mirror of
https://github.com/PixarAnimationStudios/OpenSubdiv
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1501 lines
46 KiB
C++
1501 lines
46 KiB
C++
//
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// Copyright (C) Pixar. All rights reserved.
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//
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// This license governs use of the accompanying software. If you
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// use the software, you accept this license. If you do not accept
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// the license, do not use the software.
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//
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// 1. Definitions
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// The terms "reproduce," "reproduction," "derivative works," and
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// "distribution" have the same meaning here as under U.S.
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// copyright law. A "contribution" is the original software, or
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// any additions or changes to the software.
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// A "contributor" is any person or entity that distributes its
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// contribution under this license.
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// "Licensed patents" are a contributor's patent claims that read
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// directly on its contribution.
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//
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// 2. Grant of Rights
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// (A) Copyright Grant- Subject to the terms of this license,
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// including the license conditions and limitations in section 3,
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// each contributor grants you a non-exclusive, worldwide,
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// royalty-free copyright license to reproduce its contribution,
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// prepare derivative works of its contribution, and distribute
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// its contribution or any derivative works that you create.
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// (B) Patent Grant- Subject to the terms of this license,
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// including the license conditions and limitations in section 3,
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// each contributor grants you a non-exclusive, worldwide,
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// royalty-free license under its licensed patents to make, have
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// made, use, sell, offer for sale, import, and/or otherwise
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// dispose of its contribution in the software or derivative works
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// of the contribution in the software.
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//
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// 3. Conditions and Limitations
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// (A) No Trademark License- This license does not grant you
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// rights to use any contributor's name, logo, or trademarks.
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// (B) If you bring a patent claim against any contributor over
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// patents that you claim are infringed by the software, your
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// patent license from such contributor to the software ends
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// automatically.
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// (C) If you distribute any portion of the software, you must
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// retain all copyright, patent, trademark, and attribution
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// notices that are present in the software.
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// (D) If you distribute any portion of the software in source
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// code form, you may do so only under this license by including a
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// complete copy of this license with your distribution. If you
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// distribute any portion of the software in compiled or object
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// code form, you may only do so under a license that complies
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// with this license.
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// (E) The software is licensed "as-is." You bear the risk of
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// using it. The contributors give no express warranties,
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// guarantees or conditions. You may have additional consumer
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// rights under your local laws which this license cannot change.
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// To the extent permitted under your local laws, the contributors
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// exclude the implied warranties of merchantability, fitness for
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// a particular purpose and non-infringement.
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//
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#ifndef HBRVERTEX_H
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#define HBRVERTEX_H
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#include <assert.h>
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#include <iostream>
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#include <iterator>
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#include <list>
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#include "../hbr/fvarData.h"
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#include "../hbr/face.h"
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template <class T> class HbrHalfedge;
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template <class T> class HbrHalfedgeCompare;
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template <class T> class HbrVertex;
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template <class T> class HbrVertexOperator;
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template <class T> class HbrFaceOperator;
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template <class T> class HbrHalfedgeOperator;
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template <class T> class HbrVertex {
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public:
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HbrVertex();
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HbrVertex(int vid, const T &data, int fvarwidth) {
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Initialize(vid, data, fvarwidth);
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}
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void Initialize(int vid, const T &data, int fvarwidth);
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~HbrVertex();
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void Destroy();
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// Registers an incident edge with the vertex
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void AddIncidentEdge(HbrHalfedge<T>* edge);
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// Unregister an incident edge with the vertex
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void RemoveIncidentEdge(HbrHalfedge<T>* edge);
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// Checks if removal of the indicated incident edge will result
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// in a singular vertex
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bool EdgeRemovalWillMakeSingular(HbrHalfedge<T>* edge) const;
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// Sets up vertex flags after the vertex has been bound to a mesh
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void Finish();
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// Compute the valence of this vertex
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int GetValence() const;
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// Compute the valence of this vertex including only edges which
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// are "coarse" (highest level edges)
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int GetCoarseValence() const;
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// Return vertex ID
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int GetID() const { return id; }
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// Return vertex data
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T& GetData() { return data; }
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// Return vertex data
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const T& GetData() const { return data; }
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// Returns the facevarying data which is matched to the face.
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// This may either be the "generic" facevarying item (fvardata, so
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// data.GetFace() == face) or one specifically registered to the
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// face (in the middle of morefvardata, so data.GetFace() ==
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// face). If we require storage for a facevarying data designed to
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// store discontinuous values for this face, we must have called
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// NewFVarData before GetFVarData will give it to us.
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HbrFVarData<T>& GetFVarData(const HbrFace<T>* face);
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// Returns new facevarying data matched to the face
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HbrFVarData<T>& NewFVarData(const HbrFace<T>* face);
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// Return any incident face attached to the vertex
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HbrFace<T>* GetFace() const;
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// Return the mesh to which this vertex belongs
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HbrMesh<T>* GetMesh() const;
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// Return an edge connected to dest
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HbrHalfedge<T>* GetEdge(const HbrVertex<T>* dest) const;
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// Given an edge, returns the next edge in counterclockwise order
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// around this vertex. Note well: this is only the next halfedge,
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// which means that all edges returned by this function are
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// guaranteed to have the same origin vertex (ie this vertex). In
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// boundary cases if you are interested in all edges you will not
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// get the last edge with this function. For that reason,
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// GetSurroundingEdges is preferred.
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HbrHalfedge<T>* GetNextEdge(const HbrHalfedge<T>* edge) const;
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// Given an edge, returns the previous edge (ie going clockwise)
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// around this vertex
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HbrHalfedge<T>* GetPreviousEdge(const HbrHalfedge<T>* edge) const;
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// Quadedge-like algebra subset. Since we are dealing with
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// halfedges and not symmetric edges, these functions accept a
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// destination vertex which indicates the (possibly imaginary)
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// halfedge we are considering, and return the destination vertex
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// of the desired (also possibly imaginary) halfedge. Also,
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// currently they are potentially very inefficient and should be
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// avoided.
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HbrVertex<T>* GetQEONext(const HbrVertex<T>* dest) const;
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HbrVertex<T>* GetQEONext(const HbrHalfedge<T>* edge) const;
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HbrVertex<T>* GetQEOPrev(const HbrHalfedge<T>* edge) const;
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HbrVertex<T>* GetQEOPrev(const HbrVertex<T>* dest) const;
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HbrVertex<T>* GetQELNext(const HbrVertex<T>* dest) const;
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// Returns true if the vertex is on a boundary edge
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bool OnBoundary() const;
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// Returns true if the vertex has a facevarying mask which is
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// smooth (0).
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bool IsFVarSmooth(int datum);
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// Returns true if all facevarying data has facevarying mask which
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// is smooth
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bool IsFVarAllSmooth();
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// Returns true if the vertex has a facevarying mask which is dart
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// (1).
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bool IsFVarDart(int datum);
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// Returns true if the vertex is a facevarying corner for any
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// incident face, where "cornerness" is defined as having two
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// incident edges that make up a face both being facevarying
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// edges.
