mirror of
https://github.com/PixarAnimationStudios/OpenSubdiv
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d03a04d088
- remove the GL error check in cudaGLVertexBuffer : * unrelated GL errors left on the stack were triggering erroneous vertexBuffer allocation errors * we should not be checking for GL errors here anyway (as most other buffer allocations aren't checked either) - add some pointer checking in the GL / D3D drawContexts in case the vertexBuffer pointers passed are NULL - add some additional typedefs in OsdError to report some of the new CUDA / GL related errors |
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.. | ||
CMakeLists.txt | ||
shader.glsl | ||
viewer_compat.cpp | ||
viewer.cpp |