mirror of
https://github.com/PixarAnimationStudios/OpenSubdiv
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442 lines
17 KiB
C++
442 lines
17 KiB
C++
//
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// Copyright 2014 DreamWorks Animation LLC.
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//
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// Licensed under the Apache License, Version 2.0 (the "Apache License")
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// with the following modification; you may not use this file except in
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// compliance with the Apache License and the following modification to it:
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// Section 6. Trademarks. is deleted and replaced with:
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//
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// 6. Trademarks. This License does not grant permission to use the trade
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// names, trademarks, service marks, or product names of the Licensor
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// and its affiliates, except as required to comply with Section 4(c) of
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// the License and to reproduce the content of the NOTICE file.
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//
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// You may obtain a copy of the Apache License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the Apache License with the above modification is
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// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
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// KIND, either express or implied. See the Apache License for the specific
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// language governing permissions and limitations under the Apache License.
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//
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#ifndef VTR_REFINEMENT_H
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#define VTR_REFINEMENT_H
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#include "../version.h"
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#include "../sdc/types.h"
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#include "../sdc/options.h"
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#include "../vtr/types.h"
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#include "../vtr/level.h"
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#include <vector>
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//
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// Declaration for the main refinement class (Refinement) and its pre-requisites:
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//
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namespace OpenSubdiv {
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namespace OPENSUBDIV_VERSION {
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namespace Far {
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class TopologyRefiner;
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class PatchTablesFactory;
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}
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namespace Vtr {
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class SparseSelector;
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class FVarRefinement;
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//
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// Refinement:
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// A refinement is a mapping between two levels -- relating the components in the original
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// (parent) level to the one refined (child). The refinement may be complete (uniform) or sparse
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// (adaptive or otherwise selective), so not all components in the parent level will spawn
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// components in the child level.
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//
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// Refinement is an abstract class and expects subclasses corresponding to the different types
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// of topological splits that the supported subdivisions schemes collectively require, i.e. those
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// list in Sdc::SplitType. Note the virtual requirements expected of the subclasses in the list
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// of protected methods -- they differ mainly in the topology that is created in the child Level
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// and not the propagation of tags through refinement, subdivision of sharpness values of the
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// treatment of face-varying data. The primary subclasses are QuadRefinement and TriRefinement.
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//
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// At a high level, all that is necessary in terms of interface is to construct, initialize
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// (linking the two levels), optionally select components for sparse refinement (via use of the
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// SparseSelector) and call the refine() method. This usage is expected of Far::TopologyRefiner.
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//
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// Since we really want this class to be restricted from public access eventually, all methods
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// begin with lower case (as is the convention for protected methods) and the list of friends
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// will be maintained more strictly.
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//
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class Refinement {
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public:
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Refinement(Level const & parent, Level & child, Sdc::Options const& schemeOptions);
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virtual ~Refinement();
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Level const& parent() const { return *_parent; }
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Level const& child() const { return *_child; }
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Level& child() { return *_child; }
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//
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// Options associated with the actual refinement operation, which are going to get
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// quite involved to ensure that the refinement of data that is not of interest can
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// be suppressed. For now we have:
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//
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// "sparse": the alternative to uniform refinement, which requires that
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// components be previously selected/marked to be included.
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//
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// "face topology only": this is one that may get broken down into a finer
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// set of options. It suppresses "full topology" in the child level
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// and only generates what is necessary to define the list of faces.
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// This is only one of the six possible topological relations that
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// can be generated -- we may eventually want a flag for each.
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//
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// "compute masks": this is intended to be temporary, along with the data
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// members associated with it -- it will trigger the computation and
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// storage of mask weights for all child vertices. This is naively
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// stored at this point and exists only for reference.
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//
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// Its still up for debate as to how finely these should be controlled, e.g.
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// for sparse refinement, we likely want full topology at the finest level to
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// allow for subsequent patch construction...
