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https://github.com/PixarAnimationStudios/OpenSubdiv
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New text: Copyright 2013 Pixar Licensed under the Apache License, Version 2.0 (the "Apache License") with the following modification; you may not use this file except in compliance with the Apache License and the following modification to it: Section 6. Trademarks. is deleted and replaced with: 6. Trademarks. This License does not grant permission to use the trade names, trademarks, service marks, or product names of the Licensor and its affiliates, except as required to comply with Section 4(c) of the License and to reproduce the content of the NOTICE file. You may obtain a copy of the Apache License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distributed under the Apache License with the above modification is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the Apache License for the specific language governing permissions and limitations under the Apache License.
1394 lines
44 KiB
C++
1394 lines
44 KiB
C++
//
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// Copyright 2013 Pixar
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//
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// Licensed under the Apache License, Version 2.0 (the "Apache License")
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// with the following modification; you may not use this file except in
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// compliance with the Apache License and the following modification to it:
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// Section 6. Trademarks. is deleted and replaced with:
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//
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// 6. Trademarks. This License does not grant permission to use the trade
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// names, trademarks, service marks, or product names of the Licensor
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// and its affiliates, except as required to comply with Section 4(c) of
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// the License and to reproduce the content of the NOTICE file.
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//
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// You may obtain a copy of the Apache License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the Apache License with the above modification is
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// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
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// KIND, either express or implied. See the Apache License for the specific
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// language governing permissions and limitations under the Apache License.
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//
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#if defined(__APPLE__)
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#if defined(OSD_USES_GLEW)
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#include <GL/glew.h>
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#else
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#include <OpenGL/gl3.h>
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#endif
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#define GLFW_INCLUDE_GL3
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#define GLFW_NO_GLU
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#else
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#include <stdlib.h>
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#include <GL/glew.h>
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#if defined(WIN32)
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#include <GL/wglew.h>
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#endif
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#endif
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#if defined(GLFW_VERSION_3)
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#include <GLFW/glfw3.h>
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GLFWwindow* g_window=0;
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GLFWmonitor* g_primary=0;
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#else
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#include <GL/glfw.h>
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#endif
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#include <osd/error.h>
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#include <osd/vertex.h>
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#include <osd/glDrawContext.h>
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#include <osd/glDrawRegistry.h>
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#include <osd/cpuGLVertexBuffer.h>
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#include <osd/cpuComputeContext.h>
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#include <osd/cpuComputeController.h>
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OpenSubdiv::OsdCpuComputeController *g_cpuComputeController = NULL;
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#include <osd/glMesh.h>
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OpenSubdiv::OsdGLMeshInterface *g_mesh;
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#include <common/shape_utils.h>
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#include "../common/stopwatch.h"
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#include "../common/simple_math.h"
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#include "../common/gl_hud.h"
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static const char *shaderSource =
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#include "shader.inc"
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;
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static const char *paintShaderSource =
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#include "paintShader.inc"
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;
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#include <cfloat>
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#include <vector>
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#include <fstream>
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#include <sstream>
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typedef OpenSubdiv::HbrMesh<OpenSubdiv::OsdVertex> OsdHbrMesh;
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typedef OpenSubdiv::HbrVertex<OpenSubdiv::OsdVertex> OsdHbrVertex;
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typedef OpenSubdiv::HbrFace<OpenSubdiv::OsdVertex> OsdHbrFace;
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typedef OpenSubdiv::HbrHalfedge<OpenSubdiv::OsdVertex> OsdHbrHalfedge;
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float g_rotate[2] = {0, 0},
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g_dolly = 5,
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g_pan[2] = {0, 0},
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g_center[3] = {0, 0, 0},
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g_size = 0;
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int g_prev_x = 0,
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g_prev_y = 0;
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int g_width = 1024,
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g_height = 1024;
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GLhud g_hud;
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int g_level = 2;
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int g_tessLevel = 6;
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std::vector<float> g_orgPositions;
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GLuint g_transformUB = 0,
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g_transformBinding = 0,
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g_tessellationUB = 0,
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g_tessellationBinding = 0,
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g_lightingUB = 0,
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g_lightingBinding = 0;
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struct Transform {
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float ModelViewMatrix[16];
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float ProjectionMatrix[16];
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float ModelViewProjectionMatrix[16];
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float ModelViewInverseMatrix[16];
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float ProjectionWithoutPickMatrix[16];
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} g_transformData;
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GLuint g_primQuery = 0;
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GLuint g_vao = 0;
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GLuint g_paintTexture = 0;
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GLuint g_depthTexture = 0;
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int g_running = 1,
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g_wire = 2,
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g_displayColor = 1,
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g_displayDisplacement = 0,
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g_mbutton[3] = {0, 0, 0};
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int g_brushSize = 500;
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int g_frame = 0;
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GLuint g_ptexPages = 0,
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g_ptexLayouts = 0,
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g_ptexTexels = 0;
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int g_pageSize = 512;
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struct SimpleShape {
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std::string name;
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Scheme scheme;
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std::string data;
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SimpleShape() { }
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SimpleShape( std::string const & idata, char const * iname, Scheme ischeme )
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: name(iname), scheme(ischeme), data(idata) { }
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};
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std::vector<SimpleShape> g_defaultShapes;
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int g_currentShape = 0;
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#define NUM_FPS_TIME_SAMPLES 6
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float g_fpsTimeSamples[NUM_FPS_TIME_SAMPLES] = {0,0,0,0,0,0};
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int g_currentFpsTimeSample = 0;
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Stopwatch g_fpsTimer;
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static void
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checkGLErrors(std::string const & where = "")
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{
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GLuint err;
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while ((err = glGetError()) != GL_NO_ERROR) {
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/*
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std::cerr << "GL error: "
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<< (where.empty() ? "" : where + " ")
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<< err << "\n";
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*/
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}
