mirror of
https://github.com/PixarAnimationStudios/OpenSubdiv
synced 2024-11-30 15:20:07 +00:00
4808b50785
- child sharpness should retain parent sharpness when not semi-sharp
201 lines
7.3 KiB
C++
201 lines
7.3 KiB
C++
//
|
|
// Copyright 2014 DreamWorks Animation LLC.
|
|
//
|
|
// Licensed under the Apache License, Version 2.0 (the "Apache License")
|
|
// with the following modification; you may not use this file except in
|
|
// compliance with the Apache License and the following modification to it:
|
|
// Section 6. Trademarks. is deleted and replaced with:
|
|
//
|
|
// 6. Trademarks. This License does not grant permission to use the trade
|
|
// names, trademarks, service marks, or product names of the Licensor
|
|
// and its affiliates, except as required to comply with Section 4(c) of
|
|
// the License and to reproduce the content of the NOTICE file.
|
|
//
|
|
// You may obtain a copy of the Apache License at
|
|
//
|
|
// http://www.apache.org/licenses/LICENSE-2.0
|
|
//
|
|
// Unless required by applicable law or agreed to in writing, software
|
|
// distributed under the Apache License with the above modification is
|
|
// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
|
|
// KIND, either express or implied. See the Apache License for the specific
|
|
// language governing permissions and limitations under the Apache License.
|
|
//
|
|
#include "../sdc/crease.h"
|
|
|
|
namespace OpenSubdiv {
|
|
namespace OPENSUBDIV_VERSION {
|
|
|
|
namespace Sdc {
|
|
|
|
//
|
|
// Declarations of creasing constants and non-inline methods:
|
|
//
|
|
float const Crease::SHARPNESS_SMOOTH = 0.0f;
|
|
float const Crease::SHARPNESS_INFINITE = 10.0f;
|
|
|
|
|
|
//
|
|
// Creasing queries dependent on sharpness values:
|
|
//
|
|
Crease::Rule
|
|
Crease::DetermineVertexVertexRule(float vertexSharpness, int sharpEdgeCount) const {
|
|
|
|
if (IsSharp(vertexSharpness)) return Crease::RULE_CORNER;
|
|
|
|
return (sharpEdgeCount > 2) ? Crease::RULE_CORNER : (Crease::Rule)(1 << sharpEdgeCount);
|
|
}
|
|
|
|
Crease::Rule
|
|
Crease::DetermineVertexVertexRule(float vertexSharpness,
|
|
int incidentEdgeCount,
|
|
float const* incidentEdgeSharpness) const {
|
|
|
|
if (IsSharp(vertexSharpness)) return Crease::RULE_CORNER;
|
|
|
|
int sharpEdgeCount = 0;
|
|
for (int i = 0; i < incidentEdgeCount; ++i) {
|
|
sharpEdgeCount += IsSharp(incidentEdgeSharpness[i]);
|
|
}
|
|
return (sharpEdgeCount > 2) ? Crease::RULE_CORNER : (Crease::Rule)(1 << sharpEdgeCount);
|
|
}
|
|
|
|
float
|
|
Crease::ComputeFractionalWeightAtVertex(float parentVertexSharpness,
|
|
float childVertexSharpness,
|
|
int incidentEdgeCount,
|
|
float const* parentSharpness,
|
|
float const* childSharpness) const {
|
|
|
|
int transitionCount = 0;
|
|
float transitionSum = 0.0f;
|
|
|
|
if (IsSharp(parentVertexSharpness) && IsSmooth(childVertexSharpness)) {
|
|
transitionCount = 1;
|
|
transitionSum = parentVertexSharpness;
|
|
}
|
|
|
|
//
|
|
// We need the child-edge sharpness values for non-simple methods to ensure
|
|
// that the sharpness went from a non-zero value (potentially greater than
|
|
// 1.0) to zero...