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//
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struct Options {
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Options() : _sparse(0),
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_faceTopologyOnly(0)
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{ }
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unsigned int _sparse : 1;
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unsigned int _faceTopologyOnly : 1;
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// Currently under consideration:
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//unsigned int _childToParentMap : 1;
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//unsigned int _ancestorFacePerFace : 1;
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//unsigned int _computeMasks : 1;
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};
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void refine(Options options = Options());
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public:
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//
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// Access to members -- some testing classes (involving vertex interpolation)
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// currently make use of these:
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//
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int getNumChildFacesFromFaces() const { return _childFaceFromFaceCount; }
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int getNumChildEdgesFromFaces() const { return _childEdgeFromFaceCount; }
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int getNumChildEdgesFromEdges() const { return _childEdgeFromEdgeCount; }
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int getNumChildVerticesFromFaces() const { return _childVertFromFaceCount; }
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int getNumChildVerticesFromEdges() const { return _childVertFromEdgeCount; }
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int getNumChildVerticesFromVertices() const { return _childVertFromVertCount; }
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Index getFirstChildFaceFromFaces() const { return _firstChildFaceFromFace; }
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Index getFirstChildEdgeFromFaces() const { return _firstChildEdgeFromFace; }
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Index getFirstChildEdgeFromEdges() const { return _firstChildEdgeFromEdge; }
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Index getFirstChildVertexFromFaces() const { return _firstChildVertFromFace; }
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Index getFirstChildVertexFromEdges() const { return _firstChildVertFromEdge; }
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Index getFirstChildVertexFromVertices() const { return _firstChildVertFromVert; }
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Index getFaceChildVertex(Index f) const { return _faceChildVertIndex[f]; }
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Index getEdgeChildVertex(Index e) const { return _edgeChildVertIndex[e]; }
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Index getVertexChildVertex(Index v) const { return _vertChildVertIndex[v]; }
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ConstIndexArray getFaceChildFaces(Index parentFace) const;
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ConstIndexArray getFaceChildEdges(Index parentFace) const;
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ConstIndexArray getEdgeChildEdges(Index parentEdge) const;
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// Child-to-parent relationships (not yet complete -- unclear how we will define the
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// "type" of the parent component, e.g. vertex, edge or face):
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Index getChildFaceParentFace(Index f) const { return _childFaceParentIndex[f]; }
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int getChildFaceInParentFace(Index f) const { return _childFaceTag[f]._indexInParent; }
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Index getChildEdgeParentIndex(Index e) const { return _childEdgeParentIndex[e]; }
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Index getChildVertexParentIndex(Index v) const { return _childVertexParentIndex[v]; }
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//
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// Non-public methods:
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//
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protected:
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friend class FVarRefinement;
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friend class SparseSelector;
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friend class Far::TopologyRefiner;
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friend class Far::PatchTablesFactory;
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IndexArray getFaceChildFaces(Index parentFace);
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IndexArray getFaceChildEdges(Index parentFace);
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IndexArray getEdgeChildEdges(Index parentEdge);
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protected:
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//
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// Tags have now been added per-component in Level, but there is additional need to tag
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// components within Refinement -- we can't tag the parent level components for any
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// refinement (in order to keep it const) and tags associated with children that are
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// specific to the child-to-parent mapping may not be warranted in the child level.
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//
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// Parent tags are only required for sparse refinement. The main property to tag is
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// whether a component was selected, and so a single SparseTag is used for all three
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// component types. Tagging if a component is "transitional" is also useful. This may
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// only be necessary for edges but is currently packed into a mask per-edge for faces,
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// which could be deferred, in which case "transitional" could be a single bit.
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//
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// Child tags are part of the child-to-parent mapping, which consists of the parent
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// component index for each child component, plus a tags for the child indicating more
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// about its relationship to its parent, e.g. is it completely defined, what the parent
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// component type is, what is the index of the child within its parent, etc.
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//
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struct SparseTag {
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SparseTag() : _selected(0), _transitional(0) { }
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unsigned char _selected : 1; // component specifically selected for refinement
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unsigned char _transitional : 4; // adjacent to a refined component (4-bits for face)
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};
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struct ChildTag {
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ChildTag() { }
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unsigned char _incomplete : 1; // incomplete neighborhood to represent limit of parent
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unsigned char _parentType : 2; // type of parent component: vertex, edge or face
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unsigned char _indexInParent : 2; // index of child wrt parent: 0-3, or iterative if N > 4
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};
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//
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// Remaining methods should remain protected -- for use by subclasses...
