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New text: Copyright 2013 Pixar Licensed under the Apache License, Version 2.0 (the "Apache License") with the following modification; you may not use this file except in compliance with the Apache License and the following modification to it: Section 6. Trademarks. is deleted and replaced with: 6. Trademarks. This License does not grant permission to use the trade names, trademarks, service marks, or product names of the Licensor and its affiliates, except as required to comply with Section 4(c) of the License and to reproduce the content of the NOTICE file. You may obtain a copy of the Apache License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distributed under the Apache License with the above modification is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the Apache License for the specific language governing permissions and limitations under the Apache License.
148 lines
4.6 KiB
C++
148 lines
4.6 KiB
C++
//
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// Copyright 2013 Pixar
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//
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// Licensed under the Apache License, Version 2.0 (the "Apache License")
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// with the following modification; you may not use this file except in
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// compliance with the Apache License and the following modification to it:
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// Section 6. Trademarks. is deleted and replaced with:
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//
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// 6. Trademarks. This License does not grant permission to use the trade
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// names, trademarks, service marks, or product names of the Licensor
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// and its affiliates, except as required to comply with Section 4(c) of
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// the License and to reproduce the content of the NOTICE file.
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//
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// You may obtain a copy of the Apache License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the Apache License with the above modification is
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// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
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// KIND, either express or implied. See the Apache License for the specific
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// language governing permissions and limitations under the Apache License.
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//
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#ifndef OSD_GL_DRAW_CONTEXT_H
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#define OSD_GL_DRAW_CONTEXT_H
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#include "../version.h"
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#include "../far/mesh.h"
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#include "../osd/drawContext.h"
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#include "../osd/drawRegistry.h"
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#include "../osd/vertex.h"
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#include "../osd/opengl.h"
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#include <map>
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namespace OpenSubdiv {
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namespace OPENSUBDIV_VERSION {
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/// \brief OpenGL specialized DrawContext class
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///
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/// OsdGLDrawContext implements the OSD drawing interface with the OpenGL API.
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/// Some functionality may be disabled depending on compile and run-time driver
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/// support.
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///
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/// Contexts interface the serialized topological data pertaining to the
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/// geometric primitives with the capabilities of the selected discrete
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/// compute device.
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///
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class OsdGLDrawContext : public OsdDrawContext {
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public:
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typedef GLuint VertexBufferBinding;
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virtual ~OsdGLDrawContext();
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/// \brief Create an OsdGLDraContext from FarPatchTables
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///
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/// @param patchTables a valid set of FarPatchTables
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///
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/// @param requireFVarData set to true to enable face-varying data to be
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/// carried over from the Far data structures.
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///
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static OsdGLDrawContext * Create(FarPatchTables const * patchTables, bool requireFVarData);
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/// Set vbo as a vertex texture (for gregory patch drawing)
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///
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/// @param vbo the vertex buffer object to update
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///
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template<class VERTEX_BUFFER>
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void UpdateVertexTexture(VERTEX_BUFFER *vbo) {
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if (vbo)
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updateVertexTexture(vbo->BindVBO(), vbo->GetNumElements());
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}
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/// true if the GL version detected supports shader tessellation
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static bool SupportsAdaptiveTessellation();
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/// Returns the GL texture buffer containing the patch control vertices array
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GLuint GetPatchIndexBuffer() const {
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return _patchIndexBuffer;
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}
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#if defined(GL_ES_VERSION_2_0)
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/// Returns the GL a VBO containing a triangulated version of the mesh
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GLuint GetPatchTrianglesIndexBUffer() const {
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return _patchTrianglesIndexBuffer;
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}
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#endif
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/// Returns the GL texture buffer containing the patch local parameterization
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/// data
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GLuint GetPatchParamTextureBuffer() const {
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return _patchParamTextureBuffer;
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}
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/// Returns the GL texture buffer containing the vertex data
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GLuint GetVertexTextureBuffer() const {
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return _vertexTextureBuffer;
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}
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/// Returns the GL texture buffer containing patch vertex valence data (only
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/// used by Gregory patches)
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GLuint GetVertexValenceTextureBuffer() const {
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return _vertexValenceTextureBuffer;
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}
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/// Returns the GL texture buffer containing patch quad offsets data (only
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/// used by Gregory patches)
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GLuint GetQuadOffsetsTextureBuffer() const {
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return _quadOffsetsTextureBuffer;
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}
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/// Returns the GL texture buffer containing fvar data
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GLuint GetFvarDataTextureBuffer() const {
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return _fvarDataTextureBuffer;
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}
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protected:
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GLuint _patchIndexBuffer;
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#if defined(GL_ES_VERSION_2_0)
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GLuint _patchTrianglesIndexBuffer;
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#endif
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GLuint _patchParamTextureBuffer;
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GLuint _fvarDataTextureBuffer;
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GLuint _vertexTextureBuffer;
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GLuint _vertexValenceTextureBuffer;
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GLuint _quadOffsetsTextureBuffer;
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OsdGLDrawContext();
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// allocate buffers from patchTables
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bool create(FarPatchTables const *patchTables, bool requireFVarData);
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void updateVertexTexture(GLuint vbo, int numElements);
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};
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} // end namespace OPENSUBDIV_VERSION
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using namespace OPENSUBDIV_VERSION;
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} // end namespace OpenSubdiv
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#endif /* OSD_DRAW_CONTEXT_H */
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