mirror of
https://github.com/PixarAnimationStudios/OpenSubdiv
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3ae50d1c50
New text: Copyright 2013 Pixar Licensed under the Apache License, Version 2.0 (the "Apache License") with the following modification; you may not use this file except in compliance with the Apache License and the following modification to it: Section 6. Trademarks. is deleted and replaced with: 6. Trademarks. This License does not grant permission to use the trade names, trademarks, service marks, or product names of the Licensor and its affiliates, except as required to comply with Section 4(c) of the License and to reproduce the content of the NOTICE file. You may obtain a copy of the Apache License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distributed under the Apache License with the above modification is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the Apache License for the specific language governing permissions and limitations under the Apache License.
153 lines
4.1 KiB
CMake
153 lines
4.1 KiB
CMake
#
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# Copyright 2013 Pixar
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#
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# Licensed under the Apache License, Version 2.0 (the "Apache License")
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# with the following modification; you may not use this file except in
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# compliance with the Apache License and the following modification to it:
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# Section 6. Trademarks. is deleted and replaced with:
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#
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# 6. Trademarks. This License does not grant permission to use the trade
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# names, trademarks, service marks, or product names of the Licensor
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# and its affiliates, except as required to comply with Section 4(c) of
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# the License and to reproduce the content of the NOTICE file.
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#
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# You may obtain a copy of the Apache License at
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#
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# http://www.apache.org/licenses/LICENSE-2.0
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#
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# Unless required by applicable law or agreed to in writing, software
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# distributed under the Apache License with the above modification is
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# distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
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# KIND, either express or implied. See the Apache License for the specific
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# language governing permissions and limitations under the Apache License.
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#
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# *** mayaViewer ***
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set(MAYA_FIND_QUIETLY TRUE)
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if(NOT MAYA_FOUND)
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message(STATUS
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"Maya could not be found, so the OpenSubdiv mayaViwer plugin will not "
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"be available. If you do have Maya installed and see this message, "
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"please add your Maya path to cmake/FindMaya.cmake or set it in "
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"the MAYA_LOCATION environment variable."
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)
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return()
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endif()
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set(PLATFORM_LIBRARIES
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${OSD_LINK_TARGET}
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${OPENGL_LIBRARY}
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${GLEW_LIBRARY}
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)
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include_directories(
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${PROJECT_SOURCE_DIR}/opensubdiv
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${MAYA_INCLUDE_DIRS}
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${GLEW_INCLUDE_DIR}
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)
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set(SHADER_FILES
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shader.glsl
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)
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set(SOURCE_FILES
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OpenSubdivShaderOverride.cpp
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OpenSubdivShader.cpp
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osdMeshData.cpp
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hbrUtil.cpp
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)
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set(HEADER_FILES
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)
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if(UNIX)
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set(PLATFORM_COMPILE_FLAGS
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-D_BOOL
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-DREQUIRE_IOSTREAM
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-DLINUX
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)
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set(PLATFORM_PLUGIN_EXTENSION
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.so
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)
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set(PLATFORM_LINK_FLAGS
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)
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endif(UNIX)
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if(WIN32)
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set(PLATFORM_COMPILE_FLAGS
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/D_AFXDLL
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/DNT_PLUGIN
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/DREQUIRE_IOSTREAM
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)
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set(PLATFORM_PLUGIN_EXTENSION
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.mll
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)
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set(PLATFORM_LINK_FLAGS
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"/export:initializePlugin /export:uninitializePlugin"
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)
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endif(WIN32)
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#-------------------------------------------------------------------------------
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# CUDA code & dependencies
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if( CUDA_FOUND )
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list(APPEND SOURCE_FILES
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cudaUtil.cpp
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)
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include_directories( ${CUDA_INCLUDE_DIRS}
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)
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endif()
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#-------------------------------------------------------------------------------
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# Shader Stringification
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# We want to use preprocessor include directives to include GLSL and OpenCL
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# shader source files in cpp files, but since the sources contain newline
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# characters we would need raw string literals from C++11 to do this directly.
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# To avoid depending on C++11 we instead use a small tool called "line_quote"
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# to generate source files that are suitable for direct inclusion.
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foreach(shader_file ${SHADER_FILES})
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string(REGEX REPLACE ".*[.](.*)" "\\1" extension ${shader_file})
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string(REGEX REPLACE "(.*)[.].*" "\\1.inc" inc_file ${shader_file})
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list(APPEND INC_FILES ${inc_file})
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add_custom_command(
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OUTPUT ${CMAKE_CURRENT_SOURCE_DIR}/${inc_file}
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COMMAND stringify ${CMAKE_CURRENT_SOURCE_DIR}/${shader_file}
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${CMAKE_CURRENT_SOURCE_DIR}/${inc_file}
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DEPENDS stringify ${CMAKE_CURRENT_SOURCE_DIR}/${shader_file}
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)
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endforeach()
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add_definitions(
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${PLATFORM_COMPILE_FLAGS}
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)
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add_library(maya_plugin SHARED
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${SOURCE_FILES}
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${HEADER_FILES}
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${SHADER_FILES}
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${INC_FILES}
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)
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set_target_properties(maya_plugin
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PROPERTIES
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OUTPUT_NAME "MayaViewer"
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PREFIX "osd"
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SUFFIX ${PLATFORM_PLUGIN_EXTENSION}
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LINK_FLAGS "${PLATFORM_LINK_FLAGS}"
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)
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target_link_libraries(maya_plugin
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${MAYA_Foundation_LIBRARY}
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${MAYA_OpenMaya_LIBRARY}
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${MAYA_OpenMayaRender_LIBRARY}
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${MAYA_OpenMayaUI_LIBRARY}
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${PLATFORM_LIBRARIES}
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)
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install(TARGETS maya_plugin DESTINATION ${CMAKE_PLUGINDIR_BASE})
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