mirror of
https://github.com/PixarAnimationStudios/OpenSubdiv
synced 2024-11-23 20:20:09 +00:00
290 lines
11 KiB
ReStructuredText
290 lines
11 KiB
ReStructuredText
..
|
|
Copyright 2013 Pixar
|
|
|
|
Licensed under the Apache License, Version 2.0 (the "Apache License")
|
|
with the following modification; you may not use this file except in
|
|
compliance with the Apache License and the following modification to it:
|
|
Section 6. Trademarks. is deleted and replaced with:
|
|
|
|
6. Trademarks. This License does not grant permission to use the trade
|
|
names, trademarks, service marks, or product names of the Licensor
|
|
and its affiliates, except as required to comply with Section 4(c) of
|
|
the License and to reproduce the content of the NOTICE file.
|
|
|
|
You may obtain a copy of the Apache License at
|
|
|
|
http://www.apache.org/licenses/LICENSE-2.0
|
|
|
|
Unless required by applicable law or agreed to in writing, software
|
|
distributed under the Apache License with the above modification is
|
|
distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
|
|
KIND, either express or implied. See the Apache License for the specific
|
|
language governing permissions and limitations under the Apache License.
|
|
|
|
|
|
3.0 - 3.3 Release Notes
|
|
-----------------------
|
|
|
|
.. contents::
|
|
:local:
|
|
:backlinks: none
|
|
|
|
----
|
|
|
|
Release 3.3.3
|
|
=============
|
|
|
|
Release 3.3.3 is bug-fix release addressing regressions from release 3.3.2
|
|
|
|
**Bug Fixes**
|
|
- Fixed a regression in PatchTable construction with varying patches (GitHub Issue #976)
|
|
- Fixed a regression in PatchTable construction for face-varying patches (GitHub Issue #972)
|
|
- Fixed a bug in the initialization of Far::SourcePatch (GitHub Issue #971)
|
|
|
|
Release 3.3.2
|
|
=============
|
|
|
|
Release 3.3.2 is a minor release with potentially significant performance
|
|
improvements to the patch pre-processing stages
|
|
|
|
**Changes**
|
|
- Improved performance of PatchTable construction (GitHub Issue #966)
|
|
- The resulting improved accuracy will produce slight numerical differences in computations involving patches, e.g. StencilTable and PatchTable evaluation
|
|
|
|
**Bug Fixes**
|
|
- Far::PatchTableFactory now supports PatchTable construction with ENDCAP_BILINEAR_BASIS specified
|
|
|
|
Release 3.3.1
|
|
=============
|
|
|
|
Release 3.3.1 is a minor bug-fix release
|
|
|
|
**Bug Fixes**
|
|
- Fixed GLSL/HLSL/Metal patch shader code to resolve degenerate normals (GitHub Issue #947)
|
|
- Fixed problems with face-varying patches in uniform PatchTables (GitHub Issue #946)
|
|
- Fixed integer overflow bugs for large meshes in PatchTable factories (GitHub Issue #957)
|
|
- Fixed computation of PatchParam for triangle refinement (GitHub Issue #962)
|
|
|
|
**Changes**
|
|
- Added build options: NO_GLFW and NO_GLFW_X11
|
|
- Added additional shapes with infinitely sharp creases to the Metal and DX11 example viewers
|
|
- Disabled GL tests during CI runs on Linux
|
|
- Improved stability of examples/glImaging in CI runs by testing GL version
|
|
|
|
Release 3.3.0
|
|
=============
|
|
|
|
Release 3.3.0 is significant release adding an Osd implementation for Apple's Metal API
|
|
|
|
**New Features**
|
|
- Added an Osd implementation for Apple's Metal API
|
|
- Added the mtlViewer example
|
|
|
|
**Changes**
|
|
- Fixed several instances of local variable shadowing that could cause build warnings
|
|
- Updated continuous-integration build scripts and added testing on macOS
|
|
|
|
Release 3.2.0
|
|
=============
|
|
|
|
Release 3.2.0 is a minor release containing API additions and bug fixes
|
|
|
|
**New Features**
|
|
- Extended Far::StencilTableFactory to support face-varying
|
|
- Extended Osd Evaluator classes to support evaluation of 1st and 2nd derivatives
|
|
- Added an option to disable generation of legacy sharp corner patches
|
|
|
|
**Changes**
|
|
- Corrected numerous spelling errors in doxygen comments
|
|
- Updated glFVarViewer with improved error detection and command line parsing
|
|
- Added option to build using MSVC with static CRT
|
|
|
|
**Bug Fixes**
|
|
- Fixed a double delete of GL program in Osd::GLComputeEvaluator
|
|
|
|
Release 3.1.1
|
|
=============
|
|
|
|
Release 3.1.1 is a minor bug-fix release.
