mirror of
https://github.com/PixarAnimationStudios/OpenSubdiv
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1032 lines
32 KiB
C++
1032 lines
32 KiB
C++
//
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// Copyright (C) Pixar. All rights reserved.
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//
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// This license governs use of the accompanying software. If you
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// use the software, you accept this license. If you do not accept
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// the license, do not use the software.
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//
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// 1. Definitions
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// The terms "reproduce," "reproduction," "derivative works," and
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// "distribution" have the same meaning here as under U.S.
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// copyright law. A "contribution" is the original software, or
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// any additions or changes to the software.
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// A "contributor" is any person or entity that distributes its
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// contribution under this license.
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// "Licensed patents" are a contributor's patent claims that read
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// directly on its contribution.
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//
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// 2. Grant of Rights
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// (A) Copyright Grant- Subject to the terms of this license,
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// including the license conditions and limitations in section 3,
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// each contributor grants you a non-exclusive, worldwide,
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// royalty-free copyright license to reproduce its contribution,
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// prepare derivative works of its contribution, and distribute
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// its contribution or any derivative works that you create.
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// (B) Patent Grant- Subject to the terms of this license,
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// including the license conditions and limitations in section 3,
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// each contributor grants you a non-exclusive, worldwide,
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// royalty-free license under its licensed patents to make, have
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// made, use, sell, offer for sale, import, and/or otherwise
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// dispose of its contribution in the software or derivative works
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// of the contribution in the software.
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//
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// 3. Conditions and Limitations
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// (A) No Trademark License- This license does not grant you
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// rights to use any contributor's name, logo, or trademarks.
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// (B) If you bring a patent claim against any contributor over
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// patents that you claim are infringed by the software, your
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// patent license from such contributor to the software ends
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// automatically.
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// (C) If you distribute any portion of the software, you must
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// retain all copyright, patent, trademark, and attribution
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// notices that are present in the software.
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// (D) If you distribute any portion of the software in source
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// code form, you may do so only under this license by including a
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// complete copy of this license with your distribution. If you
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// distribute any portion of the software in compiled or object
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// code form, you may only do so under a license that complies
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// with this license.
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// (E) The software is licensed "as-is." You bear the risk of
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// using it. The contributors give no express warranties,
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// guarantees or conditions. You may have additional consumer
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// rights under your local laws which this license cannot change.
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// To the extent permitted under your local laws, the contributors
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// exclude the implied warranties of merchantability, fitness for
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// a particular purpose and non-infringement.
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//
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#ifndef HBRMESH_H
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#define HBRMESH_H
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#ifdef PRMAN
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#include "libtarget/TgMalloc.h" // only for alloca
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#include "libtarget/TgThread.h"
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#ifdef HBRSTITCH
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#include "libtarget/TgHashMap.h"
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#endif
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#endif
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#include <algorithm>
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#include <cstring>
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#include <iterator>
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#include <vector>
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#include <set>
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#include <iostream>
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#include "../hbr/vertex.h"
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#include "../hbr/face.h"
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#include "../hbr/hierarchicalEdit.h"
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#include "../hbr/vertexEdit.h"
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#include "../hbr/creaseEdit.h"
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#include "../hbr/allocator.h"
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#include "../version.h"
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namespace OpenSubdiv {
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namespace OPENSUBDIV_VERSION {
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template <class T> class HbrSubdivision;
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template <class T> class HbrHalfedge;
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template <class T> class HbrMesh {
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public:
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HbrMesh(HbrSubdivision<T>* subdivision = 0, int fvarcount = 0, const int *fvarindices = 0, const int *fvarwidths = 0, int totalfvarwidth = 0
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#ifdef HBRSTITCH
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, int stitchCount = 0
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#endif
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);
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~HbrMesh();
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// Create vertex with the indicated ID and data
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HbrVertex<T>* NewVertex(int id, const T &data);
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// Create vertex with the indicated data. The ID will be assigned
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// by the mesh.