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}
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static void
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initializeShapes( ) {
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#include <shapes/catmark_cube_corner0.h>
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g_defaultShapes.push_back(SimpleShape(catmark_cube_corner0, "catmark_cube_corner0", kCatmark));
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#include <shapes/catmark_cube_corner1.h>
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g_defaultShapes.push_back(SimpleShape(catmark_cube_corner1, "catmark_cube_corner1", kCatmark));
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#include <shapes/catmark_cube_corner2.h>
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g_defaultShapes.push_back(SimpleShape(catmark_cube_corner2, "catmark_cube_corner2", kCatmark));
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#include <shapes/catmark_cube_corner3.h>
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g_defaultShapes.push_back(SimpleShape(catmark_cube_corner3, "catmark_cube_corner3", kCatmark));
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#include <shapes/catmark_cube_corner4.h>
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g_defaultShapes.push_back(SimpleShape(catmark_cube_corner4, "catmark_cube_corner4", kCatmark));
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#include <shapes/catmark_cube_creases0.h>
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g_defaultShapes.push_back(SimpleShape(catmark_cube_creases0, "catmark_cube_creases0", kCatmark));
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#include <shapes/catmark_cube_creases1.h>
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g_defaultShapes.push_back(SimpleShape(catmark_cube_creases1, "catmark_cube_creases1", kCatmark));
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#include <shapes/catmark_cube.h>
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g_defaultShapes.push_back(SimpleShape(catmark_cube, "catmark_cube", kCatmark));
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#include <shapes/catmark_dart_edgecorner.h>
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g_defaultShapes.push_back(SimpleShape(catmark_dart_edgecorner, "catmark_dart_edgecorner", kCatmark));
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#include <shapes/catmark_dart_edgeonly.h>
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g_defaultShapes.push_back(SimpleShape(catmark_dart_edgeonly, "catmark_dart_edgeonly", kCatmark));
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#include <shapes/catmark_edgecorner.h>
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g_defaultShapes.push_back(SimpleShape(catmark_edgecorner ,"catmark_edgecorner", kCatmark));
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#include <shapes/catmark_edgeonly.h>
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g_defaultShapes.push_back(SimpleShape(catmark_edgeonly, "catmark_edgeonly", kCatmark));
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#include <shapes/catmark_gregory_test1.h>
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g_defaultShapes.push_back(SimpleShape(catmark_gregory_test1, "catmark_gregory_test1", kCatmark));
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#include <shapes/catmark_gregory_test2.h>
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g_defaultShapes.push_back(SimpleShape(catmark_gregory_test2, "catmark_gregory_test2", kCatmark));
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#include <shapes/catmark_gregory_test3.h>
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g_defaultShapes.push_back(SimpleShape(catmark_gregory_test3, "catmark_gregory_test3", kCatmark));
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#include <shapes/catmark_gregory_test4.h>
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g_defaultShapes.push_back(SimpleShape(catmark_gregory_test4, "catmark_gregory_test4", kCatmark));
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#include <shapes/catmark_hole_test1.h>
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g_defaultShapes.push_back(SimpleShape(catmark_hole_test1, "catmark_hole_test1", kCatmark));
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#include <shapes/catmark_hole_test2.h>
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g_defaultShapes.push_back(SimpleShape(catmark_hole_test2, "catmark_hole_test2", kCatmark));
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#include <shapes/catmark_pyramid_creases0.h>
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g_defaultShapes.push_back(SimpleShape(catmark_pyramid_creases0, "catmark_pyramid_creases0", kCatmark));
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#include <shapes/catmark_pyramid_creases1.h>
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g_defaultShapes.push_back(SimpleShape(catmark_pyramid_creases1, "catmark_pyramid_creases1", kCatmark));
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#include <shapes/catmark_pyramid.h>
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g_defaultShapes.push_back(SimpleShape(catmark_pyramid, "catmark_pyramid", kCatmark));
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#include <shapes/catmark_tent_creases0.h>
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g_defaultShapes.push_back(SimpleShape(catmark_tent_creases0, "catmark_tent_creases0", kCatmark));
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#include <shapes/catmark_tent_creases1.h>
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g_defaultShapes.push_back(SimpleShape(catmark_tent_creases1, "catmark_tent_creases1", kCatmark));
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#include <shapes/catmark_tent.h>
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g_defaultShapes.push_back(SimpleShape(catmark_tent, "catmark_tent", kCatmark));
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#include <shapes/catmark_torus.h>
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g_defaultShapes.push_back(SimpleShape(catmark_torus, "catmark_torus", kCatmark));
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#include <shapes/catmark_torus_creases0.h>
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g_defaultShapes.push_back(SimpleShape(catmark_torus_creases0, "catmark_torus_creases0", kCatmark));
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#include <shapes/catmark_square_hedit0.h>
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g_defaultShapes.push_back(SimpleShape(catmark_square_hedit0, "catmark_square_hedit0", kCatmark));
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#include <shapes/catmark_square_hedit1.h>
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g_defaultShapes.push_back(SimpleShape(catmark_square_hedit1, "catmark_square_hedit1", kCatmark));
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#include <shapes/catmark_square_hedit2.h>
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g_defaultShapes.push_back(SimpleShape(catmark_square_hedit2, "catmark_square_hedit2", kCatmark));
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#include <shapes/catmark_square_hedit3.h>
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g_defaultShapes.push_back(SimpleShape(catmark_square_hedit3, "catmark_square_hedit3", kCatmark));
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#include <shapes/catmark_square_hedit4.h>
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g_defaultShapes.push_back(SimpleShape(catmark_square_hedit4, "catmark_square_hedit4", kCatmark));
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#include <shapes/catmark_bishop.h>
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g_defaultShapes.push_back(SimpleShape(catmark_bishop, "catmark_bishop", kCatmark));
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#include <shapes/catmark_car.h>
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g_defaultShapes.push_back(SimpleShape(catmark_car, "catmark_car", kCatmark));
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#include <shapes/catmark_helmet.h>
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g_defaultShapes.push_back(SimpleShape(catmark_helmet, "catmark_helmet", kCatmark));
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#include <shapes/catmark_pawn.h>
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g_defaultShapes.push_back(SimpleShape(catmark_pawn, "catmark_pawn", kCatmark));
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#include <shapes/catmark_rook.h>
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g_defaultShapes.push_back(SimpleShape(catmark_rook, "catmark_rook", kCatmark));
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}
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//------------------------------------------------------------------------------
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static void
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updateGeom() {
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int nverts = (int)g_orgPositions.size() / 3;
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std::vector<float> vertex;
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vertex.reserve(nverts*3);
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const float *p = &g_orgPositions[0];
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g_frame++;
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// float r = sin(frame*0.01f); // * g_moveScale;
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float r = 0;
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for (int i = 0; i < nverts; ++i) {
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//float move = 0.05f*cosf(p[0]*20+g_frame*0.01f);
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float ct = cos(p[2] * r);
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float st = sin(p[2] * r);
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vertex.push_back(p[0]*ct + p[1]*st);
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vertex.push_back(-p[0]*st + p[1]*ct);
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vertex.push_back(p[2]);
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p += 3;
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}
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g_mesh->UpdateVertexBuffer(&vertex[0], 0, nverts);
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// g_mesh->UpdateVertexBuffer(&g_orgPositions[0], 0, nverts);
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g_mesh->Refine();
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g_mesh->Synchronize();
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}
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//------------------------------------------------------------------------------
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static GLuint
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genTextureBuffer(GLenum format, GLsizeiptr size, GLvoid const * data) {
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GLuint buffer, result;
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glGenBuffers(1, &buffer);
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glBindBuffer(GL_TEXTURE_BUFFER, buffer);
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glBufferData(GL_TEXTURE_BUFFER, size, data, GL_STATIC_DRAW);
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glGenTextures(1, & result);
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glBindTexture(GL_TEXTURE_BUFFER, result);
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glTexBuffer(GL_TEXTURE_BUFFER, format, buffer);
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// need to reset texture binding before deleting the source buffer.
