mirror of
https://github.com/PixarAnimationStudios/OpenSubdiv
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73 lines
2.4 KiB
Objective-C
73 lines
2.4 KiB
Objective-C
//
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// Copyright 2016 Pixar
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//
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// Licensed under the Apache License, Version 2.0 (the "Apache License")
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// with the following modification; you may not use this file except in
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// compliance with the Apache License and the following modification to it:
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// Section 6. Trademarks. is deleted and replaced with:
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//
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// 6. Trademarks. This License does not grant permission to use the trade
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// names, trademarks, service marks, or product names of the Licensor
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// and its affiliates, except as required to comply with Section 4(c) of
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// the License and to reproduce the content of the NOTICE file.
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//
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// You may obtain a copy of the Apache License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the Apache License with the above modification is
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// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
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// KIND, either express or implied. See the Apache License for the specific
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// language governing permissions and limitations under the Apache License.
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//
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#ifndef OPENSUBDIV_EXAMPLES_MTL_HUD_H
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#define OPENSUBDIV_EXAMPLES_MTL_HUD_H
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@protocol MTLTexture;
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@protocol MTLBuffer;
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@protocol MTLRenderCommandEncoder;
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@protocol MTLRenderPipelineState;
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@protocol MTLDevice;
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@class MTLRenderPipelineDescriptor;
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@class MTLDepthStencilDescriptor;
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#include "hud.h"
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#include "mtlUtils.h"
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class MTLhud : public Hud {
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public:
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MTLhud();
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~MTLhud();
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virtual void Init(id<MTLDevice> device, MTLRenderPipelineDescriptor* parentPipelineDescriptor, MTLDepthStencilDescriptor* depthStencilStateDescriptor,
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int width, int height, int framebufferWidth, int framebufferHeight);
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virtual void Rebuild(int width, int height,
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int framebufferWidth, int framebufferHeight);
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virtual bool Flush(id<MTLRenderCommandEncoder> encoder);
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id<MTLTexture> GetFontTexture() const {
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return _fontTexture;
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}
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void FillBackground(id<MTLRenderCommandEncoder> encoder);
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float UIScale = 1.0f;
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private:
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id<MTLDevice> _device;
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id<MTLTexture> _fontTexture;
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OpenSubdiv::OPENSUBDIV_VERSION::Osd::MTLRingBuffer<float, 1> _staticBuffer;
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OpenSubdiv::OPENSUBDIV_VERSION::Osd::MTLRingBuffer<float, 3> _dynamicBuffer;
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id<MTLRenderPipelineState> _fgPipelineState, _bgPipelineState;
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id<MTLDepthStencilState> _depthStencilState;
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};
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#endif //OPENSUBDIV_EXAMPLES_MTL_HUD_H
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