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HbrVertex<T>* NewVertex(const T &data);
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// Create vertex without an ID - one will be assigned by the mesh,
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// and the data implicitly created will share the same id
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HbrVertex<T>* NewVertex();
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// Ask for vertex with the indicated ID
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HbrVertex<T>* GetVertex(int id) const {
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if (id >= nvertices) {
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return 0;
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} else {
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return vertices[id];
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}
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}
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// Ask for client data associated with the vertex with the indicated ID
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void* GetVertexClientData(int id) const {
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if (id >= vertexClientData.size()) {
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return 0;
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} else {
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return vertexClientData[id];
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}
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}
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// Set client data associated with the vertex with the indicated ID
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void SetVertexClientData(int id, void *data) {
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if (id >= vertexClientData.size()) {
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size_t oldsize = vertexClientData.size();
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vertexClientData.resize(nvertices);
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if (s_memStatsIncrement) {
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s_memStatsIncrement((vertexClientData.size() - oldsize) * sizeof(void*));
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}
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}
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vertexClientData[id] = data;
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}
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// Create face from a list of vertex IDs
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HbrFace<T>* NewFace(int nvertices, const int *vtx, int uindex);
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// Create face from a list of vertices
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HbrFace<T>* NewFace(int nvertices, HbrVertex<T>** vtx, HbrFace<T>* parent, int childindex);
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// "Create" a new uniform index
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int NewUniformIndex() { return ++maxUniformIndex; }
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// Finishes initialization of the mesh
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void Finish();
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// Remove the indicated face from the mesh
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void DeleteFace(HbrFace<T>* face);
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// Remove the indicated vertex from the mesh
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void DeleteVertex(HbrVertex<T>* vertex);
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// Returns number of vertices in the mesh
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int GetNumVertices() const;
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// Returns number of disconnected vertices in the mesh
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int GetNumDisconnectedVertices() const;
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// Returns number of faces in the mesh
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int GetNumFaces() const;
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// Returns number of coarse faces in the mesh
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int GetNumCoarseFaces() const;
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// Ask for face with the indicated ID
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HbrFace<T>* GetFace(int id) const;
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// Ask for client data associated with the face with the indicated ID
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void* GetFaceClientData(int id) const {
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if (id >= faceClientData.size()) {
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return 0;
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} else {
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return faceClientData[id];
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}
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}
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// Set client data associated with the face with the indicated ID
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void SetFaceClientData(int id, void *data) {
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if (id >= faceClientData.size()) {
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size_t oldsize = faceClientData.size();
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faceClientData.resize(nfaces);
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if (s_memStatsIncrement) {
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s_memStatsIncrement((faceClientData.size() - oldsize) * sizeof(void*));
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}
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}
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faceClientData[id] = data;
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}
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// Returns a collection of all vertices in the mesh. This function
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// requires an output iterator; to get the vertices into a
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// std::vector, use GetVertices(std::back_inserter(myvector))
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template <typename OutputIterator>
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void GetVertices(OutputIterator vertices) const;
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// Applies operator to all vertices
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void ApplyOperatorAllVertices(HbrVertexOperator<T> &op) const;
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// Returns a collection of all faces in the mesh. This function
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// requires an output iterator; to get the faces into a
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// std::vector, use GetFaces(std::back_inserter(myvector))
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template <typename OutputIterator>
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void GetFaces(OutputIterator faces) const;
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// Returns the subdivision method
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HbrSubdivision<T>* GetSubdivision() const { return subdivision; }
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// Return the number of facevarying variables
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int GetFVarCount() const { return fvarcount; }
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// Return a table of the start index of each facevarying variable
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const int *GetFVarIndices() const { return fvarindices; }
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// Return a table of the size of each facevarying variable
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const int *GetFVarWidths() const { return fvarwidths; }
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// Return the sum size of facevarying variables per vertex
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int GetTotalFVarWidth() const { return totalfvarwidth; }
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#ifdef HBRSTITCH
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int GetStitchCount() const { return stitchCount; }
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#endif
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void PrintStats(std::ostream& out);
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// Returns memory statistics
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size_t GetMemStats() const { return m_memory; }
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// Interpolate boundary management
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enum InterpolateBoundaryMethod {
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k_InterpolateBoundaryNone,
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k_InterpolateBoundaryEdgeOnly,
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k_InterpolateBoundaryEdgeAndCorner,
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k_InterpolateBoundaryAlwaysSharp
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};
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InterpolateBoundaryMethod GetInterpolateBoundaryMethod() const { return interpboundarymethod; }
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void SetInterpolateBoundaryMethod(InterpolateBoundaryMethod method) { interpboundarymethod = method; }
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InterpolateBoundaryMethod GetFVarInterpolateBoundaryMethod() const { return fvarinterpboundarymethod; }
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void SetFVarInterpolateBoundaryMethod(InterpolateBoundaryMethod method) { fvarinterpboundarymethod = method; }
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bool GetFVarPropagateCorners() const { return fvarpropagatecorners; }
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void SetFVarPropagateCorners(bool p) { fvarpropagatecorners = p; }
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// Register routines for keeping track of memory usage
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void RegisterMemoryRoutines(void (*increment)(unsigned long bytes), void (*decrement)(unsigned long bytes)) {
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m_faceAllocator.SetMemStatsIncrement(increment);
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m_faceAllocator.SetMemStatsDecrement(decrement);
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m_vertexAllocator.SetMemStatsIncrement(increment);
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m_vertexAllocator.SetMemStatsDecrement(decrement);
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s_memStatsIncrement = increment;
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s_memStatsDecrement = decrement;
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}
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// Add a vertex to consider for garbage collection. All
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// neighboring faces of that vertex will be examined to see if