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glBindTexture(GL_TEXTURE_BUFFER, 0);
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glDeleteBuffers(1, &buffer);
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return result;
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}
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static void
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createOsdMesh() {
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const char *shape = g_defaultShapes[g_currentShape].data.c_str();
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int level = g_level;
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Scheme scheme = g_defaultShapes[g_currentShape].scheme;
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checkGLErrors("create osd enter");
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// generate Hbr representation from "obj" description
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OsdHbrMesh * hmesh = simpleHbr<OpenSubdiv::OsdVertex>(shape, scheme, g_orgPositions);
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// count ptex face id
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int numPtexFace = 0;
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int numFace = hmesh->GetNumFaces();
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for (int i = 0; i < numFace; ++i) {
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numPtexFace = std::max(numPtexFace, hmesh->GetFace(i)->GetPtexIndex());
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}
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numPtexFace++;
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delete g_mesh;
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g_mesh = NULL;
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bool doAdaptive = true;
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OpenSubdiv::OsdMeshBitset bits;
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bits.set(OpenSubdiv::MeshAdaptive, doAdaptive);
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bits.set(OpenSubdiv::MeshPtexData, true);
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if (not g_cpuComputeController) {
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g_cpuComputeController = new OpenSubdiv::OsdCpuComputeController();
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}
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g_mesh = new OpenSubdiv::OsdMesh<OpenSubdiv::OsdCpuGLVertexBuffer,
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OpenSubdiv::OsdCpuComputeController,
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OpenSubdiv::OsdGLDrawContext>(
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g_cpuComputeController,
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hmesh, 3, 0, level, bits);
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// Hbr mesh can be deleted
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delete hmesh;
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// compute model bounding
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float min[3] = { FLT_MAX, FLT_MAX, FLT_MAX};
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float max[3] = {-FLT_MAX, -FLT_MAX, -FLT_MAX};
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for (size_t i=0; i < g_orgPositions.size()/3; ++i) {
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for(int j=0; j<3; ++j) {
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float v = g_orgPositions[i*3+j];
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min[j] = std::min(min[j], v);
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max[j] = std::max(max[j], v);
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}
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}
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for (int j=0; j<3; ++j) {
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g_center[j] = (min[j] + max[j]) * 0.5f;
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g_size += (max[j]-min[j])*(max[j]-min[j]);
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}
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g_size = sqrtf(g_size);
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updateGeom();
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// -------- VAO
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glBindVertexArray(g_vao);
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, g_mesh->GetDrawContext()->GetPatchIndexBuffer());
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glBindBuffer(GL_ARRAY_BUFFER, g_mesh->BindVertexBuffer());
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glEnableVertexAttribArray(0);
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glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, sizeof (GLfloat) * 3, 0);
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glBindVertexArray(0);
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// -------- create ptex
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if (g_ptexPages) glDeleteTextures(1, &g_ptexPages);
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if (g_ptexLayouts) glDeleteTextures(1, &g_ptexLayouts);
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if (g_ptexTexels) glDeleteTextures(1, &g_ptexTexels);
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std::vector<int> pages;
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std::vector<float> layouts;
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for (int i = 0; i < numPtexFace; ++i) {
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pages.push_back(i);
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layouts.push_back(0);
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layouts.push_back(0);
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layouts.push_back(1);
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layouts.push_back(1);
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}
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g_ptexPages = genTextureBuffer(GL_R32I,
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numPtexFace * sizeof(GLint), &pages[0]);
