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https://github.com/PixarAnimationStudios/OpenSubdiv
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392e5e8bed
While this may be worth revisiting, we should first quantify the benefits and identify the compilers that support it. Ultimately, we may never use pragma once in favor of strictly using standard C++.
141 lines
5.0 KiB
C++
141 lines
5.0 KiB
C++
//
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// Copyright 2013 Pixar
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//
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// Licensed under the Apache License, Version 2.0 (the "Apache License")
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// with the following modification; you may not use this file except in
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// compliance with the Apache License and the following modification to it:
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// Section 6. Trademarks. is deleted and replaced with:
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//
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// 6. Trademarks. This License does not grant permission to use the trade
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// names, trademarks, service marks, or product names of the Licensor
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// and its affiliates, except as required to comply with Section 4(c) of
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// the License and to reproduce the content of the NOTICE file.
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//
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// You may obtain a copy of the Apache License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the Apache License with the above modification is
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// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
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// KIND, either express or implied. See the Apache License for the specific
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// language governing permissions and limitations under the Apache License.
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//
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#ifndef OPENSUBDIV3_FAR_END_CAP_GREGORY_BASIS_PATCH_FACTORY_H
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#define OPENSUBDIV3_FAR_END_CAP_GREGORY_BASIS_PATCH_FACTORY_H
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#include "../far/patchTablesFactory.h"
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#include "../far/gregoryBasis.h"
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#include "../vtr/level.h"
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namespace OpenSubdiv {
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namespace OPENSUBDIV_VERSION {
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namespace Far {
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class TopologyRefiner;
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/// \brief A specialized factory to gather Gregory basis control vertices
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///
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/// note: This is an internal use class in PatchTablesFactory, and
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/// will be replaced with SdcSchemeWorker for mask coefficients
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/// and Vtr::Level for topology traversal.
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///
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class EndCapGregoryBasisPatchFactory {
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public:
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//
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// Single patch GregoryBasis basis factory
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//
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/// \brief Instantiates a GregoryBasis from a TopologyRefiner that has been
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/// refined adaptively for a given face.
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///
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/// @param refiner The TopologyRefiner containing the topology
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///
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/// @param faceIndex The index of the face (level is assumed to be MaxLevel)
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///
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/// @param fvarChannel Index of face-varying channel topology (default -1)
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///
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static GregoryBasis const * Create(TopologyRefiner const & refiner,
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Index faceIndex, int fvarChannel=-1);
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/// \brief Returns the maximum valence of a vertex in the mesh that the
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/// Gregory patches can handle
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static int GetMaxValence();
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public:
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///
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/// Multi-patch Gregory stencils factory
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///
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// XXXX need to add support for face-varying channel stencils
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/// \brief This factory accumulates vertex for Gregory basis patch
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///
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/// @param refiner TopologyRefiner from which to generate patches
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///
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/// @param shareBoundaryVertices Use same boundary vertices for neighboring
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/// patches. It reduces the number of stencils
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/// to be used.
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///
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EndCapGregoryBasisPatchFactory(TopologyRefiner const & refiner,
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bool shareBoundaryVertices=true);
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/// \brief Returns end patch point indices for \a faceIndex of \a level.
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/// Note that end patch points are not included in the vertices in
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/// the topologyRefiner, they're expected to come after the end.
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/// The returning indices are offsetted by refiner->GetNumVerticesTotal.
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///
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/// @param level vtr refinement level
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///
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/// @param faceIndex vtr faceIndex at the level
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///
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/// @param levelPatchTags Array of patchTags for all faces in the level
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///
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ConstIndexArray GetPatchPoints(
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Vtr::Level const * level, Index faceIndex,
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PatchTablesFactory::PatchFaceTag const * levelPatchTags);
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/// \brief Create a StencilTables for end patch points, relative to the max
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/// subdivision level.
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///
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StencilTables* CreateVertexStencilTables() const {
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return GregoryBasis::CreateStencilTables(_vertexStencils);
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}
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/// \brief Create a StencilTables for end patch varying primvar.
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/// This table is used as a convenient way to get varying primvars
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/// populated on end patch points along with positions.
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///
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StencilTables* CreateVaryingStencilTables() const {
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return GregoryBasis::CreateStencilTables(_varyingStencils);
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}
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private:
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/// Creates a basis for the vertices specified in mask on the face and
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/// accumates it
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bool addPatchBasis(Index faceIndex, bool newVerticesMask[4][5]);
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GregoryBasis::PointsVector _vertexStencils;
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GregoryBasis::PointsVector _varyingStencils;
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TopologyRefiner const *_refiner;
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bool _shareBoundaryVertices;
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int _numGregoryBasisVertices;
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int _numGregoryBasisPatches;
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std::vector<Index> _faceIndices;
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std::vector<Index> _patchPoints;
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};
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} // end namespace Far
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} // end namespace OPENSUBDIV_VERSION
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} // end namespace OpenSubdiv
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#endif // OPENSUBDIV3_FAR_END_CAP_GREGORY_BASIS_PATCH_FACTORY_H
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