mirror of
https://github.com/PixarAnimationStudios/OpenSubdiv
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705 lines
29 KiB
C++
705 lines
29 KiB
C++
//
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// Copyright 2015 Pixar
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//
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// Licensed under the Apache License, Version 2.0 (the "Apache License")
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// with the following modification; you may not use this file except in
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// compliance with the Apache License and the following modification to it:
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// Section 6. Trademarks. is deleted and replaced with:
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//
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// 6. Trademarks. This License does not grant permission to use the trade
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// names, trademarks, service marks, or product names of the Licensor
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// and its affiliates, except as required to comply with Section 4(c) of
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// the License and to reproduce the content of the NOTICE file.
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//
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// You may obtain a copy of the Apache License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the Apache License with the above modification is
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// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
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// KIND, either express or implied. See the Apache License for the specific
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// language governing permissions and limitations under the Apache License.
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//
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#ifndef OPENSUBDIV3_OSD_GL_XFB_EVALUATOR_H
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#define OPENSUBDIV3_OSD_GL_XFB_EVALUATOR_H
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#include "../version.h"
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#include "../osd/opengl.h"
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#include "../osd/types.h"
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#include "../osd/bufferDescriptor.h"
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namespace OpenSubdiv {
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namespace OPENSUBDIV_VERSION {
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namespace Far {
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class PatchTable;
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class StencilTable;
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class LimitStencilTable;
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}
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namespace Osd {
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/// \brief GL TextureBuffer stencil table
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///
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/// This class is a GL Texture Buffer representation of Far::StencilTable.
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///
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/// GLSLTransformFeedback consumes this table to apply stencils
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///
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///
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class GLStencilTableTBO {
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public:
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static GLStencilTableTBO *Create(
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Far::StencilTable const *stencilTable, void *deviceContext = NULL) {
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(void)deviceContext; // unused
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return new GLStencilTableTBO(stencilTable);
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}
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static GLStencilTableTBO *Create(
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Far::LimitStencilTable const *limitStencilTable,
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void *deviceContext = NULL) {
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(void)deviceContext; // unused
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return new GLStencilTableTBO(limitStencilTable);
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}
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explicit GLStencilTableTBO(Far::StencilTable const *stencilTable);
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explicit GLStencilTableTBO(Far::LimitStencilTable const *limitStencilTable);
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~GLStencilTableTBO();
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// interfaces needed for GLSLTransformFeedbackKernel
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GLuint GetSizesTexture() const { return _sizes; }
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GLuint GetOffsetsTexture() const { return _offsets; }
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GLuint GetIndicesTexture() const { return _indices; }
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GLuint GetWeightsTexture() const { return _weights; }
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GLuint GetDuWeightsTexture() const { return _duWeights; }
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GLuint GetDvWeightsTexture() const { return _dvWeights; }
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int GetNumStencils() const { return _numStencils; }
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private:
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GLuint _sizes;
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GLuint _offsets;
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GLuint _indices;
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GLuint _weights;
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GLuint _duWeights;
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GLuint _dvWeights;
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int _numStencils;
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};
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// ---------------------------------------------------------------------------
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class GLXFBEvaluator {
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public:
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typedef bool Instantiatable;
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static GLXFBEvaluator * Create(BufferDescriptor const &srcDesc,
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BufferDescriptor const &dstDesc,
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BufferDescriptor const &duDesc,
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BufferDescriptor const &dvDesc,
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void * deviceContext = NULL) {
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(void)deviceContext; // not used
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GLXFBEvaluator *instance = new GLXFBEvaluator();
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if (instance->Compile(srcDesc, dstDesc, duDesc, dvDesc))
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return instance;
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delete instance;
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return NULL;
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}
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/// Constructor.
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GLXFBEvaluator();
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/// Destructor. note that the GL context must be made current.
