OpenSubdiv/opensubdiv/vtr/refinement.h

442 lines
17 KiB
C++

//
// Copyright 2014 DreamWorks Animation LLC.
//
// Licensed under the Apache License, Version 2.0 (the "Apache License")
// with the following modification; you may not use this file except in
// compliance with the Apache License and the following modification to it:
// Section 6. Trademarks. is deleted and replaced with:
//
// 6. Trademarks. This License does not grant permission to use the trade
// names, trademarks, service marks, or product names of the Licensor
// and its affiliates, except as required to comply with Section 4(c) of
// the License and to reproduce the content of the NOTICE file.
//
// You may obtain a copy of the Apache License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the Apache License with the above modification is
// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
// KIND, either express or implied. See the Apache License for the specific
// language governing permissions and limitations under the Apache License.
//
#ifndef VTR_REFINEMENT_H
#define VTR_REFINEMENT_H
#include "../version.h"
#include "../sdc/types.h"
#include "../sdc/options.h"
#include "../vtr/types.h"
#include "../vtr/level.h"
#include <vector>
//
// Declaration for the main refinement class (Refinement) and its pre-requisites:
//
namespace OpenSubdiv {
namespace OPENSUBDIV_VERSION {
namespace Far {
class TopologyRefiner;
class PatchTablesFactory;
}
namespace Vtr {
class SparseSelector;
class FVarRefinement;
//
// Refinement:
// A refinement is a mapping between two levels -- relating the components in the original
// (parent) level to the one refined (child). The refinement may be complete (uniform) or sparse
// (adaptive or otherwise selective), so not all components in the parent level will spawn
// components in the child level.
//
// Refinement is an abstract class and expects subclasses corresponding to the different types
// of topological splits that the supported subdivisions schemes collectively require, i.e. those
// list in Sdc::SplitType. Note the virtual requirements expected of the subclasses in the list
// of protected methods -- they differ mainly in the topology that is created in the child Level
// and not the propagation of tags through refinement, subdivision of sharpness values of the
// treatment of face-varying data. The primary subclasses are QuadRefinement and TriRefinement.
//
// At a high level, all that is necessary in terms of interface is to construct, initialize
// (linking the two levels), optionally select components for sparse refinement (via use of the
// SparseSelector) and call the refine() method. This usage is expected of Far::TopologyRefiner.
//
// Since we really want this class to be restricted from public access eventually, all methods
// begin with lower case (as is the convention for protected methods) and the list of friends
// will be maintained more strictly.
//
class Refinement {
public:
Refinement(Level const & parent, Level & child, Sdc::Options const& schemeOptions);
virtual ~Refinement();
Level const& parent() const { return *_parent; }
Level const& child() const { return *_child; }
Level& child() { return *_child; }
//
// Options associated with the actual refinement operation, which are going to get
// quite involved to ensure that the refinement of data that is not of interest can
// be suppressed. For now we have:
//
// "sparse": the alternative to uniform refinement, which requires that
// components be previously selected/marked to be included.
//
// "face topology only": this is one that may get broken down into a finer
// set of options. It suppresses "full topology" in the child level
// and only generates what is necessary to define the list of faces.
// This is only one of the six possible topological relations that
// can be generated -- we may eventually want a flag for each.
//
// "compute masks": this is intended to be temporary, along with the data
// members associated with it -- it will trigger the computation and
// storage of mask weights for all child vertices. This is naively
// stored at this point and exists only for reference.
//
// Its still up for debate as to how finely these should be controlled, e.g.
// for sparse refinement, we likely want full topology at the finest level to
// allow for subsequent patch construction...