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bool IsFVarCorner(int datum);
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// Returns the sharpness of the vertex
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float GetSharpness() const { return sharpness; }
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// Sets the sharpness of the vertex
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void SetSharpness(float sharp) { sharpness = sharp; ClearMask(); }
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// Returns whether the corner is sharp at the current level of
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// subdivision (next = false) or at the next level of subdivision
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// (next = true).
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bool IsSharp(bool next) const { return (next ? (sharpness > 0.0f) : (sharpness >= 1.0f)); }
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// Sets the vertex mask if the vertex is sharp to reflect that
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// it's a corner
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void ClearMask() {
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mask0 = mask1 = 0; validmask = 0; volatil = 0;
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}
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// Returns the integer mask of the vertex at the current level of
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// subdivision (next = false) or at the next level of subdivision
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// (next = true)
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unsigned char GetMask(bool next);
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// Returns the facevarying integer mask of the vertex
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unsigned char GetFVarMask(int datum);
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// Computes the "fractional mask" of the vertex at the current
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// subdivision level, based on the fractional sharpnesses of any
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// adjacent sharp edges. The fractional mask is a value between 0
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// and 1
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float GetFractionalMask() const;
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// Returns whether the vertex is singular (has two separate
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// incident halfedge cycles)
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bool IsSingular() const { return nIncidentEdges > 1; }
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// Collect the ring of edges around this vertex. Note well:
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// not all edges in this list will have an orientation where
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// the origin of the edge is this vertex!
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void GetSurroundingEdges(std::list<HbrHalfedge<T>*>& edges) const;
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// Apply an edge operator to each edge in the ring of edges
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// around this vertex
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void ApplyOperatorSurroundingEdges(HbrHalfedgeOperator<T> &op) const;
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// Collect the ring of vertices around this vertex (the ones
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// that share an edge with this vertex)
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void GetSurroundingVertices(std::list<HbrVertex<T>*>& vertices) const;
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// Apply a vertex operator to each vertex in the ring of vertices
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// around this vertex
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void ApplyOperatorSurroundingVertices(HbrVertexOperator<T> &op) const;
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// Applys an operator to the ring of faces around this vertex
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void ApplyOperatorSurroundingFaces(HbrFaceOperator<T> &op) const;
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// Returns the parent, which can be a edge, face, or vertex
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HbrHalfedge<T>* GetParentEdge() const { return (parentType == k_ParentEdge ? parent.edge : 0); }
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HbrFace<T>* GetParentFace() const { return (parentType == k_ParentFace ? parent.face : 0); }
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HbrVertex<T>* GetParentVertex() const { return (parentType == k_ParentVertex ? parent.vertex : 0); }
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// Set the parent pointer
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void SetParent(HbrHalfedge<T>* edge) { assert(!edge || !parent.vertex); parentType = k_ParentEdge; parent.edge = edge; }
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void SetParent(HbrFace<T>* face) { assert(!face || !parent.vertex); parentType = k_ParentFace; parent.face = face; }
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void SetParent(HbrVertex<T>* vertex) { assert(!vertex || !parent.vertex); parentType = k_ParentVertex; parent.vertex = vertex; }
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// Subdivides the vertex and returns the child vertex
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HbrVertex<T>* Subdivide();
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// Refines the ring of faces around this vertex
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void Refine();
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// Make sure the vertex has all faces in the ring around it
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void GuaranteeNeighbors();
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// Indicates that the vertex may have a missing face neighbor and
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// may need to guarantee its neighbors in the future
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void UnGuaranteeNeighbors() {
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neighborsguaranteed = 0;
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// Its mask is also invalidated
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validmask = 0;
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}
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// Remove the reference to subdivided vertex
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void RemoveChild() { vchild = 0; }
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// Returns true if the vertex still has an incident edge (in other
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// words, it belongs to a face)
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bool IsReferenced() const { return references != 0; }
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// Returns true if the vertex is extraordinary
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bool IsExtraordinary() const { return extraordinary; }
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// Tag the vertex as being extraordinary
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void SetExtraordinary() { extraordinary = 1; }
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// Returns whether the vertex is volatile (incident to a semisharp
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// edge or semisharp corner)
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bool IsVolatile() { if (!validmask) GetMask(false); return volatil; }
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// Simple bookkeeping needed for garbage collection by HbrMesh
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bool IsCollected() const { return collected; }
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void SetCollected() { collected = 1; }
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void ClearCollected() { collected = 0; }
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// Bookkeeping to see if a vertex edit exists for this vertex
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bool HasVertexEdit() const { return hasvertexedit; }
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void SetVertexEdit() { hasvertexedit = 1; }
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void ClearVertexEdit() { hasvertexedit = 0; }
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// Returns memory statistics
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unsigned long GetMemStats() const;
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// Returns true if the vertex is connected. This means that it has
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// an incident edge
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bool IsConnected() const { return nIncidentEdges > 0; }
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// Return an incident edge to this vertex, which happens to be the
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// first halfedge of the cycles.
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HbrHalfedge<T>* GetIncidentEdge() const { return nIncidentEdges ? incidentEdges[0] : 0; }
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// Sharpness and mask constants
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enum Mask {
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k_Smooth = 0,
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k_Dart = 1,
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k_Crease = 2,
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k_Corner = 3,
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k_InfinitelySharp = 10
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};
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// Increment the usage counter on the vertex
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void IncrementUsage() { used++; }
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// Decrement the usage counter on the vertex
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void DecrementUsage() { used--; }
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// Check the usage counter on the vertex
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bool IsUsed() const { return used || vchild; }
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// Used by block allocator
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HbrVertex<T>*& GetNext() { return vchild; }
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// Returns the blind pointer to client data
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void *GetClientData() const {
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return clientData;
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}
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// Sets the blind pointer to client data
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void SetClientData(void *data) {
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clientData = data;
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}
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enum ParentType {
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k_ParentNone, k_ParentFace, k_ParentEdge, k_ParentVertex
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};
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private:
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// Splits a singular vertex into multiple nonsingular vertices
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void splitSingular();
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// Data
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T data;
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// Pointer to extra facevarying data. Space for this is allocated
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// by NewFVarData
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HbrFVarData<T> *morefvardata;
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// Unique ID of this vertex
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int id;
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// Size of incident array
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int nIncidentEdges;
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// The number of halfedges which have this vertex as the incident
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// edge. When references == 0, the vertex is safe to delete
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int references;
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// The number of faces marked "used" which share this vertex. May
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// not be the same as references!
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int used;
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// Number of facevarying data allocated to this vertex in
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// morefvardata
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int nfvardata;
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// Sharpness
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float sharpness;
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// Vertex masks, at this level of subdivision and at the next
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// level of subdivision. Valid only when validmask = 1.