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~GLXFBEvaluator();
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/// ----------------------------------------------------------------------
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///
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/// Stencil evaluations with StencilTable
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///
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/// ----------------------------------------------------------------------
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/// \brief Generic static stencil function. This function has a same
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/// signature as other device kernels have so that it can be called
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/// transparently from OsdMesh template interface.
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///
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/// @param srcBuffer Input primvar buffer.
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/// must have BindVBO() method returning a
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/// const float pointer for read
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///
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/// @param srcDesc vertex buffer descriptor for the input buffer
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///
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/// @param dstBuffer Output primvar buffer
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/// must have BindVBO() method returning a
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/// float pointer for write
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///
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/// @param dstDesc vertex buffer descriptor for the output buffer
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///
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/// @param stencilTable stencil table to be applied. The table must have
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/// Texture Buffer Object interfaces.
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///
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/// @param instance cached compiled instance. Clients are supposed to
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/// pre-compile an instance of this class and provide
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/// to this function. If it's null the kernel still
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/// compute by instantiating on-demand kernel although
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/// it may cause a performance problem.
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///
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/// @param deviceContext not used in the GLSLTransformFeedback kernel
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///
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template <typename SRC_BUFFER, typename DST_BUFFER, typename STENCIL_TABLE>
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static bool EvalStencils(
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SRC_BUFFER *srcBuffer, BufferDescriptor const &srcDesc,
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DST_BUFFER *dstBuffer, BufferDescriptor const &dstDesc,
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STENCIL_TABLE const *stencilTable,
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GLXFBEvaluator const *instance,
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void * deviceContext = NULL) {
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if (instance) {
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return instance->EvalStencils(srcBuffer, srcDesc,
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dstBuffer, dstDesc,
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stencilTable);
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} else {
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// Create an instance on demand (slow)
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(void)deviceContext; // unused
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instance = Create(srcDesc, dstDesc,
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BufferDescriptor(),
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BufferDescriptor());
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if (instance) {
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bool r = instance->EvalStencils(srcBuffer, srcDesc,
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dstBuffer, dstDesc,
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stencilTable);
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delete instance;
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return r;
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}
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return false;
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}
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}
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/// \brief Generic static stencil function. This function has a same
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/// signature as other device kernels have so that it can be called
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/// transparently from OsdMesh template interface.
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///
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/// @param srcBuffer Input primvar buffer.
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/// must have BindVBO() method returning a
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/// const float pointer for read
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///
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/// @param srcDesc vertex buffer descriptor for the input buffer
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///
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/// @param dstBuffer Output primvar buffer
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/// must have BindVBO() method returning a
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/// float pointer for write
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///
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/// @param dstDesc vertex buffer descriptor for the output buffer
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///
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/// @param duBuffer Output U-derivative buffer
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/// must have BindVBO() method returning a
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/// float pointer for write
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///
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/// @param duDesc vertex buffer descriptor for the du output buffer
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///
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/// @param dvBuffer Output V-derivative buffer
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/// must have BindVBO() method returning a
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/// float pointer for write
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///
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/// @param dvDesc vertex buffer descriptor for the dv output buffer
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///
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/// @param stencilTable stencil table to be applied. The table must have
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/// Texture Buffer Object interfaces.
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///
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/// @param instance cached compiled instance. Clients are supposed to
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/// pre-compile an instance of this class and provide
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/// to this function. If it's null the kernel still
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/// compute by instantiating on-demand kernel although
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/// it may cause a performance problem.
