mirror of
https://github.com/PixarAnimationStudios/OpenSubdiv
synced 2024-11-28 22:31:07 +00:00
7954fbab37
- don't rotate (s,t) coordinates but rotate the patch instead ! - refactor osd/cpuEvalLimitKernels to share Far::PatchTables cubic spline interpolation functions : this replaces tensor product formulation with weight matrices, which does not really impact performance here, but would have to be replaced when implementing regular gridding functions. - fix OsdCpuEvalLimitController to not rotate coordinates and pass the rotation bitfields - expose Far::PatchTables spline interpolation API (protected -> public) - fix glEvalLimit tangent buffers (remove empty padding - see below) - change policy for tangent buffers : the output buffer descriptor is **NO LONGER APPLIED** to tangent output buffers. Tangent primvar data buffers are no longer applying the offset and stride from the descriptor (because it doesn't make sense to share it). If more flexiblity is required, we will consider adding independent descriptors for the tangent buffers. This change will impact existing code that generates tangents with the EvalLimit controller. fixes #370
299 lines
9.9 KiB
C++
299 lines
9.9 KiB
C++
//
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// Copyright 2013 Pixar
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//
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// Licensed under the Apache License, Version 2.0 (the "Apache License")
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// with the following modification; you may not use this file except in
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// compliance with the Apache License and the following modification to it:
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// Section 6. Trademarks. is deleted and replaced with:
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//
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// 6. Trademarks. This License does not grant permission to use the trade
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// names, trademarks, service marks, or product names of the Licensor
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// and its affiliates, except as required to comply with Section 4(c) of
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// the License and to reproduce the content of the NOTICE file.
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//
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// You may obtain a copy of the Apache License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the Apache License with the above modification is
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// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
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// KIND, either express or implied. See the Apache License for the specific
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// language governing permissions and limitations under the Apache License.
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//
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#ifndef OSD_CPU_EVAL_LIMIT_CONTROLLER_H
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#define OSD_CPU_EVAL_LIMIT_CONTROLLER_H
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#include "../version.h"
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#include "../osd/vertexDescriptor.h"
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namespace OpenSubdiv {
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namespace OPENSUBDIV_VERSION {
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namespace Osd {
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struct LimitLocation;
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class CpuEvalLimitContext;
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/// \brief CPU controler for limit surface evaluation.
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///
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/// A CPU-driven controller that can be called to evaluate samples on the limit
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/// surface for a given EvalContext.
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///
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/// Warning : this eval controller is re-entrant but it breaks the Osd API pattern
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/// by requiring client code to bind and unbind the data buffers to the
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/// Controller before calling evaluation methods.
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///
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/// Ex :
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/// \code
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/// evalCtroller->BindVertexBuffers( ... );
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/// evalCtroller->BindVaryingBuffers( ... );
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/// evalCtroller->BindFacevaryingBuffers( ... );
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///
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/// parallel_for( int index=0; i<nsamples; ++index ) {
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/// evalCtroller->EvalLimitSample( coord, evalCtxt, index );
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/// }
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///
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/// evalCtroller->Unbind();
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/// \endcode
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///
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class CpuEvalLimitController {
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public:
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/// Constructor.
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CpuEvalLimitController();
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/// Destructor.
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~CpuEvalLimitController();
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/// \brief Binds control vertex data buffer
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///
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/// @param iDesc data descriptor shared by all input data buffers
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///
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/// @param inQ input vertex data
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///
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/// @param oDesc data descriptor for the outQ data buffer
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/// -- derivative buffers do not have a descriptor and
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/// cannot be offset or padded with a stride (yet ?)
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///
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/// @param outQ output vertex data
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///
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/// @param outdQu output derivative along "u" of the vertex data (optional)
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///
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/// @param outdQv output derivative along "v" of the vertex data (optional)
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///
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template<class INPUT_BUFFER, class OUTPUT_BUFFER>
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void BindVertexBuffers( VertexBufferDescriptor const & iDesc, INPUT_BUFFER *inQ,
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VertexBufferDescriptor const & oDesc, OUTPUT_BUFFER *outQ,
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OUTPUT_BUFFER *outdQu=0,
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OUTPUT_BUFFER *outdQv=0 ) {
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_currentBindState.vertexData.inDesc = iDesc;
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_currentBindState.vertexData.in = inQ ? inQ->BindCpuBuffer() : 0;
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_currentBindState.vertexData.outDesc = oDesc;
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_currentBindState.vertexData.out = outQ ? outQ->BindCpuBuffer() : 0;
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_currentBindState.vertexData.outDu = outdQu ? outdQu->BindCpuBuffer() : 0;
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_currentBindState.vertexData.outDv = outdQv ? outdQv->BindCpuBuffer() : 0;
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}
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/// \brief Binds the varying-interpolated data streams
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///
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/// @param iDesc data descriptor shared by all input data buffers
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///
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/// @param inQ input varying data
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///
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/// @param oDesc data descriptor for the outQ data buffer
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///
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/// @param outQ output varying data
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///
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template<class INPUT_BUFFER, class OUTPUT_BUFFER>
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void BindVaryingBuffers( VertexBufferDescriptor const & iDesc, INPUT_BUFFER *inQ,
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VertexBufferDescriptor const & oDesc, OUTPUT_BUFFER *outQ ) {
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_currentBindState.varyingData.inDesc = iDesc;
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_currentBindState.varyingData.in = inQ ? inQ->BindCpuBuffer() : 0;
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_currentBindState.varyingData.outDesc = oDesc;
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_currentBindState.varyingData.out = outQ ? outQ->BindCpuBuffer() : 0;
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}
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/// \brief Binds the face-varying-interpolated data streams
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///
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/// Note : currently we only support bilinear boundary interpolation rules
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/// for face-varying data. Although Hbr supports 3 addition smooth rule sets,
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/// the feature-adaptive patch interpolation code currently does not support
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/// them, and neither does this EvalContext
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///
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/// @param iDesc data descriptor shared by all input data buffers
