OpenSubdiv/opensubdiv/osd/d3d11ComputeController.cpp
2013-03-08 08:57:42 -08:00

325 lines
11 KiB
C++

//
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// This license governs use of the accompanying software. If you
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// the license, do not use the software.
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#include "../osd/d3d11ComputeController.h"
#include "../osd/d3d11ComputeContext.h"
#include "../osd/d3d11KernelBundle.h"
#include <D3D11.h>
#include <algorithm>
#include <cassert>
namespace OpenSubdiv {
namespace OPENSUBDIV_VERSION {
#define SAFE_RELEASE(p) { if(p) { (p)->Release(); (p)=NULL; } }
OsdD3D11ComputeController::OsdD3D11ComputeController(
ID3D11DeviceContext *deviceContext)
: _deviceContext(deviceContext), _query(0) {
}
OsdD3D11ComputeController::~OsdD3D11ComputeController() {
for (std::vector<OsdD3D11ComputeKernelBundle*>::iterator it =
_kernelRegistry.begin();
it != _kernelRegistry.end(); ++it) {
delete *it;
}
SAFE_RELEASE(_query);
}
void
OsdD3D11ComputeController::Synchronize() {
if (! _query) {
ID3D11Device *device = NULL;
_deviceContext->GetDevice(&device);
assert(device);
D3D11_QUERY_DESC desc;
desc.Query = D3D11_QUERY_EVENT;
desc.MiscFlags = 0;
device->CreateQuery(&desc, &_query);
}
_deviceContext->Flush();
_deviceContext->End(_query);
while (S_OK != _deviceContext->GetData(_query, NULL, 0, 0));
}
OsdD3D11ComputeKernelBundle *
OsdD3D11ComputeController::getKernels(int numVertexElements,
int numVaryingElements) {
std::vector<OsdD3D11ComputeKernelBundle*>::iterator it =
std::find_if(_kernelRegistry.begin(), _kernelRegistry.end(),
OsdD3D11ComputeKernelBundle::Match(numVertexElements,
numVaryingElements));
if (it != _kernelRegistry.end()) {
return *it;
} else {
OsdD3D11ComputeKernelBundle *kernelBundle =
new OsdD3D11ComputeKernelBundle(_deviceContext);
_kernelRegistry.push_back(kernelBundle);
kernelBundle->Compile(numVertexElements, numVaryingElements);
return kernelBundle;
}
}
void
OsdD3D11ComputeController::ApplyBilinearFaceVerticesKernel(
FarKernelBatch const &batch, void * clientdata) const {
OsdD3D11ComputeContext * context =
static_cast<OsdD3D11ComputeContext*>(clientdata);
assert(context);
OsdD3D11ComputeKernelBundle * kernelBundle = context->GetKernelBundle();
kernelBundle->ApplyBilinearFaceVerticesKernel(
batch.vertexOffset, batch.tableOffset, batch.start, batch.end);
}
void
OsdD3D11ComputeController::ApplyBilinearEdgeVerticesKernel(
FarKernelBatch const &batch, void * clientdata) const {
OsdD3D11ComputeContext * context =
static_cast<OsdD3D11ComputeContext*>(clientdata);
assert(context);
OsdD3D11ComputeKernelBundle * kernelBundle = context->GetKernelBundle();
kernelBundle->ApplyBilinearEdgeVerticesKernel(
batch.vertexOffset, batch.tableOffset, batch.start, batch.end);
}
void
OsdD3D11ComputeController::ApplyBilinearVertexVerticesKernel(
FarKernelBatch const &batch, void * clientdata) const {
OsdD3D11ComputeContext * context =
static_cast<OsdD3D11ComputeContext*>(clientdata);
assert(context);
OsdD3D11ComputeKernelBundle * kernelBundle = context->GetKernelBundle();
kernelBundle->ApplyBilinearVertexVerticesKernel(
batch.vertexOffset, batch.tableOffset, batch.start, batch.end);
}
void
OsdD3D11ComputeController::ApplyCatmarkFaceVerticesKernel(
FarKernelBatch const &batch, void * clientdata) const {
OsdD3D11ComputeContext * context =
static_cast<OsdD3D11ComputeContext*>(clientdata);
assert(context);
OsdD3D11ComputeKernelBundle * kernelBundle = context->GetKernelBundle();
kernelBundle->ApplyCatmarkFaceVerticesKernel(
batch.vertexOffset, batch.tableOffset, batch.start, batch.end);
}
void
OsdD3D11ComputeController::ApplyCatmarkEdgeVerticesKernel(
FarKernelBatch const &batch, void * clientdata) const {
OsdD3D11ComputeContext * context =
static_cast<OsdD3D11ComputeContext*>(clientdata);
assert(context);
OsdD3D11ComputeKernelBundle * kernelBundle = context->GetKernelBundle();