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///
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/// @param deviceContext not used in the GLSLTransformFeedback kernel
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///
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template <typename SRC_BUFFER, typename DST_BUFFER, typename STENCIL_TABLE>
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static bool EvalStencils(
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SRC_BUFFER *srcBuffer, BufferDescriptor const &srcDesc,
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DST_BUFFER *dstBuffer, BufferDescriptor const &dstDesc,
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DST_BUFFER *duBuffer, BufferDescriptor const &duDesc,
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DST_BUFFER *dvBuffer, BufferDescriptor const &dvDesc,
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STENCIL_TABLE const *stencilTable,
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GLXFBEvaluator const *instance,
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void * deviceContext = NULL) {
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if (instance) {
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return instance->EvalStencils(srcBuffer, srcDesc,
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dstBuffer, dstDesc,
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duBuffer, duDesc,
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dvBuffer, dvDesc,
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stencilTable);
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} else {
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// Create an instance on demand (slow)
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(void)deviceContext; // unused
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instance = Create(srcDesc, dstDesc, duDesc, dvDesc);
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if (instance) {
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bool r = instance->EvalStencils(srcBuffer, srcDesc,
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dstBuffer, dstDesc,
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duBuffer, duDesc,
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dvBuffer, dvDesc,
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stencilTable);
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delete instance;
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return r;
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}
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return false;
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}
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}
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/// \brief Generic eval stencils function.
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///
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/// @param srcBuffer Input primvar buffer.
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/// must have BindVBO() method returning a GL
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/// buffer object of source data
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///
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/// @param srcDesc vertex buffer descriptor for the input buffer
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///
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/// @param dstBuffer Output primvar buffer
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/// must have BindVBO() method returning a GL
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/// buffer object for destination data
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///
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/// @param dstDesc vertex buffer descriptor for the output buffer
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///
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/// @param stencilTable stencil table to be applied.
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///
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template <typename SRC_BUFFER, typename DST_BUFFER, typename STENCIL_TABLE>
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bool EvalStencils(
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SRC_BUFFER *srcBuffer, BufferDescriptor const &srcDesc,
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DST_BUFFER *dstBuffer, BufferDescriptor const &dstDesc,
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STENCIL_TABLE const *stencilTable) const {
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return EvalStencils(srcBuffer->BindVBO(), srcDesc,
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dstBuffer->BindVBO(), dstDesc,
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0, BufferDescriptor(),
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0, BufferDescriptor(),
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stencilTable->GetSizesTexture(),
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stencilTable->GetOffsetsTexture(),
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stencilTable->GetIndicesTexture(),
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stencilTable->GetWeightsTexture(),
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0,
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0,
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/* start = */ 0,
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/* end = */ stencilTable->GetNumStencils());
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}
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/// \brief Generic eval stencils function with derivative evaluation.
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///
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/// @param srcBuffer Input primvar buffer.
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/// must have BindVBO() method returning a GL
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/// buffer object of source data
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///
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/// @param srcDesc vertex buffer descriptor for the input buffer
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///
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/// @param dstBuffer Output primvar buffer
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/// must have BindVBO() method returning a GL
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/// buffer object for destination data
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///
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/// @param dstDesc vertex buffer descriptor for the output buffer
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///
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/// @param duBuffer GL buffer of output U-derivatives.
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///
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/// @param duDesc vertex buffer descriptor for the duBuffer
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///
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/// @param dvBuffer GL buffer of output V-derivatives.
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///
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/// @param dvDesc vertex buffer descriptor for the dvBuffer
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///
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/// @param stencilTable stencil table to be applied.
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///
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template <typename SRC_BUFFER, typename DST_BUFFER, typename STENCIL_TABLE>
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bool EvalStencils(
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SRC_BUFFER *srcBuffer, BufferDescriptor const &srcDesc,
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DST_BUFFER *dstBuffer, BufferDescriptor const &dstDesc,
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DST_BUFFER *duBuffer, BufferDescriptor const &duDesc,
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DST_BUFFER *dvBuffer, BufferDescriptor const &dvDesc,
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STENCIL_TABLE const *stencilTable) const {
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return EvalStencils(srcBuffer->BindVBO(), srcDesc,
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dstBuffer->BindVBO(), dstDesc,
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duBuffer->BindVBO(), duDesc,
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dvBuffer->BindVBO(), dvDesc,
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stencilTable->GetSizesTexture(),
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stencilTable->GetOffsetsTexture(),
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stencilTable->GetIndicesTexture(),
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stencilTable->GetWeightsTexture(),
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stencilTable->GetDuWeightsTexture(),
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stencilTable->GetDvWeightsTexture(),
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/* start = */ 0,
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/* end = */ stencilTable->GetNumStencils());
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}
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/// \brief dispatch eval stencils function with derivatives.
