OpenSubdiv/opensubdiv/far/endCapLegacyGregoryPatchFactory.cpp
barfowl 85b65bd2ef Moved Vtr classes within internal namespace:
- moved all major Vtr classes within namespace internal
    - updated all Vtr class access with Far
2015-05-25 20:34:50 -07:00

201 lines
7.1 KiB
C++

//
// Copyright 2015 Pixar
//
// Licensed under the Apache License, Version 2.0 (the "Apache License")
// with the following modification; you may not use this file except in
// compliance with the Apache License and the following modification to it:
// Section 6. Trademarks. is deleted and replaced with:
//
// 6. Trademarks. This License does not grant permission to use the trade
// names, trademarks, service marks, or product names of the Licensor
// and its affiliates, except as required to comply with Section 4(c) of
// the License and to reproduce the content of the NOTICE file.
//
// You may obtain a copy of the Apache License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the Apache License with the above modification is
// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
// KIND, either express or implied. See the Apache License for the specific
// language governing permissions and limitations under the Apache License.
//
#include "../far/error.h"
#include "../far/endCapLegacyGregoryPatchFactory.h"
#include "../far/patchTable.h"
#include "../far/topologyRefiner.h"
#include "../vtr/level.h"
namespace OpenSubdiv {
namespace OPENSUBDIV_VERSION {
namespace Far {
EndCapLegacyGregoryPatchFactory::EndCapLegacyGregoryPatchFactory(
TopologyRefiner const &refiner) :
_refiner(refiner) {
}
ConstIndexArray
EndCapLegacyGregoryPatchFactory::GetPatchPoints(
Vtr::internal::Level const * level, Index faceIndex,
PatchTableFactory::PatchFaceTag const * levelPatchTags,
int levelVertOffset) {
PatchTableFactory::PatchFaceTag patchTag = levelPatchTags[faceIndex];
// Gregory Regular Patch (4 CVs + quad-offsets / valence tables)
Vtr::ConstIndexArray faceVerts = level->getFaceVertices(faceIndex);
if (patchTag._boundaryCount) {
for (int j = 0; j < 4; ++j) {
// apply level offset
_gregoryBoundaryTopology.push_back(faceVerts[j] + levelVertOffset);
}
_gregoryBoundaryFaceIndices.push_back(faceIndex);
return ConstIndexArray(&_gregoryBoundaryTopology[_gregoryBoundaryTopology.size()-4], 4);
} else {
for (int j = 0; j < 4; ++j) {
// apply level offset
_gregoryTopology.push_back(faceVerts[j] + levelVertOffset);
}
_gregoryFaceIndices.push_back(faceIndex);
return ConstIndexArray(&_gregoryTopology[_gregoryTopology.size()-4], 4);
}
}
//
// Populate the quad-offsets table used by Gregory patches
//
static void getQuadOffsets(
Vtr::internal::Level const& level, Index faceIndex, unsigned int offsets[]) {
Vtr::ConstIndexArray fVerts = level.getFaceVertices(faceIndex);
for (int i = 0; i < 4; ++i) {
Vtr::Index vIndex = fVerts[i];
Vtr::ConstIndexArray vFaces = level.getVertexFaces(vIndex),
vEdges = level.getVertexEdges(vIndex);
int thisFaceInVFaces = -1;
for (int j = 0; j < vFaces.size(); ++j) {
if (faceIndex == vFaces[j]) {
thisFaceInVFaces = j;
break;
}
}
assert(thisFaceInVFaces != -1);
Index vOffsets[2];
vOffsets[0] = thisFaceInVFaces;
vOffsets[1] = (thisFaceInVFaces + 1)%vEdges.size();
// we have to use the number of incident edges to modulo the local index
// because there could be 2 consecutive edges in the face belonging to
// the Gregory patch.
offsets[i] = vOffsets[0] | (vOffsets[1] << 8);
}
}
void
EndCapLegacyGregoryPatchFactory::Finalize(
int maxValence,
PatchTable::QuadOffsetsTable *quadOffsetsTable,
PatchTable::VertexValenceTable *vertexValenceTable)
{
// populate quad offsets
size_t numGregoryPatches = _gregoryFaceIndices.size();
size_t numGregoryBoundaryPatches = _gregoryBoundaryFaceIndices.size();
size_t numTotalGregoryPatches =
numGregoryPatches + numGregoryBoundaryPatches;
Vtr::internal::Level const &level = _refiner.getLevel(_refiner.GetMaxLevel());
quadOffsetsTable->resize(numTotalGregoryPatches*4);
if (numTotalGregoryPatches > 0) {
PatchTable::QuadOffsetsTable::value_type *p =
&((*quadOffsetsTable)[0]);
for (size_t i = 0; i < numGregoryPatches; ++i) {
getQuadOffsets(level, _gregoryFaceIndices[i], p);
p += 4;
}
for (size_t i = 0; i < numGregoryBoundaryPatches; ++i) {
getQuadOffsets(level, _gregoryBoundaryFaceIndices[i], p);
p += 4;
}
}
// populate vertex valences
//
// Now deal with the "vertex valence" table for Gregory patches -- this
// table contains the one-ring of vertices around each vertex. Currently
// it is extremely wasteful for the following reasons:
// - it allocates 2*maxvalence+1 for ALL vertices
// - it initializes the one-ring for ALL vertices
// We use the full size expected (not sure what else relies on that) but
// we avoiding initializing
// the vast majority of vertices that are not associated with gregory
// patches -- by having previously marked those that are associated above
// and skipping all others.
//
const int SizePerVertex = 2*maxValence + 1;
PatchTable::VertexValenceTable & vTable = (*vertexValenceTable);
vTable.resize(_refiner.GetNumVerticesTotal() * SizePerVertex);
int vOffset = 0;
int levelLast = _refiner.GetMaxLevel();
for (int i = 0; i <= levelLast; ++i) {
Vtr::internal::Level const * level = &_refiner.getLevel(i);
if (i == levelLast) {
int vTableOffset = vOffset * SizePerVertex;
for (int vIndex = 0; vIndex < level->getNumVertices(); ++vIndex) {
int* vTableEntry = &vTable[vTableOffset];
//
// If not marked as a vertex of a gregory patch, just set to 0 to ignore. Otherwise
// gather the one-ring around the vertex and set its resulting size (note the negative
// size used to distinguish between boundary/interior):
//
//if (!gregoryVertexFlags[vIndex + vOffset]) {
vTableEntry[0] = 0;
//} else {
int * ringDest = vTableEntry + 1,
ringSize = level->gatherQuadRegularRingAroundVertex(vIndex, ringDest);
for (int j = 0; j < ringSize; ++j) {
ringDest[j] += vOffset;
}
if (ringSize & 1) {
// boundary vertex : duplicate boundary vertex index
// and store negative valence.
ringSize++;
vTableEntry[ringSize]=vTableEntry[ringSize-1];
vTableEntry[0] = -ringSize/2;
} else {
vTableEntry[0] = ringSize/2;
}
//}
vTableOffset += SizePerVertex;
}
}
vOffset += level->getNumVertices();
}
}
} // end namespace Far
} // end namespace OPENSUBDIV_VERSION
} // end namespace OpenSubdiv