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https://github.com/PixarAnimationStudios/OpenSubdiv
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afc7b9b9a8
- remove MAYA_tbb_LIBRARY from MayaViewer & MayaPtexViewer examples fixes #130
270 lines
9.0 KiB
CMake
270 lines
9.0 KiB
CMake
#
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# Copyright (C) Pixar. All rights reserved.
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#
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# This license governs use of the accompanying software. If you
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# use the software, you accept this license. If you do not accept
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# the license, do not use the software.
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#
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# 1. Definitions
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# The terms "reproduce," "reproduction," "derivative works," and
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# "distribution" have the same meaning here as under U.S.
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# copyright law. A "contribution" is the original software, or
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# any additions or changes to the software.
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# A "contributor" is any person or entity that distributes its
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# contribution under this license.
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# "Licensed patents" are a contributor's patent claims that read
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# directly on its contribution.
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#
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# 2. Grant of Rights
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# (A) Copyright Grant- Subject to the terms of this license,
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# including the license conditions and limitations in section 3,
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# each contributor grants you a non-exclusive, worldwide,
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# royalty-free copyright license to reproduce its contribution,
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# prepare derivative works of its contribution, and distribute
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# its contribution or any derivative works that you create.
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# (B) Patent Grant- Subject to the terms of this license,
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# including the license conditions and limitations in section 3,
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# each contributor grants you a non-exclusive, worldwide,
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# royalty-free license under its licensed patents to make, have
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# made, use, sell, offer for sale, import, and/or otherwise
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# dispose of its contribution in the software or derivative works
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# of the contribution in the software.
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#
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# 3. Conditions and Limitations
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# (A) No Trademark License- This license does not grant you
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# rights to use any contributor's name, logo, or trademarks.
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# (B) If you bring a patent claim against any contributor over
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# patents that you claim are infringed by the software, your
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# patent license from such contributor to the software ends
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# automatically.
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# (C) If you distribute any portion of the software, you must
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# retain all copyright, patent, trademark, and attribution
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# notices that are present in the software.
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# (D) If you distribute any portion of the software in source
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# code form, you may do so only under this license by including a
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# complete copy of this license with your distribution. If you
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# distribute any portion of the software in compiled or object
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# code form, you may only do so under a license that complies
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# with this license.
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# (E) The software is licensed "as-is." You bear the risk of
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# using it. The contributors give no express warranties,
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# guarantees or conditions. You may have additional consumer
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# rights under your local laws which this license cannot change.
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# To the extent permitted under your local laws, the contributors
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# exclude the implied warranties of merchantability, fitness for
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# a particular purpose and non-infringement.
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#
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# - Maya finder module
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# This module searches for a valid Maya instalation.
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# It searches for Maya's devkit, libraries, executables
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# and related paths (scripts)
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#
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# Variables that will be defined:
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# MAYA_FOUND Defined if a Maya installation has been detected
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# MAYA_EXECUTABLE Path to Maya's executable
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# MAYA_<lib>_FOUND Defined if <lib> has been found
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# MAYA_<lib>_LIBRARY Path to <lib> library
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# MAYA_INCLUDE_DIRS Path to the devkit's include directories
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# MAYA_API_VERSION Maya version (6 digits)
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#
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# IMPORTANT: Currently, there's only support for OSX platform and Maya version 2012.
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#=============================================================================
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# Copyright 2011-2012 Francisco Requena <frarees@gmail.com>
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#
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# Distributed under the OSI-approved BSD License (the "License");
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# see accompanying file Copyright.txt for details.
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#
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# This software is distributed WITHOUT ANY WARRANTY; without even the
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# implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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# See the License for more information.
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#=============================================================================
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# (To distribute this file outside of CMake, substitute the full
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# License text for the above reference.)