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/// dispatch the GLSL XFB kernel on on GPU asynchronously.
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///
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/// @param srcBuffer GL buffer of input primvars.
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///
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/// @param srcDesc vertex buffer descriptor for the srcBuffer
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///
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/// @param dstBuffer GL buffer of output primvars.
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///
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/// @param dstDesc vertex buffer descriptor for the dstBuffer
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///
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/// @param duBuffer GL buffer of output U-derivatives.
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///
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/// @param duDesc vertex buffer descriptor for the duBuffer
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///
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/// @param dvBuffer GL buffer of output V-derivatives.
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///
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/// @param dvDesc vertex buffer descriptor for the dvBuffer
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///
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/// @param sizesBuffer GL buffer of the sizes in the stencil table
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///
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/// @param offsetsBuffer GL buffer of the offsets in the stencil table
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///
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/// @param indicesBuffer GL buffer of the indices in the stencil table
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///
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/// @param weightsBuffer GL buffer of the weights in the stencil table
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///
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/// @param duWeightsBuffer GL buffer of the du weights in the stencil table
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///
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/// @param dvWeightsBuffer GL buffer of the dv weights in the stencil table
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///
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/// @param start start index of stencil table
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///
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/// @param end end index of stencil table
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///
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bool EvalStencils(GLuint srcBuffer, BufferDescriptor const &srcDesc,
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GLuint dstBuffer, BufferDescriptor const &dstDesc,
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GLuint duBuffer, BufferDescriptor const &duDesc,
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GLuint dvBuffer, BufferDescriptor const &dvDesc,
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GLuint sizesBuffer,
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GLuint offsetsBuffer,
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GLuint indicesBuffer,
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GLuint weightsBuffer,
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GLuint duWeightsBuffer,
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GLuint dvWeightsBuffer,
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int start,
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int end) const;
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/// ----------------------------------------------------------------------
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///
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/// Limit evaluations with PatchTable
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///
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/// ----------------------------------------------------------------------
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///
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/// \brief Generic limit eval function. This function has a same
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/// signature as other device kernels have so that it can be called
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/// in the same way.
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///
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/// @param srcBuffer Input primvar buffer.
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/// must have BindVBO() method returning a GL
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/// buffer object of source data
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///
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/// @param srcDesc vertex buffer descriptor for the input buffer
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///
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/// @param dstBuffer Output primvar buffer
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/// must have BindVBO() method returning a GL
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/// buffer object of destination data
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///
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/// @param dstDesc vertex buffer descriptor for the output buffer
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///
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/// @param numPatchCoords number of patchCoords.
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///
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/// @param patchCoords array of locations to be evaluated.
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/// must have BindVBO() method returning an
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/// array of PatchCoord struct in VBO.
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///
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/// @param patchTable GLPatchTable or equivalent
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///
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/// @param instance cached compiled instance. Clients are supposed to
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/// pre-compile an instance of this class and provide
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/// to this function. If it's null the kernel still
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/// compute by instantiating on-demand kernel although
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/// it may cause a performance problem.