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g_ptexLayouts = genTextureBuffer(GL_RGBA32F,
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numPtexFace * 4 * sizeof(GLfloat),
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&layouts[0]);
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// actual texels texture array
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glGenTextures(1, &g_ptexTexels);
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glBindTexture(GL_TEXTURE_2D_ARRAY, g_ptexTexels);
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glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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g_pageSize = std::min(512, (int)sqrt((float)1024*1024*1024/64/numPtexFace));
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int pageSize = g_pageSize;
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|
|
std::vector<float> texels;
|
|
texels.resize(pageSize*pageSize*numPtexFace);
|
|
// allocate ptex
|
|
glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_R32F,
|
|
pageSize, pageSize, numPtexFace, 0, GL_RED, GL_FLOAT, &texels[0]);
|
|
|
|
glBindTexture(GL_TEXTURE_2D_ARRAY, 0);
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
static void
|
|
fitFrame() {
|
|
|
|
g_pan[0] = g_pan[1] = 0;
|
|
g_dolly = g_size;
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
union Effect {
|
|
struct {
|
|
int color:1;
|
|
int displacement:1;
|
|
int paint:1;
|
|
unsigned int wire:2;
|
|
};
|
|
int value;
|
|
|
|
bool operator < (const Effect &e) const {
|
|
return value < e.value;
|
|
}
|
|
};
|
|
|
|
typedef std::pair<OpenSubdiv::OsdDrawContext::PatchDescriptor,Effect> EffectDesc;
|
|
|
|
class EffectDrawRegistry : public OpenSubdiv::OsdGLDrawRegistry<EffectDesc> {
|
|
|
|
protected:
|
|
virtual ConfigType *
|
|
_CreateDrawConfig(DescType const & desc, SourceConfigType const * sconfig);
|
|
|
|
virtual SourceConfigType *
|
|
_CreateDrawSourceConfig(DescType const & desc);
|
|
};
|
|
|
|
EffectDrawRegistry::SourceConfigType *
|
|
EffectDrawRegistry::_CreateDrawSourceConfig(DescType const & desc)
|
|
{
|
|
Effect effect = desc.second;
|
|
|
|
SourceConfigType * sconfig =
|
|
BaseRegistry::_CreateDrawSourceConfig(desc.first);
|
|
|
|
sconfig->commonShader.AddDefine("USE_PTEX_COORD");
|
|
sconfig->commonShader.AddDefine("OSD_USER_TRANSFORM_UNIFORMS", "mat4 ProjectionWithoutPickMatrix;");
|
|
|
|
if (effect.color) {
|
|
sconfig->commonShader.AddDefine("USE_PTEX_COLOR");
|
|
}
|
|
if (effect.displacement) {
|
|
sconfig->commonShader.AddDefine("USE_PTEX_DISPLACEMENT");
|
|
}
|
|
sconfig->commonShader.AddDefine("OSD_ENABLE_PATCH_CULL");
|
|
sconfig->commonShader.AddDefine("OSD_ENABLE_SCREENSPACE_TESSELLATION");
|
|
|
|
const char *glslVersion = "#version 420\n";
|
|
|
|
if (effect.paint) {
|
|
sconfig->vertexShader.version = glslVersion;
|
|
sconfig->geometryShader.version = glslVersion;
|
|
sconfig->geometryShader.source = paintShaderSource;
|
|
sconfig->geometryShader.AddDefine("GEOMETRY_SHADER");
|
|
sconfig->fragmentShader.version = glslVersion;
|
|
sconfig->fragmentShader.source = paintShaderSource;
|
|
sconfig->fragmentShader.AddDefine("FRAGMENT_SHADER");
|
|
return sconfig;
|
|
}
|
|
|
|
sconfig->geometryShader.AddDefine("SMOOTH_NORMALS");
|
|
sconfig->geometryShader.source = shaderSource;
|
|
sconfig->geometryShader.version = glslVersion;
|
|
sconfig->geometryShader.AddDefine("GEOMETRY_SHADER");
|
|
|
|
sconfig->fragmentShader.source = shaderSource;
|
|
sconfig->fragmentShader.version = glslVersion;
|
|
sconfig->fragmentShader.AddDefine("FRAGMENT_SHADER");
|
|
|
|
sconfig->geometryShader.AddDefine("PRIM_TRI");
|
|
sconfig->fragmentShader.AddDefine("PRIM_TRI");
|
|
|
|
if (effect.wire == 0) {
|
|
sconfig->geometryShader.AddDefine("GEOMETRY_OUT_WIRE");
|
|
sconfig->fragmentShader.AddDefine("GEOMETRY_OUT_WIRE");
|
|
} else if (effect.wire == 1) {
|
|
sconfig->geometryShader.AddDefine("GEOMETRY_OUT_FILL");
|
|
sconfig->fragmentShader.AddDefine("GEOMETRY_OUT_FILL");
|
|
} else if (effect.wire == 2) {
|
|
sconfig->geometryShader.AddDefine("GEOMETRY_OUT_LINE");
|
|
sconfig->fragmentShader.AddDefine("GEOMETRY_OUT_LINE");
|
|
}
|
|
|
|
return sconfig;
|
|
}
|
|
|
|
EffectDrawRegistry::ConfigType *
|
|
EffectDrawRegistry::_CreateDrawConfig(
|
|
DescType const & desc,
|
|
SourceConfigType const * sconfig)
|
|
{
|
|
ConfigType * config = BaseRegistry::_CreateDrawConfig(desc.first, sconfig);
|
|
assert(config);
|
|
|
|
GLuint uboIndex;
|
|
|
|
// XXXdyu can use layout(binding=) with GLSL 4.20 and beyond
|
|
g_transformBinding = 0;
|
|
uboIndex = glGetUniformBlockIndex(config->program, "Transform");
|
|
if (uboIndex != GL_INVALID_INDEX)
|
|
glUniformBlockBinding(config->program, uboIndex, g_transformBinding);
|
|
|
|
g_tessellationBinding = 1;
|
|
uboIndex = glGetUniformBlockIndex(config->program, "Tessellation");
|
|
if (uboIndex != GL_INVALID_INDEX)
|
|
glUniformBlockBinding(config->program, uboIndex, g_tessellationBinding);
|
|
|
|
g_lightingBinding = 2;
|
|
uboIndex = glGetUniformBlockIndex(config->program, "Lighting");
|
|
if (uboIndex != GL_INVALID_INDEX)
|
|
glUniformBlockBinding(config->program, uboIndex, g_lightingBinding);
|
|
|
|
GLint loc;
|
|
if ((loc = glGetUniformLocation(config->program, "OsdVertexBuffer")) != -1) {
|
|
glProgramUniform1i(config->program, loc, 0); // GL_TEXTURE0
|
|
}
|
|
if ((loc = glGetUniformLocation(config->program, "OsdValenceBuffer")) != -1) {
|
|
glProgramUniform1i(config->program, loc, 1); // GL_TEXTURE1
|
|
}
|
|
if ((loc = glGetUniformLocation(config->program, "OsdQuadOffsetBuffer")) != -1) {
|
|
glProgramUniform1i(config->program, loc, 2); // GL_TEXTURE2
|
|
}
|
|
if ((loc = glGetUniformLocation(config->program, "OsdPatchParamBuffer")) != -1) {
|
|
glProgramUniform1i(config->program, loc, 3); // GL_TEXTURE3
|
|
}
|
|
|
|
return config;
|
|
}
|
|
|
|
EffectDrawRegistry effectRegistry;
|
|
|
|
//------------------------------------------------------------------------------
|
|
static GLuint
|
|
bindProgram(Effect effect, OpenSubdiv::OsdDrawContext::PatchArray const & patch)
|
|
{
|
|
