with dart patches is necessary in such cases,
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and approximating more sharp irregular regions with alternate patch types
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(e.g. Gregory or Bezier) will help this goal and others.
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Dynamic feature adaptive isolation (DFAS)
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+++++++++++++++++++++++++++++++++++++++++
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Adaptive feature isolation can produce a large number of patches, especially
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when the model contains a lot of semi-sharp creases. We need a LOD solution
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that can dynamically isolate features based on distance to view-point. (Note:
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paper from Matthias Niessner & Henry Schafer)
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Longer Term
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===========
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The following is a list of pending projects and future directions for
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OpenSubdiv.
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Implement a "high-level" API layer
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++++++++++++++++++++++++++++++++++
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One of the original goals of the OpenSubdiv project is to provide a robust
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and simple API to display subdivision surfaces interactively. Now that the
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algorithms and code-base have matured, we would like to foster a consistent
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implementation of subdivision surfaces suitable for adoption in the lower
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layers of the graphics stack, such as GPU drivers. We have been working on
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the draft of a "specification document" detailing the workings of a high-
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level interface for subdivision surface data and functionality. We need an
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implementation of this high-level API.
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Note: this document drafting has been started at Pixar with partners.
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"Next-gen" back-ends
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++++++++++++++++++++
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Implement Osd Evaluator and Patch Drawing for next-gen GPU APIs such as
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Mantle, Metal, DX12, Vulkan.
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A means to control edge curvature
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+++++++++++++++++++++++++++++++++
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Edge sharpness provides insufficient control over the overall contour of the
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surfaces. Artists often duplicate edge-loops around semi-sharp edges in
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order to control the local surface curvature. Ideally, they would like to be
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able to specify a radius of curvature that produces circular rounded edges.
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This will likely require the introduction of non-uniform rational splines
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(NURCCS ?) in OpenSubdiv.
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Always in Need of Improvement
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=============================
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And finally, a few topics that always benefit from continual improvement.
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Any and all contributions in this area are greatly appreciated.
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Regression testing
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++++++++++++++++++
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OpenSubdiv currently ships with some regression testing code which can be
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run using CTest. It's always great to have more regression testing that
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covers more of the code base.
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* Implement a robust regression harness for numerical correctness
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* Implement a cross-platform regression harness for GPU drawing correctness
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* Implement a cross-platform regression harness for performance (speed & memory)
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* Implement code coverage analysis
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Documentation
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+++++++++++++
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In order to facilitate adoption of OpenSubdiv, we need to provide clear,
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concise and comprehensive documentation of all APIs. In particular:
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* Update and flesh out high-level ReST documentation
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* Clean up the Doxygen documentation
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* Expand code tutorials
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