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//
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protected:
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//
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// Methods involved in constructing the parent-to-child mapping -- when the
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// refinement is sparse, additional methods are needed to identify the selection:
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//
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void populateParentToChildMapping();
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void populateParentChildIndices();
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void printParentToChildMapping() const;
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virtual void allocateParentChildIndices() = 0;
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// Supporting method for sparse refinement:
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void initializeSparseSelectionTags();
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void markSparseChildComponentIndices();
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void markSparseVertexChildren();
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void markSparseEdgeChildren();
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virtual void markSparseFaceChildren() = 0;
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void initializeChildComponentCounts();
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//
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// Methods involved in constructing the child-to-parent mapping:
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//
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void populateChildToParentMapping();
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void populateFaceParentVectors(ChildTag const initialChildTags[2][4]);
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void populateFaceParentFromParentFaces(ChildTag const initialChildTags[2][4]);
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void populateEdgeParentVectors(ChildTag const initialChildTags[2][4]);
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void populateEdgeParentFromParentFaces(ChildTag const initialChildTags[2][4]);
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void populateEdgeParentFromParentEdges(ChildTag const initialChildTags[2][4]);
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void populateVertexParentVectors(ChildTag const initialChildTags[2][4]);
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void populateVertexParentFromParentFaces(ChildTag const initialChildTags[2][4]);
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void populateVertexParentFromParentEdges(ChildTag const initialChildTags[2][4]);
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void populateVertexParentFromParentVertices(ChildTag const initialChildTags[2][4]);
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//
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// Methods involved in propagating component tags from parent to child:
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//
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void propagateComponentTags();
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void populateFaceTagVectors();
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void populateFaceTagsFromParentFaces();
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void populateEdgeTagVectors();
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void populateEdgeTagsFromParentFaces();
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void populateEdgeTagsFromParentEdges();
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void populateVertexTagVectors();
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void populateVertexTagsFromParentFaces();
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void populateVertexTagsFromParentEdges();
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void populateVertexTagsFromParentVertices();
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//
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// Methods (and types) involved in subdividing the topology -- though not
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// fully exploited, any subset of the 6 relations can be generated:
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//
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struct Relations {
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unsigned int _faceVertices : 1;
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unsigned int _faceEdges : 1;
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unsigned int _edgeVertices : 1;
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unsigned int _edgeFaces : 1;
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unsigned int _vertexFaces : 1;
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unsigned int _vertexEdges : 1;
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void setAll(bool enable) {
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_faceVertices = enable;
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_faceEdges = enable;
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_edgeVertices = enable;
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_edgeFaces = enable;
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_vertexFaces = enable;
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_vertexEdges = enable;
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}
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};
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void subdivideTopology(Relations const& relationsToSubdivide);
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virtual void populateFaceVertexRelation() = 0;
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virtual void populateFaceEdgeRelation() = 0;
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virtual void populateEdgeVertexRelation() = 0;
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virtual void populateEdgeFaceRelation() = 0;
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virtual void populateVertexFaceRelation() = 0;
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virtual void populateVertexEdgeRelation() = 0;
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//
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// Methods involved in subdividing and inspecting sharpness values:
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//
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void subdivideSharpnessValues();
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void subdivideVertexSharpness();
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void subdivideEdgeSharpness();
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void reclassifySemisharpVertices();
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//
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// Methods involved in subdividing face-varying topology:
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//
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void subdivideFVarChannels();
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protected:
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//
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// Data members -- the logical grouping of some of these (and methods that make use
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// of them) may lead to grouping them into a few utility classes or structs...