EffectDesc effectDesc(patch.GetDescriptor(), effect);
|
|
EffectDrawRegistry::ConfigType *
|
|
config = effectRegistry.GetDrawConfig(effectDesc);
|
|
|
|
GLuint program = config->program;
|
|
|
|
glUseProgram(program);
|
|
|
|
if (effect.paint) {
|
|
// set image
|
|
GLint texImage = glGetUniformLocation(program, "outTextureImage");
|
|
glUniform1i(texImage, 0);
|
|
glBindImageTexture(0, g_ptexTexels, 0, GL_TRUE, 0, GL_READ_WRITE, GL_R32F);
|
|
|
|
GLint paintTexture = glGetUniformLocation(program, "paintTexture");
|
|
glUniform1i(paintTexture, 0);
|
|
glActiveTexture(GL_TEXTURE0);
|
|
glBindTexture(GL_TEXTURE_2D, g_paintTexture);
|
|
|
|
GLint depthTexture = glGetUniformLocation(program, "depthTexture");
|
|
glUniform1i(depthTexture, 1);
|
|
glActiveTexture(GL_TEXTURE1);
|
|
glBindTexture(GL_TEXTURE_2D, g_depthTexture);
|
|
|
|
GLint imageSize = glGetUniformLocation(program, "imageSize");
|
|
glUniform1i(imageSize, g_pageSize);
|
|
|
|
glActiveTexture(GL_TEXTURE0);
|
|
}
|
|
|
|
// color ptex
|
|
GLint texData = glGetUniformLocation(program, "textureImage_Data");
|
|
GLint texPacking = glGetUniformLocation(program, "textureImage_Packing");
|
|
GLint texPages = glGetUniformLocation(program, "textureImage_Pages");
|
|
|
|
glActiveTexture(GL_TEXTURE5);
|
|
glBindTexture(GL_TEXTURE_2D_ARRAY, g_ptexTexels);
|
|
glProgramUniform1i(program, texData, 5);
|
|
|
|
glActiveTexture(GL_TEXTURE6);
|
|
glBindTexture(GL_TEXTURE_BUFFER, g_ptexLayouts);
|
|
glProgramUniform1i(program, texPacking, 6);
|
|
|
|
glActiveTexture(GL_TEXTURE7);
|
|
glBindTexture(GL_TEXTURE_BUFFER, g_ptexPages);
|
|
glProgramUniform1i(program, texPages, 7);
|
|
|
|
glActiveTexture(GL_TEXTURE0);
|
|
|
|
return program;
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
static void
|
|
display() {
|
|
|
|
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
|
|
|
glViewport(0, 0, g_width, g_height);
|
|
|
|
// primitive counting
|
|
glBeginQuery(GL_PRIMITIVES_GENERATED, g_primQuery);
|
|
|
|
// prepare view matrix
|
|
double aspect = g_width/(double)g_height;
|
|
identity(g_transformData.ModelViewMatrix);
|
|
translate(g_transformData.ModelViewMatrix, -g_pan[0], -g_pan[1], -g_dolly);
|
|
rotate(g_transformData.ModelViewMatrix, g_rotate[1], 1, 0, 0);
|
|
rotate(g_transformData.ModelViewMatrix, g_rotate[0], 0, 1, 0);
|
|
rotate(g_transformData.ModelViewMatrix, -90, 1, 0, 0);
|
|
translate(g_transformData.ModelViewMatrix,
|
|
-g_center[0], -g_center[1], -g_center[2]);
|
|
perspective(g_transformData.ProjectionMatrix,
|
|
45.0f, (float)aspect, 0.01f, 500.0f);
|
|
multMatrix(g_transformData.ModelViewProjectionMatrix,
|
|
g_transformData.ModelViewMatrix,
|
|
g_transformData.ProjectionMatrix);
|
|
|
|
if (! g_transformUB) {
|
|
glGenBuffers(1, &g_transformUB);
|
|
glBindBuffer(GL_UNIFORM_BUFFER, g_transformUB);
|
|
glBufferData(GL_UNIFORM_BUFFER,
|
|
sizeof(g_transformData), NULL, GL_STATIC_DRAW);
|
|
};
|
|
glBindBuffer(GL_UNIFORM_BUFFER, g_transformUB);
|
|
glBufferSubData(GL_UNIFORM_BUFFER,
|
|
0, sizeof(g_transformData), &g_transformData);
|
|
glBindBuffer(GL_UNIFORM_BUFFER, 0);
|
|
|
|
glBindBufferBase(GL_UNIFORM_BUFFER, g_transformBinding, g_transformUB);
|
|
|
|
// Update and bind tessellation state
|
|
struct Tessellation {
|
|
float TessLevel;
|
|
} tessellationData;
|
|
|
|
tessellationData.TessLevel = static_cast<float>(1 << g_tessLevel);
|
|
|
|
if (! g_tessellationUB) {
|
|
glGenBuffers(1, &g_tessellationUB);
|
|
glBindBuffer(GL_UNIFORM_BUFFER, g_tessellationUB);
|
|
glBufferData(GL_UNIFORM_BUFFER,
|
|
sizeof(tessellationData), NULL, GL_STATIC_DRAW);
|
|
};
|
|
glBindBuffer(GL_UNIFORM_BUFFER, g_tessellationUB);
|
|
glBufferSubData(GL_UNIFORM_BUFFER,
|
|
0, sizeof(tessellationData), &tessellationData);
|
|
glBindBuffer(GL_UNIFORM_BUFFER, 0);
|
|
|
|
glBindBufferBase(GL_UNIFORM_BUFFER, g_tessellationBinding, g_tessellationUB);
|
|
|
|
// Update and bind lighting state
|
|
struct Lighting {
|
|
struct Light {
|
|
float position[4];
|
|
float ambient[4];
|
|
float diffuse[4];
|
|
float specular[4];
|
|
} lightSource[2];
|
|
} lightingData = {
|
|
{{ { 0.5, 0.2f, 1.0f, 0.0f },
|
|
{ 0.1f, 0.1f, 0.1f, 1.0f },
|
|
{ 0.7f, 0.7f, 0.7f, 1.0f },
|
|
{ 0.8f, 0.8f, 0.8f, 1.0f } },
|
|
|
|
{ { -0.8f, 0.4f, -1.0f, 0.0f },
|
|
{ 0.0f, 0.0f, 0.0f, 1.0f },
|
|
{ 0.5f, 0.5f, 0.5f, 1.0f },
|
|
{ 0.8f, 0.8f, 0.8f, 1.0f } }}
|
|
};
|
|
if (! g_lightingUB) {
|
|
glGenBuffers(1, &g_lightingUB);
|
|
glBindBuffer(GL_UNIFORM_BUFFER, g_lightingUB);
|
|
glBufferData(GL_UNIFORM_BUFFER,
|
|
sizeof(lightingData), NULL, GL_STATIC_DRAW);
|
|
};
|
|
glBindBuffer(GL_UNIFORM_BUFFER, g_lightingUB);
|
|
glBufferSubData(GL_UNIFORM_BUFFER,
|
|
0, sizeof(lightingData), &lightingData);
|
|
glBindBuffer(GL_UNIFORM_BUFFER, 0);
|
|
|
|
glBindBufferBase(GL_UNIFORM_BUFFER, g_lightingBinding, g_lightingUB);
|
|
|
|
if (g_mesh->GetDrawContext()->GetVertexTextureBuffer()) {
|
|
glActiveTexture(GL_TEXTURE0);
|
|
glBindTexture(GL_TEXTURE_BUFFER,
|
|
g_mesh->GetDrawContext()->GetVertexTextureBuffer());
|
|
}
|
|
if (g_mesh->GetDrawContext()->GetVertexValenceTextureBuffer()) {
|
|
glActiveTexture(GL_TEXTURE1);
|
|
glBindTexture(GL_TEXTURE_BUFFER,
|
|
g_mesh->GetDrawContext()->GetVertexValenceTextureBuffer());
|
|
}
|
|
if (g_mesh->GetDrawContext()->GetQuadOffsetsTextureBuffer()) {
|
|
glActiveTexture(GL_TEXTURE2);
|
|
glBindTexture(GL_TEXTURE_BUFFER,
|
|
g_mesh->GetDrawContext()->GetQuadOffsetsTextureBuffer());
|
|
}
|
|
if (g_mesh->GetDrawContext()->GetPatchParamTextureBuffer()) {
|
|
glActiveTexture(GL_TEXTURE3);
|
|
glBindTexture(GL_TEXTURE_BUFFER,
|
|
g_mesh->GetDrawContext()->GetPatchParamTextureBuffer());
|
|
}
|
|
|
|
|
|
glActiveTexture(GL_TEXTURE0);
|
|
|
|
// make sure that the vertex buffer is interoped back as a GL resources.
|
|
g_mesh->BindVertexBuffer();
|
|
|
|
glBindVertexArray(g_vao);
|
|
|
|
OpenSubdiv::OsdDrawContext::PatchArrayVector const & patches = g_mesh->GetDrawContext()->patchArrays;
|
|
|
|
// patch drawing
|
|
for (int i=0; i<(int)patches.size(); ++i) {
|
|
OpenSubdiv::OsdDrawContext::PatchArray const & patch = patches[i];
|
|
OpenSubdiv::OsdDrawContext::PatchDescriptor desc = patch.GetDescriptor();
|
|
|
|
