mirror of
https://github.com/PixarAnimationStudios/OpenSubdiv
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2e6cab8df4
- added required/missing access methods to Vtr - replaced direct member access in Far with appropriate methods
1244 lines
50 KiB
C++
1244 lines
50 KiB
C++
//
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// Copyright 2015 DreamWorks Animation LLC.
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//
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// Licensed under the Apache License, Version 2.0 (the "Apache License")
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// with the following modification; you may not use this file except in
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// compliance with the Apache License and the following modification to it:
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// Section 6. Trademarks. is deleted and replaced with:
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//
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// 6. Trademarks. This License does not grant permission to use the trade
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// names, trademarks, service marks, or product names of the Licensor
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// and its affiliates, except as required to comply with Section 4(c) of
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// the License and to reproduce the content of the NOTICE file.
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//
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// You may obtain a copy of the Apache License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the Apache License with the above modification is
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// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
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// KIND, either express or implied. See the Apache License for the specific
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// language governing permissions and limitations under the Apache License.
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//
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#ifndef OPENSUBDIV3_FAR_PRIMVAR_REFINER_H
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#define OPENSUBDIV3_FAR_PRIMVAR_REFINER_H
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#include "../version.h"
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#include "../sdc/types.h"
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#include "../sdc/options.h"
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#include "../sdc/bilinearScheme.h"
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#include "../sdc/catmarkScheme.h"
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#include "../sdc/loopScheme.h"
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#include "../vtr/level.h"
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#include "../vtr/fvarLevel.h"
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#include "../vtr/refinement.h"
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#include "../vtr/fvarRefinement.h"
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#include "../vtr/stackBuffer.h"
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#include "../vtr/componentInterfaces.h"
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#include "../far/types.h"
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#include "../far/error.h"
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#include "../far/topologyLevel.h"
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#include "../far/topologyRefiner.h"
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#include <cassert>
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namespace OpenSubdiv {
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namespace OPENSUBDIV_VERSION {
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namespace Far {
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///
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/// \brief Applies refinement operations to generic primvar data.
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///
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class PrimvarRefiner {
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public:
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PrimvarRefiner(TopologyRefiner const & refiner) : _refiner(refiner) { }
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~PrimvarRefiner() { }
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TopologyRefiner const & GetTopologyRefiner() const { return _refiner; }
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//@{
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/// @name Primvar data interpolation
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///
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/// \anchor templating
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///
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/// \note Interpolation methods template both the source and destination
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/// data buffer classes. Client-code is expected to provide interfaces
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/// that implement the functions specific to its primitive variable
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/// data layout. Template APIs must implement the following:
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/// <br><br> \code{.cpp}
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///
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/// class MySource {
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/// MySource & operator[](int index);
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/// };
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///
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/// class MyDestination {
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/// void Clear();
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/// void AddWithWeight(MySource const & value, float weight);
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/// void AddWithWeight(MyDestination const & value, float weight);
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/// };
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///
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/// \endcode
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/// <br>
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/// It is possible to implement a single interface only and use it as
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/// both source and destination.
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/// <br><br>
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/// Primitive variable buffers are expected to be arrays of instances,
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/// passed either as direct pointers or with a container
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/// (ex. std::vector<MyVertex>).
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/// Some interpolation methods however allow passing the buffers by
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/// reference: this allows to work transparently with arrays and
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/// containers (or other scheme that overload the '[]' operator)
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/// <br><br>
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/// See the <a href=http://graphics.pixar.com/opensubdiv/docs/tutorials.html>
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/// Far tutorials</a> for code examples.
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///
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/// \brief Apply vertex interpolation weights to a primvar buffer for a single
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/// level level of refinement.
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///
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/// The destination buffer must allocate an array of data for all the
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/// refined vertices, i.e. at least refiner.GetLevel(level).GetNumVertices()
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///
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/// @param level The refinement level
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///
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/// @param src Source primvar buffer (\ref templating control vertex data)
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///
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/// @param dst Destination primvar buffer (\ref templating refined vertex data)
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///
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template <class T, class U> void Interpolate(int level, T const & src, U & dst) const;
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/// \brief Apply only varying interpolation weights to a primvar buffer
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/// for a single level level of refinement.
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///
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/// This method can useful if the varying primvar data does not need to be
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/// re-computed over time.
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///
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/// The destination buffer must allocate an array of data for all the
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/// refined vertices, i.e. at least refiner.GetLevel(level).GetNumVertices()
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///
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/// @param level The refinement level
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///
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/// @param src Source primvar buffer (\ref templating control vertex data)
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///
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/// @param dst Destination primvar buffer (\ref templating refined vertex data)
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///
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template <class T, class U> void InterpolateVarying(int level, T const & src, U & dst) const;
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/// \brief Refine uniform (per-face) primvar data between levels.
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///
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/// Data is simply copied from a parent face to its child faces and does not involve
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/// any weighting. Setting the source primvar data for the base level to be the index
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/// of each face allows the propagation of the base face to primvar data for child
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/// faces in all levels.
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///
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/// The destination buffer must allocate an array of data for all the refined faces,
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/// i.e. at least refiner.GetLevel(level).GetNumFaces()
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///
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/// @param level The refinement level
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///
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/// @param src Source primvar buffer
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///
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/// @param dst Destination primvar buffer
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///
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template <class T, class U> void InterpolateFaceUniform(int level, T const & src, U & dst) const;
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/// \brief Apply face-varying interpolation weights to a primvar buffer
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/// associated with a particular face-varying channel.
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///
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/// Unlike vertex and varying primvar buffers, there is not a 1-to-1 correspondence
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/// between vertices and face-varying values -- typically there are more face-varying
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/// values than vertices. Each face-varying channel is also independent in how its
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/// values relate to the vertices.
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///
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/// The destination buffer must allocate an array of data for all the refined values,
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/// i.e. at least refiner.GetLevel(level).GetNumFVarValues(channel).