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// they can be deleted
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void AddGarbageCollectableVertex(HbrVertex<T>* vertex) {
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if (!m_transientMode) {
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assert(vertex);
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if (!vertex->IsCollected()) {
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gcVertices.push_back(vertex); vertex->SetCollected();
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}
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}
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}
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// Apply garbage collection to the mesh
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void GarbageCollect();
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// Add a new hierarchical edit to the mesh
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void AddHierarchicalEdit(HbrHierarchicalEdit<T>* edit);
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// Return the hierarchical edits associated with the mesh
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const std::vector<HbrHierarchicalEdit<T>*> &GetHierarchicalEdits() const {
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return hierarchicalEdits;
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}
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// Return the hierarchical edits associated with the mesh at an
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// offset
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HbrHierarchicalEdit<T>** GetHierarchicalEditsAtOffset(int offset) {
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return &hierarchicalEdits[offset];
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}
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// Whether the mesh has certain types of edits
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bool HasVertexEdits() const { return hasVertexEdits; }
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bool HasCreaseEdits() const { return hasCreaseEdits; }
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void Unrefine(int numCoarseVerts, int numCoarseFaces) {
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static int oldMaxFaceID = 0;
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if(oldMaxFaceID == 0) {
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oldMaxFaceID = numCoarseFaces;
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}
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for (int i = numCoarseFaces; i < maxFaceID; ++i) {
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HbrFace<T>* f = GetFace(i);
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if(f and not f->IsCoarse())
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DeleteFace(f);
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}
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//oldMaxFaceID = maxFaceID;
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maxFaceID = numCoarseFaces;
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for(int i=numCoarseVerts; (int)vertices.size(); ++i ) {
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HbrVertex<T>* v = GetVertex(i);
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if(v and not v->IsReferenced())
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DeleteVertex(v);
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}
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}
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// When mode is true, the mesh is put in a "transient" mode,
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// i.e. all subsequent intermediate vertices/faces that are
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// created by subdivision are deemed temporary. This transient
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// data can be entirely freed by a subsequent call to
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// FreeTransientData(). Essentially, the mesh is checkpointed and
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// restored. This is useful when space is at a premium and
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// subdivided results are cached elsewhere. On the other hand,
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// repeatedly putting the mesh in and out of transient mode and
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// performing the same evaluations comes at a significant compute
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// cost.
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void SetTransientMode(bool mode) {
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m_transientMode = mode;
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}
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// Frees transient subdivision data; returns the mesh to a
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// checkpointed state prior to a call to SetTransientMode.
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void FreeTransientData();
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// Create new face children block for use by HbrFace
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HbrFaceChildren<T>* NewFaceChildren() {
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return m_faceChildrenAllocator.Allocate();
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}
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// Recycle face children block used by HbrFace
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void DeleteFaceChildren(HbrFaceChildren<T>* facechildren) {
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m_faceChildrenAllocator.Deallocate(facechildren);
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}
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#ifdef HBRSTITCH
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void * GetStitchData(const HbrHalfedge<T>* edge) const {
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typename TgHashMap<const HbrHalfedge<T>*, void *>::const_iterator i =
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stitchData.find(edge);
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if (i != stitchData.end()) {
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return i->second;
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} else {
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return NULL;
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}
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}
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void SetStitchData(const HbrHalfedge<T>* edge, void *data) {
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stitchData[edge] = data;
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}
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#endif
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private:
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// Subdivision method used in this mesh
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HbrSubdivision<T>* subdivision;
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// Number of facevarying datums
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int fvarcount;
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// Start indices of the facevarying data we want to store
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const int *fvarindices;
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// Individual widths of the facevarying data we want to store
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const int *fvarwidths;
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// Total widths of the facevarying data
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const int totalfvarwidth;
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#ifdef HBRSTITCH
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// Number of stitch edges per halfedge
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const int stitchCount;
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// Client (sparse) data used on some halfedges
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TgHashMap<const HbrHalfedge<T>*, void *> stitchData;
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#endif
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// Vertices which comprise this mesh
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std::vector<HbrVertex<T> *> vertices;
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int nvertices;
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// Client data associated with each face
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std::vector<void *> vertexClientData;
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// Faces which comprise this mesh
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std::vector<HbrFace<T> *> faces;
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int nfaces;
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// Client data associated with each face
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std::vector<void *> faceClientData;
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// Maximum vertex ID - may be needed when generating a unique
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// vertex ID
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int maxVertexID;
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// Maximum face ID - needed when generating a unique face ID
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int maxFaceID;
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// Maximum uniform index - needed to generate a new uniform index
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int maxUniformIndex;
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// Boundary interpolation method
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InterpolateBoundaryMethod interpboundarymethod;
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// Facevarying boundary interpolation method
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InterpolateBoundaryMethod fvarinterpboundarymethod;
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// Whether facevarying corners propagate their sharpness
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bool fvarpropagatecorners;
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// Memory statistics tracking routines
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HbrMemStatFunction s_memStatsIncrement;
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HbrMemStatFunction s_memStatsDecrement;
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// Vertices which may be garbage collected
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std::vector<HbrVertex<T>*> gcVertices;
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// List of vertex IDs which may be recycled
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std::set<int> recycleIDs;
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// Hierarchical edits. This vector is left unsorted until Finish()
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// is called, at which point it is sorted. After that point,
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// HbrFaces have pointers directly into this array so manipulation
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// of it should be avoided.