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unsigned short mask0:3;
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unsigned short mask1:3;
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// Extraordinary bit
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unsigned short extraordinary:1;
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// Whether the current mask value is correct or should be recalculated
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unsigned short validmask:1;
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// Whether the vertex is "volatile" (is incident to a semisharp edge,
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// or is a semisharp corner)
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unsigned short volatil:1;
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// Whether we can guarantee the existence of neighboring faces on
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// this vertex
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unsigned short neighborsguaranteed:1;
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// Bookkeeping for HbrMesh
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unsigned short collected:1;
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// Whether the vertex has an edit. The edit is owned by a face
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// so this is just a tag that indicates we need to search the
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// vertex's neighboring faces for an edit
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unsigned short hasvertexedit:1;
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// Whether the vertex edit (if any) has been applied
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unsigned short editsapplied:1;
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// Whether Destroy() has been called
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unsigned short destroyed:1;
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// Parent type - can be face, edge, or vertex
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unsigned short parentType:2;
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// List of edge cycles. For "singular" vertices, the corresponding
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// set of adjacent halfedges may consist of several cycles, and we
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// need to account for all of them here. In cases where
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// nIncidentEdges is 1 or less (i.e. the general nonsingular
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// case), this memory actually points at memory allocated after
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// the end of this object. Otherwise, it's an actual separately
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// allocated array.
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HbrHalfedge<T>** incidentEdges;
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// Child vertex
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HbrVertex<T>* vchild;
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union {
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HbrFace<T>* face;
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HbrHalfedge<T>* edge;
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HbrVertex<T>* vertex;
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} parent;
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// Blind client data pointer
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void * clientData;
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};
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template <class T>
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HbrVertex<T>::HbrVertex() :
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morefvardata(0), id(-1), nIncidentEdges(0), references(0), used(0), nfvardata(0), sharpness(0.0f), extraordinary(0), validmask(0), volatil(0), neighborsguaranteed(0), collected(0), hasvertexedit(0), editsapplied(0), destroyed(0), parentType(k_ParentNone), incidentEdges(0), vchild(0), clientData(0) {
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ClearMask();
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parent.vertex = 0;
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}
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template <class T>
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void
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HbrVertex<T>::Initialize(int vid, const T &vdata, int fvarwidth) {
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data = vdata;
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morefvardata = 0 ;
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id = vid;
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references = 0;
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used = 0;
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extraordinary = 0;
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ClearMask();
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neighborsguaranteed = 0;
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collected = 0;
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hasvertexedit = 0;
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editsapplied = 0;
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destroyed = 0;
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sharpness = 0.0f;
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nIncidentEdges = 0;
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vchild = 0;
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assert(!parent.vertex);
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parentType = k_ParentVertex;
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parent.vertex = 0;
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clientData = 0;
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// Upstream allocator ensured the class was padded by an extra
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// amount for this
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char *buffer = ((char*) this + sizeof(*this));
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incidentEdges = (HbrHalfedge<T>**) buffer;
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buffer += sizeof(HbrHalfedge<T>*);
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if (fvarwidth) {
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// Upstream allocator ensured the class was padded by the
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// appropriate size. GetFVarData will return a pointer to this
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// memory, but it needs to be properly initialized.
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// Run placement new to initialize datum
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new (buffer) HbrFVarData<T>((float*) (buffer + sizeof(HbrFVarData<T>)));
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}
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}
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template <class T>
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HbrVertex<T>::~HbrVertex() {
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Destroy();
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}
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template <class T>
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void
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HbrVertex<T>::Destroy() {
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if (!destroyed) {
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// Vertices are only safe for deletion if the number of incident
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// edges is exactly zero.
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assert(references == 0);
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// Delete parent reference to self
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if (parentType == k_ParentEdge && parent.edge) {
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parent.edge->RemoveChild();
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parent.edge = 0;
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} else if (parentType == k_ParentFace && parent.face) {
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parent.face->RemoveChild();
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parent.face = 0;
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} else if (parentType == k_ParentVertex && parent.vertex) {
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parent.vertex->RemoveChild();
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parent.vertex = 0;
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}
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// Orphan the child vertex
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if (vchild) {
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vchild->SetParent(static_cast<HbrVertex*>(0));
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vchild = 0;
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}
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// We're skipping the placement destructors here, in the
|
|
// assumption that HbrFVarData's destructor doesn't actually do
|
|
// anything much
|
|
if (nfvardata) {
|
|
free(morefvardata);
|
|
nfvardata = 0;
|
|
}
|
|
destroyed = 1;
|
|
}
|
|
}
|
|
|
|
template <class T>
|
|
void
|
|
HbrVertex<T>::AddIncidentEdge(HbrHalfedge<T>* edge) {
|
|
assert(edge->GetOrgVertex() == this);
|
|
|
|
// First, maintain the property that all of the incident edges
|
|
// will always be a boundary edge if possible. If any of the
|
|
// incident edges are no longer boundaries at this point then they
|
|
// can be immediately removed.
|
|
int i, newEdgeCount = 0;
|
|
bool edgeFound = false;
|
|
for (i = 0; i < nIncidentEdges; ++i) {
|
|
if (incidentEdges[i] == edge) {
|
|
edgeFound = true;
|
|
}
|
|
if (incidentEdges[i]->IsBoundary()) {
|
|
incidentEdges[newEdgeCount++] = incidentEdges[i];
|
|
} else {
|
|
// Did this edge suddenly stop being a boundary because
|
|
// the newly introduced edge (or something close to it)
|
|
// closed a cycle? If so, we don't want to lose a pointer
|
|
// to this edge cycle! So check to see if this cycle is
|
|
// complete, and if so, keep it.
|
|
HbrHalfedge<T>* start = incidentEdges[i];
|
|
HbrHalfedge<T>* edge = start;
|
|
bool prevmatch = false;
|
|
do {
|
|
edge = GetNextEdge(edge);
|
|
// Check all previous incident edges, if already
|
|
// encountered then we have an edge to this cycle and
|
|
// don't need to proceed further with this check
|
|
for (int j = 0; j < i; ++j) {
|
|
if (incidentEdges[j] == edge) {
|
|
prevmatch = true;
|
|
break;
|
|
}
|
|
}
|
|
} while (!prevmatch && edge && edge != start);
|
|
if (!prevmatch && edge && edge == start) {
|
|
|
|
incidentEdges[newEdgeCount++] = incidentEdges[i];
|
|
}
|
|
}
|
|
}
|
|
|
|
// If we are now left with no incident edges, then this edge
|
|
// becomes the sole incident edge (since we always need somewhere
|
|
// to start, even if it's a uninterrupted cycle [ie it doesn't
|
|
// matter whether the edge is a boundary]). Restore incidentEdges
|
|
// array to point to the end of the object.
|
|
if (newEdgeCount == 0) {
|
|
if (!(edgeFound && nIncidentEdges == 1)) {
|
|
if (nIncidentEdges > 1) {
|
|
delete [] incidentEdges;
|
|
}
|
|
incidentEdges = (HbrHalfedge<T>**) ((char*) this + sizeof(*this));
|
|
incidentEdges[0] = edge;
|
|
nIncidentEdges = 1;
|
|
}
|
|
}
|
|
|
|
// Otherwise, we already have a set of incident edges - we only
|
|
// add this edge if it's a boundary edge, which would begin a new
|
|
// cycle.
|
|
else if (edge->IsBoundary()) {
|
|
if (!edgeFound) {
|
|
// Must add the new edge. May need to reallocate here.
