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https://github.com/PixarAnimationStudios/OpenSubdiv
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29b2d033e3
anymore.
293 lines
10 KiB
Plaintext
293 lines
10 KiB
Plaintext
//
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// Copyright 2013 Pixar
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//
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// Licensed under the Apache License, Version 2.0 (the "Apache License")
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// with the following modification; you may not use this file except in
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// compliance with the Apache License and the following modification to it:
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// Section 6. Trademarks. is deleted and replaced with:
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//
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// 6. Trademarks. This License does not grant permission to use the trade
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// names, trademarks, service marks, or product names of the Licensor
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// and its affiliates, except as required to comply with Section 4(c) of
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// the License and to reproduce the content of the NOTICE file.
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//
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// You may obtain a copy of the Apache License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the Apache License with the above modification is
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// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
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// KIND, either express or implied. See the Apache License for the specific
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// language governing permissions and limitations under the Apache License.
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//
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#include <assert.h>
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// -----------------------------------------------------------------------------
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template<int N> struct DeviceVertex {
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float v[N];
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__device__ void addWithWeight(DeviceVertex<N> const & src, float weight) {
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#pragma unroll
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for(int i = 0; i < N; ++i){
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v[i] += src.v[i] * weight;
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}
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}
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__device__ void clear() {
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#pragma unroll
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for(int i = 0; i < N; ++i){
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v[i] = 0.0f;
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}
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}
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};
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// Specialize DeviceVertex for N=0 to avoid compile error:
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// "flexible array member in otherwise empty struct"
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template<> struct DeviceVertex<0> {
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__device__ void addWithWeight(DeviceVertex<0> &src, float weight) {}
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__device__ void clear() {}
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};
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// -----------------------------------------------------------------------------
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__device__ void clear(float *dst, int count)
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{
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for(int i = 0; i < count; ++i) dst[i] = 0;
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}
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__device__ void addWithWeight(float *dst, float const *src, float weight, int count)
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{
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for(int i = 0; i < count; ++i) dst[i] += src[i] * weight;
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}
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// --------------------------------------------------------------------------------------------
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template <int NUM_ELEMENTS> __global__ void
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computeStencils(float const * cvs, float * vbuffer,
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unsigned char const * sizes,
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int const * offsets,
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int const * indices,
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float const * weights,
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int start, int end) {
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DeviceVertex<NUM_ELEMENTS> const * src =
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(DeviceVertex<NUM_ELEMENTS> const *)cvs;
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DeviceVertex<NUM_ELEMENTS> * verts =
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(DeviceVertex<NUM_ELEMENTS> *)vbuffer;
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int first = start + threadIdx.x + blockIdx.x*blockDim.x;
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for (int i=first; i<end; i += blockDim.x * gridDim.x) {
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int const * lindices = indices + offsets[i];
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float const * lweights = weights + offsets[i];
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DeviceVertex<NUM_ELEMENTS> dst;
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dst.clear();
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for (int j=0; j<sizes[i]; ++j) {
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dst.addWithWeight(src[lindices[j]], lweights[j]);
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}
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verts[i] = dst;
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}
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}
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__global__ void
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computeStencils(float const * cvs, float * dst,
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int length, int stride,
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unsigned char const * sizes,
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int const * offsets,
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int const * indices,
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float const * weights,
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int start, int end) {
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int first = start + threadIdx.x + blockIdx.x*blockDim.x;
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for (int i=first; i<end; i += blockDim.x * gridDim.x) {
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int const * lindices = indices + offsets[i];
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float const * lweights = weights + offsets[i];
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float * dstVert = dst + i*stride;
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clear(dstVert, length);
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for (int j=0; j<sizes[i]; ++j) {
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float const * srcVert = cvs + lindices[j]*stride;
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addWithWeight(dstVert, srcVert, lweights[j], length);
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}
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}
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}
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// -----------------------------------------------------------------------------
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#define USE_NVIDIA_OPTIMIZATION
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#ifdef USE_NVIDIA_OPTIMIZATION
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template< int NUM_ELEMENTS, int NUM_THREADS_PER_BLOCK >
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__global__ void computeStencilsNv(float const *__restrict cvs,
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float * vbuffer,
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unsigned char const *__restrict sizes,
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int const *__restrict offsets,
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int const *__restrict indices,
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float const *__restrict weights,
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int start,
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int end)
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{
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// Shared memory to stage indices/weights.
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__shared__ int smem_indices_buffer[NUM_THREADS_PER_BLOCK];
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__shared__ float smem_weights_buffer[NUM_THREADS_PER_BLOCK];
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// The size of a single warp.
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const int WARP_SIZE = 32;
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// The number of warps per block.
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const int NUM_WARPS_PER_BLOCK = NUM_THREADS_PER_BLOCK / WARP_SIZE;
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// The number of outputs computed by a single warp.
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const int NUM_OUTPUTS_PER_WARP = WARP_SIZE / NUM_ELEMENTS;
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// The number of outputs computed by a block of threads.
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const int NUM_OUTPUTS_PER_BLOCK = NUM_OUTPUTS_PER_WARP*NUM_WARPS_PER_BLOCK;
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// The number of active threads in a warp.
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const int NUM_ACTIVE_THREADS_PER_WARP = NUM_OUTPUTS_PER_WARP * NUM_ELEMENTS;
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// The number of the warp inside the block.
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const int warpId = threadIdx.x / WARP_SIZE;
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const int laneId = threadIdx.x % WARP_SIZE;
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// We use NUM_ELEMENTS threads per output. Find which output/element a thread works on.