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std::vector<HbrHierarchicalEdit<T>*> hierarchicalEdits;
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// Size of faces (including 4 facevarying bits and stitch edges)
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const size_t m_faceSize;
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HbrAllocator<HbrFace<T> > m_faceAllocator;
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// Size of vertices (includes storage for one piece of facevarying data)
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const size_t m_vertexSize;
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HbrAllocator<HbrVertex<T> > m_vertexAllocator;
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// Allocator for face children blocks used by HbrFace
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HbrAllocator<HbrFaceChildren<T> > m_faceChildrenAllocator;
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// Memory used by this mesh alone, plus all its faces and vertices
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size_t m_memory;
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// Number of coarse faces. Initialized at Finish()
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int m_numCoarseFaces;
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// Flags which indicate whether the mesh has certain types of
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// edits
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unsigned hasVertexEdits:1;
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unsigned hasCreaseEdits:1;
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// True if the mesh is in "transient" mode, meaning all
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// vertices/faces that are created via NewVertex/NewFace should be
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// deemed temporary
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bool m_transientMode;
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// Vertices which are transient
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std::vector<HbrVertex<T>*> m_transientVertices;
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// Faces which are transient
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std::vector<HbrFace<T>*> m_transientFaces;
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};
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} // end namespace OPENSUBDIV_VERSION
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using namespace OPENSUBDIV_VERSION;
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} // end namespace OpenSubdiv
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#include <algorithm>
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#include "../hbr/mesh.h"
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#include "../hbr/halfedge.h"
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namespace OpenSubdiv {
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namespace OPENSUBDIV_VERSION {
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template <class T>
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HbrMesh<T>::HbrMesh(HbrSubdivision<T>* s, int _fvarcount, const int *_fvarindices, const int *_fvarwidths, int _totalfvarwidth
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#ifdef HBRSTITCH
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, int _stitchCount
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#endif
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)
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: subdivision(s), fvarcount(_fvarcount), fvarindices(_fvarindices),
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fvarwidths(_fvarwidths), totalfvarwidth(_totalfvarwidth),
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#ifdef HBRSTITCH
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stitchCount(_stitchCount),
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#endif
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nvertices(0), nfaces(0), maxVertexID(0), maxFaceID(0), maxUniformIndex(0),
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interpboundarymethod(k_InterpolateBoundaryNone),
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fvarinterpboundarymethod(k_InterpolateBoundaryNone),
