OpenSubdiv/examples/glPtexViewer
David G Yu ed3fa312e5 Removed obsolete LOOP define from example shaders
Removed the use of the LOOP preprocessor symbol from
the remaining example shader code. The shader code is now
configured according to the types of the resulting patches
without depending on the subdivision scheme of the mesh
topology.
2019-06-17 17:59:15 -07:00
..
CMakeLists.txt Updated all example source for consistent inclusion of header files: 2019-01-31 10:49:02 -08:00
glPtexViewer.cpp Removed obsolete LOOP define from example shaders 2019-06-17 17:59:15 -07:00
shader_gl3.glsl Re-organized patch tessellation shader code 2015-05-29 23:00:19 -07:00
shader.glsl Removed obsolete LOOP define from example shaders 2019-06-17 17:59:15 -07:00
skyshader.glsl Landing 3.0.0.alpha 2014-09-05 15:07:46 -07:00