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///
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template <class T, class U> void InterpolateFaceVarying(int level, T const & src, U & dst, int channel = 0) const;
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/// \brief Apply limit weights to a primvar buffer
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///
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/// The source buffer must refer to an array of previously interpolated
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/// vertex data for the last refinement level. The destination buffer
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/// must allocate an array for all vertices at the last refinement level,
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/// i.e. at least refiner.GetLevel(refiner.GetMaxLevel()).GetNumVertices()
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///
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/// @param src Source primvar buffer (refined data) for last level
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///
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/// @param dst Destination primvar buffer (data at the limit)
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///
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template <class T, class U> void Limit(T const & src, U & dstPos) const;
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template <class T, class U, class U1, class U2>
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void Limit(T const & src, U & dstPos, U1 & dstTan1, U2 & dstTan2) const;
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template <class T, class U> void LimitFaceVarying(T const & src, U & dst, int channel = 0) const;
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//@}
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private:
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// Non-copyable:
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PrimvarRefiner(PrimvarRefiner const & src) : _refiner(src._refiner) { }
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PrimvarRefiner & operator=(PrimvarRefiner const &) { return *this; }
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template <Sdc::SchemeType SCHEME, class T, class U> void interpFromFaces(int, T const &, U &) const;
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template <Sdc::SchemeType SCHEME, class T, class U> void interpFromEdges(int, T const &, U &) const;
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template <Sdc::SchemeType SCHEME, class T, class U> void interpFromVerts(int, T const &, U &) const;
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template <Sdc::SchemeType SCHEME, class T, class U> void interpFVarFromFaces(int, T const &, U &, int) const;
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template <Sdc::SchemeType SCHEME, class T, class U> void interpFVarFromEdges(int, T const &, U &, int) const;
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template <Sdc::SchemeType SCHEME, class T, class U> void interpFVarFromVerts(int, T const &, U &, int) const;
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template <Sdc::SchemeType SCHEME, class T, class U, class U1, class U2>
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void limit(T const & src, U & pos, U1 * tan1, U2 * tan2) const;
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template <Sdc::SchemeType SCHEME, class T, class U>
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void limitFVar(T const & src, U * dst, int channel) const;
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private:
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TopologyRefiner const & _refiner;
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private:
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//
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// Local class to fulfil interface for <typename MASK> in the Scheme mask queries:
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//
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class Mask {
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public:
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typedef float Weight; // Also part of the expected interface
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public:
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Mask(Weight* v, Weight* e, Weight* f) : _vertWeights(v), _edgeWeights(e), _faceWeights(f) { }
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~Mask() { }
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public: // Generic interface expected of <typename MASK>:
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int GetNumVertexWeights() const { return _vertCount; }
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int GetNumEdgeWeights() const { return _edgeCount; }
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int GetNumFaceWeights() const { return _faceCount; }
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void SetNumVertexWeights(int count) { _vertCount = count; }
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void SetNumEdgeWeights( int count) { _edgeCount = count; }
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void SetNumFaceWeights( int count) { _faceCount = count; }
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Weight const& VertexWeight(int index) const { return _vertWeights[index]; }
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Weight const& EdgeWeight( int index) const { return _edgeWeights[index]; }
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Weight const& FaceWeight( int index) const { return _faceWeights[index]; }
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Weight& VertexWeight(int index) { return _vertWeights[index]; }
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Weight& EdgeWeight( int index) { return _edgeWeights[index]; }
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Weight& FaceWeight( int index) { return _faceWeights[index]; }
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bool AreFaceWeightsForFaceCenters() const { return _faceWeightsForFaceCenters; }
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void SetFaceWeightsForFaceCenters(bool on) { _faceWeightsForFaceCenters = on; }
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private:
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Weight* _vertWeights;
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Weight* _edgeWeights;
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Weight* _faceWeights;
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int _vertCount;
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int _edgeCount;
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int _faceCount;
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bool _faceWeightsForFaceCenters;
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};
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};
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//
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// Public entry points to the methods. Queries of the scheme type and its
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// use as a template parameter in subsequent implementation will be factored
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// out of a later release:
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//
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template <class T, class U>
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inline void
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PrimvarRefiner::Interpolate(int level, T const & src, U & dst) const {
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assert(level>0 and level<=(int)_refiner._refinements.size());
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switch (_refiner._subdivType) {
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case Sdc::SCHEME_CATMARK:
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interpFromFaces<Sdc::SCHEME_CATMARK>(level, src, dst);
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interpFromEdges<Sdc::SCHEME_CATMARK>(level, src, dst);
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interpFromVerts<Sdc::SCHEME_CATMARK>(level, src, dst);
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break;
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case Sdc::SCHEME_LOOP:
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interpFromFaces<Sdc::SCHEME_LOOP>(level, src, dst);
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interpFromEdges<Sdc::SCHEME_LOOP>(level, src, dst);
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interpFromVerts<Sdc::SCHEME_LOOP>(level, src, dst);
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break;
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case Sdc::SCHEME_BILINEAR:
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interpFromFaces<Sdc::SCHEME_BILINEAR>(level, src, dst);
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interpFromEdges<Sdc::SCHEME_BILINEAR>(level, src, dst);
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interpFromVerts<Sdc::SCHEME_BILINEAR>(level, src, dst);
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break;
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}
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}
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template <class T, class U>
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inline void
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PrimvarRefiner::InterpolateFaceVarying(int level, T const & src, U & dst, int channel) const {
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assert(level>0 and level<=(int)_refiner._refinements.size());