|
|
|
|
**Bug Fixes**
|
|
- Fixed a bug with non-manifold face-varying topology causing a crash during patch table creation
|
|
- Fixed GLEW compilation and linking with dynamic GLEW libraries on Windows
|
|
- Fixed GLFW linking with GLFW 3.2 on X11 platforms
|
|
|
|
Release 3.1.0
|
|
=============
|
|
|
|
Release 3.1.0 is a significant release with several new features, bug fixes, and general
|
|
code and configuration improvements. For more information on the following, please see
|
|
`Release 3.1 <release_31.html>`__
|
|
|
|
**New Features**
|
|
- Bicubic Face-Varying Patches
|
|
- Varying and Face-Varying Evaluation
|
|
- Second Order Derivative Evaluation
|
|
- Separate Levels of Feature Isolation
|
|
- Sharp Patches for Infinitely Sharp Features
|
|
|
|
**Changes**
|
|
- Enabled the use of CMake's folder feature
|
|
- Removed the use of iso646 alternative keywords ('and', 'or', 'not', etc.) to improve portability
|
|
- Added numerical valued preprocessor directives (OPENSUBDIV_VERSION_MAJOR, etc.) to <opensubdiv/version.h>
|
|
- Improved documentation for Far::PatchParam and added Unnormalize() to complement Normalize()
|
|
- Added additional topology queries to Far::TopologyLevel
|
|
- Updated glFVarViewer and glEvalLimit viewer to make use of bicubic face-varying patches
|
|
- Updated glViewer and dxViewer to add a toggle for InfSharpPatch
|
|
- Updated dxPtexViewer for improved feature parity with glPtexViewer
|
|
- Improved far_regression to exercise shapes independent of Hbr compatibility
|
|
- Added support for Appveyor continuous integration testing
|
|
- Removed cmake/FindIlmBase
|
|
- Removed mayaPolySmooth example
|
|
|
|
**Bug Fixes**
|
|
- Fixed Ptex version parsing and compatibility issues
|
|
- Fixed compatibility issues with VS2015
|
|
- Fixed bug interpolating face-varying data with Bilinear scheme
|
|
- Fixed bug with refinement using Chaikin creasing
|
|
- Fixed bugs with HUD sliders in the example viewers
|
|
|
|
Release 3.0.5
|
|
=============
|
|
|
|
Release 3.0.5 is a minor stability release with performance and correctness bug fixes.
|
|
|
|
**Bug Fixes**
|
|
- The previous release reduced transient memory use during PatchTable construction, but increased the amount of memory consumed by the resulting PatchTable itself, this regression has been fixed.
|
|
- The example Ptex texture sampling code has been fixed to prevent sampling beyond the texels for a face when multisample rasterization is enabled.
|
|
|
|
Release 3.0.4
|
|
=============
|
|
|
|
Release 3.0.4 is a minor stability release which includes important performance
|
|
and bug fixes.
|
|
|
|
**New Features**
|
|
- Added accessor methods to Far::LimitStencilTable to retrieve limit stencil data including derivative weights
|
|
- Added support for OpenCL event control to Osd::CLVertexBuffer and Osd::CLEvaluator
|
|
|
|
**Changes**
|
|
- Major reduction in memory use during Far::PatchTable construction for topologies with large numbers of extraordinary features
|
|
- Improved performance for GL and D3D11 tessellation control / hull shader execution when drawing BSpline patches with the single crease patch optimization enabled
|
|
|
|
**Bug Fixes**
|
|
- Restored support for drawing with fractional tessellation
|
|
- Fixed far_tutorial_6 to refine primvar data only up to the number of levels produced by topological refinement
|
|
- Fixed build warnings and errors reported by Visual Studio 2015
|
|
|
|
Release 3.0.3
|
|
=============
|
|
|
|
Release 3.0.3 is a minor stability release which includes important performance
|
|
and bug fixes.
