mirror of
https://github.com/PixarAnimationStudios/OpenSubdiv
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2e26f932e1
- it takes number and pointer for the input PatchCoords. - add derivative evaluations. - enhance glEvalLimit example to see the derivative evaluation works. |
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.. | ||
CMakeLists.txt | ||
glEvalLimit.cpp | ||
init_shapes.h | ||
particles.cpp | ||
particles.h |