OpenSubdiv/opensubdiv/osd/glslTransformFeedbackKernelBundle.h

228 lines
7.8 KiB
C++

//
// Copyright 2013 Pixar
//
// Licensed under the Apache License, Version 2.0 (the "Apache License")
// with the following modification; you may not use this file except in
// compliance with the Apache License and the following modification to it:
// Section 6. Trademarks. is deleted and replaced with:
//
// 6. Trademarks. This License does not grant permission to use the trade
// names, trademarks, service marks, or product names of the Licensor
// and its affiliates, except as required to comply with Section 4(c) of
// the License and to reproduce the content of the NOTICE file.
//
// You may obtain a copy of the Apache License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the Apache License with the above modification is
// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
// KIND, either express or implied. See the Apache License for the specific
// language governing permissions and limitations under the Apache License.
//
#ifndef OSD_GLSL_TRANSFORM_FEEDBACK_KERNEL_BUNDLE_H
#define OSD_GLSL_TRANSFORM_FEEDBACK_KERNEL_BUNDLE_H
#include "../version.h"
#include "../osd/nonCopyable.h"
#include "../osd/vertex.h"
#include "../osd/vertexDescriptor.h"
#include "../far/subdivisionTables.h"
#include "../osd/opengl.h"
namespace OpenSubdiv {
namespace OPENSUBDIV_VERSION {
class OsdGLSLTransformFeedbackKernelBundle : OsdNonCopyable<OsdGLSLTransformFeedbackKernelBundle> {
public:
/// Constructor
OsdGLSLTransformFeedbackKernelBundle();
~OsdGLSLTransformFeedbackKernelBundle();
bool Compile(OsdVertexBufferDescriptor const &vertexDesc,
OsdVertexBufferDescriptor const &varyingDesc,
bool interleaved);
void ApplyBilinearFaceVerticesKernel(
GLuint vertexBuffer, GLuint varyingBuffer,
int vertexOffset, int varyingOffset,
int offset, int tableOffset, int start, int end);
void ApplyBilinearEdgeVerticesKernel(
GLuint vertexBuffer, GLuint varyingBuffer,
int vertexOffset, int varyingOffset,
int offset, int tableOffset, int start, int end);
void ApplyBilinearVertexVerticesKernel(
GLuint vertexBuffer, GLuint varyingBuffer,
int vertexOffset, int varyingOffset,
int offset, int tableOffset, int start, int end);
void ApplyCatmarkFaceVerticesKernel(
GLuint vertexBuffer, GLuint varyingBuffer,
int vertexOffset, int varyingOffset,
int offset, int tableOffset, int start, int end);
void ApplyCatmarkQuadFaceVerticesKernel(
GLuint vertexBuffer, GLuint varyingBuffer,
int vertexOffset, int varyingOffset,
int offset, int tableOffset, int start, int end);
void ApplyCatmarkTriQuadFaceVerticesKernel(
GLuint vertexBuffer, GLuint varyingBuffer,
int vertexOffset, int varyingOffset,
int offset, int tableOffset, int start, int end);
void ApplyCatmarkEdgeVerticesKernel(
GLuint vertexBuffer, GLuint varyingBuffer,
int vertexOffset, int varyingOffset,
int offset, int tableOffset, int start, int end);
void ApplyCatmarkVertexVerticesKernelB(
GLuint vertexBuffer, GLuint varyingBuffer,
int vertexOffset, int varyingOffset,
int offset, int tableOffset, int start, int end);
void ApplyCatmarkVertexVerticesKernelA(
GLuint vertexBuffer, GLuint varyingBuffer,
int vertexOffset, int varyingOffset,
int offset, int tableOffset, int start, int end, bool pass);
void ApplyLoopEdgeVerticesKernel(
GLuint vertexBuffer, GLuint varyingBuffer,
int vertexOffset, int varyingOffset,
int offset, int tableOffset, int start, int end);
void ApplyLoopVertexVerticesKernelB(