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switch (_refiner._subdivType) {
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case Sdc::SCHEME_CATMARK:
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interpFVarFromFaces<Sdc::SCHEME_CATMARK>(level, src, dst, channel);
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interpFVarFromEdges<Sdc::SCHEME_CATMARK>(level, src, dst, channel);
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interpFVarFromVerts<Sdc::SCHEME_CATMARK>(level, src, dst, channel);
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break;
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case Sdc::SCHEME_LOOP:
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interpFVarFromFaces<Sdc::SCHEME_LOOP>(level, src, dst, channel);
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interpFVarFromEdges<Sdc::SCHEME_LOOP>(level, src, dst, channel);
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interpFVarFromVerts<Sdc::SCHEME_LOOP>(level, src, dst, channel);
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break;
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case Sdc::SCHEME_BILINEAR:
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interpFVarFromFaces<Sdc::SCHEME_BILINEAR>(level, src, dst, channel);
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interpFVarFromEdges<Sdc::SCHEME_BILINEAR>(level, src, dst, channel);
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interpFVarFromVerts<Sdc::SCHEME_BILINEAR>(level, src, dst, channel);
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break;
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}
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}
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template <class T, class U>
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inline void
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PrimvarRefiner::Limit(T const & src, U & dst) const {
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if (_refiner.getLevel(_refiner.GetMaxLevel()).getNumVertexEdgesTotal() == 0) {
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Error(FAR_RUNTIME_ERROR,
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"Cannot compute limit points -- last level of refinement does not include full topology.");
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return;
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}
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switch (_refiner._subdivType) {
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case Sdc::SCHEME_CATMARK:
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limit<Sdc::SCHEME_CATMARK>(src, dst, (U*)0, (U*)0);
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break;
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case Sdc::SCHEME_LOOP:
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limit<Sdc::SCHEME_LOOP>(src, dst, (U*)0, (U*)0);
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break;
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case Sdc::SCHEME_BILINEAR:
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limit<Sdc::SCHEME_BILINEAR>(src, dst, (U*)0, (U*)0);
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break;
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}
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}
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template <class T, class U, class U1, class U2>
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inline void
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PrimvarRefiner::Limit(T const & src, U & dstPos, U1 & dstTan1, U2 & dstTan2) const {
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if (_refiner.getLevel(_refiner.GetMaxLevel()).getNumVertexEdgesTotal() == 0) {
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Error(FAR_RUNTIME_ERROR,
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"Cannot compute limit points -- last level of refinement does not include full topology.");
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return;
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}
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switch (_refiner._subdivType) {
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case Sdc::SCHEME_CATMARK:
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limit<Sdc::SCHEME_CATMARK>(src, dstPos, &dstTan1, &dstTan2);
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break;
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case Sdc::SCHEME_LOOP:
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limit<Sdc::SCHEME_LOOP>(src, dstPos, &dstTan1, &dstTan2);
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break;
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case Sdc::SCHEME_BILINEAR:
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limit<Sdc::SCHEME_BILINEAR>(src, dstPos, &dstTan1, &dstTan2);
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break;
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}
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}
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template <class T, class U>
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inline void
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PrimvarRefiner::LimitFaceVarying(T const & src, U & dst, int channel) const {
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if (_refiner.getLevel(_refiner.GetMaxLevel()).getNumVertexEdgesTotal() == 0) {
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Error(FAR_RUNTIME_ERROR,
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"Cannot compute limit points -- last level of refinement does not include full topology.");
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return;
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}
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switch (_refiner._subdivType) {
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case Sdc::SCHEME_CATMARK:
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limitFVar<Sdc::SCHEME_CATMARK>(src, dst, channel);
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break;
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case Sdc::SCHEME_LOOP:
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limitFVar<Sdc::SCHEME_LOOP>(src, dst, channel);
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break;
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case Sdc::SCHEME_BILINEAR:
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limitFVar<Sdc::SCHEME_BILINEAR>(src, dst, channel);
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break;
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}
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}
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template <class T, class U>
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inline void
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PrimvarRefiner::InterpolateFaceUniform(int level, T const & src, U & dst) const {
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assert(level>0 and level<=(int)_refiner._refinements.size());
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Vtr::internal::Refinement const & refinement = _refiner.getRefinement(level-1);
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Vtr::internal::Level const & child = refinement.child();
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for (int cFace = 0; cFace < child.getNumFaces(); ++cFace) {
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Vtr::Index pFace = refinement.getChildFaceParentFace(cFace);
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dst[cFace] = src[pFace];
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}
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}
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template <class T, class U>
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inline void
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PrimvarRefiner::InterpolateVarying(int level, T const & src, U & dst) const {
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assert(level>0 and level<=(int)_refiner._refinements.size());
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Vtr::internal::Refinement const & refinement = _refiner.getRefinement(level-1);
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Vtr::internal::Level const & parent = refinement.parent();
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//
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// Group values to interolate based on origin -- note that there may
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// be none originating from faces:
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//
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if (refinement.getNumChildVerticesFromFaces() > 0) {
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for (int face = 0; face < parent.getNumFaces(); ++face) {
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Vtr::Index cVert = refinement.getFaceChildVertex(face);
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if (Vtr::IndexIsValid(cVert)) {
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// Apply the weights to the parent face's vertices:
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ConstIndexArray fVerts = parent.getFaceVertices(face);
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float fVaryingWeight = 1.0f / (float) fVerts.size();
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dst[cVert].Clear();
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for (int i = 0; i < fVerts.size(); ++i) {
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dst[cVert].AddWithWeight(src[fVerts[i]], fVaryingWeight);
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}
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}
