OpenSubdiv/examples/common/CMakeLists.txt
George ElKoura 923d60ca74 Use cmake's folder feature on platforms that support it.
We now make use of folders where they are supported.  In particular, on Visual Studio, this produces much nicer solutions to navigate.
2016-06-09 17:04:26 -07:00

182 lines
4.4 KiB
CMake

#
# Copyright 2013 Pixar
#
# Licensed under the Apache License, Version 2.0 (the "Apache License")
# with the following modification; you may not use this file except in
# compliance with the Apache License and the following modification to it:
# Section 6. Trademarks. is deleted and replaced with:
#
# 6. Trademarks. This License does not grant permission to use the trade
# names, trademarks, service marks, or product names of the Licensor
# and its affiliates, except as required to comply with Section 4(c) of
# the License and to reproduce the content of the NOTICE file.
#
# You may obtain a copy of the Apache License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the Apache License with the above modification is
# distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
# KIND, either express or implied. See the Apache License for the specific
# language governing permissions and limitations under the Apache License.
#
set(EXAMPLES_COMMON_SHADER_FILES
glslPtexCommon.glsl
hlslPtexCommon.hlsl
)
set(EXAMPLES_COMMON_SOURCE_FILES
font_image.cpp
hdr_reader.cpp
hud.cpp
objAnim.cpp
patchColors.cpp
)
set(EXAMPLES_COMMON_HEADER_FILES
font_image.h
hdr_reader.h
hud.h
objAnim.h
patchColors.h
shaderCache.h
simple_math.h
stb_image_write.h
stopwatch.h
)
if( OPENGL_FOUND AND (GLEW_FOUND AND GLFW_FOUND) OR (APPLE AND GLFW_FOUND))
list(APPEND EXAMPLES_COMMON_SOURCE_FILES
glControlMeshDisplay.cpp
glHud.cpp
glUtils.cpp
glShaderCache.cpp
)
list(APPEND EXAMPLES_COMMON_HEADER_FILES
glControlMeshDisplay.h
glHud.h
glUtils.h
glShaderCache.h
)
if (NOT "${OPENGL_INCLUDE_DIR}" STREQUAL "")
include_directories("${OPENGL_INCLUDE_DIR}")
endif()
if (GLEW_FOUND)
include_directories("${GLEW_INCLUDE_DIR}")
endif()
if (GLFW_FOUND)
include_directories("${GLFW_INCLUDE_DIR}")
endif()
endif()
if(DXSDK_FOUND)
list(APPEND EXAMPLES_COMMON_SOURCE_FILES
d3d11ControlMeshDisplay.cpp
d3d11Hud.cpp
d3d11Utils.cpp
d3d11ShaderCache.cpp
)
list(APPEND EXAMPLES_COMMON_HEADER_FILES
d3d11ControlMeshDisplay.h
d3d11Hud.h
d3d11Utils.h
d3d11ShaderCache.h
)
include_directories("${DXSDK_INCLUDE_DIR}")
endif()
if(OPENCL_FOUND)
include_directories("${OPENCL_INCLUDE_DIRS}")
list(APPEND EXAMPLES_COMMON_SOURCE_FILES
clDeviceContext.cpp
)
list(APPEND EXAMPLES_COMMON_HEADER_FILES
clDeviceContext.h
)
endif()
if(CUDA_FOUND)
include_directories("${CUDA_INCLUDE_DIRS}")
list(APPEND EXAMPLES_COMMON_SOURCE_FILES
cudaDeviceContext.cpp
)
list(APPEND EXAMPLES_COMMON_HEADER_FILES
cudaDeviceContext.h
)
endif()
#-------------------------------------------------------------------------------
if( PTEX_FOUND )
list(APPEND EXAMPLES_COMMON_HEADER_FILES
ptexMipmapTextureLoader.h
)
list(APPEND EXAMPLES_COMMON_SOURCE_FILES
ptexMipmapTextureLoader.cpp
)
if( OPENGL_FOUND )
list(APPEND EXAMPLES_COMMON_SOURCE_FILES
glPtexMipmapTexture.cpp
)
list(APPEND EXAMPLES_COMMON_HEADER_FILES
glPtexMipmapTexture.h
)
endif()
if( DXSDK_FOUND )
list(APPEND EXAMPLES_COMMON_SOURCE_FILES
d3d11PtexMipmapTexture.cpp
)
list(APPEND EXAMPLES_COMMON_HEADER_FILES
d3d11PtexMipmapTexture.h
)
endif()
include_directories( "${PTEX_INCLUDE_DIR}" )
list(APPEND PLATFORM_CPU_LIBRARIES
${PTEX_LIBRARY}
)
endif()
#-------------------------------------------------------------------------------
include_directories(
"${OPENSUBDIV_INCLUDE_DIR}"
"${CMAKE_CURRENT_BINARY_DIR}"
)
set(INC_FILES )
if(OPENGL_FOUND OR DXSDK_FOUND)
_stringify("${EXAMPLES_COMMON_SHADER_FILES}" INC_FILES)
source_group("Shaders" FILES ${EXAMPLES_COMMON_SHADER_FILES})
source_group("Inc" FILES ${INC_FILES})
endif()
add_library(examples_common_obj
OBJECT
${EXAMPLES_COMMON_SOURCE_FILES}
${EXAMPLES_COMMON_HEADER_FILES}
${INC_FILES}
)
set_target_properties(examples_common_obj
PROPERTIES
FOLDER "examples"
)