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fvarpropagatecorners(false),
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s_memStatsIncrement(0), s_memStatsDecrement(0),
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m_faceSize(sizeof(HbrFace<T>) + 4 *
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((fvarcount + 15) / 16 * sizeof(unsigned int)
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#ifdef HBRSTITCH
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+ stitchCount * sizeof(StitchEdge*)
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#endif
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)),
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m_faceAllocator(&m_memory, 512, 0, 0, m_faceSize),
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m_vertexSize(sizeof(HbrVertex<T>) +
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(totalfvarwidth ? (sizeof(HbrFVarData<T>) + (totalfvarwidth - 1) * sizeof(float)) : 0)),
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m_vertexAllocator(&m_memory, 512, 0, 0, m_vertexSize),
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m_faceChildrenAllocator(&m_memory, 512, 0, 0),
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m_memory(0),
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m_numCoarseFaces(-1),
|
|
hasVertexEdits(0),
|
|
hasCreaseEdits(0),
|
|
m_transientMode(false) {
|
|
}
|
|
|
|
template <class T>
|
|
HbrMesh<T>::~HbrMesh() {
|
|
GarbageCollect();
|
|
|
|
int i;
|
|
if (!faces.empty()) {
|
|
for (i = 0; i < nfaces; ++i) {
|
|
if (faces[i]) {
|
|
faces[i]->Destroy();
|
|
m_faceAllocator.Deallocate(faces[i]);
|
|
}
|
|
}
|
|
if (s_memStatsDecrement) {
|
|
s_memStatsDecrement(faces.size() * sizeof(HbrFace<T>*));
|
|
}
|
|
}
|
|
if (!vertices.empty()) {
|
|
for (i = 0; i < nvertices; ++i) {
|
|
if (vertices[i]) {
|
|
vertices[i]->Destroy(this);
|
|
m_vertexAllocator.Deallocate(vertices[i]);
|
|
}
|
|
}
|
|
if (s_memStatsDecrement) {
|
|
s_memStatsDecrement(vertices.size() * sizeof(HbrVertex<T>*));
|
|
}
|
|
}
|
|
if (!vertexClientData.empty() && s_memStatsDecrement) {
|
|
s_memStatsDecrement(vertexClientData.size() * sizeof(void*));
|
|
}
|
|
if (!faceClientData.empty() && s_memStatsDecrement) {
|
|
s_memStatsDecrement(faceClientData.size() * sizeof(void*));
|
|
}
|
|
for (typename std::vector<HbrHierarchicalEdit<T>* >::iterator hi =
|
|
hierarchicalEdits.begin(); hi != hierarchicalEdits.end(); ++hi) {
|
|
delete *hi;
|
|
}
|
|
}
|
|
|
|
template <class T>
|
|
HbrVertex<T>*
|
|
HbrMesh<T>::NewVertex(int id, const T &data) {
|
|
HbrVertex<T>* v = 0;
|
|
if (nvertices <= id) {
|
|
while (nvertices <= maxVertexID) {
|
|
nvertices *= 2;
|
|
if (nvertices < 1) nvertices = 1;
|
|
}
|
|
size_t oldsize = vertices.size();
|
|
vertices.resize(nvertices);
|
|
if (s_memStatsIncrement) {
|
|
s_memStatsIncrement((vertices.size() - oldsize) * sizeof(HbrVertex<T>*));
|
|
}
|
|
}
|
|
v = vertices[id];
|
|
if (v) {
|
|
v->Destroy(this);
|
|
} else {
|
|
v = m_vertexAllocator.Allocate();
|
|
}
|
|
v->Initialize(id, data, GetTotalFVarWidth());
|
|
vertices[id] = v;
|
|
|
|
if (id >= maxVertexID) {
|
|
maxVertexID = id + 1;
|
|
}
|
|
|
|
// Newly created vertices are always candidates for garbage
|
|
// collection, until they get "owned" by someone who
|
|
// IncrementsUsage on the vertex.
|
|
AddGarbageCollectableVertex(v);
|
|
|
|
// If mesh is in transient mode, add vertex to transient list
|
|
if (m_transientMode) {
|
|
m_transientVertices.push_back(v);
|
|
}
|
|
return v;
|
|
}
|
|
|
|
template <class T>
|
|
HbrVertex<T>*
|
|
HbrMesh<T>::NewVertex(const T &data) {
|
|
// Pick an ID - either the maximum vertex ID or a recycled ID if
|
|
// we can
|
|
int id = maxVertexID;
|
|
if (!recycleIDs.empty()) {
|
|
id = *recycleIDs.begin();
|
|
recycleIDs.erase(recycleIDs.begin());
|
|
}
|
|
if (id >= maxVertexID) {
|
|
maxVertexID = id + 1;
|
|
}
|
|
return NewVertex(id, data);
|
|
}
|
|
|
|
template <class T>
|
|
HbrVertex<T>*
|
|
HbrMesh<T>::NewVertex() {
|
|
// Pick an ID - either the maximum vertex ID or a recycled ID if
|
|
// we can
|
|
int id = maxVertexID;
|
|
if (!recycleIDs.empty()) {
|
|
id = *recycleIDs.begin();
|
|
recycleIDs.erase(recycleIDs.begin());
|
|
}
|
|
if (id >= maxVertexID) {
|
|
maxVertexID = id + 1;
|
|
}
|
|
T data(id);
|
|
data.Clear();
|
|
