OpenSubdiv/opensubdiv/far/patchTablesFactory.h
manuelk d0a624f373 Add "smooth UVs" to Far
- extend Far::PatchTables data structures & interfaces to store requisite
  information for channels of face-varying bi-cubic patches
- implement gather function in Far::PatchTablesFactory to populate face-varying
  channels with adaptive patches
- extend accessor interface in Vtr::Level
- propagate code fall-out throughout OpenSubdiv code base, examples & tutorials
- extend vtrViewer code to visualize tessellated bi-cubic face-varying patches
2015-02-26 13:57:47 -08:00

144 lines
5.1 KiB
C++

//
// Copyright 2013 Pixar
//
// Licensed under the Apache License, Version 2.0 (the "Apache License")
// with the following modification; you may not use this file except in
// compliance with the Apache License and the following modification to it:
// Section 6. Trademarks. is deleted and replaced with:
//
// 6. Trademarks. This License does not grant permission to use the trade
// names, trademarks, service marks, or product names of the Licensor
// and its affiliates, except as required to comply with Section 4(c) of
// the License and to reproduce the content of the NOTICE file.
//
// You may obtain a copy of the Apache License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the Apache License with the above modification is
// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
// KIND, either express or implied. See the Apache License for the specific
// language governing permissions and limitations under the Apache License.
//
#ifndef FAR_PATCH_TABLES_FACTORY_H
#define FAR_PATCH_TABLES_FACTORY_H
#include "../version.h"
#include "../far/patchTables.h"
namespace OpenSubdiv {
namespace OPENSUBDIV_VERSION {
// Forward declarations (for internal implementation purposes):
namespace Vtr { class Level; }
namespace Far {
class StencilTables;
class TopologyRefiner;
/// \brief A specialized factory for feature adaptive PatchTables
///
/// PatchTables contain the lists of vertices for each patch of an adaptive
/// mesh representation.
///
class PatchTablesFactory {
public:
struct Options {
Options(unsigned int maxIsolation=10) :
generateAllLevels(false),
triangulateQuads(false),
useSingleCreasePatch(false),
maxIsolationLevel(maxIsolation),
generateFVarTables(false),
useFVarQuadEndCaps(true), // XXXX change to false when FVar Gregory is ready
numFVarChannels(-1),
fvarChannelIndices(0),
adaptiveStencilTables(0) { }
unsigned int generateAllLevels : 1, ///< Include levels from 'firstLevel' to 'maxLevel' (Uniform mode only)
triangulateQuads : 1, ///< Triangulate 'QUADS' primitives (Uniform mode only)
useSingleCreasePatch : 1, ///< Use single crease patch
maxIsolationLevel : 4, ///< Cap adaptive feature isolation to the given level (max. 10)
// face-varying
generateFVarTables : 1, ///< Generate face-varying patch tables
useFVarQuadEndCaps : 1; ///< Use bilinear quads as end-caps around extraordinary vertices
int numFVarChannels; ///< Number of channel indices and interpolation modes passed
int const * fvarChannelIndices; ///< List containing the indices of the channels selected for the factory
StencilTables const * adaptiveStencilTables; ///< Passing a valid stencil table allows the factory to generate
///< stencils for gregory patches and replace them with a much
///< more efficient basis.
};
/// \brief Factory constructor for PatchTables
///
/// @param refiner TopologyRefiner from which to generate patches
///
/// @param options Options controlling the creation of the tables
///
/// @return A new instance of PatchTables
///
static PatchTables * Create(TopologyRefiner const & refiner, Options options=Options());
private:
//
// Private helper structures
//
struct AdaptiveContext;
private:
static PatchTables * createUniform(TopologyRefiner const & refiner, Options options);
static PatchTables * createAdaptive(TopologyRefiner const & refiner, Options options);
//
// High-level methods for identifying and populating patches associated with faces:
//
static void identifyAdaptivePatches(AdaptiveContext & state);
static void populateAdaptivePatches(AdaptiveContext & state);
//
// Methods for allocating and managing the patch table data arrays:
//
static void allocateVertexTables(PatchTables * tables, int nlevels, bool hasSharpness);
static void allocateFVarChannels(TopologyRefiner const & refiner,
Options options, int npatches, PatchTables * tables);
static PatchParam * computePatchParam(TopologyRefiner const & refiner,
int level, int face, int rotation, PatchParam * coord);
static int gatherFVarData(AdaptiveContext & state,
int level, Index faceIndex, Index levelFaceOffset, int rotation, Index const * levelOffsets, Index fofss, Index ** fptrs);
static void getQuadOffsets(Vtr::Level const & level, int face, unsigned int * result);
private:
};
} // end namespace Far
} // end namespace OPENSUBDIV_VERSION
using namespace OPENSUBDIV_VERSION;
} // end namespace OpenSubdiv
#endif /* FAR_PATCH_TABLES_FACTORY_H */