//
struct Options {
Options() : _sparse(0),
_faceTopologyOnly(0)
{ }
unsigned int _sparse : 1;
unsigned int _faceTopologyOnly : 1;
// Currently under consideration:
//unsigned int _childToParentMap : 1;
//unsigned int _ancestorFacePerFace : 1;
//unsigned int _computeMasks : 1;
};
void refine(Options options = Options());
public:
//
// Access to members -- some testing classes (involving vertex interpolation)
// currently make use of these:
//
int getNumChildFacesFromFaces() const { return _childFaceFromFaceCount; }
int getNumChildEdgesFromFaces() const { return _childEdgeFromFaceCount; }
int getNumChildEdgesFromEdges() const { return _childEdgeFromEdgeCount; }
int getNumChildVerticesFromFaces() const { return _childVertFromFaceCount; }
int getNumChildVerticesFromEdges() const { return _childVertFromEdgeCount; }
int getNumChildVerticesFromVertices() const { return _childVertFromVertCount; }
Index getFirstChildFaceFromFaces() const { return _firstChildFaceFromFace; }
Index getFirstChildEdgeFromFaces() const { return _firstChildEdgeFromFace; }
Index getFirstChildEdgeFromEdges() const { return _firstChildEdgeFromEdge; }
Index getFirstChildVertexFromFaces() const { return _firstChildVertFromFace; }
Index getFirstChildVertexFromEdges() const { return _firstChildVertFromEdge; }
Index getFirstChildVertexFromVertices() const { return _firstChildVertFromVert; }
Index getFaceChildVertex(Index f) const { return _faceChildVertIndex[f]; }
Index getEdgeChildVertex(Index e) const { return _edgeChildVertIndex[e]; }
Index getVertexChildVertex(Index v) const { return _vertChildVertIndex[v]; }
ConstIndexArray getFaceChildFaces(Index parentFace) const;
ConstIndexArray getFaceChildEdges(Index parentFace) const;
ConstIndexArray getEdgeChildEdges(Index parentEdge) const;
// Child-to-parent relationships (not yet complete -- unclear how we will define the
// "type" of the parent component, e.g. vertex, edge or face):
Index getChildFaceParentFace(Index f) const { return _childFaceParentIndex[f]; }
int getChildFaceInParentFace(Index f) const { return _childFaceTag[f]._indexInParent; }
Index getChildEdgeParentIndex(Index e) const { return _childEdgeParentIndex[e]; }
Index getChildVertexParentIndex(Index v) const { return _childVertexParentIndex[v]; }
//
// Non-public methods:
//
protected:
friend class FVarRefinement;
friend class SparseSelector;
friend class Far::TopologyRefiner;
friend class Far::PatchTablesFactory;
IndexArray getFaceChildFaces(Index parentFace);
IndexArray getFaceChildEdges(Index parentFace);
IndexArray getEdgeChildEdges(Index parentEdge);
protected:
//
// Tags have now been added per-component in Level, but there is additional need to tag
// components within Refinement -- we can't tag the parent level components for any
// refinement (in order to keep it const) and tags associated with children that are
// specific to the child-to-parent mapping may not be warranted in the child level.
//
// Parent tags are only required for sparse refinement. The main property to tag is
// whether a component was selected, and so a single SparseTag is used for all three
// component types. Tagging if a component is "transitional" is also useful. This may
// only be necessary for edges but is currently packed into a mask per-edge for faces,
// which could be deferred, in which case "transitional" could be a single bit.
//
// Child tags are part of the child-to-parent mapping, which consists of the parent
// component index for each child component, plus a tags for the child indicating more
// about its relationship to its parent, e.g. is it completely defined, what the parent
// component type is, what is the index of the child within its parent, etc.
//
struct SparseTag {
SparseTag() : _selected(0), _transitional(0) { }
unsigned char _selected : 1; // component specifically selected for refinement
unsigned char _transitional : 4; // adjacent to a refined component (4-bits for face)
};
struct ChildTag {
ChildTag() { }
unsigned char _incomplete : 1; // incomplete neighborhood to represent limit of parent
unsigned char _parentType : 2; // type of parent component: vertex, edge or face
unsigned char _indexInParent : 2; // index of child wrt parent: 0-3, or iterative if N > 4
};
//
// Remaining methods should remain protected -- for use by subclasses...
