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https://github.com/PixarAnimationStudios/OpenSubdiv
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Important notice: all client shader code must have following functions and compose them to osd intrinsic shaders (vertex/tessEval/tessControl) mat4 OsdModelViewMatrix() mat4 OsdProjectionMatrix() mat4 OsdModelViewProjectionMatrix() float OsdTessLevel() int OsdGreogryQuadOffsetBase() int OsdPrimitiveIdBase() We probably should write a utility class for basic binding of them, to make client code simpler. |
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.. | ||
CMakeLists.txt | ||
delegate.cpp | ||
delegate.h | ||
effect.cpp | ||
effect.h | ||
effectRegistry.cpp | ||
effectRegistry.h | ||
shader_gl3.glsl | ||
shader.glsl | ||
shapes.h | ||
viewer.cpp |