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New text: Copyright 2013 Pixar Licensed under the Apache License, Version 2.0 (the "Apache License") with the following modification; you may not use this file except in compliance with the Apache License and the following modification to it: Section 6. Trademarks. is deleted and replaced with: 6. Trademarks. This License does not grant permission to use the trade names, trademarks, service marks, or product names of the Licensor and its affiliates, except as required to comply with Section 4(c) of the License and to reproduce the content of the NOTICE file. You may obtain a copy of the Apache License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distributed under the Apache License with the above modification is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the Apache License for the specific language governing permissions and limitations under the Apache License.
226 lines
6.5 KiB
C++
226 lines
6.5 KiB
C++
//
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// Copyright 2013 Pixar
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//
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// Licensed under the Apache License, Version 2.0 (the "Apache License")
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// with the following modification; you may not use this file except in
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// compliance with the Apache License and the following modification to it:
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// Section 6. Trademarks. is deleted and replaced with:
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//
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// 6. Trademarks. This License does not grant permission to use the trade
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// names, trademarks, service marks, or product names of the Licensor
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// and its affiliates, except as required to comply with Section 4(c) of
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// the License and to reproduce the content of the NOTICE file.
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//
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// You may obtain a copy of the Apache License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the Apache License with the above modification is
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// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
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// KIND, either express or implied. See the Apache License for the specific
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// language governing permissions and limitations under the Apache License.
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//
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#ifndef OSD_GLSL_COMPUTE_CONTEXT_H
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#define OSD_GLSL_COMPUTE_CONTEXT_H
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#include "../version.h"
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#include "../far/vertexEditTables.h"
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#include "../osd/vertex.h"
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#include "../osd/vertexDescriptor.h"
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#include "../osd/nonCopyable.h"
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#include "../osd/opengl.h"
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#include <vector>
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namespace OpenSubdiv {
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namespace OPENSUBDIV_VERSION {
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class OsdGLSLComputeKernelBundle;
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class OsdGLSLComputeTable : OsdNonCopyable<OsdGLSLComputeTable> {
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public:
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template<typename T>
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explicit OsdGLSLComputeTable(const std::vector<T> &table) {
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createBuffer(table.size() * sizeof(unsigned int), table.empty() ? NULL : &table[0]);
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}
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virtual ~OsdGLSLComputeTable();
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GLuint GetBuffer() const;
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private:
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void createBuffer(size_t size, const void *ptr);
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GLuint _devicePtr;
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};
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class OsdGLSLComputeHEditTable : OsdNonCopyable<OsdGLSLComputeHEditTable> {
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public:
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OsdGLSLComputeHEditTable(const FarVertexEditTables<OsdVertex>::
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VertexEditBatch &batch);
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virtual ~OsdGLSLComputeHEditTable();
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const OsdGLSLComputeTable * GetPrimvarIndices() const;
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const OsdGLSLComputeTable * GetEditValues() const;
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int GetOperation() const;
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int GetPrimvarOffset() const;
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int GetPrimvarWidth() const;
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private:
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OsdGLSLComputeTable *_primvarIndicesTable;
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OsdGLSLComputeTable *_editValuesTable;
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int _operation;
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int _primvarOffset;
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int _primvarWidth;
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};
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///
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/// \brief GLSL-Compute Refine Context
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///
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/// The GLSL-Compute implementation of the Refine module contextual functionality.
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///
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/// Contexts interface the serialized topological data pertaining to the
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/// geometric primitives with the capabilities of the selected discrete
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/// compute device.
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///
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class OsdGLSLComputeContext {
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public:
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/// Creates an OsdGLSLComputeContext instance
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///
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/// @param farmesh the FarMesh used for this Context.
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///
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static OsdGLSLComputeContext * Create(FarMesh<OsdVertex> const *farmesh);
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/// Destructor
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virtual ~OsdGLSLComputeContext();
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/// Binds a vertex and a varying data buffers to the context. Binding ensures
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/// that data buffers are properly inter-operated between Contexts and
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/// Controllers operating across multiple devices.
