mirror of
https://github.com/PixarAnimationStudios/OpenSubdiv
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28f2574bc5
This introduces an internal glLoader library which allows most of the implementation to be agnostic about the implementation of the GL loading library. Specifically, this removes references to the GLEW headers and libraries from the rest of the source code and build system.
69 lines
2.2 KiB
C++
69 lines
2.2 KiB
C++
//
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// Copyright 2015 Pixar
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//
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// Licensed under the Apache License, Version 2.0 (the "Apache License")
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// with the following modification; you may not use this file except in
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// compliance with the Apache License and the following modification to it:
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// Section 6. Trademarks. is deleted and replaced with:
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//
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// 6. Trademarks. This License does not grant permission to use the trade
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// names, trademarks, service marks, or product names of the Licensor
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// and its affiliates, except as required to comply with Section 4(c) of
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// the License and to reproduce the content of the NOTICE file.
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//
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// You may obtain a copy of the Apache License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the Apache License with the above modification is
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// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
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// KIND, either express or implied. See the Apache License for the specific
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// language governing permissions and limitations under the Apache License.
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//
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#ifndef OPENSUBDIV_EXAMPLES_GL_CONTROL_MESH_DISPLAY_H
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#define OPENSUBDIV_EXAMPLES_GL_CONTROL_MESH_DISPLAY_H
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#include "glLoader.h"
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#include <opensubdiv/far/topologyLevel.h>
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class GLControlMeshDisplay {
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public:
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GLControlMeshDisplay();
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~GLControlMeshDisplay();
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void Draw(GLuint pointsVBO, GLint stride,
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const float *modelViewProjectionMatrix);
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void SetTopology(OpenSubdiv::Far::TopologyLevel const &level);
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bool GetEdgesDisplay() const { return _displayEdges; }
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void SetEdgesDisplay(bool display) { _displayEdges = display; }
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bool GetVerticesDisplay() const { return _displayVertices; }
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void SetVerticesDisplay(bool display) { _displayVertices = display; }
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private:
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bool createProgram();
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bool _displayEdges;
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bool _displayVertices;
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GLuint _program;
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GLuint _uniformMvpMatrix;
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GLuint _uniformDrawMode;
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GLuint _uniformEdgeSharpness;
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GLuint _attrPosition;
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GLuint _attrVertSharpness;
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GLuint _vao;
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GLuint _vertSharpness;
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GLuint _edgeSharpnessTexture;
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GLuint _edgeIndices;
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int _numEdges, _numPoints;
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};
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#endif // OPENSUBDIV_EXAMPLES_GL_CONTROL_MESH_DISPLAY_H
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