GLenum primType = GL_PATCHES;
|
|
glPatchParameteri(GL_PATCH_VERTICES, desc.GetNumControlVertices());
|
|
|
|
Effect effect;
|
|
effect.color = g_displayColor;
|
|
effect.displacement = g_displayDisplacement;
|
|
effect.wire = g_wire;
|
|
effect.paint = 0;
|
|
|
|
GLuint program = bindProgram(effect, patch);
|
|
GLuint diffuseColor = glGetUniformLocation(program, "diffuseColor");
|
|
glProgramUniform4f(program, diffuseColor, 1, 1, 1, 1);
|
|
|
|
GLuint uniformGregoryQuadOffsetBase =
|
|
glGetUniformLocation(program, "OsdGregoryQuadOffsetBase");
|
|
GLuint uniformPrimitiveIdBase =
|
|
glGetUniformLocation(program, "OsdPrimitiveIdBase");
|
|
glProgramUniform1i(program, uniformGregoryQuadOffsetBase,
|
|
patch.GetQuadOffsetIndex());
|
|
glProgramUniform1i(program, uniformPrimitiveIdBase,
|
|
patch.GetPatchIndex());
|
|
|
|
if (g_wire == 0) {
|
|
glDisable(GL_CULL_FACE);
|
|
}
|
|
glDrawElements(primType,
|
|
patch.GetNumIndices(), GL_UNSIGNED_INT,
|
|
(void *)(patch.GetVertIndex() * sizeof(unsigned int)));
|
|
if (g_wire == 0) {
|
|
glEnable(GL_CULL_FACE);
|
|
}
|
|
}
|
|
|
|
glBindVertexArray(0);
|
|
glUseProgram(0);
|
|
|
|
glEndQuery(GL_PRIMITIVES_GENERATED);
|
|
|
|
glBindTexture(GL_TEXTURE_2D, g_depthTexture);
|
|
glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, g_width, g_height);
|
|
glBindTexture(GL_TEXTURE_2D, 0);
|
|
|
|
GLuint numPrimsGenerated = 0;
|
|
glGetQueryObjectuiv(g_primQuery, GL_QUERY_RESULT, &numPrimsGenerated);
|
|
|
|
if (g_hud.IsVisible()) {
|
|
g_fpsTimer.Stop();
|
|
double fps = 1.0/g_fpsTimer.GetElapsed();
|
|
g_fpsTimer.Start();
|
|
// Avereage fps over a defined number of time samples for
|
|
// easier reading in the HUD
|
|
g_fpsTimeSamples[g_currentFpsTimeSample++] = float(fps);
|
|
if (g_currentFpsTimeSample >= NUM_FPS_TIME_SAMPLES)
|
|
g_currentFpsTimeSample = 0;
|
|
double averageFps = 0;
|
|
for (int i=0; i< NUM_FPS_TIME_SAMPLES; ++i) {
|
|
averageFps += g_fpsTimeSamples[i]/(float)NUM_FPS_TIME_SAMPLES;
|
|
}
|
|
|
|
g_hud.DrawString(10, -180, "Tess level (+/-): %d", g_tessLevel);
|
|
if (numPrimsGenerated > 1000000) {
|
|
g_hud.DrawString(10, -160, "Primitives : %3.1f million", (float)numPrimsGenerated/1000000.0);
|
|
} else if (numPrimsGenerated > 1000) {
|
|
g_hud.DrawString(10, -160, "Primitives : %3.1f thousand", (float)numPrimsGenerated/1000.0);
|
|
} else {
|
|
g_hud.DrawString(10, -160, "Primitives : %d", numPrimsGenerated);
|
|
}
|
|
g_hud.DrawString(10, -140, "Vertices : %d", g_mesh->GetNumVertices());
|
|
g_hud.DrawString(10, -20, "FPS : %3.1f", averageFps);
|
|
}
|
|
|
|
g_hud.Flush();
|
|
|
|
glFinish();
|
|
|
|
checkGLErrors("display leave");
|
|
|
|
#if GLFW_VERSION_MAJOR>=3
|
|
glfwSwapBuffers(g_window);
|
|
#else
|
|
glfwSwapBuffers();
|
|
#endif
|
|
|
|
}
|
|
|
|
void
|
|
drawStroke(int x, int y)
|
|
{
|
|
glViewport(0, 0, g_pageSize, g_pageSize);
|
|
|
|
// prepare view matrix
|
|
double aspect = g_width/(double)g_height;
|
|
int viewport[4] = {0, 0, g_width, g_height};
|
|
float pick[16], pers[16];
|
|
perspective(pers, 45.0f, (float)aspect, 0.01f, 500.0f);
|
|
pickMatrix(pick, (float)x, (float)g_height-y, g_brushSize*0.5f, g_brushSize*0.5f, viewport);
|
|
multMatrix(g_transformData.ProjectionMatrix, pers, pick);
|
|
multMatrix(g_transformData.ModelViewProjectionMatrix,
|
|
g_transformData.ModelViewMatrix,
|
|
g_transformData.ProjectionMatrix);
|
|
memcpy(g_transformData.ProjectionWithoutPickMatrix, pers, sizeof(float)*16);
|
|
|
|
if (! g_transformUB) {
|
|
glGenBuffers(1, &g_transformUB);
|
|
glBindBuffer(GL_UNIFORM_BUFFER, g_transformUB);
|
|
glBufferData(GL_UNIFORM_BUFFER,
|
|
sizeof(g_transformData), NULL, GL_STATIC_DRAW);
|
|
};
|
|
glBindBuffer(GL_UNIFORM_BUFFER, g_transformUB);
|
|
glBufferSubData(GL_UNIFORM_BUFFER,
|
|
0, sizeof(g_transformData), &g_transformData);
|
|
glBindBuffer(GL_UNIFORM_BUFFER, 0);
|
|
|
|
glBindBufferBase(GL_UNIFORM_BUFFER, g_transformBinding, g_transformUB);
|
|
|
|
// Update and bind tessellation state
|
|
struct Tessellation {
|
|
float TessLevel;
|
|
} tessellationData;
|
|
|
|
tessellationData.TessLevel = static_cast<float>(1 << (g_tessLevel>>1));
|
|
|
|
if (! g_tessellationUB) {
|
|
glGenBuffers(1, &g_tessellationUB);
|
|
glBindBuffer(GL_UNIFORM_BUFFER, g_tessellationUB);
|
|
glBufferData(GL_UNIFORM_BUFFER,
|
|
sizeof(tessellationData), NULL, GL_STATIC_DRAW);
|
|
};
|
|
glBindBuffer(GL_UNIFORM_BUFFER, g_tessellationUB);
|
|
glBufferSubData(GL_UNIFORM_BUFFER,
|
|
0, sizeof(tessellationData), &tessellationData);
|
|
glBindBuffer(GL_UNIFORM_BUFFER, 0);
|
|
|
|
glBindBufferBase(GL_UNIFORM_BUFFER, g_tessellationBinding, g_tessellationUB);
|
|
|
|
|
|
if (g_mesh->GetDrawContext()->GetVertexTextureBuffer()) {
|
|
glActiveTexture(GL_TEXTURE0);
|
|
glBindTexture(GL_TEXTURE_BUFFER,
|
|
g_mesh->GetDrawContext()->GetVertexTextureBuffer());
|
|
}
|
|
if (g_mesh->GetDrawContext()->GetVertexValenceTextureBuffer()) {
|
|
glActiveTexture(GL_TEXTURE1);
|
|
glBindTexture(GL_TEXTURE_BUFFER,
|
|
g_mesh->GetDrawContext()->GetVertexValenceTextureBuffer());
|
|
}
|
|
if (g_mesh->GetDrawContext()->GetQuadOffsetsTextureBuffer()) {
|
|
glActiveTexture(GL_TEXTURE2);
|
|
glBindTexture(GL_TEXTURE_BUFFER,
|
|
g_mesh->GetDrawContext()->GetQuadOffsetsTextureBuffer());
|
|
}
|
|
if (g_mesh->GetDrawContext()->GetPatchParamTextureBuffer()) {
|
|
glActiveTexture(GL_TEXTURE3);
|
|
glBindTexture(GL_TEXTURE_BUFFER,
|
|
g_mesh->GetDrawContext()->GetPatchParamTextureBuffer());
|
|
}
|
|
|
|
glActiveTexture(GL_TEXTURE0);
|
|
|
|
// make sure that the vertex buffer is interoped back as a GL resources.
|
|
g_mesh->BindVertexBuffer();
|
|
|
|
glBindVertexArray(g_vao);
|
|
|
|
OpenSubdiv::OsdDrawContext::PatchArrayVector const & patches = g_mesh->GetDrawContext()->patchArrays;
|
|
|
|
// patch drawing
|
|
for (int i=0; i<(int)patches.size(); ++i) {
|
|
OpenSubdiv::OsdDrawContext::PatchArray const & patch = patches[i];
|
|
OpenSubdiv::OsdDrawContext::PatchDescriptor desc = patch.GetDescriptor();
|
|
|
|
GLenum primType = GL_PATCHES;
|
|
glPatchParameteri(GL_PATCH_VERTICES, desc.GetNumControlVertices());
|
|
|
|
Effect effect;
|
|
effect.color = 0;
|
|
effect.displacement = g_displayDisplacement;
|
|
effect.wire = 1;
