OpenSubdiv/examples/common/ptexMipmapTextureLoader.h
Takahito Tejima 8fc0e5db93 Move Ptex code from osd to examples.
we're teasing out ptex specific data from core osd entities,
so there's no reason to keep ptex texturing utilities in core osd.
move them into example libs and let clients assemble shader snippets
as needed.

Also removing older ptex texturing code (without mipmap)
2015-05-07 13:56:48 -07:00

155 lines
4.7 KiB
C++

//
// Copyright 2013 Pixar
//
// Licensed under the Apache License, Version 2.0 (the "Apache License")
// with the following modification; you may not use this file except in
// compliance with the Apache License and the following modification to it:
// Section 6. Trademarks. is deleted and replaced with:
//
// 6. Trademarks. This License does not grant permission to use the trade
// names, trademarks, service marks, or product names of the Licensor
// and its affiliates, except as required to comply with Section 4(c) of
// the License and to reproduce the content of the NOTICE file.
//
// You may obtain a copy of the Apache License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the Apache License with the above modification is
// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
// KIND, either express or implied. See the Apache License for the specific
// language governing permissions and limitations under the Apache License.
//
#ifndef OPENSUBDIV_EXAMPLES_PTEX_MIPMAP_TEXTURE_LOADER_H
#define OPENSUBDIV_EXAMPLES_PTEX_MIPMAP_TEXTURE_LOADER_H
#include <stdlib.h>
#include <stdint.h>
#include <vector>
class PtexTexture;
class PtexMipmapTextureLoader {
public:
PtexMipmapTextureLoader(PtexTexture *ptex,
int maxNumPages,
int maxLevels = -1,
size_t targetMemory = 0,
bool seamlessMipmap = true);
~PtexMipmapTextureLoader();
const unsigned char * GetLayoutBuffer() const {
return _layoutBuffer;
}
const unsigned char * GetTexelBuffer() const {
return _texelBuffer;
}
int GetNumFaces() const {
return (int)_blocks.size();
}
int GetNumPages() const {
return (int)_pages.size();
}
int GetPageWidth() const {
return _pageWidth;
}
int GetPageHeight() const {
return _pageHeight;
}
size_t GetMemoryUsage() const {
return _memoryUsage;
}
/*
block : atomic texture unit
XXX: face of 128x128 or more (64kb~) texels should be considered separately
using ARB_sparse_texture...?
. : per-face texels for each mipmap level
x : guttering pixel
xxxxxxxxxxxxxx
x........xx..x 2x2
x........xx..x
x........xxxxx
x..8x8...xxxxxxx
x........xx....x
x........xx....x 4x4
x........xx....x
x........xx....x
xxxxxxxxxxxxxxxx
For each face (w*h), texels with guttering and mipmap is stored into
(w+2+w/2+2)*(h+2) area as above.
*/
/*
Ptex loader
Texels buffer : the packed texels
*/
private:
struct Block {
int index; // ptex index
int nMipmaps;
uint16_t u, v; // top-left texel offset
uint16_t width, height; // texel dimension (includes mipmap)
uint16_t adjSizeDiffs; // maximum tile size difference around each vertices
int8_t ulog2, vlog2; // texel dimension log2 (original tile)
void Generate(PtexMipmapTextureLoader *loader, PtexTexture *ptex,
unsigned char *destination,
int bpp, int width, int maxLevels);
void SetSize(unsigned char ulog2_, unsigned char vlog2_, bool mipmap);
int GetNumTexels() const {
return width*height;
}
void guttering(PtexMipmapTextureLoader *loader, PtexTexture *ptex,
int level, int width, int height,
unsigned char *pptr, int bpp, int stride);
static bool sort(const Block *a, const Block *b) {
return (a->height > b->height) or
((a->height == b->height) and (a->width > b->width));
}
};
struct Page;
class CornerIterator;
void generateBuffers();
void optimizePacking(int maxNumPages, size_t targetMemory);
int getLevelDiff(int face, int edge);
bool getCornerPixel(float *resultPixel, int numchannels,
int face, int edge, int8_t res);
void sampleNeighbor(unsigned char *border,
int face, int edge, int length, int bpp);
int resampleBorder(int face, int edgeId, unsigned char *result,
int dstLength, int bpp,
float srcStart = 0.0f, float srcEnd = 1.0f);
std::vector<Block> _blocks;
std::vector<Page *> _pages;
PtexTexture *_ptex;
int _maxLevels;
int _bpp;
int _pageWidth, _pageHeight;
unsigned char *_texelBuffer;
unsigned char *_layoutBuffer;
size_t _memoryUsage;
};
#endif // OPENSUBDIV_EXAMPLES_PTEX_MIPMAP_TEXTURE_LOADER_H