OpenSubdiv/opensubdiv/osd/opengl.h
jcowles 392e5e8bed Remove #pragma once
While this may be worth revisiting, we should first quantify the benefits and
identify the compilers that support it. Ultimately, we may never use pragma
once in favor of strictly using standard C++.
2015-05-20 09:59:18 -07:00

54 lines
1.7 KiB
C

//
// Copyright 2013 Pixar
//
// Licensed under the Apache License, Version 2.0 (the "Apache License")
// with the following modification; you may not use this file except in
// compliance with the Apache License and the following modification to it:
// Section 6. Trademarks. is deleted and replaced with:
//
// 6. Trademarks. This License does not grant permission to use the trade
// names, trademarks, service marks, or product names of the Licensor
// and its affiliates, except as required to comply with Section 4(c) of
// the License and to reproduce the content of the NOTICE file.
//
// You may obtain a copy of the Apache License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the Apache License with the above modification is
// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
// KIND, either express or implied. See the Apache License for the specific
// language governing permissions and limitations under the Apache License.
//
#ifndef OPENSUBDIV3_OSD_OPENGL_H
#define OPENSUBDIV3_OSD_OPENGL_H
#if defined(__APPLE__)
#include "TargetConditionals.h"
#if TARGET_OS_IPHONE or TARGET_IPHONE_SIMULATOR
#include <OpenGLES/ES2/gl.h>
#else
#if defined(OSD_USES_GLEW)
#include <GL/glew.h>
#else
#include <OpenGL/gl3.h>
#endif
#endif
#elif defined(ANDROID)
#include <GLES2/gl2.h>
#else
#if defined(_WIN32)
#define W32_LEAN_AND_MEAN
#include <windows.h>
#endif
#if defined(OSD_USES_GLEW)
#include <GL/glew.h>
#else
#include <GL/gl.h>
#endif
#endif
#endif // OPENSUBDIV3_OSD_OPENGL_H