|
|
if (newEdgeCount + 1 != nIncidentEdges) {
|
|
HbrHalfedge<T>** newIncidentEdges = 0;
|
|
if (newEdgeCount + 1 > 1) {
|
|
newIncidentEdges = new HbrHalfedge<T>*[newEdgeCount + 1];
|
|
} else {
|
|
newIncidentEdges = (HbrHalfedge<T>**) ((char*) this + sizeof(*this));
|
|
}
|
|
for (i = 0; i < newEdgeCount; ++i) {
|
|
newIncidentEdges[i] = incidentEdges[i];
|
|
}
|
|
if (nIncidentEdges > 1) {
|
|
delete[] incidentEdges;
|
|
}
|
|
nIncidentEdges = newEdgeCount + 1;
|
|
incidentEdges = newIncidentEdges;
|
|
}
|
|
incidentEdges[newEdgeCount] = edge;
|
|
} else {
|
|
// Edge is already in our list, so we don't need to add it
|
|
// again. However, we may need to reallocate due to above
|
|
// cleaning of nonboundary edges
|
|
if (newEdgeCount != nIncidentEdges) {
|
|
HbrHalfedge<T>** newIncidentEdges = 0;
|
|
if (newEdgeCount > 1) {
|
|
newIncidentEdges = new HbrHalfedge<T>*[newEdgeCount];
|
|
} else {
|
|
newIncidentEdges = (HbrHalfedge<T>**) ((char*) this + sizeof(*this));
|
|
}
|
|
for (i = 0; i < newEdgeCount; ++i) {
|
|
newIncidentEdges[i] = incidentEdges[i];
|
|
}
|
|
if (nIncidentEdges > 1) {
|
|
delete[] incidentEdges;
|
|
}
|
|
nIncidentEdges = newEdgeCount;
|
|
incidentEdges = newIncidentEdges;
|
|
}
|
|
}
|
|
}
|
|
else {
|
|
// Again, we may need to reallocate due to above cleaning of
|
|
// nonboundary edges
|
|
if (newEdgeCount != nIncidentEdges) {
|
|
HbrHalfedge<T>** newIncidentEdges = 0;
|
|
if (newEdgeCount > 1) {
|
|
newIncidentEdges = new HbrHalfedge<T>*[newEdgeCount];
|
|
} else {
|
|
newIncidentEdges = (HbrHalfedge<T>**) ((char*) this + sizeof(*this));
|
|
}
|
|
for (i = 0; i < newEdgeCount; ++i) {
|
|
newIncidentEdges[i] = incidentEdges[i];
|
|
}
|
|
if (nIncidentEdges > 1) {
|
|
delete[] incidentEdges;
|
|
}
|
|
nIncidentEdges = newEdgeCount;
|
|
incidentEdges = newIncidentEdges;
|
|
}
|
|
}
|
|
|
|
// For non-boundary edges, ensure that the incident edge starting
|
|
// the cycle is the lowest possible edge. By doing this,
|
|
// operations like GetSurroundingEdges will be guaranteed to
|
|
// return the same order of edges/faces through multi-threading.
|
|
if (!incidentEdges[0]->IsBoundary()) {
|
|
HbrHalfedge<T>* start = GetIncidentEdge();
|
|
incidentEdges[0] = start;
|
|
HbrFacePath incidentEdgePath = incidentEdges[0]->GetFace()->GetPath();
|
|
HbrHalfedge<T>* e = GetNextEdge(start);
|
|
while (e) {
|
|
if (e == start) break;
|
|
HbrFacePath ePath = e->GetFace()->GetPath();
|
|
if (ePath < incidentEdgePath) {
|
|
incidentEdges[0] = e;
|
|
incidentEdgePath = ePath;
|
|
}
|
|
HbrHalfedge<T>* next = GetNextEdge(e);
|
|
if (!next) {
|
|
e = e->GetPrev();
|
|
if (e->GetFace()->GetPath() < incidentEdges[0]->GetFace()->GetPath()) {
|
|
incidentEdges[0] = e;
|
|
}
|
|
break;
|
|
} else {
|
|
e = next;
|
|
}
|
|
}
|
|
}
|
|
|
|
references++;
|
|
}
|
|
|
|
template <class T>
|
|
void
|
|
HbrVertex<T>::RemoveIncidentEdge(HbrHalfedge<T>* edge) {
|
|
|
|
int i, j;
|
|
|
|
references--;
|
|
if (references) {
|
|
|
|
HbrHalfedge<T>* next;
|
|
|
|
// We may need to shuffle our halfedge cycles. First we check
|
|
// whether the edge being erased begins any edge cycles
|
|
bool edgeFound = false;
|
|
next = GetNextEdge(edge);
|
|
|
|
for (i = 0; i < nIncidentEdges; ++i) {
|
|
if (incidentEdges[i] == edge) {
|
|
|
|
// Edge cycle found. Replace the edge with the next edge
|
|
// in the cycle if possible.
|
|
if (next) {
|
|
incidentEdges[i] = next;
|
|
// We are done.
|
|
return;
|
|
}
|
|
|
|
// If no next edge is found it means the entire cycle
|
|
// has gone away.
|
|
edgeFound = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
// The edge cycle needs to disappear
|
|
if (edgeFound) {
|
|
assert(nIncidentEdges > 1);
|
|
|
|
HbrHalfedge<T>** newIncidentEdges = 0;
|
|
if (nIncidentEdges - 1 > 1) {
|
|
newIncidentEdges = new HbrHalfedge<T>*[nIncidentEdges - 1];
|
|
} else {
|
|
newIncidentEdges = (HbrHalfedge<T>**) ((char*) this + sizeof(*this));
|
|
}
|
|
j = 0;
|
|
for (i = 0; i < nIncidentEdges; ++i) {
|
|
if (incidentEdges[i] != edge) {
|
|
newIncidentEdges[j++] = incidentEdges[i];
|
|
}
|
|
}
|
|
assert(j == nIncidentEdges - 1);
|
|
if (nIncidentEdges > 1) {
|
|
delete[] incidentEdges;
|
|
}
|
|
nIncidentEdges--;
|
|
incidentEdges = newIncidentEdges;
|
|
return;
|
|
}
|
|
// Now deal with the case where we remove an edge
|
|
// which did not begin a boundary edge cycle. If this
|
|
// happens then the resulting unbroken cycle does
|
|
// get broken; in that case we replace the incident
|
|
// edge with the next one after this.
|
|
else if (nIncidentEdges == 1 && !incidentEdges[0]->IsBoundary()) {
|
|
if (next) {
|
|
incidentEdges[0] = next;
|
|
} else {
|
|
// hm, what does this mean for us? Not sure at the
|
|
// moment.
|
|
std::cout << "Could not split cycle!\n";
|
|
assert(0);
|
|
}
|
|
}
|
|
|
|
// (Is this another case or a specialization of the above?)
|
|
// When an edge in the middle of a boundary cycle goes away we
|
|
// need to mark a new cycle.
|
|
//
|
|
// If there is no next edge, it means that we didn't
|
|
// actually split the cycle, we just deleted the last edge
|
|
// in the cycle. As such nothing needs to occur because
|
|
// the "split" is already present.