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///
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/// @param deviceContext not used in the GLXFB evaluator
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///
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template <typename SRC_BUFFER, typename DST_BUFFER,
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typename PATCHCOORD_BUFFER, typename PATCH_TABLE>
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static bool EvalPatches(
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SRC_BUFFER *srcBuffer, BufferDescriptor const &srcDesc,
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DST_BUFFER *dstBuffer, BufferDescriptor const &dstDesc,
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int numPatchCoords,
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PATCHCOORD_BUFFER *patchCoords,
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PATCH_TABLE *patchTable,
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GLXFBEvaluator const *instance,
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void * deviceContext = NULL) {
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if (instance) {
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return instance->EvalPatches(srcBuffer, srcDesc,
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dstBuffer, dstDesc,
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numPatchCoords, patchCoords,
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patchTable);
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} else {
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// Create an instance on demand (slow)
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(void)deviceContext; // unused
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instance = Create(srcDesc, dstDesc,
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BufferDescriptor(),
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BufferDescriptor());
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if (instance) {
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bool r = instance->EvalPatches(srcBuffer, srcDesc,
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dstBuffer, dstDesc,
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numPatchCoords, patchCoords,
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patchTable);
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delete instance;
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return r;
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}
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return false;
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}
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}
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/// \brief Generic limit eval function. This function has a same
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/// signature as other device kernels have so that it can be called
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/// in the same way.
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///
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/// @param srcBuffer Input primvar buffer.
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/// must have BindVBO() method returning a GL
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/// buffer object of source data
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///
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/// @param srcDesc vertex buffer descriptor for the input buffer
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///
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/// @param dstBuffer Output primvar buffer
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/// must have BindVBO() method returning a GL
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/// buffer object of destination data
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///
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/// @param dstDesc vertex buffer descriptor for the output buffer
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///
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/// @param duBuffer
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///
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/// @param duDesc
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///
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/// @param dvBuffer
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///
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/// @param dvDesc
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///
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/// @param numPatchCoords number of patchCoords.
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///
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/// @param patchCoords array of locations to be evaluated.
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/// must have BindVBO() method returning an
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/// array of PatchCoord struct in VBO.
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///
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/// @param patchTable GLPatchTable or equivalent
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///
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/// @param instance cached compiled instance. Clients are supposed to
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/// pre-compile an instance of this class and provide
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/// to this function. If it's null the kernel still
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|
/// compute by instantiating on-demand kernel although
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/// it may cause a performance problem.
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///
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/// @param deviceContext not used in the GLXFB evaluator
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///
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template <typename SRC_BUFFER, typename DST_BUFFER,
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typename PATCHCOORD_BUFFER, typename PATCH_TABLE>
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static bool EvalPatches(
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SRC_BUFFER *srcBuffer, BufferDescriptor const &srcDesc,
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DST_BUFFER *dstBuffer, BufferDescriptor const &dstDesc,
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DST_BUFFER *duBuffer, BufferDescriptor const &duDesc,
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DST_BUFFER *dvBuffer, BufferDescriptor const &dvDesc,
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int numPatchCoords,
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PATCHCOORD_BUFFER *patchCoords,
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PATCH_TABLE *patchTable,
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GLXFBEvaluator const *instance,
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void * deviceContext = NULL) {
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if (instance) {
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return instance->EvalPatches(srcBuffer, srcDesc,
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dstBuffer, dstDesc,
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duBuffer, duDesc,
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dvBuffer, dvDesc,
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numPatchCoords, patchCoords,
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patchTable);
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} else {
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// Create an instance on demand (slow)
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(void)deviceContext; // unused
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instance = Create(srcDesc, dstDesc, duDesc, dvDesc);
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if (instance) {
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bool r = instance->EvalPatches(srcBuffer, srcDesc,
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dstBuffer, dstDesc,
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duBuffer, duDesc,
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dvBuffer, dvDesc,
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numPatchCoords, patchCoords,
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patchTable);
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delete instance;
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return r;
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}
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return false;
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}
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|
}
|
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|
|
/// \brief Generic limit eval function. This function has a same
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/// signature as other device kernels have so that it can be called
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|
/// in the same way.
|
|
///
|
|
/// @param srcBuffer Input primvar buffer.