return NewVertex(id, data);
|
|
}
|
|
|
|
template <class T>
|
|
HbrFace<T>*
|
|
HbrMesh<T>::NewFace(int nv, const int *vtx, int uindex) {
|
|
HbrVertex<T>** facevertices = reinterpret_cast<HbrVertex<T>**>(alloca(sizeof(HbrVertex<T>*) * nv));
|
|
int i;
|
|
for (i = 0; i < nv; ++i) {
|
|
facevertices[i] = GetVertex(vtx[i]);
|
|
if (!facevertices[i]) {
|
|
return 0;
|
|
}
|
|
}
|
|
HbrFace<T> *f = 0;
|
|
// Resize if needed
|
|
if (nfaces <= maxFaceID) {
|
|
while (nfaces <= maxFaceID) {
|
|
nfaces *= 2;
|
|
if (nfaces < 1) nfaces = 1;
|
|
}
|
|
size_t oldsize = faces.size();
|
|
faces.resize(nfaces);
|
|
if (s_memStatsIncrement) {
|
|
s_memStatsIncrement((faces.size() - oldsize) * sizeof(HbrVertex<T>*));
|
|
}
|
|
}
|
|
f = faces[maxFaceID];
|
|
if (f) {
|
|
f->Destroy();
|
|
} else {
|
|
f = m_faceAllocator.Allocate();
|
|
}
|
|
f->Initialize(this, NULL, -1, maxFaceID, uindex, nv, facevertices, totalfvarwidth, 0);
|
|
faces[maxFaceID] = f;
|
|
maxFaceID++;
|
|
// Update the maximum encountered uniform index
|
|
if (uindex > maxUniformIndex) maxUniformIndex = uindex;
|
|
|
|
// If mesh is in transient mode, add face to transient list
|
|
if (m_transientMode) {
|
|
m_transientFaces.push_back(f);
|
|
}
|
|
return f;
|
|
}
|
|
|
|
template <class T>
|
|
HbrFace<T>*
|
|
HbrMesh<T>::NewFace(int nv, HbrVertex<T> **vtx, HbrFace<T>* parent, int childindex) {
|
|
HbrFace<T> *f = 0;
|
|
// Resize if needed
|
|
if (nfaces <= maxFaceID) {
|
|
while (nfaces <= maxFaceID) {
|
|
nfaces *= 2;
|
|
if (nfaces < 1) nfaces = 1;
|
|
}
|
|
size_t oldsize = faces.size();
|
|
faces.resize(nfaces);
|
|
if (s_memStatsIncrement) {
|
|
s_memStatsIncrement((faces.size() - oldsize) * sizeof(HbrVertex<T>*));
|
|
}
|
|
}
|
|
f = faces[maxFaceID];
|
|
if (f) {
|
|
f->Destroy();
|
|
} else {
|
|
f = m_faceAllocator.Allocate();
|
|
}
|
|
f->Initialize(this, parent, childindex, maxFaceID, parent ? parent->GetUniformIndex() : 0, nv, vtx, totalfvarwidth, parent ? parent->GetDepth() + 1 : 0);
|
|
if (parent) {
|
|
f->SetPtexIndex(parent->GetPtexIndex());
|
|
}
|
|
faces[maxFaceID] = f;
|
|
maxFaceID++;
|
|
|
|
// If mesh is in transient mode, add face to transient list
|
|
if (m_transientMode) {
|
|
m_transientFaces.push_back(f);
|
|
}
|
|
return f;
|
|
}
|
|
|
|
template <class T>
|
|
void
|
|
HbrMesh<T>::Finish() {
|
|
int i, j;
|
|
m_numCoarseFaces = 0;
|
|
for (i = 0; i < nfaces; ++i) {
|
|
if (faces[i]) {
|
|
faces[i]->SetCoarse();
|
|
m_numCoarseFaces++;
|
|
}
|
|
}
|
|
|
|
std::vector<HbrVertex<T>*> vertexlist;
|
|
GetVertices(std::back_inserter(vertexlist));
|
|
for (typename std::vector<HbrVertex<T>*>::iterator vi = vertexlist.begin();
|
|
vi != vertexlist.end(); ++vi) {
|
|
HbrVertex<T>* vertex = *vi;
|
|
if (vertex->IsConnected()) vertex->Finish();
|
|
}
|
|
// Finish may have added new vertices
|
|
vertexlist.clear();
|
|
GetVertices(std::back_inserter(vertexlist));
|
|
|
|
// If interpolateboundary is on, process boundary edges
|
|
if (interpboundarymethod == k_InterpolateBoundaryEdgeOnly || interpboundarymethod == k_InterpolateBoundaryEdgeAndCorner) {
|
|
for (i = 0; i < nfaces; ++i) {
|
|
if (HbrFace<T>* face = faces[i]) {
|
|
int nv = face->GetNumVertices();
|
|
for (int k = 0; k < nv; ++k) {
|
|
HbrHalfedge<T>* edge = face->GetEdge(k);
|
|
if (edge->IsBoundary()) {
|
|
edge->SetSharpness(HbrHalfedge<T>::k_InfinitelySharp);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
// Process corners
|
|
if (interpboundarymethod == k_InterpolateBoundaryEdgeAndCorner) {
|
|
for (typename std::vector<HbrVertex<T>*>::iterator vi = vertexlist.begin();
|
|
vi != vertexlist.end(); ++vi) {
|
|
HbrVertex<T>* vertex = *vi;
|
|
if (vertex && vertex->IsConnected() && vertex->OnBoundary() && vertex->GetCoarseValence() == 2) {
|
|
vertex->SetSharpness(HbrVertex<T>::k_InfinitelySharp);
|
|
}
|
|
}
|
|
}
|
|
|
|
// Sort the hierarchical edits
|
|
if (!hierarchicalEdits.empty()) {
|
|
HbrHierarchicalEditComparator<T> cmp;
|
|
int nHierarchicalEdits = (int)hierarchicalEdits.size();
|
|
std::sort(hierarchicalEdits.begin(), hierarchicalEdits.end(), cmp);
|
|
// Push a sentinel null value - we rely upon this sentinel to
|
|
// ensure face->GetHierarchicalEdits knows when to terminate
|
|
hierarchicalEdits.push_back(0);
|
|
j = 0;
|
|
// Link faces to hierarchical edits
|
|
for (i = 0; i < nfaces; ++i) {
|
|
if (faces[i]) {
|
|