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}
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}
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for (int edge = 0; edge < parent.getNumEdges(); ++edge) {
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Vtr::Index cVert = refinement.getEdgeChildVertex(edge);
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if (Vtr::IndexIsValid(cVert)) {
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// Apply the weights to the parent edges's vertices
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ConstIndexArray eVerts = parent.getEdgeVertices(edge);
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dst[cVert].Clear();
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dst[cVert].AddWithWeight(src[eVerts[0]], 0.5f);
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dst[cVert].AddWithWeight(src[eVerts[1]], 0.5f);
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}
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}
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for (int vert = 0; vert < parent.getNumVertices(); ++vert) {
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Vtr::Index cVert = refinement.getVertexChildVertex(vert);
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if (Vtr::IndexIsValid(cVert)) {
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// Essentially copy the parent vertex:
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dst[cVert].Clear();
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dst[cVert].AddWithWeight(src[vert], 1.0f);
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}
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}
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}
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//
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// Internal implementation methods -- grouping vertices to be interpolated
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// based on the type of parent component from which they originated:
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//
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template <Sdc::SchemeType SCHEME, class T, class U>
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inline void
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PrimvarRefiner::interpFromFaces(int level, T const & src, U & dst) const {
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Vtr::internal::Refinement const & refinement = _refiner.getRefinement(level-1);
|
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Vtr::internal::Level const & parent = refinement.parent();
|
|
|
|
if (refinement.getNumChildVerticesFromFaces() == 0) return;
|
|
|
|
Sdc::Scheme<SCHEME> scheme(_refiner._subdivOptions);
|
|
|
|
Vtr::internal::StackBuffer<float,16> fVertWeights(parent.getMaxValence());
|
|
|
|
for (int face = 0; face < parent.getNumFaces(); ++face) {
|
|
|
|
Vtr::Index cVert = refinement.getFaceChildVertex(face);
|
|
if (!Vtr::IndexIsValid(cVert))
|
|
continue;
|
|
|
|
// Declare and compute mask weights for this vertex relative to its parent face:
|
|
ConstIndexArray fVerts = parent.getFaceVertices(face);
|
|
|
|
Mask fMask(fVertWeights, 0, 0);
|
|
Vtr::internal::FaceInterface fHood(fVerts.size());
|
|
|
|
scheme.ComputeFaceVertexMask(fHood, fMask);
|
|
|
|
// Apply the weights to the parent face's vertices:
|
|
dst[cVert].Clear();
|
|
|
|
for (int i = 0; i < fVerts.size(); ++i) {
|
|
|
|
dst[cVert].AddWithWeight(src[fVerts[i]], fVertWeights[i]);
|
|
}
|
|
}
|
|
}
|
|
|
|
template <Sdc::SchemeType SCHEME, class T, class U>
|
|
inline void
|
|
PrimvarRefiner::interpFromEdges(int level, T const & src, U & dst) const {
|
|
|
|
Vtr::internal::Refinement const & refinement = _refiner.getRefinement(level-1);
|
|
Vtr::internal::Level const & parent = refinement.parent();
|
|
Vtr::internal::Level const & child = refinement.child();
|
|
|
|
Sdc::Scheme<SCHEME> scheme(_refiner._subdivOptions);
|
|
|
|
Vtr::internal::EdgeInterface eHood(parent);
|
|
|
|
float eVertWeights[2];
|
|
Vtr::internal::StackBuffer<float,8> eFaceWeights(parent.getMaxEdgeFaces());
|
|
|
|
for (int edge = 0; edge < parent.getNumEdges(); ++edge) {
|
|
|
|
Vtr::Index cVert = refinement.getEdgeChildVertex(edge);
|
|
if (!Vtr::IndexIsValid(cVert))
|
|
continue;
|
|
|
|
// Declare and compute mask weights for this vertex relative to its parent edge:
|
|
ConstIndexArray eVerts = parent.getEdgeVertices(edge),
|
|
eFaces = parent.getEdgeFaces(edge);
|
|
|
|
Mask eMask(eVertWeights, 0, eFaceWeights);
|
|
|
|
eHood.SetIndex(edge);
|
|
|
|
Sdc::Crease::Rule pRule = (parent.getEdgeSharpness(edge) > 0.0f) ? Sdc::Crease::RULE_CREASE : Sdc::Crease::RULE_SMOOTH;
|
|
Sdc::Crease::Rule cRule = child.getVertexRule(cVert);
|
|
|
|
scheme.ComputeEdgeVertexMask(eHood, eMask, pRule, cRule);
|
|
|
|
// Apply the weights to the parent edges's vertices and (if applicable) to
|
|
// the child vertices of its incident faces:
|
|
dst[cVert].Clear();
|
|
dst[cVert].AddWithWeight(src[eVerts[0]], eVertWeights[0]);
|
|
dst[cVert].AddWithWeight(src[eVerts[1]], eVertWeights[1]);
|
|
|
|
if (eMask.GetNumFaceWeights() > 0) {
|
|
|
|
for (int i = 0; i < eFaces.size(); ++i) {
|
|
|
|
if (eMask.AreFaceWeightsForFaceCenters()) {
|
|
assert(refinement.getNumChildVerticesFromFaces() > 0);
|
|
Vtr::Index cVertOfFace = refinement.getFaceChildVertex(eFaces[i]);
|
|
|
|
assert(Vtr::IndexIsValid(cVertOfFace));
|
|
dst[cVert].AddWithWeight(dst[cVertOfFace], eFaceWeights[i]);
|
|
} else {
|
|
Vtr::Index pFace = eFaces[i];
|
|
ConstIndexArray pFaceEdges = parent.getFaceEdges(pFace),
|
|
pFaceVerts = parent.getFaceVertices(pFace);
|
|
|
|
int eInFace = 0;
|
|
for ( ; pFaceEdges[eInFace] != edge; ++eInFace ) ;
|
|
|
|
int vInFace = eInFace + 2;
|
|
if (vInFace >= pFaceVerts.size()) vInFace -= pFaceVerts.size();
|
|
|
|
Vtr::Index pVertNext = pFaceVerts[vInFace];
|
|
dst[cVert].AddWithWeight(src[pVertNext], eFaceWeights[i]);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
template <Sdc::SchemeType SCHEME, class T, class U>
|
|
inline void
|
|
PrimvarRefiner::interpFromVerts(int level, T const & src, U & dst) const {
|
|
|
|
Vtr::internal::Refinement const & refinement = _refiner.getRefinement(level-1);
|
|
Vtr::internal::Level const & parent = refinement.parent();
|
|
Vtr::internal::Level const & child = refinement.child();
|
|
|
|
Sdc::Scheme<SCHEME> scheme(_refiner._subdivOptions);
|
|
|
|
Vtr::internal::VertexInterface vHood(parent, child);
|
|
|
|
Vtr::internal::StackBuffer<float,32> weightBuffer(2*parent.getMaxValence());
|
|
|
|
for (int vert = 0; vert < parent.getNumVertices(); ++vert) {
|
|
|
|
Vtr::Index cVert = refinement.getVertexChildVertex(vert);
|
|
if (!Vtr::IndexIsValid(cVert))
|
|
continue;
|
|
|
|
// Declare and compute mask weights for this vertex relative to its parent edge:
|
|
ConstIndexArray vEdges = parent.getVertexEdges(vert),
|
|
vFaces = parent.getVertexFaces(vert);
|
|
|
|
float vVertWeight,
|
|
* vEdgeWeights = weightBuffer,
|
|
* vFaceWeights = vEdgeWeights + vEdges.size();
|
|
|
|
Mask vMask(&vVertWeight, vEdgeWeights, vFaceWeights);
|
|
|
|
vHood.SetIndex(vert, cVert);
|
|
|
|
Sdc::Crease::Rule pRule = parent.getVertexRule(vert);
|
|
Sdc::Crease::Rule cRule = child.getVertexRule(cVert);
|
|
|
|
scheme.ComputeVertexVertexMask(vHood, vMask, pRule, cRule);
|
|
|
|
// Apply the weights to the parent vertex, the vertices opposite its incident
|
|
// edges, and the child vertices of its incident faces:
|
|
//
|
|
// In order to improve numerical precision, its better to apply smaller weights
|
|
// first, so begin with the face-weights followed by the edge-weights and the
|
|
// vertex weight last.
|
|
dst[cVert].Clear();
|
|
|
|
if (vMask.GetNumFaceWeights() > 0) {
|
|
assert(vMask.AreFaceWeightsForFaceCenters());
|
|
|
|
for (int i = 0; i < vFaces.size(); ++i) {
|
|
|
|
Vtr::Index cVertOfFace = refinement.getFaceChildVertex(vFaces[i]);
|
|
assert(Vtr::IndexIsValid(cVertOfFace));
|
|
dst[cVert].AddWithWeight(dst[cVertOfFace], vFaceWeights[i]);
|
|
}
|
|
}
|
|
if (vMask.GetNumEdgeWeights() > 0) {
|
|
|
|
for (int i = 0; i < vEdges.size(); ++i) {
|
|
|
|
ConstIndexArray eVerts = parent.getEdgeVertices(vEdges[i]);
|
|
Vtr::Index pVertOppositeEdge = (eVerts[0] == vert) ? eVerts[1] : eVerts[0];
|
|
|
|
dst[cVert].AddWithWeight(src[pVertOppositeEdge], vEdgeWeights[i]);
|
|
}
|
|
}
|
|
dst[cVert].AddWithWeight(src[vert], vVertWeight);
|
|
}
|
|
}
|
|
|
|
|
|
//
|
|
// Internal face-varying implementation details:
|
|
//
|
|
template <Sdc::SchemeType SCHEME, class T, class U>
|
|
inline void
|
|
PrimvarRefiner::interpFVarFromFaces(int level, T const & src, U & dst, int channel) const {
|
|
|
|
Vtr::internal::Refinement const & refinement = _refiner.getRefinement(level-1);
|
|
|
|
if (refinement.getNumChildVerticesFromFaces() == 0) return;
|
|
|
|
Sdc::Scheme<SCHEME> scheme(_refiner._subdivOptions);
|
|
|
|
Vtr::internal::Level const & parentLevel = refinement.parent();
|
|
Vtr::internal::Level const & childLevel = refinement.child();
|
|
|
|
Vtr::internal::FVarLevel const & parentFVar = parentLevel.getFVarLevel(channel);
|
|
Vtr::internal::FVarLevel const & childFVar = childLevel.getFVarLevel(channel);
|
|
|
|
Vtr::internal::StackBuffer<float,16> fValueWeights(parentLevel.getMaxValence());
|
|
|
|
for (int face = 0; face < parentLevel.getNumFaces(); ++face) {
|
|
|
|
Vtr::Index cVert = refinement.getFaceChildVertex(face);
|
|
if (!Vtr::IndexIsValid(cVert))
|
|
continue;
|
|
|
|
Vtr::Index cVertValue = childFVar.getVertexValueOffset(cVert);
|
|
|
|
// The only difference for face-varying here is that we get the values associated
|
|
// with each face-vertex directly from the FVarLevel, rather than using the parent
|
|
// face-vertices directly. If any face-vertex has any sibling values, then we may
|
|
// get the wrong one using the face-vertex index directly.