|
|
/// must have BindCudaBuffer() method returning a
|
|
/// const float pointer for read
|
|
///
|
|
/// @param srcDesc vertex buffer descriptor for the input buffer
|
|
///
|
|
/// @param dstBuffer Output primvar buffer
|
|
/// must have BindCudaBuffer() method returning a
|
|
/// float pointer for write
|
|
///
|
|
/// @param dstDesc vertex buffer descriptor for the output buffer
|
|
///
|
|
/// @param numPatchCoords number of patchCoords.
|
|
///
|
|
/// @param patchCoords array of locations to be evaluated.
|
|
/// must have BindCudaBuffer() method returning an
|
|
/// array of PatchCoord struct in cuda memory.
|
|
///
|
|
/// @param patchTable GLPatchTable or equivalent
|
|
///
|
|
template <typename SRC_BUFFER, typename DST_BUFFER,
|
|
typename PATCHCOORD_BUFFER, typename PATCH_TABLE>
|
|
bool EvalPatches(
|
|
SRC_BUFFER *srcBuffer, BufferDescriptor const &srcDesc,
|
|
DST_BUFFER *dstBuffer, BufferDescriptor const &dstDesc,
|
|
int numPatchCoords,
|
|
PATCHCOORD_BUFFER *patchCoords,
|
|
PATCH_TABLE *patchTable) const {
|
|
|
|
return EvalPatches(srcBuffer->BindVBO(), srcDesc,
|
|
dstBuffer->BindVBO(), dstDesc,
|
|
0, BufferDescriptor(),
|
|
0, BufferDescriptor(),
|
|
numPatchCoords,
|
|
patchCoords->BindVBO(),
|
|
patchTable->GetPatchArrays(),
|
|
patchTable->GetPatchIndexTextureBuffer(),
|
|
patchTable->GetPatchParamTextureBuffer());
|
|
}
|
|
|
|
/// \brief Generic limit eval function with derivatives. This function has
|
|
/// a same signature as other device kernels have so that it can be
|
|
/// called in the same way.
|
|
///
|
|
/// @param srcBuffer Input primvar buffer.
|
|
/// must have BindCudaBuffer() method returning a
|
|
/// const float pointer for read
|
|
///
|
|
/// @param srcDesc vertex buffer descriptor for the input buffer
|
|
///
|
|
/// @param dstBuffer Output primvar buffer
|
|
/// must have BindCudaBuffer() method returning a
|
|
/// float pointer for write
|
|
///
|
|
/// @param dstDesc vertex buffer descriptor for the output buffer
|
|
///
|
|
/// @param duBuffer Output s-derivatives buffer
|
|
/// must have BindCudaBuffer() method returning a
|
|
/// float pointer for write
|
|
///
|
|
/// @param duDesc vertex buffer descriptor for the duBuffer
|
|
///
|
|
/// @param dvBuffer Output t-derivatives buffer
|
|
/// must have BindCudaBuffer() method returning a
|
|
/// float pointer for write
|
|
///
|
|
/// @param dvDesc vertex buffer descriptor for the dvBuffer
|
|
///
|
|
/// @param numPatchCoords number of patchCoords.
|
|
///
|
|
/// @param patchCoords array of locations to be evaluated.