while (j < nHierarchicalEdits && hierarchicalEdits[j]->GetFaceID() < i) {
|
|
++j;
|
|
}
|
|
if (j < nHierarchicalEdits && hierarchicalEdits[j]->GetFaceID() == i) {
|
|
faces[i]->SetHierarchicalEdits(&hierarchicalEdits[j]);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
template <class T>
|
|
void
|
|
HbrMesh<T>::DeleteFace(HbrFace<T>* face) {
|
|
if (face->GetID() < nfaces) {
|
|
HbrFace<T>* f = faces[face->GetID()];
|
|
if (f == face) {
|
|
faces[face->GetID()] = 0;
|
|
face->Destroy();
|
|
m_faceAllocator.Deallocate(face);
|
|
}
|
|
}
|
|
}
|
|
|
|
template <class T>
|
|
void
|
|
HbrMesh<T>::DeleteVertex(HbrVertex<T>* vertex) {
|
|
HbrVertex<T> *v = GetVertex(vertex->GetID());
|
|
if (v == vertex) {
|
|
recycleIDs.insert(vertex->GetID());
|
|
int id = vertex->GetID();
|
|
vertices[id] = 0;
|
|
vertex->Destroy(this);
|
|
m_vertexAllocator.Deallocate(vertex);
|
|
}
|
|
}
|
|
|
|
template <class T>
|
|
int
|
|
HbrMesh<T>::GetNumVertices() const {
|
|
int count = 0;
|
|
for (int i = 0; i < nvertices; ++i) {
|
|
if (vertices[i]) count++;
|
|
}
|
|
return count;
|
|
}
|
|
|
|
template <class T>
|
|
int
|
|
HbrMesh<T>::GetNumDisconnectedVertices() const {
|
|
int disconnected = 0;
|
|
for (int i = 0; i < nvertices; ++i) {
|
|
if (HbrVertex<T>* v = vertices[i]) {
|
|
if (!v->IsConnected()) {
|
|
disconnected++;
|
|
}
|
|
}
|
|
}
|
|
return disconnected;
|
|
}
|
|
|
|
template <class T>
|
|
int
|
|
HbrMesh<T>::GetNumFaces() const {
|
|
int count = 0;
|
|
for (int i = 0; i < nfaces; ++i) {
|
|
if (faces[i]) count++;
|
|
}
|
|
return count;
|
|
}
|
|
|
|
template <class T>
|
|
int
|
|
HbrMesh<T>::GetNumCoarseFaces() const {
|
|
// Use the value computed by Finish() if it exists
|
|
if (m_numCoarseFaces >= 0) return m_numCoarseFaces;
|
|
// Otherwise we have to just count it up now
|
|
int count = 0;
|
|
for (int i = 0; i < nfaces; ++i) {
|
|
if (faces[i] && faces[i]->IsCoarse()) count++;
|
|
}
|
|
return count;
|
|
}
|
|
|
|
template <class T>
|
|
HbrFace<T>*
|
|
HbrMesh<T>::GetFace(int id) const {
|
|
if (id < nfaces) {
|
|
return faces[id];
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
template <class T>
|
|
template <typename OutputIterator>
|
|
void
|
|
HbrMesh<T>::GetVertices(OutputIterator lvertices) const {
|
|
for (int i = 0; i < nvertices; ++i) {
|
|
if (vertices[i]) *lvertices++ = vertices[i];
|
|
}
|
|
}
|
|
|
|
template <class T>
|
|
void
|
|
HbrMesh<T>::ApplyOperatorAllVertices(HbrVertexOperator<T> &op) const {
|
|
for (int i = 0; i < nvertices; ++i) {
|
|
if (vertices[i]) op(*vertices[i]);
|
|
}
|
|
}
|
|
|
|
template <class T>
|
|
template <typename OutputIterator>
|
|
void
|
|
HbrMesh<T>::GetFaces(OutputIterator lfaces) const {
|
|
for (int i = 0; i < nfaces; ++i) {
|
|
if (faces[i]) *lfaces++ = faces[i];
|
|
}
|
|
}
|
|
|
|
template <class T>
|
|
void
|
|
HbrMesh<T>::PrintStats(std::ostream &out) {
|
|
int singular = 0;
|
|
int sumvalence = 0;
|
|
int i, nv = 0;
|
|
int disconnected = 0;
|
|
int extraordinary = 0;
|
|
for (i = 0; i < nvertices; ++i) {
|
|
if (HbrVertex<T>* v = vertices[i]) {
|
|
nv++;
|
|
if (v->IsSingular()) {
|
|
out << " singular: " << *v << "\n";
|
|
singular++;
|
|
} else if (!v->IsConnected()) {
|
|
out << " disconnected: " << *v << "\n";
|
|
disconnected++;
|
|
} else {
|
|
if (v->IsExtraordinary()) {
|
|
extraordinary++;
|
|
}
|
|
sumvalence += v->GetValence();
|
|
}
|
|
}
|
|
}
|
|
out << "Mesh has " << nv << " vertices\n";
|
|
out << "Total singular vertices " << singular << "\n";
|
|
out << "Total disconnected vertices " << disconnected << "\n";
|
|
out << "Total extraordinary vertices " << extraordinary << "\n";
|
|
out << "Average valence " << (float) sumvalence / nv << "\n";
|
|
|
|
int sumsides = 0;
|
|
int numfaces = 0;
|
|
for (i = 0; i < nfaces; ++i) {
|
|
if (HbrFace<T>* f = faces[i]) {
|
|
numfaces++;
|
|
sumsides += f->GetNumVertices();
|
|
}
|
|
}
|
|
out << "Mesh has " << nfaces << " faces\n";
|
|
out << "Average sidedness " << (float) sumsides / nfaces << "\n";
|
|
}
|
|
|
|
template <class T>
|
|
void
|
|
HbrMesh<T>::GarbageCollect() {
|
|
if (gcVertices.empty()) return;
|
|
|
|
static const size_t gcthreshold = 4096;
|
|
|
|
if (gcVertices.size() <= gcthreshold) return;
|
|
// Go through the list of garbage collectable vertices and gather
|
|
// up the neighboring faces of those vertices which can be garbage
|
|
// collected.