|
|
|
|
// Declare and compute mask weights for this vertex relative to its parent face:
|
|
ConstIndexArray fValues = parentFVar.getFaceValues(face);
|
|
|
|
Mask fMask(fValueWeights, 0, 0);
|
|
Vtr::internal::FaceInterface fHood(fValues.size());
|
|
|
|
scheme.ComputeFaceVertexMask(fHood, fMask);
|
|
|
|
// Apply the weights to the parent face's vertices:
|
|
dst[cVertValue].Clear();
|
|
|
|
for (int i = 0; i < fValues.size(); ++i) {
|
|
dst[cVertValue].AddWithWeight(src[fValues[i]], fValueWeights[i]);
|
|
}
|
|
}
|
|
}
|
|
|
|
template <Sdc::SchemeType SCHEME, class T, class U>
|
|
inline void
|
|
PrimvarRefiner::interpFVarFromEdges(int level, T const & src, U & dst, int channel) const {
|
|
|
|
Vtr::internal::Refinement const & refinement = _refiner.getRefinement(level-1);
|
|
|
|
Sdc::Scheme<SCHEME> scheme(_refiner._subdivOptions);
|
|
|
|
Vtr::internal::Level const & parentLevel = refinement.parent();
|
|
Vtr::internal::Level const & childLevel = refinement.child();
|
|
|
|
Vtr::internal::FVarRefinement const & refineFVar = refinement.getFVarRefinement(channel);
|
|
Vtr::internal::FVarLevel const & parentFVar = parentLevel.getFVarLevel(channel);
|
|
Vtr::internal::FVarLevel const & childFVar = childLevel.getFVarLevel(channel);
|
|
|
|
//
|
|
// Allocate and intialize (if linearly interpolated) interpolation weights for
|
|
// the edge mask:
|
|
//
|
|
float eVertWeights[2];
|
|
Vtr::internal::StackBuffer<float,8> eFaceWeights(parentLevel.getMaxEdgeFaces());
|
|
|
|
Mask eMask(eVertWeights, 0, eFaceWeights);
|
|
|
|
bool isLinearFVar = parentFVar.isLinear();
|
|
if (isLinearFVar) {
|
|
eMask.SetNumVertexWeights(2);
|
|
eMask.SetNumEdgeWeights(0);
|
|
eMask.SetNumFaceWeights(0);
|
|
|
|
eVertWeights[0] = 0.5f;
|
|
eVertWeights[1] = 0.5f;
|
|
}
|
|
|
|
Vtr::internal::EdgeInterface eHood(parentLevel);
|
|
|
|
for (int edge = 0; edge < parentLevel.getNumEdges(); ++edge) {
|
|
|
|
Vtr::Index cVert = refinement.getEdgeChildVertex(edge);
|
|
if (!Vtr::IndexIsValid(cVert))
|
|
continue;
|
|
|
|
ConstIndexArray cVertValues = childFVar.getVertexValues(cVert);
|
|
|
|
bool fvarEdgeVertMatchesVertex = childFVar.valueTopologyMatches(cVertValues[0]);
|
|
if (fvarEdgeVertMatchesVertex) {
|
|
//
|
|
// If smoothly interpolated, compute new weights for the edge mask:
|
|
//
|
|
if (!isLinearFVar) {
|
|
eHood.SetIndex(edge);
|
|
|
|
Sdc::Crease::Rule pRule = (parentLevel.getEdgeSharpness(edge) > 0.0f)
|
|
? Sdc::Crease::RULE_CREASE : Sdc::Crease::RULE_SMOOTH;
|
|
Sdc::Crease::Rule cRule = childLevel.getVertexRule(cVert);
|
|
|
|
scheme.ComputeEdgeVertexMask(eHood, eMask, pRule, cRule);
|
|
}
|
|
|
|
// Apply the weights to the parent edges's vertices and (if applicable) to
|
|
// the child vertices of its incident faces:
|
|
//
|
|
// Even though the face-varying topology matches the vertex topology, we need
|
|
// to be careful here when getting values corresponding to the two end-vertices.
|
|
// While the edge may be continuous, the vertices at their ends may have
|
|
// discontinuities elsewhere in their neighborhood (i.e. on the "other side"
|
|
// of the end-vertex) and so have sibling values associated with them. In most
|
|
// cases the topology for an end-vertex will match and we can use it directly,
|
|
// but we must still check and retrieve as needed.
|
|
//
|
|
// Indices for values corresponding to face-vertices are guaranteed to match,
|
|
// so we can use the child-vertex indices directly.
|
|
//
|
|
// And by "directly", we always use getVertexValue(vertexIndex) to reference
|
|
// values in the "src" to account for the possible indirection that may exist at
|
|
// level 0 -- where there may be fewer values than vertices and an additional
|
|
// indirection is necessary. We can use a vertex index directly for "dst" when
|
|
// it matches.
|
|
//
|
|
Vtr::Index eVertValues[2];
|
|
|
|
parentFVar.getEdgeFaceValues(edge, 0, eVertValues);
|
|
|
|
Index cVertValue = cVertValues[0];
|
|
|
|
dst[cVertValue].Clear();
|
|
dst[cVertValue].AddWithWeight(src[eVertValues[0]], eVertWeights[0]);
|
|
dst[cVertValue].AddWithWeight(src[eVertValues[1]], eVertWeights[1]);
|
|
|
|
if (eMask.GetNumFaceWeights() > 0) {
|
|
|
|
ConstIndexArray eFaces = parentLevel.getEdgeFaces(edge);
|
|
|
|
for (int i = 0; i < eFaces.size(); ++i) {
|
|
if (eMask.AreFaceWeightsForFaceCenters()) {
|
|
|
|
Vtr::Index cVertOfFace = refinement.getFaceChildVertex(eFaces[i]);
|
|
assert(Vtr::IndexIsValid(cVertOfFace));
|
|
|
|
Vtr::Index cValueOfFace = childFVar.getVertexValueOffset(cVertOfFace);
|
|
dst[cVertValue].AddWithWeight(dst[cValueOfFace], eFaceWeights[i]);
|
|
} else {
|
|
Vtr::Index pFace = eFaces[i];
|
|
ConstIndexArray pFaceEdges = parentLevel.getFaceEdges(pFace),
|
|
pFaceVerts = parentLevel.getFaceVertices(pFace);
|
|
|
|
int eInFace = 0;
|
|
for ( ; pFaceEdges[eInFace] != edge; ++eInFace ) ;
|
|
|
|
// Edge "i" spans vertices [i,i+1] so we want i+2...
|
|
int vInFace = eInFace + 2;
|
|
if (vInFace >= pFaceVerts.size()) vInFace -= pFaceVerts.size();
|
|
|
|
Vtr::Index pValueNext = parentFVar.getFaceValues(pFace)[vInFace];
|
|
dst[cVertValue].AddWithWeight(src[pValueNext], eFaceWeights[i]);
|
|
}
|
|
}
|
|
}
|
|
} else {
|
|
//
|
|
// Mismatched edge-verts should just be linearly interpolated between the pairs of
|
|
// values for each sibling of the child edge-vertex -- the question is: which face
|
|
// holds that pair of values for a given sibling?
|
|
//
|
|
// In the manifold case, the sibling and edge-face indices will correspond. We
|
|
// will eventually need to update this to account for > 3 incident faces.
