mirror of
https://github.com/PixarAnimationStudios/OpenSubdiv
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0925fe5a4b
set HBR_ADAPTIVE before including hbr code. Also use an ifndef in far/meshFactory.h so that code can be included where someone else has already defined HBR_ADAPTIVE.
156 lines
4.9 KiB
C++
156 lines
4.9 KiB
C++
//
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// Copyright 2013 Pixar
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//
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// Licensed under the Apache License, Version 2.0 (the "Apache License")
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// with the following modification; you may not use this file except in
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// compliance with the Apache License and the following modification to it:
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// Section 6. Trademarks. is deleted and replaced with:
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//
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// 6. Trademarks. This License does not grant permission to use the trade
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// names, trademarks, service marks, or product names of the Licensor
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// and its affiliates, except as required to comply with Section 4(c) of
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// the License and to reproduce the content of the NOTICE file.
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//
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// You may obtain a copy of the Apache License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the Apache License with the above modification is
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// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
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// KIND, either express or implied. See the Apache License for the specific
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// language governing permissions and limitations under the Apache License.
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//
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#ifndef PX_OSD_UTIL_MESH_H
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#define PX_OSD_UTIL_MESH_H
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//XXX: required to set ADAPTIVE before hbr includes
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#ifndef HBR_ADAPTIVE
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#define HBR_ADAPTIVE
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#endif
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#include <hbr/mesh.h>
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#include <osd/vertex.h>
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#include <string>
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#include <map>
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// A value struct that holds annotations on a subdivision surface
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// such as creases, boundaries, holes, corners, hierarchical edits, etc.
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//
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// For OpenSubdiv documentation on tags, see:
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// See http://graphics.pixar.com/opensubdiv/docs/subdivision_surfaces.html#hierarchical-edits
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//
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struct PxOsdUtilTagData {
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std::vector<std::string> tags;
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std::vector<int> numArgs;
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std::vector<int> intArgs;
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std::vector<float> floatArgs;
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std::vector<std::string> stringArgs;
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};
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// A value struct intended to hold within it topology for the base mesh
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// of a subdivision surface, and any annotation tags.
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// It is used to initialize classes that create and operate on subdivs.
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//
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class PxOsdUtilSubdivTopology {
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public:
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PxOsdUtilSubdivTopology();
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~PxOsdUtilSubdivTopology();
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// XXX Would be great for these members to be private with accessors
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std::string name;
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int numVertices;
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int maxLevels;
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std::vector<int> indices;
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std::vector<int> nverts;
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std::vector<std::string> vvNames;
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std::vector<std::string> fvNames;
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std::vector<float> fvData;
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PxOsdUtilTagData tagData;
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// Initialize using raw types.
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//
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// This is useful for automated tests initializing with data like:
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// int nverts[] = { 4, 4, 4, 4, 4, 4};
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//
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bool Initialize(
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int numVertices,
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const int *nverts, int numFaces,
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const int *indices, int indicesLen,
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int levels,
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std::string *errorMessage);
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// checks indices etc to ensure that mesh isn't in a
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// broken state. Returns false on error, and will populate
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// errorMessage (if non-NULL) with a descriptive error message
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bool IsValid(std::string *errorMessage = NULL) const;
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// for debugging, print the contents of the topology to stdout
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void Print() const;
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};
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// This class is reponsible for taking a topological description of a mesh
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// defined by PxOsdUtilSubdivTopology and turn that into a halfedge mesh
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// with detailed connectivity information for mesh traversal. A PxOsdUtilMesh
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// object is used for uniform and feature adaptive refinement of subdivision
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// surfaces (subdivs), which is itself a requirement for fast run-time
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// evaluation of subdivs.
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//
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class PxOsdUtilMesh {
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public:
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PxOsdUtilMesh(
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const PxOsdUtilSubdivTopology &topology,
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std::string *errorMessage = NULL);
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~PxOsdUtilMesh();
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// Fetch the face varying attribute values on refined quads
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// Traverse the hbrMesh gathering face varying data created
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// by a refiner.
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// XXX: this assumes uniform subdivision, should be moved
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// into uniformRefiner?
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void GetRefinedFVData(int subdivisionLevel,
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const std::vector<std::string>& names,
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std::vector<float>* fvdata);
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OpenSubdiv::HbrMesh<OpenSubdiv::OsdVertex> *GetHbrMesh() { return _hmesh;}
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bool IsValid() { return _valid;}
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const std::string &GetName() { return _name;}
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const PxOsdUtilSubdivTopology &GetTopology() const {return _t;}
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private:
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const PxOsdUtilSubdivTopology &_t;
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std::vector<int> _fvarwidths;
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std::vector<int> _fvarindices;
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std::map<std::string, int> _fvaroffsets;
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OpenSubdiv::HbrMesh<OpenSubdiv::OsdVertex> *_hmesh;
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std::string _name;
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bool _valid;
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static void _ProcessTagsAndFinishMesh(
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OpenSubdiv::HbrMesh<OpenSubdiv::OsdVertex> *mesh,
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const std::vector<std::string> &tags,
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const std::vector<int> &numArgs,
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const std::vector<int> &intArgs,
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const std::vector<float> &floatArgs,
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const std::vector<std::string> &stringArgs);
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};
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#endif /* PX_OSD_UTIL_MESH_H */
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