mirror of
https://github.com/PixarAnimationStudios/OpenSubdiv
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152 lines
5.9 KiB
C++
152 lines
5.9 KiB
C++
//
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// Copyright (C) Pixar. All rights reserved.
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//
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// This license governs use of the accompanying software. If you
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// use the software, you accept this license. If you do not accept
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// the license, do not use the software.
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//
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// 1. Definitions
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// The terms "reproduce," "reproduction," "derivative works," and
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// "distribution" have the same meaning here as under U.S.
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// copyright law. A "contribution" is the original software, or
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// any additions or changes to the software.
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// A "contributor" is any person or entity that distributes its
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// contribution under this license.
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// "Licensed patents" are a contributor's patent claims that read
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// directly on its contribution.
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//
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// 2. Grant of Rights
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// (A) Copyright Grant- Subject to the terms of this license,
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// including the license conditions and limitations in section 3,
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// each contributor grants you a non-exclusive, worldwide,
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// royalty-free copyright license to reproduce its contribution,
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// prepare derivative works of its contribution, and distribute
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// its contribution or any derivative works that you create.
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// (B) Patent Grant- Subject to the terms of this license,
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// including the license conditions and limitations in section 3,
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// each contributor grants you a non-exclusive, worldwide,
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// royalty-free license under its licensed patents to make, have
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// made, use, sell, offer for sale, import, and/or otherwise
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// dispose of its contribution in the software or derivative works
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// of the contribution in the software.
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//
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// 3. Conditions and Limitations
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// (A) No Trademark License- This license does not grant you
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// rights to use any contributor's name, logo, or trademarks.
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// (B) If you bring a patent claim against any contributor over
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// patents that you claim are infringed by the software, your
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// patent license from such contributor to the software ends
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// automatically.
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// (C) If you distribute any portion of the software, you must
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// retain all copyright, patent, trademark, and attribution
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// notices that are present in the software.
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// (D) If you distribute any portion of the software in source
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// code form, you may do so only under this license by including a
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// complete copy of this license with your distribution. If you
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// distribute any portion of the software in compiled or object
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// code form, you may only do so under a license that complies
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// with this license.
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// (E) The software is licensed "as-is." You bear the risk of
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// using it. The contributors give no express warranties,
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// guarantees or conditions. You may have additional consumer
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// rights under your local laws which this license cannot change.
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// To the extent permitted under your local laws, the contributors
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// exclude the implied warranties of merchantability, fitness for
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// a particular purpose and non-infringement.
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//
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#ifndef OSD_CPU_DISPATCHER_H
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#define OSD_CPU_DISPATCHER_H
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#include "../osd/kernelDispatcher.h"
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#include <GL/glew.h>
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// Including omp.h makes sure we link against the correct OpenMP run-time
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// library. This is Windows specific, but we want a given header file to
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// include the same set of files across all platforms if possible.
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#include <omp.h>
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namespace OpenSubdiv {
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namespace OPENSUBDIV_VERSION {
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class OsdCpuKernelDispatcher : public OsdKernelDispatcher
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{
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public:
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OsdCpuKernelDispatcher(int levels, int numVertexElements, int numVaryingElements);
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virtual ~OsdCpuKernelDispatcher();
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virtual void ApplyCatmarkFaceVerticesKernel(FarMesh<OsdVertex> * mesh, int offset, int level, int start, int end, void * data) const;
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virtual void ApplyCatmarkEdgeVerticesKernel(FarMesh<OsdVertex> * mesh, int offset, int level, int start, int end, void * data) const;
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virtual void ApplyCatmarkVertexVerticesKernelB(FarMesh<OsdVertex> * mesh, int offset, int level, int start, int end, void * data) const;
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virtual void ApplyCatmarkVertexVerticesKernelA(FarMesh<OsdVertex> * mesh, int offset, bool pass, int level, int start, int end, void * data) const;
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virtual void ApplyLoopEdgeVerticesKernel(FarMesh<OsdVertex> * mesh, int offset, int level, int start, int end, void * data) const;
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virtual void ApplyLoopVertexVerticesKernelB(FarMesh<OsdVertex> * mesh, int offset, int level, int start, int end, void * data) const;
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virtual void ApplyLoopVertexVerticesKernelA(FarMesh<OsdVertex> * mesh, int offset, bool pass, int level, int start, int end, void * data) const;
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virtual void CopyTable(int tableIndex, size_t size, const void *ptr);
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virtual void BeginLaunchKernel();
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virtual void EndLaunchKernel();
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virtual void BindVertexBuffer(GLuint vertexBuffer, GLuint varyingBuffer);
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virtual void UpdateVertexBuffer(size_t size, void *ptr);
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virtual void UpdateVaryingBuffer(size_t size, void *ptr);
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virtual void MapVertexBuffer();
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virtual void MapVaryingBuffer();
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virtual void UnmapVertexBuffer();
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virtual void UnmapVaryingBuffer();
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virtual void Synchronize();
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static OsdKernelDispatcher * Create(int levels, int numVertexElements, int numVaryingElements) {
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return new OsdCpuKernelDispatcher(levels, numVertexElements, numVaryingElements);
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}
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static void Register() {
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Factory::GetInstance().Register("omp", Create);
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}
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protected:
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struct DeviceTable {
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DeviceTable() : devicePtr(NULL) { }
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~DeviceTable();
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void Copy(int size, const void *ptr);
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void *devicePtr;
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};
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std::vector<DeviceTable> _tables;
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GLuint _vertexBuffer,
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_varyingBuffer;
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float *_vbo,
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*_varyingVbo;
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int _vboSize,
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_varyingVboSize,
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_numVertexElements,
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_numVaryingElements;
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};
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} // end namespace OPENSUBDIV_VERSION
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using namespace OPENSUBDIV_VERSION;
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} // end namespace OpenSubdiv
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#endif /* OSD_CPU_DISPATCHER_H */
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