OpenSubdiv/documentation/glfvarviewer.rst
2015-06-20 22:31:03 -07:00

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Copyright 2013 Pixar
Licensed under the Apache License, Version 2.0 (the "Apache License")
with the following modification; you may not use this file except in
compliance with the Apache License and the following modification to it:
Section 6. Trademarks. is deleted and replaced with:
6. Trademarks. This License does not grant permission to use the trade
names, trademarks, service marks, or product names of the Licensor
and its affiliates, except as required to comply with Section 4(c) of
the License and to reproduce the content of the NOTICE file.
You may obtain a copy of the Apache License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the Apache License with the above modification is
distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
KIND, either express or implied. See the Apache License for the specific
language governing permissions and limitations under the Apache License.
glFVarViewer
------------
.. contents::
:local:
:backlinks: none
SYNOPSIS
========
**glFVarViewer** [**-d** *isolation level*] [**-c** *animation loops*] [**-f**] *objfile(s)*
DESCRIPTION
===========
``glFVarViewer`` is a stand-alone application that allows the inspection of
face-varying data interpolation. The window displays 2 views:
* left side: regular 3D view of the model, with a procedural (u,v) texture
* right side: a 2D view of the face-varying (u,v) pair
The HUD allows interactive manipulation of the various face-varying boundary
interpolation rules and tags.
.. image:: images/uvviewer.jpg
:width: 400px
:align: center
:target: images/uvviewer.jpg
OPTIONS
=======
**-d** *isolation level*
Select the desired isolation level of adaptive feature isolation. This can be
useful when trying to load large pieces of geometry.
**-c** *animation frequency*
Number of repetitions of the animation loop (default=0 is infinite)
**-f**
Launches the application in full-screen mode (if is supported by GLFW on the
OS)
.. include:: examples_see_also.rst