|
|
|
|
else if (!edge->IsBoundary() && next) {
|
|
HbrHalfedge<T>** newIncidentEdges = 0;
|
|
if (nIncidentEdges + 1 > 1) {
|
|
newIncidentEdges = new HbrHalfedge<T>*[nIncidentEdges + 1];
|
|
} else {
|
|
newIncidentEdges = (HbrHalfedge<T>**) ((char*) this + sizeof(*this));
|
|
}
|
|
for (i = 0; i < nIncidentEdges; ++i) {
|
|
newIncidentEdges[i] = incidentEdges[i];
|
|
}
|
|
newIncidentEdges[nIncidentEdges] = next;
|
|
if (nIncidentEdges > 1) {
|
|
delete[] incidentEdges;
|
|
}
|
|
nIncidentEdges++;
|
|
incidentEdges = newIncidentEdges;
|
|
}
|
|
} else {
|
|
// No references left, we can just clear all the cycles
|
|
if (nIncidentEdges > 1) {
|
|
delete[] incidentEdges;
|
|
incidentEdges = (HbrHalfedge<T>**) ((char*) this + sizeof(*this));
|
|
}
|
|
nIncidentEdges = 0;
|
|
}
|
|
}
|
|
|
|
template <class T>
|
|
bool
|
|
HbrVertex<T>::EdgeRemovalWillMakeSingular(HbrHalfedge<T>* edge) const {
|
|
// Only edge left, or no incident edges at all (how?)
|
|
if (references <= 1 || nIncidentEdges <= 0) {
|
|
return false;
|
|
}
|
|
// There are at least two existing cycles. We could maybe consider
|
|
// the case where removal of this edge will actually make one of
|
|
// the edge cycles go away, possibly leaving behind just one, but
|
|
// we'll ignore that possibility for now
|
|
else if (nIncidentEdges > 1) {
|
|
return true;
|
|
}
|
|
// This is the incident edge starting a single cycle. Removal of
|
|
// the edge will replace the start of the cycle with the next
|
|
// edge, and we keep a single cycle.
|
|
else if (nIncidentEdges == 1 && incidentEdges[0] == edge) {
|
|
return false;
|
|
}
|
|
// Check the single cycle: was it interrupted? (i.e. a
|
|
// boundary). If not interrupted, then deletion of any edge still
|
|
// leaves a single cycle. Otherwise: if the edge is the *last*
|
|
// edge in the cycle, we still don't need to split the any further
|
|
// cycle. Otherwise we must split the cycle, which would result in
|
|
// a singular vertex
|
|
else if (!incidentEdges[0]->IsBoundary()) {
|
|
return false;
|
|
} else if (GetNextEdge(edge)) {
|
|
return true;
|
|
} else {
|
|
return false;
|
|
}
|
|
}
|
|
|
|
template <class T>
|
|
void
|
|
HbrVertex<T>::Finish() {
|
|
extraordinary = false;
|
|
if (HbrMesh<T>* mesh = GetMesh()) {
|
|
if (IsSingular()) splitSingular();
|
|
assert(!IsSingular());
|
|
if (mesh->GetSubdivision()) {
|
|
extraordinary = mesh->GetSubdivision()->VertexIsExtraordinary(mesh, this);
|
|
}
|
|
}
|
|
}
|
|
|
|
template <class T>
|
|
int
|
|
HbrVertex<T>::GetValence() const {
|
|
int valence = 0;
|
|
assert(!IsSingular());
|
|
HbrHalfedge<T>* start = incidentEdges[0];
|
|
HbrHalfedge<T>* edge = start;
|
|
if (edge) do {
|
|
valence++;
|
|
edge = GetNextEdge(edge);
|
|
} while (edge && edge != start);
|
|
// In boundary cases, we increment the valence count by
|
|
// one more
|
|
if (!edge) valence++;
|
|
return valence;
|
|
}
|
|
|
|
template <class T>
|
|
int
|
|
HbrVertex<T>::GetCoarseValence() const {
|
|
int valence = 0;
|
|
assert(!IsSingular());
|
|
HbrHalfedge<T>* start = incidentEdges[0];
|
|
HbrHalfedge<T>* edge = start;
|
|
if (edge) do {
|
|
if (edge->IsCoarse()) {
|
|
valence++;
|
|
}
|
|
edge = GetNextEdge(edge);
|
|
} while (edge && edge != start);
|
|
// In boundary cases, we increment the valence count by one more
|
|
// (this assumes the last edge is coarse, which it had better be
|
|
// in the boundary case!)
|
|
if (!edge) valence++;
|
|
return valence;
|
|
}
|
|
|
|
template <class T>
|
|
HbrFVarData<T>&
|
|
HbrVertex<T>::GetFVarData(const HbrFace<T>* face) {
|
|
// See if there are any extra facevarying datum associated with
|
|
// this vertex, and whether any of them match the face.
|
|
if (nfvardata) {
|
|
size_t fvtsize = sizeof(HbrFVarData<T>) + sizeof(float) * GetMesh()->GetTotalFVarWidth();
|
|
HbrFVarData<T> *fvt = morefvardata;
|
|
for (int i = 0; i < nfvardata; ++i) {
|
|
if (fvt->GetFace() == face) {
|
|
return *fvt;
|
|
}
|
|
fvt = (HbrFVarData<T>*)((char*) fvt + fvtsize);
|
|
}
|
|
}
|
|
// Otherwise, return the default facevarying datum, which lives
|
|
// in the overallocated space after the end of this object
|
|
return *((HbrFVarData<T>*) ((char*) this + sizeof(*this) + sizeof(HbrHalfedge<T>*)));
|
|
}
|
|
|
|
template <class T>
|
|
HbrFVarData<T>&
|
|
HbrVertex<T>::NewFVarData(const HbrFace<T>* face) {
|
|
const int fvarwidth = GetMesh()->GetTotalFVarWidth();
|
|
size_t fvtsize = sizeof(HbrFVarData<T>) + fvarwidth * sizeof(float);
|
|
|
|
if (nfvardata) {
|
|
HbrFVarData<T> *newfvardata = (HbrFVarData<T>*) malloc((nfvardata + 1) * fvtsize);
|
|
HbrFVarData<T> *newfvt = newfvardata, *oldfvt = morefvardata;
|
|
for (int i = 0; i < nfvardata; ++i) {
|
|
new (newfvt) HbrFVarData<T>((float*) ((char*) newfvt + sizeof(HbrFVarData<T>)));
|
|
newfvt->SetAllData(fvarwidth, oldfvt->GetData(0));
|
|
newfvt->SetFace(oldfvt->GetFace());
|
|
oldfvt = (HbrFVarData<T>*)((char*) oldfvt + fvtsize);
|
|
newfvt = (HbrFVarData<T>*)((char*) newfvt + fvtsize);
|
|
}
|
|
new (newfvt) HbrFVarData<T>((float*) ((char*) newfvt + sizeof(HbrFVarData<T>)));
|
|
newfvt->SetFace(face);
|
|
free(morefvardata);
|
|
morefvardata = newfvardata;
|
|
nfvardata++;
|
|
return *newfvt;
|
|
} else {
|
|
morefvardata = (HbrFVarData<T>*) malloc(fvtsize);
|
|
new (morefvardata) HbrFVarData<T>((float*) ((char*) morefvardata + sizeof(HbrFVarData<T>)));
|
|
morefvardata->SetFace(face);
|
|
nfvardata = 1;
|
|
