OpenSubdiv/examples/mayaViewer/hbrUtil.h
manuelk e2217e182c From now on, hbr assumes that its clients will provide the defition of a
mutex class with Lock / Unlock public functions.

- remove Mutex implementation from Hbr (and revert to original PRman code)
- provide a Mutex class stub in osd
- add some forward declarations in OsdMesh to limit some of the mutex spills
- #include <osd/mutex.h> where needed (little hackish until we can refactor
some of far better)
- remove ILM_BASE from some CMakeLists

Closes #48
2012-08-10 15:14:02 -07:00

76 lines
4.0 KiB
C++

//
// Copyright (C) Pixar. All rights reserved.
//
// This license governs use of the accompanying software. If you
// use the software, you accept this license. If you do not accept
// the license, do not use the software.
//
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// any additions or changes to the software.
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// of the contribution in the software.
//
// 3. Conditions and Limitations
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// rights to use any contributor's name, logo, or trademarks.
// (B) If you bring a patent claim against any contributor over
// patents that you claim are infringed by the software, your
// patent license from such contributor to the software ends
// automatically.
// (C) If you distribute any portion of the software, you must
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// notices that are present in the software.
// (D) If you distribute any portion of the software in source
// code form, you may do so only under this license by including a
// complete copy of this license with your distribution. If you
// distribute any portion of the software in compiled or object
// code form, you may only do so under a license that complies
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// (E) The software is licensed "as-is." You bear the risk of
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#ifndef OSD_HBR_UTIL_H
#define OSD_HBR_UTIL_H
#include <vector>
#include <osd/mutex.h>
#include <osd/mesh.h>
extern "C" OpenSubdiv::OsdHbrMesh * ConvertToHBR(int nVertices,
std::vector<int> const & numIndices,
std::vector<int> const & faceIndices,
std::vector<int> const & vtxCreaseIndices,
std::vector<float> const & vtxCreases,
std::vector<int> const & edgeCrease1Indices,
std::vector<float> const & edgeCreases1,
std::vector<int> const & edgeCrease2Indices,
std::vector<float> const & edgeCreases2,
int interpBoundary,
bool loop);
#endif