|
|
//
|
|
for (int i = 0; i < cVertValues.size(); ++i) {
|
|
Vtr::Index eVertValues[2];
|
|
int eFaceIndex = refineFVar.getChildValueParentSource(cVert, i);
|
|
assert(eFaceIndex == i);
|
|
|
|
parentFVar.getEdgeFaceValues(edge, eFaceIndex, eVertValues);
|
|
|
|
Index cVertValue = cVertValues[i];
|
|
|
|
dst[cVertValue].Clear();
|
|
dst[cVertValue].AddWithWeight(src[eVertValues[0]], 0.5);
|
|
dst[cVertValue].AddWithWeight(src[eVertValues[1]], 0.5);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
template <Sdc::SchemeType SCHEME, class T, class U>
|
|
inline void
|
|
PrimvarRefiner::interpFVarFromVerts(int level, T const & src, U & dst, int channel) const {
|
|
|
|
Vtr::internal::Refinement const & refinement = _refiner.getRefinement(level-1);
|
|
|
|
Sdc::Scheme<SCHEME> scheme(_refiner._subdivOptions);
|
|
|
|
Vtr::internal::Level const & parentLevel = refinement.parent();
|
|
Vtr::internal::Level const & childLevel = refinement.child();
|
|
|
|
Vtr::internal::FVarRefinement const & refineFVar = refinement.getFVarRefinement(channel);
|
|
Vtr::internal::FVarLevel const & parentFVar = parentLevel.getFVarLevel(channel);
|
|
Vtr::internal::FVarLevel const & childFVar = childLevel.getFVarLevel(channel);
|
|
|
|
bool isLinearFVar = parentFVar.isLinear();
|
|
|
|
Vtr::internal::StackBuffer<float,32> weightBuffer(2*parentLevel.getMaxValence());
|
|
|
|
Vtr::internal::StackBuffer<Vtr::Index,16> vEdgeValues(parentLevel.getMaxValence());
|
|
|
|
Vtr::internal::VertexInterface vHood(parentLevel, childLevel);
|
|
|
|
for (int vert = 0; vert < parentLevel.getNumVertices(); ++vert) {
|
|
|
|
Vtr::Index cVert = refinement.getVertexChildVertex(vert);
|
|
if (!Vtr::IndexIsValid(cVert))
|
|
continue;
|
|
|
|
ConstIndexArray pVertValues = parentFVar.getVertexValues(vert),
|
|
cVertValues = childFVar.getVertexValues(cVert);
|
|
|
|
bool fvarVertVertMatchesVertex = childFVar.valueTopologyMatches(cVertValues[0]);
|
|
if (isLinearFVar && fvarVertVertMatchesVertex) {
|
|
dst[cVertValues[0]].Clear();
|
|
dst[cVertValues[0]].AddWithWeight(src[pVertValues[0]], 1.0f);
|
|
continue;
|
|
}
|
|
|
|
if (fvarVertVertMatchesVertex) {
|
|
//
|
|
// Declare and compute mask weights for this vertex relative to its parent edge:
|
|
//
|
|
// (We really need to encapsulate this somewhere else for use here and in the
|
|
// general case)
|
|
//
|
|
ConstIndexArray vEdges = parentLevel.getVertexEdges(vert);
|
|
|
|
float vVertWeight;
|
|
float * vEdgeWeights = weightBuffer;
|
|
float * vFaceWeights = vEdgeWeights + vEdges.size();
|
|
|
|
Mask vMask(&vVertWeight, vEdgeWeights, vFaceWeights);
|
|
|
|
vHood.SetIndex(vert, cVert);
|
|
|
|
Sdc::Crease::Rule pRule = parentLevel.getVertexRule(vert);
|
|
Sdc::Crease::Rule cRule = childLevel.getVertexRule(cVert);
|
|
|
|
scheme.ComputeVertexVertexMask(vHood, vMask, pRule, cRule);
|
|
|
|
// Apply the weights to the parent vertex, the vertices opposite its incident
|
|
// edges, and the child vertices of its incident faces:
|
|
//
|
|
// Even though the face-varying topology matches the vertex topology, we need
|
|
// to be careful here when getting values corresponding to vertices at the
|
|
// ends of edges. While the edge may be continuous, the end vertex may have
|
|
// discontinuities elsewhere in their neighborhood (i.e. on the "other side"
|
|
// of the end-vertex) and so have sibling values associated with them. In most
|
|
// cases the topology for an end-vertex will match and we can use it directly,
|
|
// but we must still check and retrieve as needed.
|
|
//
|
|
// Indices for values corresponding to face-vertices are guaranteed to match,
|
|
// so we can use the child-vertex indices directly.
|
|
//
|
|
// And by "directly", we always use getVertexValue(vertexIndex) to reference
|
|
// values in the "src" to account for the possible indirection that may exist at
|
|
// level 0 -- where there may be fewer values than vertices and an additional
|
|
// indirection is necessary. We can use a vertex index directly for "dst" when
|
|
// it matches.
|
|
//
|
|
// As with applying the mask to vertex data, in order to improve numerical
|
|
// precision, its better to apply smaller weights first, so begin with the
|
|
// face-weights followed by the edge-weights and the vertex weight last.
|
|
//
|
|
Vtr::Index pVertValue = pVertValues[0];
|
|
Vtr::Index cVertValue = cVertValues[0];
|
|
|
|
dst[cVertValue].Clear();
|
|
if (vMask.GetNumFaceWeights() > 0) {
|
|
assert(vMask.AreFaceWeightsForFaceCenters());
|
|
|
|
ConstIndexArray vFaces = parentLevel.getVertexFaces(vert);
|
|
|
|
for (int i = 0; i < vFaces.size(); ++i) {
|
|
|
|
Vtr::Index cVertOfFace = refinement.getFaceChildVertex(vFaces[i]);
|
|
assert(Vtr::IndexIsValid(cVertOfFace));
|
|
|
|
Vtr::Index cValueOfFace = childFVar.getVertexValueOffset(cVertOfFace);
|
|
dst[cVertValue].AddWithWeight(dst[cValueOfFace], vFaceWeights[i]);
|
|
}
|
|
}
|
|
if (vMask.GetNumEdgeWeights() > 0) {
|
|
|
|
parentFVar.getVertexEdgeValues(vert, vEdgeValues);
|
|
|
|
for (int i = 0; i < vEdges.size(); ++i) {
|
|
dst[cVertValue].AddWithWeight(src[vEdgeValues[i]], vEdgeWeights[i]);
|
|
}
|
|
}
|
|
dst[cVertValue].AddWithWeight(src[pVertValue], vVertWeight);
|
|
} else {
|
|
//
|
|
// Each FVar value associated with a vertex will be either a corner or a crease,
|
|
// or potentially in transition from corner to crease:
|
|
// - if the CHILD is a corner, there can be no transition so we have a corner
|
|
// - otherwise if the PARENT is a crease, both will be creases (no transition)
|
|
// - otherwise the parent must be a corner and the child a crease (transition)
|
|
//
|
|
Vtr::internal::FVarLevel::ConstValueTagArray pValueTags = parentFVar.getVertexValueTags(vert);
|
|