return *morefvardata;
|
|
}
|
|
}
|
|
|
|
|
|
|
|
template <class T>
|
|
HbrFace<T>*
|
|
HbrVertex<T>::GetFace() const {
|
|
return GetIncidentEdge()->GetFace();
|
|
}
|
|
|
|
template <class T>
|
|
HbrMesh<T>*
|
|
HbrVertex<T>::GetMesh() const {
|
|
return GetFace()->GetMesh();
|
|
}
|
|
|
|
template <class T>
|
|
HbrHalfedge<T>*
|
|
HbrVertex<T>::GetEdge(const HbrVertex<T>* dest) const {
|
|
// Here, we generally want to go through all halfedge cycles
|
|
for (int i = 0; i < nIncidentEdges; ++i) {
|
|
HbrHalfedge<T>* cycle = incidentEdges[i];
|
|
HbrHalfedge<T>* edge = cycle;
|
|
if (edge) do {
|
|
if (edge->GetDestVertex() == dest) {
|
|
return edge;
|
|
}
|
|
edge = GetNextEdge(edge);
|
|
} while (edge && edge != cycle);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
template <class T>
|
|
HbrHalfedge<T>*
|
|
HbrVertex<T>::GetNextEdge(const HbrHalfedge<T>* edge) const {
|
|
// Paranoia:
|
|
// if (edge->GetOrgVertex() != this) return 0;
|
|
return edge->GetPrev()->GetOpposite();
|
|
}
|
|
|
|
template <class T>
|
|
HbrHalfedge<T>*
|
|
HbrVertex<T>::GetPreviousEdge(const HbrHalfedge<T>* edge) const {
|
|
// Paranoia:
|
|
// if (edge->GetOrgVertex() != this) return 0;
|
|
return edge->GetOpposite()->GetNext();
|
|
}
|
|
|
|
template <class T>
|
|
HbrVertex<T>*
|
|
HbrVertex<T>::GetQEONext(const HbrVertex<T>* dest) const {
|
|
HbrHalfedge<T>* edge = GetEdge(dest);
|
|
if (edge) {
|
|
return edge->GetPrev()->GetOrgVertex();
|
|
}
|
|
HbrHalfedge<T>* start = GetIncidentEdge(), *next;
|
|
edge = start;
|
|
while (edge) {
|
|
next = GetNextEdge(edge);
|
|
if (edge->GetDestVertex() == dest) {
|
|
if (!next) {
|
|
return edge->GetPrev()->GetOrgVertex();
|
|
} else {
|
|
return next->GetDestVertex();
|
|
}
|
|
}
|
|
if (next == start) {
|
|
return 0;
|
|
} else if (!next) {
|
|
if (edge->GetPrev()->GetOrgVertex() == dest) {
|
|
return start->GetDestVertex();
|
|
} else {
|
|
return 0;
|
|
}
|
|
} else {
|
|
edge = next;
|
|
}
|
|
}
|
|
// Shouldn't get here
|
|
return 0;
|
|
}
|
|
|
|
template <class T>
|
|
HbrVertex<T>*
|
|
HbrVertex<T>::GetQEONext(const HbrHalfedge<T>* edge) const {
|
|
assert(edge->GetOrgVertex() == this);
|
|
return edge->GetPrev()->GetOrgVertex();
|
|
}
|
|
|
|
template <class T>
|
|
HbrVertex<T>*
|
|
HbrVertex<T>::GetQEOPrev(const HbrVertex<T>* dest) const {
|
|
HbrHalfedge<T>* edge = GetEdge(dest);
|
|
if (edge) {
|
|
if (edge->GetOpposite()) {
|
|
return edge->GetOpposite()->GetNext()->GetDestVertex();
|
|
} else {
|
|
HbrHalfedge<T>* start = GetIncidentEdge(), *next;
|
|
edge = start;
|
|
while (edge) {
|
|
next = GetNextEdge(edge);
|
|
if (next == start) {
|
|
if (next->GetDestVertex() == dest) {
|
|
return edge->GetDestVertex();
|
|
} else {
|
|
return 0;
|
|
}
|
|
} else if (!next) {
|
|
if (edge->GetPrev()->GetOrgVertex() == dest) {
|
|
return edge->GetDestVertex();
|
|
} else if (start->GetDestVertex() == dest) {
|
|
return edge->GetPrev()->GetOrgVertex();
|
|
} else {
|
|
return 0;
|
|
}
|
|
} else if (next->GetDestVertex() == dest) {
|
|
return edge->GetDestVertex();
|
|
} else {
|
|
edge = next;
|
|
}
|
|
}
|
|
return 0;
|
|
}
|
|
}
|
|
edge = dest->GetEdge(this);
|
|
if (edge) {
|
|
return edge->GetNext()->GetDestVertex();
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
template <class T>
|
|
HbrVertex<T>*
|
|
HbrVertex<T>::GetQEOPrev(const HbrHalfedge<T>* edge) const {
|
|
assert(edge->GetOrgVertex() == this);
|
|
if (edge->GetOpposite()) {
|
|
return edge->GetOpposite()->GetNext()->GetDestVertex();
|
|
} else {
|
|
return GetQEOPrev(edge->GetDestVertex());
|
|
}
|
|
}
|
|
|
|
template <class T>
|
|
HbrVertex<T>*
|
|
HbrVertex<T>::GetQELNext(const HbrVertex<T>* dest) const {
|
|
HbrHalfedge<T>* edge = GetEdge(dest);
|
|
if (edge) {
|
|
return edge->GetNext()->GetDestVertex();
|
|
}
|
|
edge = dest->GetEdge(this);
|
|
if (edge) {
|
|
return edge->GetPrev()->GetOrgVertex();
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
template <class T>
|
|
bool
|
|
HbrVertex<T>::OnBoundary() const {
|
|
// We really only need to check the first incident edge, since
|
|
// singular vertices by definition are on the boundary
|
|
return incidentEdges[0]->IsBoundary();
|
|
}
|
|
|
|
template <class T>
|
|
bool
|
|
HbrVertex<T>::IsFVarSmooth(int datum) {
|
|
return (GetFVarMask(datum) == k_Smooth);
|
|
}
|
|
|
|
template <class T>
|
|
bool
|
|
HbrVertex<T>::IsFVarAllSmooth() {
|
|
for (int i = 0; i < GetMesh()->GetFVarCount(); ++i) {
|
|
if (!IsFVarSmooth(i)) return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
template <class T>
|
|
bool
|
|
HbrVertex<T>::IsFVarDart(int datum) {
|
|
return (GetFVarMask(datum) == k_Dart);
|
|
}
|
|
|
|
template <class T>
|
|
bool
|
|
HbrVertex<T>::IsFVarCorner(int datum) {
|
|
|
|
// If it's a dart, it's a corner
|
|
if (IsFVarDart(datum)) return true;
|
|
|
|
// Run through surrounding edges, looking for two adjacent
|
|
// facevarying boundary edges
|
|
HbrHalfedge<T>* start = GetIncidentEdge(), *edge, *nextedge;
|
|
edge = start;
|
|
bool lastedgewassharp = false;
|
|
while (edge) {
|
|
if (edge->GetFVarSharpness(datum)) {
|
|
if (lastedgewassharp) {
|
|
return true;
|
|
} else {
|
|
lastedgewassharp = true;
|
|
}
|
|
} else {
|
|
lastedgewassharp = false;
|
|
}
|
|
nextedge = GetNextEdge(edge);
|
|
if (nextedge == start) {
|
|
return start->GetFVarSharpness(datum) && lastedgewassharp;
|
|
} else if (!nextedge) {
|
|
// Special case for the last edge in a cycle.
