mirror of
https://github.com/PixarAnimationStudios/OpenSubdiv
synced 2024-12-25 17:21:14 +00:00
89dcea57c2
All examples, regression tests and tutorials directly looked into opensubdiv source directory to grab the header files. This is somewhat convenient during development but they can mistakenly access private header files. With this change, when OPENSUBDIV_INCLUDE_DIR is given to cmake, it will be used as an include search path to build examples etc. Otherwise it follows the same behavior as before. Also replaces include references to the files in regression dir to be relative, and cleanups some copy-paste patterns.
163 lines
4.4 KiB
C++
163 lines
4.4 KiB
C++
//
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// Copyright 2013 Pixar
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//
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// Licensed under the Apache License, Version 2.0 (the "Apache License")
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// with the following modification; you may not use this file except in
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// compliance with the Apache License and the following modification to it:
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// Section 6. Trademarks. is deleted and replaced with:
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//
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// 6. Trademarks. This License does not grant permission to use the trade
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// names, trademarks, service marks, or product names of the Licensor
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// and its affiliates, except as required to comply with Section 4(c) of
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// the License and to reproduce the content of the NOTICE file.
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//
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// You may obtain a copy of the Apache License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the Apache License with the above modification is
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// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
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// KIND, either express or implied. See the Apache License for the specific
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// language governing permissions and limitations under the Apache License.
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//
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#include "objAnim.h"
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#include "../../regression/common/shape_utils.h"
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#include <cassert>
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#include <cstdio>
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#include <cmath>
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#include <cstring>
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#include <fstream>
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#include <sstream>
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#include <sstream>
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ObjAnim::ObjAnim() : _shape(0) {
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}
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ObjAnim::~ObjAnim() {
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delete _shape;
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}
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void
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ObjAnim::InterpolatePositions(float time, float * positions, int stride) const {
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assert(positions);
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if ( _positions.empty() or (not _shape)) {
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//printf("Error: InterpolatePositions on unfit ObjAnim instance\n");
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return;
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}
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int nkeys = GetNumKeyframes(),
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nverts = GetShape()->GetNumVertices();
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assert(nkeys>0);
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if (nkeys==1) {
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// nothing to interpolate - just copy the coarse verts positions
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float const * vert = &_positions[0][0];
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for (int i = 0; i <nverts; ++i) {
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memcpy( positions, vert, sizeof(float)*3);
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positions += stride;
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vert += 3;
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}
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return;
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}
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const float fps = 24.0f;
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float p = fmodf(time * fps, (float)nkeys);
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int key = (int)p;
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float b = p - key;
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for (int i = 0; i <nverts; ++i) {
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for (int j=0; j<3; ++j) {
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float p0 = _positions[ key ][i*3+j];
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float p1 = _positions[(key+1)%nkeys][i*3+j];
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positions[i*stride + j] = p0*(1-b) + p1*b;
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}
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}
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}
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ObjAnim const *
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ObjAnim::Create(std::vector<char const *> objFiles, bool axis) {
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ObjAnim * anim=0;
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Shape const * shape = 0;
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if (not objFiles.empty()) {
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anim = new ObjAnim;
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anim->_positions.reserve(objFiles.size());
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for (int i = 0; i < (int)objFiles.size(); ++i) {
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if (not objFiles[i]) {
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continue;
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}
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std::ifstream ifs(objFiles[i]);
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if (ifs) {
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std::stringstream ss;
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ss << ifs.rdbuf();
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ifs.close();
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printf("Reading %s\r", objFiles[i]);
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fflush(stdout);
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std::string str = ss.str();
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shape = Shape::parseObj(str.c_str(), kCatmark, false, axis);
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if (i==0) {
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anim->_shape = shape;
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anim->_positions.push_back(shape->verts);
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} else {
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if (shape->verts.size() != anim->_shape->verts.size()) {
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printf("Error: vertex count doesn't match (%s)\n", objFiles[i]);
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goto error;
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}
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if (shape->nvertsPerFace.size() != anim->_shape->nvertsPerFace.size()) {
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printf("Error: face vertex count array doesn't match (%s)\n", objFiles[i]);
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goto error;
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}
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if (shape->faceverts.size() != anim->_shape->faceverts.size()) {
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printf("Error: face vertices array doesn't match (%s)\n", objFiles[i]);
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goto error;
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}
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anim->_positions.push_back(shape->verts);
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delete shape;
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}
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} else {
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printf("Error in reading %s\n", objFiles[i]);
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goto error;
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}
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}
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printf("\n");
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}
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return anim;
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error:
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delete shape;
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delete anim;
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return 0;
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}
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