OpenSubdiv/opensubdiv/osd/cpuDispatcher.h
2012-06-09 11:12:34 -07:00

152 lines
5.9 KiB
C++

//
// Copyright (C) Pixar. All rights reserved.
//
// This license governs use of the accompanying software. If you
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// the license, do not use the software.
//
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// any additions or changes to the software.
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// directly on its contribution.
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#ifndef OSD_CPU_DISPATCHER_H
#define OSD_CPU_DISPATCHER_H
#include "../osd/kernelDispatcher.h"
#include <GL/glew.h>
// Including omp.h makes sure we link against the correct OpenMP run-time
// library. This is Windows specific, but we want a given header file to
// include the same set of files across all platforms if possible.
#include <omp.h>
namespace OpenSubdiv {
namespace OPENSUBDIV_VERSION {
class OsdCpuKernelDispatcher : public OsdKernelDispatcher
{
public:
OsdCpuKernelDispatcher(int levels, int numVertexElements, int numVaryingElements);
virtual ~OsdCpuKernelDispatcher();
virtual void ApplyCatmarkFaceVerticesKernel(FarMesh<OsdVertex> * mesh, int offset, int level, int start, int end, void * data) const;
virtual void ApplyCatmarkEdgeVerticesKernel(FarMesh<OsdVertex> * mesh, int offset, int level, int start, int end, void * data) const;
virtual void ApplyCatmarkVertexVerticesKernelB(FarMesh<OsdVertex> * mesh, int offset, int level, int start, int end, void * data) const;
virtual void ApplyCatmarkVertexVerticesKernelA(FarMesh<OsdVertex> * mesh, int offset, bool pass, int level, int start, int end, void * data) const;
virtual void ApplyLoopEdgeVerticesKernel(FarMesh<OsdVertex> * mesh, int offset, int level, int start, int end, void * data) const;
virtual void ApplyLoopVertexVerticesKernelB(FarMesh<OsdVertex> * mesh, int offset, int level, int start, int end, void * data) const;
virtual void ApplyLoopVertexVerticesKernelA(FarMesh<OsdVertex> * mesh, int offset, bool pass, int level, int start, int end, void * data) const;
virtual void CopyTable(int tableIndex, size_t size, const void *ptr);
virtual void BeginLaunchKernel();
virtual void EndLaunchKernel();
virtual void BindVertexBuffer(GLuint vertexBuffer, GLuint varyingBuffer);
virtual void UpdateVertexBuffer(size_t size, void *ptr);
virtual void UpdateVaryingBuffer(size_t size, void *ptr);
virtual void MapVertexBuffer();
virtual void MapVaryingBuffer();
virtual void UnmapVertexBuffer();
virtual void UnmapVaryingBuffer();
virtual void Synchronize();
static OsdKernelDispatcher * Create(int levels, int numVertexElements, int numVaryingElements) {
return new OsdCpuKernelDispatcher(levels, numVertexElements, numVaryingElements);
}
static void Register() {
Factory::GetInstance().Register("omp", Create);
}
protected:
struct DeviceTable {
DeviceTable() : devicePtr(NULL) { }
~DeviceTable();
void Copy(int size, const void *ptr);
void *devicePtr;
};
std::vector<DeviceTable> _tables;
GLuint _vertexBuffer,
_varyingBuffer;
float *_vbo,
*_varyingVbo;
int _vboSize,
_varyingVboSize,
_numVertexElements,
_numVaryingElements;
};
} // end namespace OPENSUBDIV_VERSION
using namespace OPENSUBDIV_VERSION;
} // end namespace OpenSubdiv
#endif /* OSD_CPU_DISPATCHER_H */