|
|
effect.paint = 1;
|
|
|
|
GLuint program = bindProgram(effect, patch);
|
|
GLuint uniformGregoryQuadOffsetBase =
|
|
glGetUniformLocation(program, "OsdGregoryQuadOffsetBase");
|
|
GLuint uniformPrimitiveIdBase =
|
|
glGetUniformLocation(program, "OsdPrimitiveIdBase");
|
|
glProgramUniform1i(program, uniformGregoryQuadOffsetBase,
|
|
patch.GetQuadOffsetIndex());
|
|
glProgramUniform1i(program, uniformPrimitiveIdBase,
|
|
patch.GetPatchIndex());
|
|
|
|
glDrawElements(primType,
|
|
patch.GetNumIndices(), GL_UNSIGNED_INT,
|
|
(void *)(patch.GetVertIndex() * sizeof(unsigned int)));
|
|
}
|
|
|
|
glBindVertexArray(0);
|
|
glUseProgram(0);
|
|
|
|
glMemoryBarrier(GL_SHADER_IMAGE_ACCESS_BARRIER_BIT |
|
|
GL_TEXTURE_FETCH_BARRIER_BIT);
|
|
|
|
checkGLErrors("display leave");
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
static void
|
|
#if GLFW_VERSION_MAJOR>=3
|
|
motion(GLFWwindow * w, double dx, double dy) {
|
|
int x=(int)dx, y=(int)dy;
|
|
#else
|
|
motion(int x, int y) {
|
|
#endif
|
|
|
|
#if GLFW_VERSION_MAJOR>=3
|
|
if (glfwGetKey(w,GLFW_KEY_LEFT_ALT)) {
|
|
#else
|
|
if (glfwGetKey(GLFW_KEY_LALT)) {
|
|
#endif
|
|
if (g_mbutton[0] && !g_mbutton[1] && !g_mbutton[2]) {
|
|
// orbit
|
|
g_rotate[0] += x - g_prev_x;
|
|
g_rotate[1] += y - g_prev_y;
|
|
} else if (!g_mbutton[0] && !g_mbutton[1] && g_mbutton[2]) {
|
|
// pan
|
|
g_pan[0] -= g_dolly*(x - g_prev_x)/g_width;
|
|
g_pan[1] += g_dolly*(y - g_prev_y)/g_height;
|
|
} else if ((g_mbutton[0] && !g_mbutton[1] && g_mbutton[2]) or
|
|
(!g_mbutton[0] && g_mbutton[1] && !g_mbutton[2])) {
|
|
// dolly
|
|
g_dolly -= g_dolly*0.01f*(x - g_prev_x);
|
|
if(g_dolly <= 0.01) g_dolly = 0.01f;
|
|
}
|
|
} else {
|
|
if (g_mbutton[0] && !g_mbutton[1] && !g_mbutton[2]) {
|
|
// paint something into screen
|
|
drawStroke(x, y);
|
|
}
|
|
}
|
|
|
|
g_prev_x = x;
|
|
g_prev_y = y;
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
static void
|
|
#if GLFW_VERSION_MAJOR>=3
|
|
mouse(GLFWwindow * w, int button, int state, int mods) {
|
|
#else
|
|
mouse(int button, int state) {
|
|
#endif
|
|
|
|
if (button == 0 && state == GLFW_PRESS && g_hud.MouseClick(g_prev_x, g_prev_y))
|
|
return;
|
|
|
|
if (button < 3) {
|
|
g_mbutton[button] = (state == GLFW_PRESS);
|
|
}
|
|
|
|
#if GLFW_VERSION_MAJOR>=3
|
|
if (not glfwGetKey(w, GLFW_KEY_LEFT_ALT)) {
|
|
#else
|
|
if (not glfwGetKey(GLFW_KEY_LALT)) {
|
|
#endif
|
|
if (g_mbutton[0] && !g_mbutton[1] && !g_mbutton[2]) {
|
|
drawStroke(g_prev_x, g_prev_y);
|
|
}
|
|
}
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
static void
|
|
#if GLFW_VERSION_MAJOR>=3
|
|
reshape(GLFWwindow *, int width, int height) {
|
|
#else
|
|
reshape(int width, int height) {
|
|
#endif
|
|
|
|
g_width = width;
|
|
g_height = height;
|
|
|
|
g_hud.Rebuild(width, height);
|
|
|
|
// prepare depth texture
|
|
if (g_depthTexture == 0) glGenTextures(1, &g_depthTexture);
|
|
glBindTexture(GL_TEXTURE_2D, g_depthTexture);
|
|
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
|
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
|
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
|
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
|
glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT, width, height, 0,
|
|
GL_DEPTH_COMPONENT, GL_UNSIGNED_BYTE, 0);
|
|
glBindTexture(GL_TEXTURE_2D, 0);
|
|
|
|
}
|
|
|
|
void reshape() {
|
|
#if GLFW_VERSION_MAJOR>=3
|
|
reshape(g_window, g_width, g_height);
|
|
#else
|
|
reshape(g_width, g_height);
|
|
#endif
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
#if GLFW_VERSION_MAJOR>=3
|
|
void windowClose(GLFWwindow*) {
|
|
g_running = false;
|
|
}
|
|
#else
|
|
int windowClose() {
|
|
g_running = false;
|
|
return GL_TRUE;
|
|
}
|
|
#endif
|
|
|
|
//------------------------------------------------------------------------------
|
|
static void
|
|
toggleFullScreen() {
|
|
// XXXX manuelk : to re-implement from glut
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
static void
|
|
#if GLFW_VERSION_MAJOR>=3
|
|
keyboard(GLFWwindow *, int key, int scancode, int event, int mods) {
|
|
#else
|
|
#define GLFW_KEY_ESCAPE GLFW_KEY_ESC
|
|
keyboard(int key, int event) {
|
|
#endif
|
|
|
|
if (event == GLFW_RELEASE) return;
|
|
if (g_hud.KeyDown(tolower(key))) return;
|
|
|
|
switch (key) {
|
|
case 'Q': g_running = 0; break;
|
|
case 'F': fitFrame(); break;
|
|
case GLFW_KEY_TAB: toggleFullScreen(); break;
|
|
case '+':
|
|
case '=': g_tessLevel++; break;
|
|
case '-': g_tessLevel = std::max(1, g_tessLevel-1); break;
|
|
case GLFW_KEY_ESCAPE: g_hud.SetVisible(!g_hud.IsVisible()); break;
|
|
}
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
static void
|
|
callbackWireframe(int b)
|
|
{
|
|
g_wire = b;
|
|
}
|
|
|
|
static void
|
|
callbackDisplay(bool checked, int n)
|
|
{
|
|
if (n == 0) g_displayColor = !g_displayColor;
|
|
else if (n == 1) g_displayDisplacement = !g_displayDisplacement;
|
|
}
|
|
|
|
static void
|
|
callbackLevel(int l)
|
|
{
|
|
g_level = l;
|
|
createOsdMesh();
|
|
}
|
|
|
|
static void
|
|
callbackModel(int m)
|
|
{
|
|
if (m < 0)
|
|
m = 0;
|
|
|
|
if (m >= (int)g_defaultShapes.size())
|
|
m = (int)g_defaultShapes.size() - 1;
|
|
|
|
g_currentShape = m;
|
|
createOsdMesh();
|
|
}
|
|
|
|
static void
|
|
initHUD()
|
|
{
|
|
g_hud.Init(g_width, g_height);
|
|
|
|
g_hud.AddRadioButton(1, "Wire (W)", g_wire == 0, 200, 10, callbackWireframe, 0, 'w');
|
|
g_hud.AddRadioButton(1, "Shaded", g_wire == 1, 200, 30, callbackWireframe, 1, 'w');
|
|
g_hud.AddRadioButton(1, "Wire+Shaded", g_wire == 2, 200, 50, callbackWireframe, 2, 'w');
|
|
|
|
g_hud.AddCheckBox("Color (C)", g_displayColor != 0, 350, 10, callbackDisplay, 0, 'c');
|
|
g_hud.AddCheckBox("Displacement (D)", g_displayDisplacement != 0, 350, 30, callbackDisplay, 1, 'd');
|
|
|
|
for (int i = 1; i < 11; ++i) {
|
|
char level[16];
|
|
sprintf(level, "Lv. %d", i);
|
|
g_hud.AddRadioButton(3, level, i==2, 10, 170+i*20, callbackLevel, i, '0'+(i%10));
|
|
}
|
|
|
|
for (int i = 0; i < (int)g_defaultShapes.size(); ++i) {
|
|
g_hud.AddRadioButton(4, g_defaultShapes[i].name.c_str(), i==0, -220, 10+i*16, callbackModel, i, 'n');
|
|
}
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