Vtr::internal::FVarLevel::ConstValueTagArray cValueTags = childFVar.getVertexValueTags(cVert);
|
|
|
|
for (int cSibling = 0; cSibling < cVertValues.size(); ++cSibling) {
|
|
int pSibling = refineFVar.getChildValueParentSource(cVert, cSibling);
|
|
assert(pSibling == cSibling);
|
|
|
|
Vtr::Index pVertValue = pVertValues[pSibling];
|
|
Vtr::Index cVertValue = cVertValues[cSibling];
|
|
|
|
dst[cVertValue].Clear();
|
|
if (cValueTags[cSibling].isCorner()) {
|
|
dst[cVertValue].AddWithWeight(src[pVertValue], 1.0f);
|
|
} else {
|
|
//
|
|
// We have either a crease or a transition from corner to crease -- in
|
|
// either case, we need the end values for the full/fractional crease:
|
|
//
|
|
Index pEndValues[2];
|
|
parentFVar.getVertexCreaseEndValues(vert, pSibling, pEndValues);
|
|
|
|
float vWeight = 0.75f;
|
|
float eWeight = 0.125f;
|
|
|
|
//
|
|
// If semisharp we need to apply fractional weighting -- if made sharp because
|
|
// of the other sibling (dependent-sharp) use the fractional weight from that
|
|
// other sibling (should only occur when there are 2):
|
|
//
|
|
if (pValueTags[pSibling].isSemiSharp()) {
|
|
float wCorner = pValueTags[pSibling].isDepSharp()
|
|
? refineFVar.getFractionalWeight(vert, !pSibling, cVert, !cSibling)
|
|
: refineFVar.getFractionalWeight(vert, pSibling, cVert, cSibling);
|
|
float wCrease = 1.0f - wCorner;
|
|
|
|
vWeight = wCrease * 0.75f + wCorner;
|
|
eWeight = wCrease * 0.125f;
|
|
}
|
|
dst[cVertValue].AddWithWeight(src[pEndValues[0]], eWeight);
|
|
dst[cVertValue].AddWithWeight(src[pEndValues[1]], eWeight);
|
|
dst[cVertValue].AddWithWeight(src[pVertValue], vWeight);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
template <Sdc::SchemeType SCHEME, class T, class U, class U1, class U2>
|
|
inline void
|
|
PrimvarRefiner::limit(T const & src, U & dstPos, U1 * dstTan1Ptr, U2 * dstTan2Ptr) const {
|
|
|
|
Sdc::Scheme<SCHEME> scheme(_refiner._subdivOptions);
|
|
|
|
Vtr::internal::Level const & level = _refiner.getLevel(_refiner.GetMaxLevel());
|
|
|
|
int maxWeightsPerMask = 1 + 2 * level.getMaxValence();
|
|
bool hasTangents = (dstTan1Ptr && dstTan2Ptr);
|
|
int numMasks = 1 + (hasTangents ? 2 : 0);
|
|
|
|
Vtr::internal::StackBuffer<Index,33> indexBuffer(maxWeightsPerMask);
|
|
Vtr::internal::StackBuffer<float,99> weightBuffer(numMasks * maxWeightsPerMask);
|
|
|
|
float * vPosWeights = weightBuffer,
|
|
* ePosWeights = vPosWeights + 1,
|
|
* fPosWeights = ePosWeights + level.getMaxValence();
|
|
float * vTan1Weights = vPosWeights + maxWeightsPerMask,
|
|
* eTan1Weights = ePosWeights + maxWeightsPerMask,
|
|
* fTan1Weights = fPosWeights + maxWeightsPerMask;
|
|
float * vTan2Weights = vTan1Weights + maxWeightsPerMask,
|
|
* eTan2Weights = eTan1Weights + maxWeightsPerMask,
|
|
* fTan2Weights = fTan1Weights + maxWeightsPerMask;
|
|
|
|
Mask posMask( vPosWeights, ePosWeights, fPosWeights);
|
|
Mask tan1Mask(vTan1Weights, eTan1Weights, fTan1Weights);
|
|
Mask tan2Mask(vTan2Weights, eTan2Weights, fTan2Weights);
|
|
|
|
// This is a bit obscure -- assigning both parent and child as last level -- but
|
|
// this mask type was intended for another purpose. Consider one for the limit:
|
|
Vtr::internal::VertexInterface vHood(level, level);
|
|
|
|
for (int vert = 0; vert < level.getNumVertices(); ++vert) {
|
|
ConstIndexArray vEdges = level.getVertexEdges(vert);
|
|
|
|
// Incomplete vertices (present in sparse refinement) do not have their full
|
|
// topological neighborhood to determine a proper limit -- just leave the
|
|
// vertex at the refined location and continue to the next:
|
|
if (level.getVertexTag(vert)._incomplete || (vEdges.size() == 0)) {
|
|
dstPos[vert].Clear();
|
|
dstPos[vert].AddWithWeight(src[vert], 1.0);
|
|
if (hasTangents) {
|
|
(*dstTan1Ptr)[vert].Clear();
|
|
(*dstTan2Ptr)[vert].Clear();
|
|
}
|
|
continue;
|
|
}
|
|
|
|
//
|
|
// Limit masks require the subdivision Rule for the vertex in order to deal
|
|
// with infinitely sharp features correctly -- including boundaries and corners.
|
|
// The vertex neighborhood is minimally defined with vertex and edge counts.
|
|
//
|
|
Sdc::Crease::Rule vRule = level.getVertexRule(vert);
|
|
|
|
// This is a bit obscure -- child vertex index will be ignored here
|
|
vHood.SetIndex(vert, vert);
|
|
|
|
if (hasTangents) {
|
|
scheme.ComputeVertexLimitMask(vHood, posMask, tan1Mask, tan2Mask, vRule);
|
|
} else {
|
|
scheme.ComputeVertexLimitMask(vHood, posMask, vRule);
|
|
}
|
|
|
|
//
|
|
// Gather the neighboring vertices of this vertex -- the vertices opposite its
|
|
// incident edges, and the opposite vertices of its incident faces:
|
|
//
|
|
Index * eIndices = indexBuffer;
|
|
Index * fIndices = indexBuffer + vEdges.size();
|
|
|
|
for (int i = 0; i < vEdges.size(); ++i) {
|
|
ConstIndexArray eVerts = level.getEdgeVertices(vEdges[i]);
|
|
|
|
eIndices[i] = (eVerts[0] == vert) ? eVerts[1] : eVerts[0];
|
|
}
|
|
if (posMask.GetNumFaceWeights() || (hasTangents && tan1Mask.GetNumFaceWeights())) {
|
|
ConstIndexArray vFaces = level.getVertexFaces(vert);
|
|
ConstLocalIndexArray vInFace = level.getVertexFaceLocalIndices(vert);
|
|
|
|
for (int i = 0; i < vFaces.size(); ++i) {
|
|
ConstIndexArray fVerts = level.getFaceVertices(vFaces[i]);
|
|
|
|
LocalIndex vOppInFace = (vInFace[i] + 2);
|
|
if (vOppInFace >= fVerts.size()) vOppInFace -= (LocalIndex)fVerts.size();
|
|
|
|
fIndices[i] = level.getFaceVertices(vFaces[i])[vOppInFace];
|
|
}
|
|
}
|
|
|
|
//
|
|
// Combine the weights and indices for position and tangents. As with applying
|
|
// refinment masks to vertex data, in order to improve numerical precision, its
|
|
// better to apply smaller weights first, so begin with the face-weights followed
|
|
// by the edge-weights and the vertex weight last.
