OpenSubdiv/examples/common
David G Yu 64d366a145 Updated OpenSubdiv logo in examples HUD
Reorganized the character cells used for UI
elements and removed elements that were not
being used in order to provide more space
for the logo image and logo text.

Updated to the new OpenSubdiv logo and updated
the HUD drawing code used to display the logo
character cells.
2019-06-20 13:56:44 -07:00
..
argOptions.cpp Replaced -axis with -yup in common args and examples: 2019-04-16 18:59:24 -07:00
argOptions.h Replaced -axis with -yup in common args and examples: 2019-04-16 18:59:24 -07:00
clDeviceContext.cpp spelling phase 4 -- examples, tutorials, regression tests 2017-01-24 22:48:48 -08:00
clDeviceContext.h Major step towards consistent use of include paths in source files: 2018-10-09 10:51:31 -07:00
CMakeLists.txt Moved definition of struct ShapeDesc into same header file as Shape: 2019-04-23 12:05:14 -07:00
cudaDeviceContext.cpp iso-646 fix for CUDA / CL / TBB 2016-06-25 14:23:55 -07:00
cudaDeviceContext.h spelling phase 4 -- examples, tutorials, regression tests 2017-01-24 22:48:48 -08:00
d3d11ControlMeshDisplay.cpp Examples cleanup: factor out control mesh drawing. 2015-05-31 15:08:37 -07:00
d3d11ControlMeshDisplay.h Major step towards consistent use of include paths in source files: 2018-10-09 10:51:31 -07:00
d3d11Hud.cpp remove SupportsAdaptiveTessellation from OsdDrawContext, and example cleanups 2015-05-19 10:30:16 -07:00
d3d11Hud.h remove SupportsAdaptiveTessellation from OsdDrawContext, and example cleanups 2015-05-19 10:30:16 -07:00
d3d11PtexMipmapTexture.cpp Major step towards consistent use of include paths in source files: 2018-10-09 10:51:31 -07:00
d3d11PtexMipmapTexture.h Major step towards consistent use of include paths in source files: 2018-10-09 10:51:31 -07:00
d3d11ShaderCache.cpp Major step towards consistent use of include paths in source files: 2018-10-09 10:51:31 -07:00
d3d11ShaderCache.h Osd drawing API refactoring. 2015-05-13 17:35:46 -07:00
d3d11Utils.cpp remove SupportsAdaptiveTessellation from OsdDrawContext, and example cleanups 2015-05-19 10:30:16 -07:00
d3d11Utils.h remove SupportsAdaptiveTessellation from OsdDrawContext, and example cleanups 2015-05-19 10:30:16 -07:00
export_obj.py Extend export_obj.py Maya script to export uv set named 'map1' 2014-09-10 11:11:42 -07:00
font_image.cpp Updated OpenSubdiv logo in examples HUD 2019-06-20 13:56:44 -07:00
font_image.h Updated OpenSubdiv logo in examples HUD 2019-06-20 13:56:44 -07:00
font.png Updated OpenSubdiv logo in examples HUD 2019-06-20 13:56:44 -07:00
glControlMeshDisplay.cpp examples cleanup: remove framebuffer class 2015-05-31 20:52:20 -07:00
glControlMeshDisplay.h Major step towards consistent use of include paths in source files: 2018-10-09 10:51:31 -07:00
glHud.cpp Glean up GLEW and GLFW. 2016-06-25 10:29:59 +02:00
glHud.h Major step towards consistent use of include paths in source files: 2018-10-09 10:51:31 -07:00
glPtexMipmapTexture.cpp Major step towards consistent use of include paths in source files: 2018-10-09 10:51:31 -07:00
glPtexMipmapTexture.h Major step towards consistent use of include paths in source files: 2018-10-09 10:51:31 -07:00
glShaderCache.cpp Major step towards consistent use of include paths in source files: 2018-10-09 10:51:31 -07:00
glShaderCache.h Major step towards consistent use of include paths in source files: 2018-10-09 10:51:31 -07:00
glslPtexCommon.glsl fix ptex lookup shaders to clamp the patchcoord 2016-03-10 12:39:41 -08:00
glUtils.cpp Several improvements to CI building and testing 2017-06-30 12:52:01 -07:00
glUtils.h Major step towards consistent use of include paths in source files: 2018-10-09 10:51:31 -07:00
hdr_reader.cpp Rename and, or and not to &&, || and ! to address compilers that don't support them out of the box without extra headers. 2016-02-21 15:47:11 +01:00
hdr_reader.h Amending Apache license language & file headers. 2013-09-26 12:04:57 -07:00
hlslPtexCommon.hlsl fix ptex lookup shaders to clamp the patchcoord 2016-03-10 12:39:41 -08:00
hud.cpp Updated OpenSubdiv logo in examples HUD 2019-06-20 13:56:44 -07:00
hud.h Added Metal support 2017-04-19 16:49:53 -07:00
mtlControlMeshDisplay.h Major step towards consistent use of include paths in source files: 2018-10-09 10:51:31 -07:00
mtlControlMeshDisplay.mm Added Metal support 2017-04-19 16:49:53 -07:00
mtlHud.h Added Metal support 2017-04-19 16:49:53 -07:00
mtlHud.mm Added Metal support 2017-04-19 16:49:53 -07:00
mtlPtexCommon.metal Added Metal support 2017-04-19 16:49:53 -07:00
mtlPtexMipmapTexture.h Major step towards consistent use of include paths in source files: 2018-10-09 10:51:31 -07:00
mtlPtexMipmapTexture.mm Fixed mtlPtexMipmapTexture 3-component textures 2019-06-18 15:30:43 -07:00
mtlUtils.h Added Metal support 2017-04-19 16:49:53 -07:00
mtlUtils.mm Added Metal support 2017-04-19 16:49:53 -07:00
objAnim.cpp Moved definition of struct ShapeDesc into same header file as Shape: 2019-04-23 12:05:14 -07:00
objAnim.h Moved definition of struct ShapeDesc into same header file as Shape: 2019-04-23 12:05:14 -07:00
patchColors.cpp Refactor Osd::DrawContext 2015-05-11 18:06:46 -07:00
patchColors.h Major step towards consistent use of include paths in source files: 2018-10-09 10:51:31 -07:00
ptexMipmapTextureLoader.cpp spelling phase 4 -- examples, tutorials, regression tests 2017-01-24 22:48:48 -08:00
ptexMipmapTextureLoader.h Fixed compile warnings in ptex examples on macOS 2016-09-06 23:24:46 -07:00
shaderCache.h Osd drawing API refactoring. 2015-05-13 17:35:46 -07:00
simple_math.h Landing 3.0.0.alpha 2014-09-05 15:07:46 -07:00
stb_image_write.h spelling phase 4 -- examples, tutorials, regression tests 2017-01-24 22:48:48 -08:00
stopwatch.h Rename and, or and not to &&, || and ! to address compilers that don't support them out of the box without extra headers. 2016-02-21 15:47:11 +01:00
viewerArgsUtils.cpp Updated GL examples for common command line arguments: 2019-04-24 19:39:18 -07:00
viewerArgsUtils.h Updated GL examples for common command line arguments: 2019-04-24 19:39:18 -07:00