//
protected:
//
// Methods involved in constructing the parent-to-child mapping -- when the
// refinement is sparse, additional methods are needed to identify the selection:
//
void populateParentToChildMapping();
void populateParentChildIndices();
void printParentToChildMapping() const;
virtual void allocateParentChildIndices() = 0;
// Supporting method for sparse refinement:
void initializeSparseSelectionTags();
void markSparseChildComponentIndices();
void markSparseVertexChildren();
void markSparseEdgeChildren();
virtual void markSparseFaceChildren() = 0;
void initializeChildComponentCounts();
//
// Methods involved in constructing the child-to-parent mapping:
//
void populateChildToParentMapping();
void populateFaceParentVectors(ChildTag const initialChildTags[2][4]);
void populateFaceParentFromParentFaces(ChildTag const initialChildTags[2][4]);
void populateEdgeParentVectors(ChildTag const initialChildTags[2][4]);
void populateEdgeParentFromParentFaces(ChildTag const initialChildTags[2][4]);
void populateEdgeParentFromParentEdges(ChildTag const initialChildTags[2][4]);
void populateVertexParentVectors(ChildTag const initialChildTags[2][4]);
void populateVertexParentFromParentFaces(ChildTag const initialChildTags[2][4]);
void populateVertexParentFromParentEdges(ChildTag const initialChildTags[2][4]);
void populateVertexParentFromParentVertices(ChildTag const initialChildTags[2][4]);
//
// Methods involved in propagating component tags from parent to child:
//
void propagateComponentTags();
void populateFaceTagVectors();
void populateFaceTagsFromParentFaces();
void populateEdgeTagVectors();
void populateEdgeTagsFromParentFaces();
void populateEdgeTagsFromParentEdges();
void populateVertexTagVectors();
void populateVertexTagsFromParentFaces();
void populateVertexTagsFromParentEdges();
void populateVertexTagsFromParentVertices();
//
// Methods (and types) involved in subdividing the topology -- though not
// fully exploited, any subset of the 6 relations can be generated:
//
struct Relations {
unsigned int _faceVertices : 1;
unsigned int _faceEdges : 1;
unsigned int _edgeVertices : 1;
unsigned int _edgeFaces : 1;
unsigned int _vertexFaces : 1;
unsigned int _vertexEdges : 1;
void setAll(bool enable) {
_faceVertices = enable;
_faceEdges = enable;
_edgeVertices = enable;
_edgeFaces = enable;
_vertexFaces = enable;
_vertexEdges = enable;
}
};
void subdivideTopology(Relations const& relationsToSubdivide);
virtual void populateFaceVertexRelation() = 0;
virtual void populateFaceEdgeRelation() = 0;
virtual void populateEdgeVertexRelation() = 0;
virtual void populateEdgeFaceRelation() = 0;
virtual void populateVertexFaceRelation() = 0;
virtual void populateVertexEdgeRelation() = 0;
//
// Methods involved in subdividing and inspecting sharpness values:
//
void subdivideSharpnessValues();
void subdivideVertexSharpness();
void subdivideEdgeSharpness();
void reclassifySemisharpVertices();
//
// Methods involved in subdividing face-varying topology:
//
void subdivideFVarChannels();
protected:
//
// Data members -- the logical grouping of some of these (and methods that make use
// of them) may lead to grouping them into a few utility classes or structs...
