OpenSubdiv/examples/glShareTopology/meshRefiner.h
barry 20dcd24b9d Updated all example source for consistent inclusion of header files:
- prepend the opensubdiv directory to all library headers included
    - removed the opensubdiv directory from all declared include paths
2019-01-31 10:49:02 -08:00

148 lines
5.4 KiB
C++

//
// Copyright 2015 Pixar
//
// Licensed under the Apache License, Version 2.0 (the "Apache License")
// with the following modification; you may not use this file except in
// compliance with the Apache License and the following modification to it:
// Section 6. Trademarks. is deleted and replaced with:
//
// 6. Trademarks. This License does not grant permission to use the trade
// names, trademarks, service marks, or product names of the Licensor
// and its affiliates, except as required to comply with Section 4(c) of
// the License and to reproduce the content of the NOTICE file.
//
// You may obtain a copy of the Apache License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the Apache License with the above modification is
// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
// KIND, either express or implied. See the Apache License for the specific
// language governing permissions and limitations under the Apache License.
//
#ifndef OPENSUBDIV_EXAMPLES_GL_SHARE_TOPOLOGY_MESH_REFINER_H
#define OPENSUBDIV_EXAMPLES_GL_SHARE_TOPOLOGY_MESH_REFINER_H
#include <opensubdiv/osd/mesh.h> // for evaluator cache
template <class EVALUATOR,
class VERTEX_BUFFER,
class STENCIL_TABLE,
class DEVICE_CONTEXT=void>
class MeshRefiner {
public:
typedef EVALUATOR Evaluator;
typedef STENCIL_TABLE StencilTable;
typedef DEVICE_CONTEXT DeviceContext;
typedef OpenSubdiv::Osd::EvaluatorCacheT<Evaluator> EvaluatorCache;
MeshRefiner(OpenSubdiv::Far::StencilTable const * vertexStencils, //XXX: takes ownership
OpenSubdiv::Far::StencilTable const * varyingStencils,
int numControlVertices,
EvaluatorCache * evaluatorCache = NULL,
DeviceContext * deviceContext = NULL)
: _evaluatorCache(evaluatorCache),
_deviceContext(deviceContext) {
_numControlVertices = numControlVertices;
_numVertices = numControlVertices + vertexStencils->GetNumStencils();
_vertexStencils = OpenSubdiv::Osd::convertToCompatibleStencilTable<StencilTable>(
vertexStencils, deviceContext);
_varyingStencils = OpenSubdiv::Osd::convertToCompatibleStencilTable<StencilTable>(
varyingStencils, deviceContext);
}
~MeshRefiner() {
delete _vertexStencils;
delete _varyingStencils;
}
template <typename VBO>
void Refine(VBO *vbo, int vertsOffset) {
OpenSubdiv::Osd::BufferDescriptor const &globalVertexDesc =
vbo->GetVertexDesc();
OpenSubdiv::Osd::BufferDescriptor const &globalVaryingDesc =
vbo->GetVaryingDesc();
OpenSubdiv::Osd::BufferDescriptor vertexSrcDesc(
globalVertexDesc.offset + vertsOffset * globalVertexDesc.stride,
globalVertexDesc.length,
globalVertexDesc.stride);
OpenSubdiv::Osd::BufferDescriptor vertexDstDesc(
vertexSrcDesc.offset + (_numControlVertices * vertexSrcDesc.stride),
vertexSrcDesc.length,
vertexSrcDesc.stride);
// vertex
Evaluator const *evalInstance = OpenSubdiv::Osd::GetEvaluator<Evaluator>(
_evaluatorCache, vertexSrcDesc, vertexDstDesc, _deviceContext);
Evaluator::EvalStencils(
vbo->GetVertexBuffer(), vertexSrcDesc,
vbo->GetVertexBuffer(), vertexDstDesc,
_vertexStencils,
evalInstance,
_deviceContext);
// varying
if (_varyingStencils) {
OpenSubdiv::Osd::BufferDescriptor varyingSrcDesc(
globalVaryingDesc.offset + vertsOffset * globalVaryingDesc.stride,
globalVaryingDesc.length,
globalVaryingDesc.stride);
OpenSubdiv::Osd::BufferDescriptor varyingDstDesc(
varyingSrcDesc.offset + (_numControlVertices * varyingSrcDesc.stride),
varyingSrcDesc.length,
varyingSrcDesc.stride);
evalInstance = OpenSubdiv::Osd::GetEvaluator<Evaluator>(
_evaluatorCache, varyingSrcDesc, varyingDstDesc, _deviceContext);
if (vbo->GetVaryingBuffer()) {
// non interleaved
Evaluator::EvalStencils(
vbo->GetVaryingBuffer(), varyingSrcDesc,
vbo->GetVaryingBuffer(), varyingDstDesc,
_varyingStencils,
evalInstance,
_deviceContext);
} else {
// interleaved
Evaluator::EvalStencils(
vbo->GetVertexBuffer(), varyingSrcDesc,
vbo->GetVertexBuffer(), varyingDstDesc,
_varyingStencils,
evalInstance,
_deviceContext);
}
}
}
void Synchronize() {
Evaluator::Synchronize(_deviceContext);
}
int GetNumVertices() const { // total (control + refined)
return _numVertices;
}
int GetNumControlVertices() const {
return _numControlVertices;
}
private:
int _numVertices;
int _numControlVertices;
StencilTable const *_vertexStencils;
StencilTable const *_varyingStencils;
EvaluatorCache * _evaluatorCache;
DeviceContext *_deviceContext;
};
#endif // OPENSUBDIV_EXAMPLES_GL_SHARE_TOPOLOGY_TOPOLOGY_H