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///
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/// @param inQ input face-varying data
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///
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/// @param oDesc data descriptor for the outQ data buffer
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///
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/// @param outQ output face-varying data
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///
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template<class INPUT_BUFFER, class OUTPUT_BUFFER>
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void BindFacevaryingBuffers( VertexBufferDescriptor const & iDesc, INPUT_BUFFER *inQ,
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VertexBufferDescriptor const & oDesc, OUTPUT_BUFFER *outQ ) {
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_currentBindState.facevaryingData.inDesc = iDesc;
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_currentBindState.facevaryingData.in = inQ ? inQ->BindCpuBuffer() : 0;
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_currentBindState.facevaryingData.outDesc = oDesc;
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_currentBindState.facevaryingData.out = outQ ? outQ->BindCpuBuffer() : 0;
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}
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/// \brief Vertex interpolation of a single sample at the limit
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///
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/// Evaluates "vertex" interpolation of a single sample on the surface limit.
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///
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/// This function is re-entrant but does not require binding the
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/// output vertex buffers. Pointers to memory where the data is
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/// output are explicitly passed to the function.
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///
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/// @param coord location on the limit surface to be evaluated
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///
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/// @param context the EvalLimitContext that the controller will evaluate
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///
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/// @param outDesc data descriptor for the outQ data buffer
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/// -- derivative buffers do not have a descriptor and
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/// cannot be offset or padded with a stride (yet ?)
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///
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/// @param outQ output vertex data
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///
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/// @param outDQU output derivative along "u" of the vertex data (optional)
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///
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/// @param outDQV output derivative along "v" of the vertex data (optional)
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///
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/// @return 1 if the sample was found
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///
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int EvalLimitSample( LimitLocation const & coord,
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CpuEvalLimitContext * context,
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VertexBufferDescriptor const & outDesc,
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float * outQ,
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float * outDQU,
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float * outDQV ) const;
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/// \brief Vertex interpolation of samples at the limit
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///
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/// Evaluates "vertex" interpolation of a sample on the surface limit.
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///
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/// @param coords location on the limit surface to be evaluated
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///
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/// @param context the EvalLimitContext that the controller will evaluate
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///
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/// @param index the index of the vertex in the output buffers bound to the
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/// context
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///
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/// @return the number of samples found (0 if the location was tagged as a hole
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/// or the coordinate was invalid)
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///
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int EvalLimitSample( LimitLocation const & coords,
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CpuEvalLimitContext * context,
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unsigned int index ) const {
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if (not context)
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return 0;
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int n = _EvalLimitSample( coords, context, index );
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return n;
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}
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void Unbind() {
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_currentBindState.Reset();
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}
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protected:
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// Vertex interpolated streams
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struct VertexData {
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VertexData() : in(0), out(0), outDu(0), outDv(0) { }
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void Reset() {
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in = out = outDu = outDv = NULL;
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inDesc.Reset();
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outDesc.Reset();
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}
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VertexBufferDescriptor inDesc,
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outDesc;
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float * in,
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* out,
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* outDu,
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* outDv;
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};
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// Varying interpolated streams
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struct VaryingData {
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VaryingData() : in(0), out(0) { }
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void Reset() {
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in = out = NULL;
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inDesc.Reset();
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outDesc.Reset();
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}
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VertexBufferDescriptor inDesc,
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outDesc;
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float * in,
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* out;
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};
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// Facevarying interpolated streams
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struct FacevaryingData {
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FacevaryingData() : in(0), out(0) { }
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void Reset() {
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in = out = NULL;
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inDesc.Reset();
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outDesc.Reset();
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}
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VertexBufferDescriptor inDesc,
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outDesc;
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float * in,
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* out;
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};
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private:
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int _EvalLimitSample( LimitLocation const & coords,
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CpuEvalLimitContext * context,
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unsigned int index ) const;
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// Bind state is a transitional state during refinement.
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// It doesn't take an ownership of vertex buffers.
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struct BindState {
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BindState() { }
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void Reset() {
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vertexData.Reset();
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varyingData.Reset();
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facevaryingData.Reset();
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}
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VertexData vertexData; // vertex interpolated data descriptor
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VaryingData varyingData; // varying interpolated data descriptor
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FacevaryingData facevaryingData; // face-varying interpolated data descriptor
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};
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BindState _currentBindState;
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};
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} // end namespace Osd
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} // end namespace OPENSUBDIV_VERSION
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using namespace OPENSUBDIV_VERSION;
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} // end namespace OpenSubdiv
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#endif /* OSD_CPU_EVAL_LIMIT_CONTROLLER_H */
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