static void
|
|
initGL()
|
|
{
|
|
glClearColor(0.1f, 0.1f, 0.1f, 1.0f);
|
|
glEnable(GL_DEPTH_TEST);
|
|
glDepthFunc(GL_LEQUAL);
|
|
glCullFace(GL_BACK);
|
|
glEnable(GL_CULL_FACE);
|
|
|
|
glGenVertexArrays(1, &g_vao);
|
|
glGenTextures(1, &g_paintTexture);
|
|
|
|
static const GLfloat border[] = { 0.0, 0.0, 0.0, 0.0 };
|
|
|
|
// create brush-size buffer
|
|
glBindTexture(GL_TEXTURE_2D, g_paintTexture);
|
|
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
|
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
|
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_BORDER);
|
|
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_BORDER);
|
|
glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_BORDER_COLOR, border);
|
|
|
|
int reso = 64;
|
|
|
|
std::vector<float> values;
|
|
for(int yy = 0; yy < reso; ++yy) {
|
|
for (int xx = 0; xx < reso; ++xx) {
|
|
float r = sqrtf((xx-reso*0.5f)*(xx-reso*0.5f)+
|
|
(yy-reso*0.5f)*(yy-reso*0.5f))/(reso*0.5f);
|
|
float v = 0.5f*std::max(0.0f, expf(-r*r)-0.4f);
|
|
values.push_back(v);
|
|
values.push_back(v);
|
|
values.push_back(v);
|
|
}
|
|
}
|
|
|
|
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB32F, reso, reso, 0, GL_RGB, GL_FLOAT, &values[0]);
|
|
glBindTexture(GL_TEXTURE_2D, 0);
|
|
|
|
glGenQueries(1, &g_primQuery);
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
static void
|
|
uninitGL() {
|
|
|
|
if (g_vao) glDeleteVertexArrays(1, &g_vao);
|
|
if (g_paintTexture) glDeleteTextures(1, &g_paintTexture);
|
|
if (g_depthTexture) glDeleteTextures(1, &g_depthTexture);
|
|
if (g_primQuery) glDeleteQueries(1, &g_primQuery);
|
|
if (g_ptexPages) glDeleteTextures(1, &g_ptexPages);
|
|
if (g_ptexLayouts) glDeleteTextures(1, &g_ptexLayouts);
|
|
if (g_ptexTexels) glDeleteTextures(1, &g_ptexTexels);
|
|
|
|
if (g_mesh)
|
|
delete g_mesh;
|
|
|
|
delete g_cpuComputeController;
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
static void
|
|
idle() {
|
|
updateGeom();
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
static void
|
|
callbackError(OpenSubdiv::OsdErrorType err, const char *message)
|
|
{
|
|
printf("OsdError: %d\n", err);
|
|
printf("%s", message);
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
static void
|
|
setGLCoreProfile()
|
|
{
|
|
#if GLFW_VERSION_MAJOR>=3
|
|
#define glfwOpenWindowHint glfwWindowHint
|
|
#define GLFW_OPENGL_VERSION_MAJOR GLFW_CONTEXT_VERSION_MAJOR
|
|
#define GLFW_OPENGL_VERSION_MINOR GLFW_CONTEXT_VERSION_MINOR
|
|
#endif
|
|
|
|
glfwOpenWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
|
|
#if not defined(__APPLE__)
|
|
glfwOpenWindowHint(GLFW_OPENGL_VERSION_MAJOR, 4);
|
|
glfwOpenWindowHint(GLFW_OPENGL_VERSION_MINOR, 2);
|
|
#else
|
|
glfwOpenWindowHint(GLFW_OPENGL_VERSION_MAJOR, 3);
|
|
glfwOpenWindowHint(GLFW_OPENGL_VERSION_MINOR, 2);
|
|
#endif
|
|
glfwOpenWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE);
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
|
|
int main(int argc, char ** argv)
|
|
{
|
|
bool fullscreen = false;
|
|
std::string str;
|
|
for (int i = 1; i < argc; ++i) {
|
|
if (!strcmp(argv[i], "-d"))
|
|
g_level = atoi(argv[++i]);
|
|
else if (!strcmp(argv[i], "-f"))
|
|
fullscreen = true;
|
|
else {
|
|
std::ifstream ifs(argv[1]);
|
|
if (ifs) {
|
|
std::stringstream ss;
|
|
ss << ifs.rdbuf();
|
|
ifs.close();
|
|
str = ss.str();
|
|
g_defaultShapes.push_back(SimpleShape(str.c_str(), argv[1], kCatmark));
|
|
}
|
|
}
|
|
}
|
|
initializeShapes();
|
|
OsdSetErrorCallback(callbackError);
|
|
|
|
if (not glfwInit()) {
|
|
printf("Failed to initialize GLFW\n");
|
|
return 1;
|
|
}
|
|
|
|
static const char windowTitle[] = "OpenSubdiv painting test";
|
|
|
|
#define CORE_PROFILE
|
|
#ifdef CORE_PROFILE
|
|
setGLCoreProfile();
|
|
#endif
|
|
|
|
#if GLFW_VERSION_MAJOR>=3
|
|
if (fullscreen) {
|
|
|
|
g_primary = glfwGetPrimaryMonitor();
|
|
|
|
// apparently glfwGetPrimaryMonitor fails under linux : if no primary,
|
|
// settle for the first one in the list
|
|
if (not g_primary) {
|
|
int count=0;
|
|
GLFWmonitor ** monitors = glfwGetMonitors(&count);
|
|
|
|
if (count)
|
|
g_primary = monitors[0];
|
|
}
|
|
|
|
if (g_primary) {
|
|
GLFWvidmode const * vidmode = glfwGetVideoMode(g_primary);
|
|
g_width = vidmode->width;
|
|
g_height = vidmode->height;
|
|
}
|
|
}
|
|
|
|
if (not (g_window=glfwCreateWindow(g_width, g_height, windowTitle,
|
|
fullscreen and g_primary ? g_primary : NULL, NULL))) {
|
|
printf("Failed to open window.\n");
|
|
glfwTerminate();
|
|
return 1;
|
|
}
|
|
glfwMakeContextCurrent(g_window);
|
|
glfwSetKeyCallback(g_window, keyboard);
|
|
glfwSetCursorPosCallback(g_window, motion);
|
|
glfwSetMouseButtonCallback(g_window, mouse);
|
|
glfwSetWindowCloseCallback(g_window, windowClose);
|
|
#else
|
|
if (glfwOpenWindow(g_width, g_height, 8, 8, 8, 8, 24, 8,
|
|
fullscreen ? GLFW_FULLSCREEN : GLFW_WINDOW) == GL_FALSE) {
|
|
printf("Failed to open window.\n");
|
|
glfwTerminate();
|
|
return 1;
|
|
}
|
|
glfwSetWindowTitle(windowTitle);
|
|
glfwSetKeyCallback(keyboard);
|
|
glfwSetMousePosCallback(motion);
|
|
glfwSetMouseButtonCallback(mouse);
|
|
glfwSetWindowCloseCallback(windowClose);
|
|
#endif
|
|
|
|
|
|
#if defined(OSD_USES_GLEW)
|
|
#ifdef CORE_PROFILE
|
|
// this is the only way to initialize glew correctly under core profile context.
|
|
glewExperimental = true;
|
|
#endif
|
|
if (GLenum r = glewInit() != GLEW_OK) {
|
|
printf("Failed to initialize glew. Error = %s\n", glewGetErrorString(r));
|
|
exit(1);
|
|
}
|
|
#ifdef CORE_PROFILE
|
|
// clear GL errors which was generated during glewInit()
|
|
glGetError();
|
|
#endif
|
|
#endif
|
|
|
|
initGL();
|
|
|
|
#if GLFW_VERSION_MAJOR>=3
|
|
glfwSetWindowSizeCallback(g_window, reshape);
|
|
// as of GLFW 3.0.1 this callback is not implicit
|
|
reshape();
|
|
#else
|
|
glfwSetWindowSizeCallback(reshape);
|
|
#endif
|
|
|
|
glfwSwapInterval(0);
|
|
|
|
initHUD();
|
|
callbackModel(g_currentShape);
|
|
|
|
while (g_running) {
|
|
idle();
|
|
display();
|
|
|
|
#if GLFW_VERSION_MAJOR>=3
|
|
glfwPollEvents();
|
|
#endif
|
|
}
|
|
|
|
uninitGL();
|
|
glfwTerminate();
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|