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int outputIdx = warpId*NUM_OUTPUTS_PER_WARP + laneId/NUM_ELEMENTS, elementIdx = laneId%NUM_ELEMENTS;
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// Each output corresponds to a section of shared memory.
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volatile int *smem_indices = &smem_indices_buffer[warpId*WARP_SIZE + (laneId/NUM_ELEMENTS)*NUM_ELEMENTS];
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volatile float *smem_weights = &smem_weights_buffer[warpId*WARP_SIZE + (laneId/NUM_ELEMENTS)*NUM_ELEMENTS];
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// Disable threads that have nothing to do inside the warp.
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int i = end;
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if( laneId < NUM_ACTIVE_THREADS_PER_WARP )
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i = start + blockIdx.x*NUM_OUTPUTS_PER_BLOCK + outputIdx;
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// Iterate over the vertices.
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for( ; i < end ; i += gridDim.x*NUM_OUTPUTS_PER_BLOCK )
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{
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// Each thread computes an element of the final vertex.
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float x = 0.f;
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// Load the offset and the size for each vertex. We have NUM_THREADS_PER_VERTEX threads loading the same value.
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const int offset_i = offsets[i], size_i = sizes[i];
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// Iterate over the stencil.
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for( int j = offset_i, j_end = offset_i+size_i ; j < j_end ; )
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{
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int j_it = j + elementIdx;
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// Load some indices and some weights. The transaction is coalesced.
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smem_indices[elementIdx] = j_it < j_end ? indices[j_it] : 0;
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smem_weights[elementIdx] = j_it < j_end ? weights[j_it] : 0.f;
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// Thread now collaborates to load the vertices.
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#pragma unroll
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for( int k = 0 ; k < NUM_ELEMENTS ; ++k, ++j )
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if( j < j_end )
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x += smem_weights[k] * cvs[smem_indices[k]*NUM_ELEMENTS + elementIdx];
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}
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// Store the vertex.
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vbuffer[NUM_ELEMENTS*i + elementIdx] = x;
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}
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}
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template< int NUM_THREADS_PER_BLOCK >
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__global__ void computeStencilsNv_v4(float const *__restrict cvs,
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float * vbuffer,
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unsigned char const *__restrict sizes,
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int const *__restrict offsets,
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int const *__restrict indices,
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float const *__restrict weights,
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int start,
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int end)
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{
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// Iterate over the vertices.
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for( int i = start + blockIdx.x*NUM_THREADS_PER_BLOCK + threadIdx.x ; i < end ; i += gridDim.x*NUM_THREADS_PER_BLOCK )
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{
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// Each thread computes an element of the final vertex.
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float4 x = make_float4(0.f, 0.f, 0.f, 0.f);
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// Iterate over the stencil.
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for( int j = offsets[i], j_end = offsets[i]+sizes[i] ; j < j_end ; ++j )
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{
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float w = weights[j];
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float4 tmp = reinterpret_cast<const float4 *__restrict>(cvs)[indices[j]];
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x.x += w*tmp.x;
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x.y += w*tmp.y;
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x.z += w*tmp.z;
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x.w += w*tmp.w;
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}
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// Store the vertex.
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reinterpret_cast<float4*>(vbuffer)[i] = x;
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}
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}
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#endif USE_NVIDIA_OPTIMIZATION
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// -----------------------------------------------------------------------------
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#include "../version.h"
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#define OPT_KERNEL(NUM_ELEMENTS, KERNEL, X, Y, ARG) \
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if (length==NUM_ELEMENTS && stride==length) { \
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KERNEL<NUM_ELEMENTS><<<X,Y>>>ARG; \
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return; \
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}
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#ifdef USE_NVIDIA_OPTIMIZATION
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#define OPT_KERNEL_NVIDIA(NUM_ELEMENTS, KERNEL, X, Y, ARG) \
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if (length==NUM_ELEMENTS && stride==length) { \
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int gridDim = min(X, (end-start+Y-1)/Y); \
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KERNEL<NUM_ELEMENTS, Y><<<gridDim, Y>>>ARG; \
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return; \
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}
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#endif
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extern "C" {
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void
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CudaComputeStencils(float const *cvs, float * dst,
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int length, int stride,
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unsigned char const * sizes,
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int const * offsets,
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int const * indices,
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float const * weights,
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int start, int end)
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{
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assert(cvs and dst and sizes and offsets and indices and weights and (end>=start));
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if (length==0 or stride==0) {
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return;
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}
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#ifdef USE_NVIDIA_OPTIMIZATION
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OPT_KERNEL_NVIDIA(3, computeStencilsNv, 2048, 256, (cvs, dst, sizes, offsets, indices, weights, start, end));
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//OPT_KERNEL_NVIDIA(4, computeStencilsNv, 2048, 256, (cvs, dst, sizes, offsets, indices, weights, start, end));
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if( length==4 && stride==length ) {
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int gridDim = min(2048, (end-start+256-1)/256);
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computeStencilsNv_v4<256><<<gridDim, 256>>>(cvs, dst, sizes, offsets, indices, weights, start, end);
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return;
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}
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#else
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OPT_KERNEL(3, computeStencils, 512, 32, (cvs, dst, sizes, offsets, indices, weights, start, end));
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OPT_KERNEL(4, computeStencils, 512, 32, (cvs, dst, sizes, offsets, indices, weights, start, end));
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#endif
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computeStencils <<<512, 32>>>(cvs, dst, length, stride,
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sizes, offsets, indices, weights, start, end);
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}
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// -----------------------------------------------------------------------------
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} /* extern "C" */
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