OpenSubdiv/opensubdiv/osd/glDrawContext.h
manuelk 3ae50d1c50 Amending Apache license language & file headers.
New text:

     Copyright 2013 Pixar

     Licensed under the Apache License, Version 2.0 (the "Apache License")
     with the following modification; you may not use this file except in
     compliance with the Apache License and the following modification to it:
     Section 6. Trademarks. is deleted and replaced with:

     6. Trademarks. This License does not grant permission to use the trade
        names, trademarks, service marks, or product names of the Licensor
        and its affiliates, except as required to comply with Section 4(c) of
        the License and to reproduce the content of the NOTICE file.

     You may obtain a copy of the Apache License at

         http://www.apache.org/licenses/LICENSE-2.0

     Unless required by applicable law or agreed to in writing, software
     distributed under the Apache License with the above modification is
     distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
     KIND, either express or implied. See the Apache License for the specific
     language governing permissions and limitations under the Apache License.
2013-09-26 12:04:57 -07:00

148 lines
4.6 KiB
C++

//
// Copyright 2013 Pixar
//
// Licensed under the Apache License, Version 2.0 (the "Apache License")
// with the following modification; you may not use this file except in
// compliance with the Apache License and the following modification to it:
// Section 6. Trademarks. is deleted and replaced with:
//
// 6. Trademarks. This License does not grant permission to use the trade
// names, trademarks, service marks, or product names of the Licensor
// and its affiliates, except as required to comply with Section 4(c) of
// the License and to reproduce the content of the NOTICE file.
//
// You may obtain a copy of the Apache License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the Apache License with the above modification is
// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
// KIND, either express or implied. See the Apache License for the specific
// language governing permissions and limitations under the Apache License.
//
#ifndef OSD_GL_DRAW_CONTEXT_H
#define OSD_GL_DRAW_CONTEXT_H
#include "../version.h"
#include "../far/mesh.h"
#include "../osd/drawContext.h"
#include "../osd/drawRegistry.h"
#include "../osd/vertex.h"
#include "../osd/opengl.h"
#include <map>
namespace OpenSubdiv {
namespace OPENSUBDIV_VERSION {
/// \brief OpenGL specialized DrawContext class
///
/// OsdGLDrawContext implements the OSD drawing interface with the OpenGL API.
/// Some functionality may be disabled depending on compile and run-time driver
/// support.
///
/// Contexts interface the serialized topological data pertaining to the
/// geometric primitives with the capabilities of the selected discrete
/// compute device.
///
class OsdGLDrawContext : public OsdDrawContext {
public:
typedef GLuint VertexBufferBinding;
virtual ~OsdGLDrawContext();
/// \brief Create an OsdGLDraContext from FarPatchTables
///
/// @param patchTables a valid set of FarPatchTables
///
/// @param requireFVarData set to true to enable face-varying data to be
/// carried over from the Far data structures.
///
static OsdGLDrawContext * Create(FarPatchTables const * patchTables, bool requireFVarData);
/// Set vbo as a vertex texture (for gregory patch drawing)
///
/// @param vbo the vertex buffer object to update
///
template<class VERTEX_BUFFER>
void UpdateVertexTexture(VERTEX_BUFFER *vbo) {
if (vbo)
updateVertexTexture(vbo->BindVBO(), vbo->GetNumElements());
}
/// true if the GL version detected supports shader tessellation
static bool SupportsAdaptiveTessellation();
/// Returns the GL texture buffer containing the patch control vertices array
GLuint GetPatchIndexBuffer() const {
return _patchIndexBuffer;
}
#if defined(GL_ES_VERSION_2_0)
/// Returns the GL a VBO containing a triangulated version of the mesh
GLuint GetPatchTrianglesIndexBUffer() const {
return _patchTrianglesIndexBuffer;
}
#endif
/// Returns the GL texture buffer containing the patch local parameterization
/// data
GLuint GetPatchParamTextureBuffer() const {
return _patchParamTextureBuffer;
}
/// Returns the GL texture buffer containing the vertex data
GLuint GetVertexTextureBuffer() const {
return _vertexTextureBuffer;
}
/// Returns the GL texture buffer containing patch vertex valence data (only
/// used by Gregory patches)
GLuint GetVertexValenceTextureBuffer() const {
return _vertexValenceTextureBuffer;
}
/// Returns the GL texture buffer containing patch quad offsets data (only
/// used by Gregory patches)
GLuint GetQuadOffsetsTextureBuffer() const {
return _quadOffsetsTextureBuffer;
}
/// Returns the GL texture buffer containing fvar data
GLuint GetFvarDataTextureBuffer() const {
return _fvarDataTextureBuffer;
}
protected:
GLuint _patchIndexBuffer;
#if defined(GL_ES_VERSION_2_0)
GLuint _patchTrianglesIndexBuffer;
#endif
GLuint _patchParamTextureBuffer;
GLuint _fvarDataTextureBuffer;
GLuint _vertexTextureBuffer;
GLuint _vertexValenceTextureBuffer;
GLuint _quadOffsetsTextureBuffer;
OsdGLDrawContext();
// allocate buffers from patchTables
bool create(FarPatchTables const *patchTables, bool requireFVarData);
void updateVertexTexture(GLuint vbo, int numElements);
};
} // end namespace OPENSUBDIV_VERSION
using namespace OPENSUBDIV_VERSION;
} // end namespace OpenSubdiv
#endif /* OSD_DRAW_CONTEXT_H */