|
|
edge = edge->GetPrev();
|
|
return edge->GetFVarSharpness(datum) && lastedgewassharp;
|
|
} else {
|
|
edge = nextedge;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
template <class T>
|
|
unsigned char
|
|
HbrVertex<T>::GetMask(bool next) {
|
|
|
|
if (validmask) {
|
|
return (unsigned char)(next ? mask1 : mask0);
|
|
}
|
|
|
|
mask0 = mask1 = 0;
|
|
|
|
// Mark volatility
|
|
if (sharpness > k_Smooth && sharpness < k_InfinitelySharp)
|
|
volatil = 1;
|
|
|
|
// If the vertex is tagged as sharp immediately promote its mask
|
|
// to corner
|
|
if (IsSharp(false)) {
|
|
mask0 += k_Corner;
|
|
}
|
|
if (IsSharp(true)) {
|
|
mask1 += k_Corner;
|
|
}
|
|
|
|
// Count the number of surrounding sharp edges
|
|
HbrHalfedge<T>* start = GetIncidentEdge(), *edge, *nextedge;
|
|
edge = start;
|
|
while (edge) {
|
|
float esharp = edge->GetSharpness();
|
|
|
|
if (edge->IsSharp(false)) {
|
|
if (mask0 < k_Corner) {
|
|
mask0++;
|
|
}
|
|
}
|
|
if (edge->IsSharp(true)) {
|
|
if (mask1 < k_Corner) {
|
|
mask1++;
|
|
}
|
|
}
|
|
// If any incident edge is semisharp, mark the vertex as volatile
|
|
if (esharp > HbrHalfedge<T>::k_Smooth && esharp < HbrHalfedge<T>::k_InfinitelySharp) {
|
|
volatil = 1;
|
|
}
|
|
nextedge = GetNextEdge(edge);
|
|
if (nextedge == start) {
|
|
break;
|
|
} else if (!nextedge) {
|
|
// Special case for the last edge in a cycle.
|
|
edge = edge->GetPrev();
|
|
esharp = edge->GetSharpness();
|
|
if (edge->IsSharp(false)) {
|
|
if (mask0 < k_Corner) {
|
|
mask0++;
|
|
}
|
|
}
|
|
if (edge->IsSharp(true)) {
|
|
if (mask1 < k_Corner) {
|
|
mask1++;
|
|
}
|
|
}
|
|
if (esharp > HbrHalfedge<T>::k_Smooth && esharp < HbrHalfedge<T>::k_InfinitelySharp) {
|
|
volatil = 1;
|
|
}
|
|
break;
|
|
} else {
|
|
edge = nextedge;
|
|
}
|
|
}
|
|
validmask = 1;
|
|
return (unsigned char)(next ? mask1 : mask0);
|
|
}
|
|
|
|
template <class T>
|
|
unsigned char
|
|
HbrVertex<T>::GetFVarMask(int datum) {
|
|
|
|
unsigned char mask = 0;
|
|
|
|
// If the vertex is tagged as sharp immediately promote its mask
|
|
// to corner
|
|
if (IsSharp(false)) {
|
|
mask += k_Corner;
|
|
}
|
|
|
|
// Count the number of surrounding facevarying boundary edges
|
|
HbrHalfedge<T>* start = GetIncidentEdge(), *edge, *nextedge;
|
|
edge = start;
|
|
while (edge) {
|
|
if (edge->GetFVarSharpness(datum)) {
|
|
if (mask < k_Corner) {
|
|
mask++;
|
|
} else {
|
|
// Can't get any sharper, so give up early
|
|
break;
|
|
}
|
|
}
|
|
nextedge = GetNextEdge(edge);
|
|
if (nextedge == start) {
|
|
break;
|
|
} else if (!nextedge) {
|
|
// Special case for the last edge in a cycle.
|
|
edge = edge->GetPrev();
|
|
if (edge->GetFVarSharpness(datum)) {
|
|
if (mask < k_Corner) {
|
|
mask++;
|
|
}
|
|
}
|
|
break;
|
|
} else {
|
|
edge = nextedge;
|
|
}
|
|
}
|
|
return mask;
|
|
}
|
|
|
|
template <class T>
|
|
float
|
|
HbrVertex<T>::GetFractionalMask() const {
|
|
float mask = 0;
|
|
float n = 0;
|
|
|
|
if (sharpness > k_Smooth && sharpness < k_Dart) {
|
|
mask += sharpness; ++n;
|
|
}
|
|
|
|
// Add up the strengths of surrounding fractional sharp edges
|
|
HbrHalfedge<T>* start = GetIncidentEdge(), *edge, *next;
|
|
edge = start;
|
|
while (edge) {
|
|
float esharp = edge->GetSharpness();
|
|
if (esharp > HbrHalfedge<T>::k_Smooth && esharp < HbrHalfedge<T>::k_Sharp) {
|
|
mask += esharp; ++n;
|
|
}
|
|
next = GetNextEdge(edge);
|
|
if (next == start) {
|
|
break;
|
|
} else if (!next) {
|
|
// Special case for the last edge in a cycle.
|
|
esharp = edge->GetPrev()->GetSharpness();
|
|
if (esharp > HbrHalfedge<T>::k_Smooth && esharp < HbrHalfedge<T>::k_Sharp) {
|
|
mask += esharp; ++n;
|
|
}
|
|
break;
|
|
} else {
|
|
edge = next;
|
|
}
|
|
}
|
|
assert (n > 0.0f && mask < n);
|
|
return (mask / n);
|
|
}
|
|
|
|
template <class T>
|
|
void
|
|
HbrVertex<T>::GetSurroundingEdges(std::list<HbrHalfedge<T>*>& edges) const {
|
|
HbrHalfedge<T>* start = GetIncidentEdge(), *edge, *next;
|
|
edge = start;
|
|
while (edge) {
|
|
edges.push_back(edge);
|
|
next = GetNextEdge(edge);
|
|
if (next == start) {
|
|
break;
|
|
} else if (!next) {
|
|
// Special case for the last edge in a cycle.
