OpenSubdiv/examples/common
Jeremy Cowles 261dc17f1b OpenGL init without errors, example cleanup
The GLFW context version hint is a minimum version, not maximum version so
requesting 4.4 and then falling back to lower versions doesn't make sense.

This change sets the minimum version to 3.2 and attempts to standardize this
across all example apps.

Also print the maximum supported GL version along with the context version
at startup.
2015-05-29 22:37:12 -07:00
..
clDeviceContext.cpp Merge branch 'upstream-dev' into dev 2015-05-21 22:47:36 -03:00
clDeviceContext.h Fix DX-OpenCL/CUDA interop. 2015-04-29 11:51:12 -07:00
CMakeLists.txt Fix CMakeLists: make project-relative include path overridable 2015-05-28 17:32:33 -07:00
cudaDeviceContext.cpp use OPENSUBDIV_HAS_DX11SDK 2015-04-29 17:06:42 -07:00
cudaDeviceContext.h Fix DX-OpenCL/CUDA interop. 2015-04-29 11:51:12 -07:00
d3d11Hud.cpp remove SupportsAdaptiveTessellation from OsdDrawContext, and example cleanups 2015-05-19 10:30:16 -07:00
d3d11Hud.h remove SupportsAdaptiveTessellation from OsdDrawContext, and example cleanups 2015-05-19 10:30:16 -07:00
d3d11PtexMipmapTexture.cpp Move Ptex code from osd to examples. 2015-05-07 13:56:48 -07:00
d3d11PtexMipmapTexture.h Move Ptex code from osd to examples. 2015-05-07 13:56:48 -07:00
d3d11ShaderCache.cpp Osd drawing API refactoring. 2015-05-13 17:35:46 -07:00
d3d11ShaderCache.h Osd drawing API refactoring. 2015-05-13 17:35:46 -07:00
d3d11Utils.cpp remove SupportsAdaptiveTessellation from OsdDrawContext, and example cleanups 2015-05-19 10:30:16 -07:00
d3d11Utils.h remove SupportsAdaptiveTessellation from OsdDrawContext, and example cleanups 2015-05-19 10:30:16 -07:00
export_obj.py Extend export_obj.py Maya script to export uv set named 'map1' 2014-09-10 11:11:42 -07:00
font_image.cpp Minor cosmetic fixes to the HUD's font 2014-04-30 16:41:55 -07:00
font_image.h More cosmetic fixes to examples' GUI 2014-04-28 16:36:39 -07:00
font.png Minor cosmetic fixes to the HUD's font 2014-04-30 16:41:55 -07:00
framebuffer.glsl Code cleanup for GLFrameBuffer in examples/common 2014-05-27 07:20:57 -07:00
glFramebuffer.cpp Fix GLEW for Core profile, minor cleanup 2015-05-29 15:56:36 -07:00
glFramebuffer.h remove SupportsAdaptiveTessellation from OsdDrawContext, and example cleanups 2015-05-19 10:30:16 -07:00
glHud.cpp remove SupportsAdaptiveTessellation from OsdDrawContext, and example cleanups 2015-05-19 10:30:16 -07:00
glHud.h remove SupportsAdaptiveTessellation from OsdDrawContext, and example cleanups 2015-05-19 10:30:16 -07:00
glPtexMipmapTexture.cpp Move Ptex code from osd to examples. 2015-05-07 13:56:48 -07:00
glPtexMipmapTexture.h Move Ptex code from osd to examples. 2015-05-07 13:56:48 -07:00
glShaderCache.cpp Merge branch 'upstream-dev' into dev 2015-05-21 22:47:36 -03:00
glShaderCache.h Osd drawing API refactoring. 2015-05-13 17:35:46 -07:00
glslPtexCommon.glsl Move Ptex code from osd to examples. 2015-05-07 13:56:48 -07:00
glUtils.cpp OpenGL init without errors, example cleanup 2015-05-29 22:37:12 -07:00
glUtils.h OpenGL init without errors, example cleanup 2015-05-29 22:37:12 -07:00
hdr_reader.cpp Landing 3.0.0.alpha 2014-09-05 15:07:46 -07:00
hdr_reader.h Amending Apache license language & file headers. 2013-09-26 12:04:57 -07:00
hlslPtexCommon.hlsl Move Ptex code from osd to examples. 2015-05-07 13:56:48 -07:00
hud.cpp Add "smooth UVs" to Far 2015-02-26 13:57:47 -08:00
hud.h Fix Win build 2015-02-27 15:52:12 -08:00
maya_util.h Amending Apache license language & file headers. 2013-09-26 12:04:57 -07:00
objAnim.cpp Fix CMakeLists: make project-relative include path overridable 2015-05-28 17:32:33 -07:00
objAnim.h Landing 3.0.0.alpha 2014-09-05 15:07:46 -07:00
patchColors.cpp Refactor Osd::DrawContext 2015-05-11 18:06:46 -07:00
patchColors.h renaming (2/2) PatchTables and StencilTables to PatchTable and StencilTable 2015-05-22 11:50:01 -07:00
ptexMipmapTextureLoader.cpp Move Ptex code from osd to examples. 2015-05-07 13:56:48 -07:00
ptexMipmapTextureLoader.h Move Ptex code from osd to examples. 2015-05-07 13:56:48 -07:00
shaderCache.h Osd drawing API refactoring. 2015-05-13 17:35:46 -07:00
simple_math.h Landing 3.0.0.alpha 2014-09-05 15:07:46 -07:00
ssao.glsl Code cleanup for GLFrameBuffer in examples/common 2014-05-27 07:20:57 -07:00
stb_image_write.h remove libpng and use stb_image_write instead 2015-04-30 11:04:16 -07:00
stopwatch.h Landing 3.0.0.alpha 2014-09-05 15:07:46 -07:00