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//
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friend class Level; // Access for some debugging information
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// Defined on construction:
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Level const * _parent;
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Level * _child;
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Sdc::Options _options;
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// Defined by the subclass:
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Sdc::Split _splitType;
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int _regFaceSize;
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// Determined by the refinement options:
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bool _uniform;
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//
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// Inventory and ordering of the types of child components:
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//
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int _childFaceFromFaceCount; // arguably redundant (all faces originate from faces)
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int _childEdgeFromFaceCount;
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int _childEdgeFromEdgeCount;
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int _childVertFromFaceCount;
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int _childVertFromEdgeCount;
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int _childVertFromVertCount;
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int _firstChildFaceFromFace; // arguably redundant (all faces originate from faces)
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int _firstChildEdgeFromFace;
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int _firstChildEdgeFromEdge;
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int _firstChildVertFromFace;
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int _firstChildVertFromEdge;
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int _firstChildVertFromVert;
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//
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// The parent-to-child mapping:
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// These are vectors sized according to the number of parent components (and
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// their topology) that contain references/indices to the child components that
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// result from them by refinement. When refinement is sparse, parent components
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// that have not spawned all child components will have their missing children
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// marked as invalid.
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//
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// NOTE the "Array" members here. Often vectors within the Level can be shared
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// with the Refinement, and an Array instance is used to do so. If not shared
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// the subclass just initializes the Array members after allocating its own local
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// vector members.
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//
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IndexArray _faceChildFaceCountsAndOffsets;
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IndexArray _faceChildEdgeCountsAndOffsets;
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IndexVector _faceChildFaceIndices; // *cannot* always use face-vert counts/offsets
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IndexVector _faceChildEdgeIndices; // can use face-vert counts/offsets
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IndexVector _faceChildVertIndex;
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IndexVector _edgeChildEdgeIndices; // trivial/corresponding pair for each
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IndexVector _edgeChildVertIndex;
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IndexVector _vertChildVertIndex;
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//
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// The child-to-parent mapping:
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//
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IndexVector _childFaceParentIndex;
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IndexVector _childEdgeParentIndex;
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IndexVector _childVertexParentIndex;
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std::vector<ChildTag> _childFaceTag;
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std::vector<ChildTag> _childEdgeTag;
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std::vector<ChildTag> _childVertexTag;
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//
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// Tags for spase selection of components:
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//
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std::vector<SparseTag> _parentFaceTag;
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std::vector<SparseTag> _parentEdgeTag;
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std::vector<SparseTag> _parentVertexTag;
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//
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// Refinement data for face-varying channels present in the Levels being refined:
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//
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std::vector<FVarRefinement*> _fvarChannels;
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};
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inline ConstIndexArray
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Refinement::getFaceChildFaces(Index parentFace) const {
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return ConstIndexArray(&_faceChildFaceIndices[_faceChildFaceCountsAndOffsets[2*parentFace+1]],
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_faceChildFaceCountsAndOffsets[2*parentFace]);
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}
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inline IndexArray
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Refinement::getFaceChildFaces(Index parentFace) {
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return IndexArray(&_faceChildFaceIndices[_faceChildFaceCountsAndOffsets[2*parentFace+1]],
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_faceChildFaceCountsAndOffsets[2*parentFace]);
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}
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inline ConstIndexArray
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Refinement::getFaceChildEdges(Index parentFace) const {
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return ConstIndexArray(&_faceChildEdgeIndices[_faceChildEdgeCountsAndOffsets[2*parentFace+1]],
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_faceChildEdgeCountsAndOffsets[2*parentFace]);
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}
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inline IndexArray
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Refinement::getFaceChildEdges(Index parentFace) {
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return IndexArray(&_faceChildEdgeIndices[_faceChildEdgeCountsAndOffsets[2*parentFace+1]],
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_faceChildEdgeCountsAndOffsets[2*parentFace]);
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}
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inline ConstIndexArray
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Refinement::getEdgeChildEdges(Index parentEdge) const {
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return ConstIndexArray(&_edgeChildEdgeIndices[parentEdge*2], 2);
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}
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inline IndexArray
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Refinement::getEdgeChildEdges(Index parentEdge) {
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return IndexArray(&_edgeChildEdgeIndices[parentEdge*2], 2);
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}
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} // end namespace Vtr
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} // end namespace OPENSUBDIV_VERSION
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using namespace OPENSUBDIV_VERSION;
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} // end namespace OpenSubdiv
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#endif /* VTR_REFINEMENT_H */
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