|
|
|
|
**New Features**
|
|
- Smooth normal generation tutorial, far_tutorial_8
|
|
|
|
**Changes**
|
|
- Major performance improvement in PatchTable construction
|
|
- Improved patch approximations for non-manifold features
|
|
|
|
**Bug Fixes**
|
|
- Fixed double delete in GLSL Compute controller
|
|
- Fixed buffer layout for GLSL Compute kernel
|
|
- Fixed GL buffer leak in Osd::GLPatchTable
|
|
- Fixed out-of-bounds data access for TBB and OMP stencil evaluation
|
|
- Fixed WIN32_LEAN_AND_MEAN typo
|
|
- Fixed Loop-related shader issues glFVarViewer
|
|
|
|
Release 3.0.2
|
|
=============
|
|
|
|
Release 3.0.2 is a minor release for a specific fix.
|
|
|
|
**Bug Fixes**
|
|
- Fixed drawing of single crease patches
|
|
|
|
Release 3.0.1
|
|
=============
|
|
|
|
Release 3.0.1 is a minor release focused on stability and correctness.
|
|
|
|
**Changes**
|
|
- Added a references section to the documentation, please see `References <references.html>`__
|
|
- Removed references to AddVaryingWithWeight from examples and tutorials
|
|
- Added more regression test shapes
|
|
- Addressed general compiler warnings (e.g. signed vs unsigned comparisons)
|
|
- Addressed compiler warnings in the core libraries reported by GCC's -Wshadow
|
|
- Eased GCC version restriction, earlier requirement for version 4.8 or newer is no longer needed
|
|
- Replaced topology initialization assertions with errors
|
|
- Improved compatibility with ICC
|
|
- Improved descriptive content and formatting of Far error messages
|
|
- Improved build when configured to include no GPU specific code
|
|
|
|
**Bug Fixes**
|
|
- Fixed handling of unconnected vertices to avoid out of bounds data access
|
|
- Fixed non-zero starting offsets for TbbEvalStencils and OmpEvalStencils
|
|
- Fixed Far::StencilTableFactory::Options::factorizeIntermediateLevels
|
|
- Fixed Far::PatchTablesFactory::Options::generateAllLevels
|
|
- Fixed the behavior of VTX_BOUNDARY_NONE for meshes with bilinear scheme
|
|
- Fixed some template method specializations which produced duplicate definitions
|
|
- Disabled depth buffering when drawing the UI in the example viewers
|
|
- Disabled the fractional tessellation spacing option in example viewers
|
|
since this mode is currently not supported
|
|
|
|
Release 3.0.0
|
|
=============
|
|
|
|
Release 3.0.0 is a major release with many significant improvements and
|
|
changes. For more information on the following, please see
|
|
`Release 3.0 <release_30.html>`__
|
|
|
|
**New Features**
|
|
- Faster subdivision using less memory
|
|
- Support for non-manifold topology
|
|
- Face-Varying data specified topologically
|
|
- Elimination of fixed valence tables
|
|
- Single-crease patch for semi-sharp edges
|
|
- Additional irregular patch approximations
|
|
- Introduction of Stencil Tables
|
|
- Faster, simpler GPU kernels
|
|
- Unified adaptive shaders
|
|
- Updated coding style with namespaces
|
|
- More documentation and tutorials
|
|
|
|
**Bug Fixes**
|
|
- Smooth Face-Varying interpolation around creases
|
|
|
|
|
|
Release 3.0.0 RC2
|
|
=================
|
|
|
|
**New Features**
|
|
- Documentation updates
|
|
- far_tutorial_3 updates for the multiple face-varying channels
|
|
- maya example plugin interpolates a UV channel and a vertex color channel
|
|
|
|
**Bug Fixes**
|
|
- Fixed a LimitStencilTableFactory bug, which returns an invalid table
|
|
- PatchParam encoding changed to support refinement levels up to 10
|
|
- Added Xinerama link dependency
|
|
- Fixed MSVC 32bit build problem
|
|
- Fixed minor cmake issues
|
|
- Fixed glViewer/farViewer stability bugs
|
|
|
|
|
|
Release 3.0.0 RC1
|
|
=================
|
|
|
|
**Changes**
|
|
- Far::TopologyRefiner was split into several classes to clarify and focus
|
|
the API.
|
|
- Interpolation of Vertex and Varying primvars in a single pass is no longer
|
|
supported.
|
|
- The Osd layer was largely refactored.
|
|
|
|
Previous 2.x Release Notes
|
|
==========================
|
|
|
|
`Previous releases <release_notes_2x.html>`_
|