mirror of
https://github.com/PixarAnimationStudios/OpenSubdiv
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174 lines
6.0 KiB
Python
174 lines
6.0 KiB
Python
#!/usr/bin/env python
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#
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# Copyright (C) Pixar. All rights reserved.
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#
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# This license governs use of the accompanying software. If you
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# use the software, you accept this license. If you do not accept
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# the license, do not use the software.
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#
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# 1. Definitions
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# The terms "reproduce," "reproduction," "derivative works," and
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# "distribution" have the same meaning here as under U.S.
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# copyright law. A "contribution" is the original software, or
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# any additions or changes to the software.
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# A "contributor" is any person or entity that distributes its
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# contribution under this license.
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# "Licensed patents" are a contributor's patent claims that read
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# directly on its contribution.
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#
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# 2. Grant of Rights
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# (A) Copyright Grant- Subject to the terms of this license,
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# including the license conditions and limitations in section 3,
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# each contributor grants you a non-exclusive, worldwide,
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# royalty-free copyright license to reproduce its contribution,
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# prepare derivative works of its contribution, and distribute
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# its contribution or any derivative works that you create.
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# (B) Patent Grant- Subject to the terms of this license,
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# including the license conditions and limitations in section 3,
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# each contributor grants you a non-exclusive, worldwide,
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# royalty-free license under its licensed patents to make, have
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# made, use, sell, offer for sale, import, and/or otherwise
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# dispose of its contribution in the software or derivative works
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# of the contribution in the software.
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#
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# 3. Conditions and Limitations
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# (A) No Trademark License- This license does not grant you
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# rights to use any contributor's name, logo, or trademarks.
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# (B) If you bring a patent claim against any contributor over
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# patents that you claim are infringed by the software, your
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# patent license from such contributor to the software ends
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# automatically.
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# (C) If you distribute any portion of the software, you must
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# retain all copyright, patent, trademark, and attribution
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# notices that are present in the software.
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# (D) If you distribute any portion of the software in source
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# code form, you may do so only under this license by including a
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# complete copy of this license with your distribution. If you
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# distribute any portion of the software in compiled or object
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# code form, you may only do so under a license that complies
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# with this license.
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# (E) The software is licensed "as-is." You bear the risk of
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# using it. The contributors give no express warranties,
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# guarantees or conditions. You may have additional consumer
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# rights under your local laws which this license cannot change.
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# To the extent permitted under your local laws, the contributors
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# exclude the implied warranties of merchantability, fitness for
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# a particular purpose and non-infringement.
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#
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"""
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Example
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Description:
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Create a Maya Mesh using OpenMaya
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in Maya's python editor :
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import example_createMesh
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reload(example_createMesh)
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example_createMesh.readPolyFile('/host/devel/rtc3/trees/dev/amber/bin/pbr2/script')
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"""
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from maya import OpenMaya as om
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from itertools import chain
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import maya.cmds as cmds
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def getDagPath(nodeName):
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"""Get an MDagPath for the associated node name
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"""
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selList = om.MSelectionList()
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selList.add(nodeName)
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dagPath = om.MDagPath()
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selList.getDagPath(0, dagPath)
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return dagPath
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def convertToMIntArray(listOfInts):
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newMIntArray = om.MIntArray(len(listOfInts))
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for i in range(len(listOfInts)):
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val = listOfInts[i]
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newMIntArray.set(val, i)
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return newMIntArray
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def convertToMPointArray(listOfVertexTuples):
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newMPointArray = om.MPointArray(len(listOfVertexTuples))
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for i in range(len(listOfVertexTuples)):
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v = listOfVertexTuples[i]
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newMPointArray.set(i, v[0], v[1], v[2], 1.0)
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return newMPointArray
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def createMesh(vertices, polygons, parent=None):
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'''Create a mesh with the specified vertices and polygons
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'''
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# The parameters used in MFnMesh.create() can all be derived from the
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# input vertices and polygon lists
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numVertices = len(vertices)
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numPolygons = len(polygons)
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verticesM = convertToMPointArray(vertices)
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polygonCounts = [len(i) for i in polygons]
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polygonCountsM = convertToMIntArray(polygonCounts)
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# Flatten the list of lists
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# Reference: http://stackoverflow.com/questions/952914/making-a-flat-list-out-of-list-of-lists-in-python
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polygonConnects = list(chain.from_iterable(polygons))
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polygonConnectsM = convertToMIntArray(polygonConnects)
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# Determine parent
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if parent == None:
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parentM = om.MObject()
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else:
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parentM = getDagPath(parent).node()
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# Create Mesh
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newMesh = om.MFnMesh()
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newTransformOrShape = newMesh.create(
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numVertices,
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numPolygons,
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verticesM,
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polygonCountsM,
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polygonConnectsM,
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parentM)
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dagpath = om.MDagPath()
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om.MDagPath.getAPathTo( newTransformOrShape, dagpath )
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# Assign the default shader to the mesh.
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cmds.sets(
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dagpath.fullPathName(),
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edit=True,
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forceElement='initialShadingGroup')
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return dagpath.partialPathName()
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def readPolyFile(path):
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polys = ''
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try:
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with open(path, 'r') as f:
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polys = ''
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for line in f.readlines():
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polys += line.rstrip()
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except:
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print 'Cannot read '+str(path)
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polys = eval(polys)
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tx = 0.0
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ty = 0.0
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for poly in polys:
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verts = poly['verts']
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faces = poly['faces']
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parent = None
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dagpath = createMesh(verts, faces, parent)
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cmds.move( tx, ty, 0, dagpath, absolute=True )
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tx+=4.0
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if tx > 16.0:
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tx=0.0
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ty+=4.0
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