kernelBundle->ApplyCatmarkEdgeVerticesKernel(
batch.vertexOffset, batch.tableOffset, batch.start, batch.end);
}
void
OsdD3D11ComputeController::ApplyCatmarkVertexVerticesKernelB(
FarKernelBatch const &batch, void * clientdata) const {
OsdD3D11ComputeContext * context =
static_cast<OsdD3D11ComputeContext*>(clientdata);
assert(context);
OsdD3D11ComputeKernelBundle * kernelBundle = context->GetKernelBundle();
kernelBundle->ApplyCatmarkVertexVerticesKernelB(
batch.vertexOffset, batch.tableOffset, batch.start, batch.end);
}
void
OsdD3D11ComputeController::ApplyCatmarkVertexVerticesKernelA1(
FarKernelBatch const &batch, void * clientdata) const {
OsdD3D11ComputeContext * context =
static_cast<OsdD3D11ComputeContext*>(clientdata);
assert(context);
OsdD3D11ComputeKernelBundle * kernelBundle = context->GetKernelBundle();
kernelBundle->ApplyCatmarkVertexVerticesKernelA(
batch.vertexOffset, batch.tableOffset, batch.start, batch.end, false);
}
void
OsdD3D11ComputeController::ApplyCatmarkVertexVerticesKernelA2(
FarKernelBatch const &batch, void * clientdata) const {
OsdD3D11ComputeContext * context =
static_cast<OsdD3D11ComputeContext*>(clientdata);
assert(context);
OsdD3D11ComputeKernelBundle * kernelBundle = context->GetKernelBundle();
kernelBundle->ApplyCatmarkVertexVerticesKernelA(
batch.vertexOffset, batch.tableOffset, batch.start, batch.end, true);
}
void
OsdD3D11ComputeController::ApplyLoopEdgeVerticesKernel(
FarKernelBatch const &batch, void * clientdata) const {
OsdD3D11ComputeContext * context =
static_cast<OsdD3D11ComputeContext*>(clientdata);
assert(context);
OsdD3D11ComputeKernelBundle * kernelBundle = context->GetKernelBundle();
kernelBundle->ApplyLoopEdgeVerticesKernel(
batch.vertexOffset, batch.tableOffset, batch.start, batch.end);
}
void
OsdD3D11ComputeController::ApplyLoopVertexVerticesKernelB(
FarKernelBatch const &batch, void * clientdata) const {
OsdD3D11ComputeContext * context =
static_cast<OsdD3D11ComputeContext*>(clientdata);
assert(context);
OsdD3D11ComputeKernelBundle * kernelBundle = context->GetKernelBundle();
kernelBundle->ApplyLoopVertexVerticesKernelB(
batch.vertexOffset, batch.tableOffset, batch.start, batch.end);
}
void
OsdD3D11ComputeController::ApplyLoopVertexVerticesKernelA1(
FarKernelBatch const &batch, void * clientdata) const {
OsdD3D11ComputeContext * context =
static_cast<OsdD3D11ComputeContext*>(clientdata);
assert(context);
OsdD3D11ComputeKernelBundle * kernelBundle = context->GetKernelBundle();
kernelBundle->ApplyLoopVertexVerticesKernelA(
batch.vertexOffset, batch.tableOffset, batch.start, batch.end, false);
}
void
OsdD3D11ComputeController::ApplyLoopVertexVerticesKernelA2(
FarKernelBatch const &batch, void * clientdata) const {
OsdD3D11ComputeContext * context =
static_cast<OsdD3D11ComputeContext*>(clientdata);
assert(context);
OsdD3D11ComputeKernelBundle * kernelBundle = context->GetKernelBundle();
kernelBundle->ApplyLoopVertexVerticesKernelA(
batch.vertexOffset, batch.tableOffset, batch.start, batch.end, true);
}
void
OsdD3D11ComputeController::ApplyVertexEdits(
FarKernelBatch const &batch, void * clientdata) const {
OsdD3D11ComputeContext * context =
static_cast<OsdD3D11ComputeContext*>(clientdata);
assert(context);
OsdD3D11ComputeKernelBundle * kernelBundle = context->GetKernelBundle();
const OsdD3D11ComputeHEditTable * edit = context->GetEditTable(batch.tableIndex);
assert(edit);
context->BindEditShaderStorageBuffers(batch.tableIndex);
int primvarOffset = edit->GetPrimvarOffset();
int primvarWidth = edit->GetPrimvarWidth();
if (edit->GetOperation() == FarVertexEdit::Add) {
kernelBundle->ApplyEditAdd(primvarOffset, primvarWidth,
batch.vertexOffset, batch.tableOffset,
batch.start, batch.end);
} else {
// XXX: edit SET is not implemented yet.
}
context->UnbindEditShaderStorageBuffers();
}
} // end namespace OPENSUBDIV_VERSION
} // end namespace OpenSubdiv