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https://github.com/PixarAnimationStudios/OpenSubdiv
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301496bd3b
This change make the bspline patch tess control/hull shader revert to control vertex mirroring for boundary edges when the patch sharpness is zero. This change helps improve some shader codegen optimization and L1 cache behavior on (at least) Kepler GPUs with recent drivers. |
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.. | ||
far | ||
hbr | ||
osd | ||
sdc | ||
tools/stringify | ||
vtr | ||
CMakeLists.txt | ||
version.cpp | ||
version.h |