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if(APPLE)
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find_path(MAYA_BASE_DIR ../../devkit/include/maya/MFn.h PATH
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${MAYA_LOCATION}
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$ENV{MAYA_LOCATION}
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"/Applications/Autodesk/maya2014/Maya.app/Contents"
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"/Applications/Autodesk/maya2013.5/Maya.app/Contents"
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"/Applications/Autodesk/maya2013/Maya.app/Contents"
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"/Applications/Autodesk/maya2012.17/Maya.app/Contents"
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"/Applications/Autodesk/maya2012/Maya.app/Contents"
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"/Applications/Autodesk/maya2011/Maya.app/Contents"
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"/Applications/Autodesk/maya2010/Maya.app/Contents"
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)
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find_path(MAYA_LIBRARY_DIR libOpenMaya.dylib
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PATHS
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${MAYA_LOCATION}
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$ENV{MAYA_LOCATION}
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${MAYA_BASE_DIR}
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PATH_SUFFIXES
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Maya.app/contents/MacOS/
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DOC
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"Maya's libraries path"
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)
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endif(APPLE)
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if(UNIX)
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find_path(MAYA_BASE_DIR include/maya/MFn.h PATH
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${MAYA_LOCATION}
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$ENV{MAYA_LOCATION}
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"/usr/autodesk/maya2013-x64"
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"/usr/autodesk/maya2012.17-x64"
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"/usr/autodesk/maya2012-x64"
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"/usr/autodesk/maya2011-x64"
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"/usr/autodesk/maya2010-x64"
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)
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find_path(MAYA_LIBRARY_DIR libOpenMaya.so
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PATHS
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${MAYA_LOCATION}
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$ENV{MAYA_LOCATION}
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${MAYA_BASE_DIR}
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PATH_SUFFIXES
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lib/
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DOC
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"Maya's libraries path"
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)
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endif(UNIX)
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if(WIN32)
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find_path(MAYA_BASE_DIR include/maya/MFn.h
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PATH
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${MAYA_LOCATION}
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$ENV{MAYA_LOCATION}
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"C:/Program Files/Autodesk/Maya2013.5-x64"
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"C:/Program Files/Autodesk/Maya2013.5"
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"C:/Program Files (x86)/Autodesk/Maya2013.5"
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"C:/Autodesk/maya-2013.5x64"
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"C:/Program Files/Autodesk/Maya2013-x64"
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"C:/Program Files/Autodesk/Maya2013"
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"C:/Program Files (x86)/Autodesk/Maya2013"
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"C:/Autodesk/maya-2013x64"
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"C:/Program Files/Autodesk/Maya2012-x64"
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"C:/Program Files/Autodesk/Maya2012"
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"C:/Program Files (x86)/Autodesk/Maya2012"
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"C:/Autodesk/maya-2012x64"
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"C:/Program Files/Autodesk/Maya2011-x64"
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"C:/Program Files/Autodesk/Maya2011"
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"C:/Program Files (x86)/Autodesk/Maya2011"
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"C:/Autodesk/maya-2011x64"
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"C:/Program Files/Autodesk/Maya2010-x64"
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"C:/Program Files/Autodesk/Maya2010"
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"C:/Program Files (x86)/Autodesk/Maya2010"
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"C:/Autodesk/maya-2010x64"
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)
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find_path(MAYA_LIBRARY_DIR OpenMaya.lib
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PATHS
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${MAYA_LOCATION}
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$ENV{MAYA_LOCATION}
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${MAYA_BASE_DIR}
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PATH_SUFFIXES
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lib/
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DOC
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"Maya's libraries path"
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)
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endif(WIN32)
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find_path(MAYA_INCLUDE_DIR maya/MFn.h
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PATHS
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${MAYA_LOCATION}
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$ENV{MAYA_LOCATION}
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${MAYA_BASE_DIR}
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PATH_SUFFIXES
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../../devkit/include/
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include/
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DOC
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"Maya's devkit headers path"
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)
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find_path(MAYA_LIBRARY_DIR OpenMaya
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PATHS
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${MAYA_LOCATION}
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$ENV{MAYA_LOCATION}
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${MAYA_BASE_DIR}
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PATH_SUFFIXES
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../../devkit/include/
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include/
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DOC
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"Maya's devkit headers path"
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)
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list(APPEND MAYA_INCLUDE_DIRS ${MAYA_INCLUDE_DIR})
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find_path(MAYA_DEVKIT_INC_DIR GL/glext.h
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PATHS
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${MAYA_LOCATION}
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$ENV{MAYA_LOCATION}
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${MAYA_BASE_DIR}
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PATH_SUFFIXES
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/devkit/plug-ins/
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DOC
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"Maya's devkit headers path"
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)
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list(APPEND MAYA_INCLUDE_DIRS ${MAYA_DEVKIT_INC_DIR})
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foreach(MAYA_LIB
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OpenMaya
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OpenMayaAnim
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OpenMayaFX
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OpenMayaRender
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OpenMayaUI
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Image
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Foundation
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IMFbase
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tbb
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cg
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cgGL)
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find_library(MAYA_${MAYA_LIB}_LIBRARY ${MAYA_LIB}
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PATHS
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${MAYA_LOCATION}
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$ENV{MAYA_LOCATION}
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${MAYA_BASE_DIR}
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PATH_SUFFIXES
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MacOS/
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lib/
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DOC
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"Maya's ${MAYA_LIB} library path"
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)
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if (MAYA_${MAYA_LIB}_LIBRARY)
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list(APPEND ${MAYA_LIBRARIES} MAYA_${MAYA_LIB}_LIBRARY)
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endif()
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endforeach(MAYA_LIB)
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find_program(MAYA_EXECUTABLE maya
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PATHS
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${MAYA_LOCATION}
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$ENV{MAYA_LOCATION}
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${MAYA_BASE_DIR}
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PATH_SUFFIXES
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MacOS/
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bin/
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DOC
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"Maya's executable path"
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)
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if(MAYA_INCLUDE_DIRS AND EXISTS "${MAYA_INCLUDE_DIR}/maya/MTypes.h")
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# Tease the MAYA_API_VERSION numbers from the lib headers
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file(STRINGS ${MAYA_INCLUDE_DIR}/maya/MTypes.h TMP REGEX "^#define MAYA_API_VERSION.*$")
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string(REGEX MATCHALL "[0-9]+" MAYA_API_VERSION ${TMP})
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endif()
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# handle the QUIETLY and REQUIRED arguments and set MAYA_FOUND to TRUE if
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# all listed variables are TRUE
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include(FindPackageHandleStandardArgs)
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find_package_handle_standard_args(Maya
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REQUIRED_VARS
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${MAYA_LIBRARIES}
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MAYA_EXECUTABLE
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MAYA_INCLUDE_DIRS
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VERSION_VAR
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MAYA_API_VERSION
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)
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