|
|
edges.push_back(edge->GetPrev());
|
|
break;
|
|
} else {
|
|
edge = next;
|
|
}
|
|
}
|
|
}
|
|
|
|
template <class T>
|
|
void
|
|
HbrVertex<T>::ApplyOperatorSurroundingEdges(HbrHalfedgeOperator<T> &op) const {
|
|
HbrHalfedge<T>* start = GetIncidentEdge(), *edge, *next;
|
|
edge = start;
|
|
while (edge) {
|
|
op(*edge);
|
|
next = GetNextEdge(edge);
|
|
if (next == start) {
|
|
break;
|
|
} else if (!next) {
|
|
op(*edge->GetPrev());
|
|
break;
|
|
} else {
|
|
edge = next;
|
|
}
|
|
}
|
|
}
|
|
|
|
template <class T>
|
|
void
|
|
HbrVertex<T>::GetSurroundingVertices(std::list<HbrVertex<T>*>& vertices) const {
|
|
HbrHalfedge<T>* start = GetIncidentEdge(), *edge, *next;
|
|
edge = start;
|
|
while (edge) {
|
|
vertices.push_back(edge->GetDestVertex());
|
|
next = GetNextEdge(edge);
|
|
if (next == start) {
|
|
break;
|
|
} else if (!next) {
|
|
// Special case for the last edge in a cycle: the last
|
|
// vertex on that cycle is not the destination of an
|
|
// outgoing halfedge
|
|
vertices.push_back(edge->GetPrev()->GetOrgVertex());
|
|
break;
|
|
} else {
|
|
edge = next;
|
|
}
|
|
}
|
|
}
|
|
|
|
template <class T>
|
|
void
|
|
HbrVertex<T>::ApplyOperatorSurroundingVertices(HbrVertexOperator<T> &op) const {
|
|
HbrHalfedge<T>* start = GetIncidentEdge(), *edge, *next;
|
|
edge = start;
|
|
while (edge) {
|
|
op(*edge->GetDestVertex());
|
|
next = GetNextEdge(edge);
|
|
if (next == start) return;
|
|
else if (!next) {
|
|
op(*edge->GetPrev()->GetOrgVertex());
|
|
return;
|
|
} else {
|
|
edge = next;
|
|
}
|
|
}
|
|
}
|
|
|
|
template <class T>
|
|
void
|
|
HbrVertex<T>::ApplyOperatorSurroundingFaces(HbrFaceOperator<T> &op) const {
|
|
HbrHalfedge<T>* start = GetIncidentEdge(), *edge;
|
|
edge = start;
|
|
while (edge) {
|
|
op(*edge->GetLeftFace());
|
|
edge = GetNextEdge(edge);
|
|
if (edge == start) break;
|
|
}
|
|
}
|
|
|
|
template <class T>
|
|
HbrVertex<T>*
|
|
HbrVertex<T>::Subdivide() {
|
|
if (vchild) return vchild;
|
|
HbrMesh<T>* mesh = GetMesh();
|
|
vchild = mesh->GetSubdivision()->Subdivide(mesh, this);
|
|
vchild->SetParent(this);
|
|
return vchild;
|
|
}
|
|
|
|
template <class T>
|
|
void
|
|
HbrVertex<T>::Refine() {
|
|
HbrMesh<T>* mesh = GetMesh();
|
|
mesh->GetSubdivision()->RefineAtVertex(mesh, this);
|
|
}
|
|
|
|
template <class T>
|
|
void
|
|
HbrVertex<T>::GuaranteeNeighbors() {
|
|
if (!neighborsguaranteed) {
|
|
HbrMesh<T>* mesh = GetMesh();
|
|
mesh->GetSubdivision()->GuaranteeNeighbors(mesh, this);
|
|
neighborsguaranteed = 1;
|
|
|
|
// At this point we can apply vertex edits because we have all
|
|
// surrounding faces, and know whether any of them has
|
|
// necessary edit information (they would have set our
|
|
// hasvertexedit bit)
|
|
if (hasvertexedit && !editsapplied) {
|
|
HbrHalfedge<T>* start = GetIncidentEdge(), *edge;
|
|
edge = start;
|
|
while (edge) {
|
|
HbrFace<T>* face = edge->GetLeftFace();
|
|
if (HbrHierarchicalEdit<T>** edits = face->GetHierarchicalEdits()) {
|
|
while (HbrHierarchicalEdit<T>* edit = *edits) {
|
|
if (!edit->IsRelevantToFace(face)) break;
|
|
edit->ApplyEditToVertex(face, this);
|
|
edits++;
|
|
}
|
|
}
|
|
edge = GetNextEdge(edge);
|
|
if (edge == start) break;
|
|
}
|
|
editsapplied = 1;
|
|
}
|
|
}
|
|
}
|
|
|
|
template <class T>
|
|
unsigned long
|
|
HbrVertex<T>::GetMemStats() const {
|
|
return sizeof(HbrVertex<T>);
|
|
}
|
|
|
|
|
|
template <class T>
|
|
void
|
|
HbrVertex<T>::splitSingular() {
|
|
HbrMesh<T>* mesh = GetMesh();
|
|
HbrHalfedge<T>* e;
|
|
|
|
// Go through each edge cycle after the first
|
|
std::list<HbrHalfedge<T>*> edges;
|
|
for (int i = 1; i < nIncidentEdges; ++i) {
|
|
|
|
// Create duplicate vertex
|
|
HbrVertex<T>* w = mesh->NewVertex();
|
|
w->GetData().AddWithWeight(GetData(), 1.0);
|
|
w->SetSharpness(GetSharpness());
|
|
|
|
// Walk all edges in this cycle and reattach them to duplicate
|
|
// vertex
|
|
HbrHalfedge<T>* start = incidentEdges[i];
|
|
e = start;
|
|
edges.clear();
|
|
do {
|
|
edges.push_back(e);
|
|
e = GetNextEdge(e);
|
|
} while (e && e != start);
|
|
|
|
for (typename std::list<HbrHalfedge<T>*>::iterator ei = edges.begin(); ei != edges.end(); ++ei) {
|
|
e = *ei;
|
|
if (e->GetOpposite()) {
|
|
HbrHalfedge<T>* next = e->GetOpposite()->GetNext();
|
|
if (next->GetOrgVertex() == this) {
|
|
references--;
|
|
next->SetOrgVertex(w);
|
|
w->AddIncidentEdge(next);
|
|
}
|
|
}
|
|
// Check again, because sometimes it's been relinked by
|
|
// previous clause already
|
|
if (e->GetOrgVertex() == this) {
|
|
references--;
|
|
e->SetOrgVertex(w);
|
|
w->AddIncidentEdge(e);
|
|
}
|
|
}
|
|
w->Finish();
|
|
}
|
|
|
|
e = incidentEdges[0];
|
|
if (nIncidentEdges > 1) {
|
|
delete[] incidentEdges;
|
|
}
|
|
nIncidentEdges = 1;
|
|
incidentEdges = (HbrHalfedge<T>**) ((char*) this + sizeof(*this));
|
|
incidentEdges[0] = e;
|
|
}
|
|
|
|
template <class T>
|
|
std::ostream&
|
|
operator<<(std::ostream& out, const HbrVertex<T>& vertex) {
|
|
return out << "vertex " << vertex.GetID();
|
|
}
|
|
|
|
template <class T>
|
|
class HbrVertexOperator {
|
|
public:
|
|
virtual void operator() (HbrVertex<T> &vertex) = 0;
|
|
virtual ~HbrVertexOperator() {}
|
|
};
|
|
|
|
#endif /* HBRVERTEX_H */
|
|
|