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///
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/// @param vertex a buffer containing vertex-interpolated primvar data
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///
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/// @param varying a buffer containing varying-interpolated primvar data
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///
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template<class VERTEX_BUFFER, class VARYING_BUFFER>
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void Bind(VERTEX_BUFFER *vertex, VARYING_BUFFER *varying) {
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_currentVertexBuffer = vertex ? vertex->BindVBO() : 0;
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_currentVaryingBuffer = varying ? varying->BindVBO() : 0;
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_vdesc.numVertexElements = vertex ? vertex->GetNumElements() : 0;
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_vdesc.numVaryingElements = varying ? varying->GetNumElements() : 0;
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bindShaderStorageBuffers();
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}
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/// Unbinds any previously bound vertex and varying data buffers.
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void Unbind() {
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_currentVertexBuffer = 0;
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_currentVaryingBuffer = 0;
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unbindShaderStorageBuffers();
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}
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/// Returns one of the vertex refinement tables.
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///
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/// @param tableIndex the type of table
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///
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const OsdGLSLComputeTable * GetTable(int tableIndex) const;
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/// Returns the number of hierarchical edit tables
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int GetNumEditTables() const;
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/// Returns a specific hierarchical edit table
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///
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/// @param tableIndex the index of the table
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///
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const OsdGLSLComputeHEditTable * GetEditTable(int tableIndex) const;
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/// Returns a handle to the vertex-interpolated buffer
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GLuint GetCurrentVertexBuffer() const;
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/// Returns a handle to the varying-interpolated buffer
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GLuint GetCurrentVaryingBuffer() const;
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/// Returns an OsdVertexDescriptor if vertex buffers have been bound.
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///
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/// @return a descriptor for the format of the vertex data currently bound
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///
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OsdVertexDescriptor const & GetVertexDescriptor() const {
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return _vdesc;
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}
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OsdGLSLComputeKernelBundle * GetKernelBundle() const;
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void SetKernelBundle(OsdGLSLComputeKernelBundle *kernelBundle);
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void BindUniformBlockBilinearFace(GLuint program, int level);
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void BindUniformBlockBilinearEdge(GLuint program, int level);
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void BindUniformBlockBilinearVertex(GLuint program, int level);
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void BindUniformBlockCatmarkFace(GLuint program, int level);
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void BindUniformBlockCatmarkEdge(GLuint program, int level);
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void BindUniformBlockCatmarkVertexA0(GLuint program, int level);
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void BindUniformBlockCatmarkVertexA1(GLuint program, int level);
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void BindUniformBlockCatmarkVertexB(GLuint program, int level);
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void BindUniformBlockLoopEdge(GLuint program, int level);
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void BindUniformBlockLoopVertexA(GLuint program, int level);
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void BindUniformBlockLoopVertexB(GLuint program, int level);
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void BindEditShaderStorageBuffers(int editIndex);
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void UnbindEditShaderStorageBuffers();
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protected:
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explicit OsdGLSLComputeContext(FarMesh<OsdVertex> const *farMesh);
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void bindShaderStorageBuffers();
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void unbindShaderStorageBuffers();
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private:
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std::vector<OsdGLSLComputeTable*> _tables;
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std::vector<OsdGLSLComputeHEditTable*> _editTables;
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GLuint _vertexTexture,
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_varyingTexture;
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OsdVertexDescriptor _vdesc;
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GLuint _currentVertexBuffer,
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_currentVaryingBuffer;
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OsdGLSLComputeKernelBundle * _kernelBundle;
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};
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} // end namespace OPENSUBDIV_VERSION
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using namespace OPENSUBDIV_VERSION;
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} // end namespace OpenSubdiv
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#endif // OSD_GLSL_COMPUTE_CONTEXT_H
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