GLuint vertexBuffer, GLuint varyingBuffer,
int vertexOffset, int varyingOffset,
int offset, int tableOffset, int start, int end);
void ApplyLoopVertexVerticesKernelA(
GLuint vertexBuffer, GLuint varyingBuffer,
int vertexOffset, int varyingOffset,
int offset, int tableOffset, int start, int end, bool pass);
void ApplyEditAdd(
GLuint vertexBuffer, GLuint varyingBuffer,
int vertexOffset, int varyingOffset,
int primvarOffset, int primvarWidth,
int offset, int tableOffset, int start, int end);
void UseProgram(int vertexBaseOffset, int varyingBaseOffset) const;
GLint GetTableUniformLocation(int tableIndex) const {
return _uniformTables[tableIndex];
}
GLint GetVertexUniformLocation() const {
return _uniformVertexBuffer;
}
GLint GetVaryingUniformLocation() const {
return _uniformVaryingBuffer;
}
GLint GetEditIndicesUniformLocation() const {
return _uniformEditIndices;
}
GLint GetEditValuesUniformLocation() const {
return _uniformEditValues;
}
GLint GetVertexBufferImageUniformLocation() const {
return _uniformVertexBufferImage;
}
struct Match {
/// Constructor
Match(OsdVertexBufferDescriptor const &vertex,
OsdVertexBufferDescriptor const &varying,
bool interleaved)
: vertexDesc(vertex), varyingDesc(varying), interleaved(interleaved) {
}
bool operator() (OsdGLSLTransformFeedbackKernelBundle const *kernel) {
// offset is dynamic. just comparing length and stride here,
// returns true if they are equal
return (vertexDesc.length == kernel->_numVertexElements and
vertexDesc.stride == kernel->_vertexStride and
varyingDesc.length == kernel->_numVaryingElements and
varyingDesc.stride == kernel->_varyingStride and
interleaved == kernel->_interleaved);
}
OsdVertexBufferDescriptor vertexDesc;
OsdVertexBufferDescriptor varyingDesc;
bool interleaved;
};
friend struct Match;
protected:
void transformGpuBufferData(
GLuint vertexBuffer, GLuint varyingBuffer,
int vertexOffset, int varyingOffset,
int offset, int tableOffset, int start, int end) const;
GLuint _program;
// uniform locations
GLint _uniformTables[FarSubdivisionTables::TABLE_TYPES_COUNT];
GLint _uniformVertexPass;
GLint _uniformVertexOffset;
GLint _uniformTableOffset;
GLint _uniformIndexStart;
GLint _uniformVertexBaseOffset;
GLint _uniformVaryingBaseOffset;
GLint _uniformVertexBuffer;
GLint _uniformVaryingBuffer;
GLint _uniformEditPrimVarOffset;
GLint _uniformEditPrimVarWidth;
GLint _uniformEditIndices;
GLint _uniformEditValues;
GLint _uniformVertexBufferImage;
// subroutines
GLuint _subComputeFace; // general face-vertex kernel (all schemes)
GLuint _subComputeQuadFace; // quad face-vertex kernel (catmark)
GLuint _subComputeTriQuadFace; // tri-quad face-vertex kernel (catmark)
GLuint _subComputeEdge; // edge-vertex kernel (catmark + loop schemes)
GLuint _subComputeBilinearEdge; // edge-vertex kernel (bilinear scheme)
GLuint _subComputeVertex; // vertex-vertex kernel (bilinear scheme)
GLuint _subComputeVertexA; // vertex-vertex kernel A (catmark + loop schemes)
GLuint _subComputeCatmarkVertexB;// vertex-vertex kernel B (catmark scheme)
GLuint _subComputeLoopVertexB; // vertex-vertex kernel B (loop scheme)
GLuint _subEditAdd; // hedit kernel (add)
// kernelbundle discriminators
int _numVertexElements;
int _vertexStride;
int _numVaryingElements;
int _varyingStride;
int _vertexOffsetMod;
int _varyingOffsetMod;
bool _interleaved;
};
} // end namespace OPENSUBDIV_VERSION
using namespace OPENSUBDIV_VERSION;
} // end namespace OpenSubdiv
#endif // OSD_GLSL_TRANSFORM_FEEDBACK_KERNEL_BUNDLE_H