//
friend class Level; // Access for some debugging information
// Defined on construction:
Level const * _parent;
Level * _child;
Sdc::Options _options;
// Defined by the subclass:
Sdc::Split _splitType;
int _regFaceSize;
// Determined by the refinement options:
bool _uniform;
//
// Inventory and ordering of the types of child components:
//
int _childFaceFromFaceCount; // arguably redundant (all faces originate from faces)
int _childEdgeFromFaceCount;
int _childEdgeFromEdgeCount;
int _childVertFromFaceCount;
int _childVertFromEdgeCount;
int _childVertFromVertCount;
int _firstChildFaceFromFace; // arguably redundant (all faces originate from faces)
int _firstChildEdgeFromFace;
int _firstChildEdgeFromEdge;
int _firstChildVertFromFace;
int _firstChildVertFromEdge;
int _firstChildVertFromVert;
//
// The parent-to-child mapping:
// These are vectors sized according to the number of parent components (and
// their topology) that contain references/indices to the child components that
// result from them by refinement. When refinement is sparse, parent components
// that have not spawned all child components will have their missing children
// marked as invalid.
//
// NOTE the "Array" members here. Often vectors within the Level can be shared
// with the Refinement, and an Array instance is used to do so. If not shared
// the subclass just initializes the Array members after allocating its own local
// vector members.
//
IndexArray _faceChildFaceCountsAndOffsets;
IndexArray _faceChildEdgeCountsAndOffsets;
IndexVector _faceChildFaceIndices; // *cannot* always use face-vert counts/offsets
IndexVector _faceChildEdgeIndices; // can use face-vert counts/offsets
IndexVector _faceChildVertIndex;
IndexVector _edgeChildEdgeIndices; // trivial/corresponding pair for each
IndexVector _edgeChildVertIndex;
IndexVector _vertChildVertIndex;
//
// The child-to-parent mapping:
//
IndexVector _childFaceParentIndex;
IndexVector _childEdgeParentIndex;
IndexVector _childVertexParentIndex;
std::vector<ChildTag> _childFaceTag;
std::vector<ChildTag> _childEdgeTag;
std::vector<ChildTag> _childVertexTag;
//
// Tags for spase selection of components:
//
std::vector<SparseTag> _parentFaceTag;
std::vector<SparseTag> _parentEdgeTag;
std::vector<SparseTag> _parentVertexTag;
//
// Refinement data for face-varying channels present in the Levels being refined:
//
std::vector<FVarRefinement*> _fvarChannels;
};
inline ConstIndexArray
Refinement::getFaceChildFaces(Index parentFace) const {
return ConstIndexArray(&_faceChildFaceIndices[_faceChildFaceCountsAndOffsets[2*parentFace+1]],
_faceChildFaceCountsAndOffsets[2*parentFace]);
}
inline IndexArray
Refinement::getFaceChildFaces(Index parentFace) {
return IndexArray(&_faceChildFaceIndices[_faceChildFaceCountsAndOffsets[2*parentFace+1]],
_faceChildFaceCountsAndOffsets[2*parentFace]);
}
inline ConstIndexArray
Refinement::getFaceChildEdges(Index parentFace) const {
return ConstIndexArray(&_faceChildEdgeIndices[_faceChildEdgeCountsAndOffsets[2*parentFace+1]],
_faceChildEdgeCountsAndOffsets[2*parentFace]);
}
inline IndexArray
Refinement::getFaceChildEdges(Index parentFace) {
return IndexArray(&_faceChildEdgeIndices[_faceChildEdgeCountsAndOffsets[2*parentFace+1]],
_faceChildEdgeCountsAndOffsets[2*parentFace]);
}
inline ConstIndexArray
Refinement::getEdgeChildEdges(Index parentEdge) const {
return ConstIndexArray(&_edgeChildEdgeIndices[parentEdge*2], 2);
}
inline IndexArray
Refinement::getEdgeChildEdges(Index parentEdge) {
return IndexArray(&_edgeChildEdgeIndices[parentEdge*2], 2);
}
} // end namespace Vtr
} // end namespace OPENSUBDIV_VERSION
using namespace OPENSUBDIV_VERSION;
} // end namespace OpenSubdiv
#endif /* VTR_REFINEMENT_H */