|
|
//
|
|
if (IsUniform() || (childSharpness == 0)) {
|
|
for (int i = 0; i < incidentEdgeCount; ++i) {
|
|
if (IsSharp(parentSharpness[i]) && (parentSharpness[i] <= 1.0f)) {
|
|
transitionSum += parentSharpness[i];
|
|
transitionCount ++;
|
|
}
|
|
}
|
|
} else {
|
|
for (int i = 0; i < incidentEdgeCount; ++i) {
|
|
if (IsSharp(parentSharpness[i]) && IsSmooth(childSharpness[i])) {
|
|
transitionSum += parentSharpness[i];
|
|
transitionCount ++;
|
|
}
|
|
}
|
|
}
|
|
if (transitionCount == 0) return 0.0f;
|
|
float fractionalWeight = transitionSum / (float)transitionCount;
|
|
return (fractionalWeight > 1.0f) ? 1.0f : fractionalWeight;
|
|
}
|
|
|
|
//
|
|
// Subdividing edge sharpness values (vertex sharpness is inline):
|
|
//
|
|
float
|
|
Crease::SubdivideEdgeSharpnessAtVertex(float edgeSharpness,
|
|
int incEdgeCountAtVertex,
|
|
float const * incEdgeSharpness) const {
|
|
|
|
if (IsUniform() || (incEdgeCountAtVertex < 2)) {
|
|
return decrementSharpness(edgeSharpness);
|
|
}
|
|
|
|
if (IsSmooth(edgeSharpness)) return Crease::SHARPNESS_SMOOTH;
|
|
if (IsInfinite(edgeSharpness)) return Crease::SHARPNESS_INFINITE;
|
|
|
|
float sharpSum = 0.0f;
|
|
int sharpCount = 0;
|
|
for (int i = 0; i < incEdgeCountAtVertex; ++i) {
|
|
if (IsSemiSharp(incEdgeSharpness[i])) {
|
|
sharpCount ++;
|
|
sharpSum += incEdgeSharpness[i];
|
|
}
|
|
}
|
|
if (sharpCount > 1) {
|
|
// Chaikin rule is 3/4 original sharpness + 1/4 average of the others
|
|
|
|
float avgSharpnessAtVertex = (sharpSum - edgeSharpness) / (float)(sharpCount - 1);
|
|
|
|
edgeSharpness = (0.75f * edgeSharpness) + (0.25f * avgSharpnessAtVertex);
|
|
}
|
|
edgeSharpness -= 1.0f;
|
|
return IsSharp(edgeSharpness) ? edgeSharpness : Crease::SHARPNESS_SMOOTH;
|
|
}
|
|
|
|
void
|
|
Crease::SubdivideEdgeSharpnessesAroundVertex(int edgeCount,
|
|
float const* parentSharpness,
|
|
float * childSharpness) const {
|
|
|
|
if (IsUniform() || (edgeCount < 2)) {
|
|
for (int i = 0; i < edgeCount; ++i) {
|
|
childSharpness[i] = decrementSharpness(parentSharpness[i]);
|
|
}
|
|
return;
|
|
}
|
|
|
|
//
|
|
// Chaikin creasing is most efficiently computed for all edges around a vertex at
|
|
// once as the subdivided value for each creased edge depends on the average of
|
|
// the other edges around the vertex. So we can sum up the sharpness around the
|
|
// vertex once and use that for each edge, rather than iterating around the vertex
|
|
// for each incident edge.
|
|
//
|
|
if (_options.GetCreasingMethod() == Options::CREASE_CHAIKIN) {
|
|
float sharpSum = 0.0f;
|
|
int sharpCount = 0;
|
|
for (int i = 0; i < edgeCount; ++i) {
|
|
if (IsSemiSharp(parentSharpness[i])) {
|
|
sharpCount ++;
|
|
sharpSum += parentSharpness[i];
|
|
}
|
|
}
|
|
|
|
//
|
|
// The smooth case is most common -- specialize for it first:
|
|
//
|
|
if (sharpCount == 0) {
|
|
for (int i = 0; i < edgeCount; ++i) {
|
|
childSharpness[i] = parentSharpness[i];
|
|
}
|
|
} else {
|
|
for (int i = 0; i < edgeCount; ++i) {
|
|
float const& pSharp = parentSharpness[i];
|
|
float& cSharp = childSharpness[i];
|
|
|
|
if (IsSmooth(pSharp)) {
|
|
cSharp = Crease::SHARPNESS_SMOOTH;
|
|
} else if (IsInfinite(pSharp)) {
|
|
cSharp = Crease::SHARPNESS_INFINITE;
|
|
} else if (sharpCount == 1) {
|
|
// Need special case here anyway to avoid divide by zero below...
|
|
cSharp = decrementSharpness(pSharp);
|
|
} else {
|
|
float pOtherAverage = (sharpSum - pSharp) / (float)(sharpCount - 1);
|
|
|
|
// Chaikin rule is 3/4 original sharpness + 1/4 average of the others
|
|
cSharp = ((0.75f * pSharp) + (0.25f * pOtherAverage)) - 1.0f;
|
|
if (IsSmooth(cSharp)) cSharp = Crease::SHARPNESS_SMOOTH;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
} // end namespace sdc
|
|
|
|
} // end namespace OPENSUBDIV_VERSION
|
|
} // end namespace OpenSubdiv
|