|
|
std::vector<HbrFace<T>*> killlist;
|
|
std::vector<HbrVertex<T>*> vlist;
|
|
|
|
// Process the vertices in the same order as they were collected
|
|
// (gcVertices used to be declared as a std::deque, but that was
|
|
// causing unnecessary heap traffic).
|
|
int numprocessed = (int)gcVertices.size() - gcthreshold / 2;
|
|
for (int i = 0; i < numprocessed; ++i) {
|
|
HbrVertex<T>* v = gcVertices[i];
|
|
v->ClearCollected();
|
|
if (v->IsUsed()) continue;
|
|
vlist.push_back(v);
|
|
HbrHalfedge<T>* start = v->GetIncidentEdge(), *edge;
|
|
edge = start;
|
|
while (edge) {
|
|
HbrFace<T>* f = edge->GetLeftFace();
|
|
if (!f->IsCollected()) {
|
|
f->SetCollected();
|
|
killlist.push_back(f);
|
|
}
|
|
edge = v->GetNextEdge(edge);
|
|
if (edge == start) break;
|
|
}
|
|
}
|
|
|
|
gcVertices.erase(gcVertices.begin(), gcVertices.begin() + numprocessed);
|
|
|
|
// Delete those faces
|
|
for (typename std::vector<HbrFace<T>*>::iterator fi = killlist.begin(); fi != killlist.end(); ++fi) {
|
|
if ((*fi)->GarbageCollectable()) {
|
|
DeleteFace(*fi);
|
|
} else {
|
|
(*fi)->ClearCollected();
|
|
}
|
|
}
|
|
|
|
// Delete as many vertices as we can
|
|
for (typename std::vector<HbrVertex<T>*>::iterator vi = vlist.begin(); vi != vlist.end(); ++vi) {
|
|
HbrVertex<T>* v = *vi;
|
|
if (!v->IsReferenced()) {
|
|
DeleteVertex(v);
|
|
}
|
|
}
|
|
}
|
|
|
|
template <class T>
|
|
void
|
|
HbrMesh<T>::AddHierarchicalEdit(HbrHierarchicalEdit<T>* edit) {
|
|
hierarchicalEdits.push_back(edit);
|
|
if (dynamic_cast<HbrVertexEdit<T>*>(edit) ||
|
|
dynamic_cast<HbrMovingVertexEdit<T>*>(edit)) {
|
|
hasVertexEdits = 1;
|
|
} else if (dynamic_cast<HbrCreaseEdit<T>*>(edit)) {
|
|
hasCreaseEdits = 1;
|
|
}
|
|
}
|
|
|
|
template <class T>
|
|
void
|
|
HbrMesh<T>::FreeTransientData() {
|
|
// When purging transient data, we must clear the faces first
|
|
for (typename std::vector<HbrFace<T>*>::iterator fi = m_transientFaces.begin();
|
|
fi != m_transientFaces.end(); ++fi) {
|
|
DeleteFace(*fi);
|
|
}
|
|
// The vertices should now be trivial to purge after the transient
|
|
// faces have been cleared
|
|
for (typename std::vector<HbrVertex<T>*>::iterator vi = m_transientVertices.begin();
|
|
vi != m_transientVertices.end(); ++vi) {
|
|
DeleteVertex(*vi);
|
|
}
|
|
m_transientVertices.clear();
|
|
m_transientFaces.clear();
|
|
// Reset max face ID
|
|
int i;
|
|
for (i = nfaces - 1; i >= 0; --i) {
|
|
if (faces[i]) {
|
|
maxFaceID = i + 1;
|
|
break;
|
|
}
|
|
}
|
|
// Reset max vertex ID
|
|
for (i = nvertices - 1; i >= 0; --i) {
|
|
if (vertices[i]) {
|
|
maxVertexID = i + 1;
|
|
break;
|
|
}
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}
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}
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} // end namespace OPENSUBDIV_VERSION
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using namespace OPENSUBDIV_VERSION;
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} // end namespace OpenSubdiv
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#endif /* HBRMESH_H */
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