OpenSubdiv/opensubdiv/osd/hlslPatchShaderSource.cpp
David G Yu 556d1dda79 Added HLSL support for drawing triangle patches
This matches the current GLSL implementation:

- BoxSplineTriangle and GregoryTriangle patch shaders
- tess factor and tess evalutation for triangle patches
- improved adaptive tessellation code organization and function names
- quartic Bezier triangle patch evaluation
- OsdGetPatchIsTriangleRotated() function added
- OsdInterpolatePatchCoordTriangle() function added
2019-04-26 11:07:56 -07:00

166 lines
5.3 KiB
C++

//
// Copyright 2015 Pixar
//
// Licensed under the Apache License, Version 2.0 (the "Apache License")
// with the following modification; you may not use this file except in
// compliance with the Apache License and the following modification to it:
// Section 6. Trademarks. is deleted and replaced with:
//
// 6. Trademarks. This License does not grant permission to use the trade
// names, trademarks, service marks, or product names of the Licensor
// and its affiliates, except as required to comply with Section 4(c) of
// the License and to reproduce the content of the NOTICE file.
//
// You may obtain a copy of the Apache License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the Apache License with the above modification is
// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
// KIND, either express or implied. See the Apache License for the specific
// language governing permissions and limitations under the Apache License.
//
#include "../osd/hlslPatchShaderSource.h"
#include "../far/error.h"
#include <sstream>
#include <string>
namespace OpenSubdiv {
namespace OPENSUBDIV_VERSION {
namespace Osd {
static const char *commonShaderSource =
#include "hlslPatchCommon.gen.h"
;
static const char *commonTessShaderSource =
#include "hlslPatchCommonTess.gen.h"
;
static const char *patchLegacyShaderSource =
#include "hlslPatchLegacy.gen.h"
;
static const char *patchBasisTypesShaderSource =
#include "patchBasisCommonTypes.gen.h"
;
static const char *patchBasisShaderSource =
#include "patchBasisCommon.gen.h"
;
static const char *patchBasisEvalShaderSource =
#include "patchBasisCommonEval.gen.h"
;
static const char *boxSplineTriangleShaderSource =
#include "hlslPatchBoxSplineTriangle.gen.h"
;
static const char *bsplineShaderSource =
#include "hlslPatchBSpline.gen.h"
;
static const char *gregoryShaderSource =
#include "hlslPatchGregory.gen.h"
;
static const char *gregoryBasisShaderSource =
#include "hlslPatchGregoryBasis.gen.h"
;
static const char *gregoryTriangleShaderSource =
#include "hlslPatchGregoryTriangle.gen.h"
;
/*static*/
std::string
HLSLPatchShaderSource::GetCommonShaderSource() {
std::stringstream ss;
ss << std::string(commonShaderSource);
ss << std::string(commonTessShaderSource);
ss << std::string(patchLegacyShaderSource);
return ss.str();
}
/*static*/
std::string
HLSLPatchShaderSource::GetPatchBasisShaderSource() {
std::stringstream ss;
#if defined(OPENSUBDIV_GREGORY_EVAL_TRUE_DERIVATIVES)
ss << "#define OPENSUBDIV_GREGORY_EVAL_TRUE_DERIVATIVES\n";
#endif
ss << std::string(patchBasisTypesShaderSource);
ss << std::string(patchBasisShaderSource);
ss << std::string(patchBasisEvalShaderSource);
return ss.str();
}
/*static*/
std::string
HLSLPatchShaderSource::GetVertexShaderSource(Far::PatchDescriptor::Type type) {
switch (type) {
case Far::PatchDescriptor::REGULAR:
return bsplineShaderSource;
case Far::PatchDescriptor::LOOP:
return boxSplineTriangleShaderSource;
case Far::PatchDescriptor::GREGORY:
return gregoryShaderSource;
case Far::PatchDescriptor::GREGORY_BOUNDARY:
return std::string("#define OSD_PATCH_GREGORY_BOUNDRY\n")
+ std::string(gregoryShaderSource);
case Far::PatchDescriptor::GREGORY_BASIS:
return gregoryBasisShaderSource;
case Far::PatchDescriptor::GREGORY_TRIANGLE:
return gregoryTriangleShaderSource;
default:
break; // returns empty (points, lines, quads, ...)
}
return std::string();
}
/*static*/
std::string
HLSLPatchShaderSource::GetHullShaderSource(Far::PatchDescriptor::Type type) {
switch (type) {
case Far::PatchDescriptor::REGULAR:
return bsplineShaderSource;
case Far::PatchDescriptor::LOOP:
return boxSplineTriangleShaderSource;
case Far::PatchDescriptor::GREGORY:
return gregoryShaderSource;
case Far::PatchDescriptor::GREGORY_BOUNDARY:
return std::string("#define OSD_PATCH_GREGORY_BOUNDRY\n")
+ std::string(gregoryShaderSource);
case Far::PatchDescriptor::GREGORY_BASIS:
return gregoryBasisShaderSource;
case Far::PatchDescriptor::GREGORY_TRIANGLE:
return gregoryTriangleShaderSource;
default:
break; // returns empty (points, lines, quads, ...)
}
return std::string();
}
/*static*/
std::string
HLSLPatchShaderSource::GetDomainShaderSource(Far::PatchDescriptor::Type type) {
switch (type) {
case Far::PatchDescriptor::REGULAR:
return bsplineShaderSource;
case Far::PatchDescriptor::LOOP:
return boxSplineTriangleShaderSource;
case Far::PatchDescriptor::GREGORY:
return gregoryShaderSource;
case Far::PatchDescriptor::GREGORY_BOUNDARY:
return std::string("#define OSD_PATCH_GREGORY_BOUNDRY\n")
+ std::string(gregoryShaderSource);
case Far::PatchDescriptor::GREGORY_BASIS:
return gregoryBasisShaderSource;
case Far::PatchDescriptor::GREGORY_TRIANGLE:
return gregoryTriangleShaderSource;
default:
break; // returns empty (points, lines, quads, ...)
}
return std::string();
}
} // end namespace Osd
} // end namespace OPENSUBDIV_VERSION
} // end namespace OpenSubdiv