|
|
//
|
|
dstPos[vert].Clear();
|
|
for (int i = 0; i < posMask.GetNumFaceWeights(); ++i) {
|
|
dstPos[vert].AddWithWeight(src[fIndices[i]], fPosWeights[i]);
|
|
}
|
|
for (int i = 0; i < posMask.GetNumEdgeWeights(); ++i) {
|
|
dstPos[vert].AddWithWeight(src[eIndices[i]], ePosWeights[i]);
|
|
}
|
|
dstPos[vert].AddWithWeight(src[vert], vPosWeights[0]);
|
|
|
|
//
|
|
// Apply the tangent masks -- both will have the same number of weights and
|
|
// indices (one tangent may be "padded" to accomodate the other), but these
|
|
// may differ from those of the position:
|
|
//
|
|
if (hasTangents) {
|
|
assert(tan1Mask.GetNumFaceWeights() == tan2Mask.GetNumFaceWeights());
|
|
assert(tan1Mask.GetNumEdgeWeights() == tan2Mask.GetNumEdgeWeights());
|
|
|
|
U1 & dstTan1 = *dstTan1Ptr;
|
|
U2 & dstTan2 = *dstTan2Ptr;
|
|
|
|
dstTan1[vert].Clear();
|
|
dstTan2[vert].Clear();
|
|
for (int i = 0; i < tan1Mask.GetNumFaceWeights(); ++i) {
|
|
dstTan1[vert].AddWithWeight(src[fIndices[i]], fTan1Weights[i]);
|
|
dstTan2[vert].AddWithWeight(src[fIndices[i]], fTan2Weights[i]);
|
|
}
|
|
for (int i = 0; i < tan1Mask.GetNumEdgeWeights(); ++i) {
|
|
dstTan1[vert].AddWithWeight(src[eIndices[i]], eTan1Weights[i]);
|
|
dstTan2[vert].AddWithWeight(src[eIndices[i]], eTan2Weights[i]);
|
|
}
|
|
dstTan1[vert].AddWithWeight(src[vert], vTan1Weights[0]);
|
|
dstTan2[vert].AddWithWeight(src[vert], vTan2Weights[0]);
|
|
}
|
|
}
|
|
}
|
|
|
|
template <Sdc::SchemeType SCHEME, class T, class U>
|
|
inline void
|
|
PrimvarRefiner::limitFVar(T const & src, U * dst, int channel) const {
|
|
|
|
Sdc::Scheme<SCHEME> scheme(_refiner._subdivOptions);
|
|
|
|
Vtr::internal::Level const & level = _refiner.getLevel(_refiner.GetMaxLevel());
|
|
Vtr::internal::FVarLevel const & fvarChannel = level.getFVarLevel(channel);
|
|
|
|
int maxWeightsPerMask = 1 + 2 * level.getMaxValence();
|
|
|
|
Vtr::internal::StackBuffer<float,33> weightBuffer(maxWeightsPerMask);
|
|
Vtr::internal::StackBuffer<Index,16> vEdgeBuffer(level.getMaxValence());
|
|
|
|
// This is a bit obscure -- assign both parent and child as last level
|
|
Vtr::internal::VertexInterface vHood(level, level);
|
|
|
|
for (int vert = 0; vert < level.getNumVertices(); ++vert) {
|
|
|
|
ConstIndexArray vEdges = level.getVertexEdges(vert);
|
|
ConstIndexArray vValues = fvarChannel.getVertexValues(vert);
|
|
|
|
// Incomplete vertices (present in sparse refinement) do not have their full
|
|
// topological neighborhood to determine a proper limit -- just leave the
|
|
// values (perhaps more than one per vertex) at the refined location.
|
|
//
|
|
// The same can be done if the face-varying channel is purely linear.
|
|
//
|
|
bool isIncomplete = (level.getVertexTag(vert)._incomplete || (vEdges.size() == 0));
|
|
if (isIncomplete || fvarChannel.isLinear()) {
|
|
for (int i = 0; i < vValues.size(); ++i) {
|
|
Vtr::Index vValue = vValues[i];
|
|
|
|
dst[vValue].Clear();
|
|
dst[vValue].AddWithWeight(src[vValue], 1.0f);
|
|
}
|
|
continue;
|
|
}
|
|
|
|
bool fvarVertMatchesVertex = fvarChannel.valueTopologyMatches(vValues[0]);
|
|
if (fvarVertMatchesVertex) {
|
|
|
|
// Assign the mask weights to the common buffer and compute the mask:
|
|
//
|
|
float * vWeights = weightBuffer,
|
|
* eWeights = vWeights + 1,
|
|
* fWeights = eWeights + vEdges.size();
|
|
|
|
Mask vMask(vWeights, eWeights, fWeights);
|
|
|
|
vHood.SetIndex(vert, vert);
|
|
|
|
scheme.ComputeVertexLimitMask(vHood, vMask, level.getVertexRule(vert));
|
|
|
|
//
|
|
// Apply mask to corresponding FVar values for neighboring vertices:
|
|
//
|
|
Vtr::Index vValue = vValues[0];
|
|
|
|
dst[vValue].Clear();
|
|
if (vMask.GetNumFaceWeights() > 0) {
|
|
assert(!vMask.AreFaceWeightsForFaceCenters());
|
|
|
|
ConstIndexArray vFaces = level.getVertexFaces(vert);
|
|
ConstLocalIndexArray vInFace = level.getVertexFaceLocalIndices(vert);
|
|
|
|
for (int i = 0; i < vFaces.size(); ++i) {
|
|
ConstIndexArray faceValues = fvarChannel.getFaceValues(vFaces[i]);
|
|
LocalIndex vOppInFace = vInFace[i] + 2;
|
|
if (vOppInFace >= faceValues.size()) vOppInFace -= faceValues.size();
|
|
|
|
Index vValueOppositeFace = faceValues[vOppInFace];
|
|
|
|
dst[vValue].AddWithWeight(src[vValueOppositeFace], fWeights[i]);
|
|
}
|
|
}
|
|
if (vMask.GetNumEdgeWeights() > 0) {
|
|
Index * vEdgeValues = vEdgeBuffer;
|
|
fvarChannel.getVertexEdgeValues(vert, vEdgeValues);
|
|
|
|
for (int i = 0; i < vEdges.size(); ++i) {
|
|
dst[vValue].AddWithWeight(src[vEdgeValues[i]], eWeights[i]);
|
|
}
|
|
}
|
|
dst[vValue].AddWithWeight(src[vValue], vWeights[0]);
|
|
} else {
|
|
//
|
|
// Sibling FVar values associated with a vertex will be either a corner or a crease:
|
|
//
|
|
for (int i = 0; i < vValues.size(); ++i) {
|
|
Vtr::Index vValue = vValues[i];
|
|
|
|
dst[vValue].Clear();
|
|
if (fvarChannel.getValueTag(vValue).isCorner()) {
|
|
dst[vValue].AddWithWeight(src[vValue], 1.0f);
|
|
} else {
|
|
Index vEndValues[2];
|
|
fvarChannel.getVertexCreaseEndValues(vert, i, vEndValues);
|
|
|
|
dst[vValue].AddWithWeight(src[vEndValues[0]], 1.0f/6.0f);
|
|
dst[vValue].AddWithWeight(src[vEndValues[1]], 1.0f/6.0f);
|
|
dst[vValue].AddWithWeight(src[vValue], 2.0f/3.0f);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
} // end namespace Far
|
|
|
|
} // end namespace OPENSUBDIV_VERSION
|
|
using namespace OPENSUBDIV_VERSION;
|
|
} // end namespace OpenSubdiv
|
|
|
|
#endif /* OPENSUBDIV3_FAR_PRIMVAR_REFINER_H */
|