|
|
///
|
|
/// @param patchTable GLPatchTable or equivalent
|
|
///
|
|
template <typename SRC_BUFFER, typename DST_BUFFER,
|
|
typename PATCHCOORD_BUFFER, typename PATCH_TABLE>
|
|
bool EvalPatches(
|
|
SRC_BUFFER *srcBuffer, BufferDescriptor const &srcDesc,
|
|
DST_BUFFER *dstBuffer, BufferDescriptor const &dstDesc,
|
|
DST_BUFFER *duBuffer, BufferDescriptor const &duDesc,
|
|
DST_BUFFER *dvBuffer, BufferDescriptor const &dvDesc,
|
|
int numPatchCoords,
|
|
PATCHCOORD_BUFFER *patchCoords,
|
|
PATCH_TABLE *patchTable) const {
|
|
|
|
return EvalPatches(srcBuffer->BindVBO(), srcDesc,
|
|
dstBuffer->BindVBO(), dstDesc,
|
|
duBuffer->BindVBO(), duDesc,
|
|
dvBuffer->BindVBO(), dvDesc,
|
|
numPatchCoords,
|
|
patchCoords->BindVBO(),
|
|
patchTable->GetPatchArrays(),
|
|
patchTable->GetPatchIndexTextureBuffer(),
|
|
patchTable->GetPatchParamTextureBuffer());
|
|
}
|
|
|
|
bool EvalPatches(GLuint srcBuffer, BufferDescriptor const &srcDesc,
|
|
GLuint dstBuffer, BufferDescriptor const &dstDesc,
|
|
GLuint duBuffer, BufferDescriptor const &duDesc,
|
|
GLuint dvBuffer, BufferDescriptor const &dvDesc,
|
|
int numPatchCoords,
|
|
GLuint patchCoordsBuffer,
|
|
const PatchArrayVector &patchArrays,
|
|
GLuint patchIndexBuffer,
|
|
GLuint patchParamsBuffer) const;
|
|
|
|
/// ----------------------------------------------------------------------
|
|
///
|
|
/// Other methods
|
|
///
|
|
/// ----------------------------------------------------------------------
|
|
|
|
/// Configure GLSL kernel. A valid GL context must be made current before
|
|
/// calling this function. Returns false if it fails to compile the kernel.
|
|
bool Compile(BufferDescriptor const &srcDesc,
|
|
BufferDescriptor const &dstDesc,
|
|
BufferDescriptor const &duDesc,
|
|
BufferDescriptor const &dvDesc);
|
|
|
|
/// Wait the dispatched kernel finishes.
|
|
static void Synchronize(void *kernel);
|
|
|
|
private:
|
|
GLuint _srcBufferTexture;
|
|
|
|
struct _StencilKernel {
|
|
_StencilKernel();
|
|
~_StencilKernel();
|
|
bool Compile(BufferDescriptor const &srcDesc,
|
|
BufferDescriptor const &dstDesc,
|
|
BufferDescriptor const &duDesc,
|
|
BufferDescriptor const &dvDesc);
|
|
GLuint program;
|
|
GLint uniformSrcBufferTexture;
|
|
GLint uniformSrcOffset; // src buffer offset (in elements)
|
|
|
|
GLint uniformSizesTexture;
|
|
GLint uniformOffsetsTexture;
|
|
GLint uniformIndicesTexture;
|
|
GLint uniformWeightsTexture;
|
|
GLint uniformDuWeightsTexture;
|
|
GLint uniformDvWeightsTexture;
|
|
GLint uniformStart; // range
|
|
GLint uniformEnd;
|
|
} _stencilKernel;
|
|
|
|
struct _PatchKernel {
|
|
_PatchKernel();
|
|
~_PatchKernel();
|
|
bool Compile(BufferDescriptor const &srcDesc,
|
|
BufferDescriptor const &dstDesc,
|
|
BufferDescriptor const &duDesc,
|
|
BufferDescriptor const &dvDesc);
|
|
GLuint program;
|
|
GLint uniformSrcBufferTexture;
|
|
GLint uniformSrcOffset; // src buffer offset (in elements)
|
|
|
|
GLint uniformPatchArray;
|
|
GLint uniformPatchParamTexture;
|
|
GLint uniformPatchIndexTexture;
|
|
} _patchKernel;
|
|
|
|
};
|
|
|
|
} // end namespace Osd
|
|
|
|
} // end namespace OPENSUBDIV_VERSION
|
|
using namespace OPENSUBDIV_VERSION;
|
|
|
|
} // end namespace OpenSubdiv
|
|
|
|
|
|
#endif // OPENSUBDIV3_OSD_GL_XFB_EVALUATOR_H
|