OpenSubdiv/opensubdiv/osd/glslTransformFeedbackComputeContext.cpp
manuelk 3ae50d1c50 Amending Apache license language & file headers.
New text:

     Copyright 2013 Pixar

     Licensed under the Apache License, Version 2.0 (the "Apache License")
     with the following modification; you may not use this file except in
     compliance with the Apache License and the following modification to it:
     Section 6. Trademarks. is deleted and replaced with:

     6. Trademarks. This License does not grant permission to use the trade
        names, trademarks, service marks, or product names of the Licensor
        and its affiliates, except as required to comply with Section 4(c) of
        the License and to reproduce the content of the NOTICE file.

     You may obtain a copy of the Apache License at

         http://www.apache.org/licenses/LICENSE-2.0

     Unless required by applicable law or agreed to in writing, software
     distributed under the Apache License with the above modification is
     distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
     KIND, either express or implied. See the Apache License for the specific
     language governing permissions and limitations under the Apache License.
2013-09-26 12:04:57 -07:00

319 lines
11 KiB
C++

//
// Copyright 2013 Pixar
//
// Licensed under the Apache License, Version 2.0 (the "Apache License")
// with the following modification; you may not use this file except in
// compliance with the Apache License and the following modification to it:
// Section 6. Trademarks. is deleted and replaced with:
//
// 6. Trademarks. This License does not grant permission to use the trade
// names, trademarks, service marks, or product names of the Licensor
// and its affiliates, except as required to comply with Section 4(c) of
// the License and to reproduce the content of the NOTICE file.
//
// You may obtain a copy of the Apache License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the Apache License with the above modification is
// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
// KIND, either express or implied. See the Apache License for the specific
// language governing permissions and limitations under the Apache License.
//
#include "../version.h"
#include "../far/mesh.h"
#include "../far/subdivisionTables.h"
#include "../osd/debug.h"
#include "../osd/glslTransformFeedbackComputeContext.h"
#include "../osd/glslTransformFeedbackKernelBundle.h"
#include "../osd/opengl.h"
namespace OpenSubdiv {
namespace OPENSUBDIV_VERSION {
void
OsdGLSLTransformFeedbackTable::createTextureBuffer(size_t size, const void *ptr, GLenum type) {
glGenBuffers(1, &_devicePtr);
glGenTextures(1, &_texture);
GLint prev = 0;
glGetIntegerv(GL_ARRAY_BUFFER_BINDING, &prev);
glBindBuffer(GL_ARRAY_BUFFER, _devicePtr);
glBufferData(GL_ARRAY_BUFFER, size, ptr, GL_STATIC_DRAW);
glBindBuffer(GL_ARRAY_BUFFER, prev);
glGetIntegerv(GL_TEXTURE_BINDING_BUFFER, &prev);
glBindTexture(GL_TEXTURE_BUFFER, _texture);
glTexBuffer(GL_TEXTURE_BUFFER, type, _devicePtr);
glBindTexture(GL_TEXTURE_BUFFER, prev);
glDeleteBuffers(1, &_devicePtr);
}
OsdGLSLTransformFeedbackTable::~OsdGLSLTransformFeedbackTable() {
glDeleteTextures(1, &_texture);
}
GLuint
OsdGLSLTransformFeedbackTable::GetTexture() const {
return _texture;
}
// ----------------------------------------------------------------------------
OsdGLSLTransformFeedbackHEditTable::OsdGLSLTransformFeedbackHEditTable(const FarVertexEditTables<OsdVertex>::VertexEditBatch &batch)
: _primvarIndicesTable(new OsdGLSLTransformFeedbackTable(batch.GetVertexIndices(), GL_R32UI)),
_editValuesTable(new OsdGLSLTransformFeedbackTable(batch.GetValues(), GL_R32F)) {
_operation = batch.GetOperation();
_primvarOffset = batch.GetPrimvarIndex();
_primvarWidth = batch.GetPrimvarWidth();
}
OsdGLSLTransformFeedbackHEditTable::~OsdGLSLTransformFeedbackHEditTable() {
delete _primvarIndicesTable;
delete _editValuesTable;
}
const OsdGLSLTransformFeedbackTable *
OsdGLSLTransformFeedbackHEditTable::GetPrimvarIndices() const {
return _primvarIndicesTable;
}
const OsdGLSLTransformFeedbackTable *
OsdGLSLTransformFeedbackHEditTable::GetEditValues() const {
return _editValuesTable;
}
int
OsdGLSLTransformFeedbackHEditTable::GetOperation() const {
return _operation;
}
int
OsdGLSLTransformFeedbackHEditTable::GetPrimvarOffset() const {
return _primvarOffset;
}
int
OsdGLSLTransformFeedbackHEditTable::GetPrimvarWidth() const {
return _primvarWidth;
}
// ----------------------------------------------------------------------------
OsdGLSLTransformFeedbackComputeContext::OsdGLSLTransformFeedbackComputeContext(
FarMesh<OsdVertex> const *farMesh) :
_vertexTexture(0), _varyingTexture(0) {
FarSubdivisionTables<OsdVertex> const * farTables =
farMesh->GetSubdivisionTables();
// allocate 5 or 7 tables
_tables.resize(7, 0);
_tables[FarSubdivisionTables<OsdVertex>::E_IT] = new OsdGLSLTransformFeedbackTable(farTables->Get_E_IT(), GL_R32I);
_tables[FarSubdivisionTables<OsdVertex>::V_IT] = new OsdGLSLTransformFeedbackTable(farTables->Get_V_IT(), GL_R32UI);
_tables[FarSubdivisionTables<OsdVertex>::V_ITa] = new OsdGLSLTransformFeedbackTable(farTables->Get_V_ITa(), GL_R32I);
_tables[FarSubdivisionTables<OsdVertex>::E_W] = new OsdGLSLTransformFeedbackTable(farTables->Get_E_W(), GL_R32F);
_tables[FarSubdivisionTables<OsdVertex>::V_W] = new OsdGLSLTransformFeedbackTable(farTables->Get_V_W(), GL_R32F);
if (farTables->GetNumTables() > 5) {
// catmark, bilinear
_tables[FarSubdivisionTables<OsdVertex>::F_IT] = new OsdGLSLTransformFeedbackTable(farTables->Get_F_IT(), GL_R32UI);
_tables[FarSubdivisionTables<OsdVertex>::F_ITa] = new OsdGLSLTransformFeedbackTable(farTables->Get_F_ITa(), GL_R32I);
} else {
// loop
_tables[FarSubdivisionTables<OsdVertex>::F_IT] = NULL;
_tables[FarSubdivisionTables<OsdVertex>::F_ITa] = NULL;
}
// create hedit tables
FarVertexEditTables<OsdVertex> const *editTables = farMesh->GetVertexEdit();
if (editTables) {
int numEditBatches = editTables->GetNumBatches();
_editTables.reserve(numEditBatches);
for (int i = 0; i < numEditBatches; ++i) {
const FarVertexEditTables<OsdVertex>::VertexEditBatch & edit = editTables->GetBatch(i);
_editTables.push_back(new OsdGLSLTransformFeedbackHEditTable(edit));
}
}
}
OsdGLSLTransformFeedbackComputeContext::~OsdGLSLTransformFeedbackComputeContext() {
for (size_t i = 0; i < _tables.size(); ++i) {
delete _tables[i];
}
for (size_t i = 0; i < _editTables.size(); ++i) {
delete _editTables[i];
}
if (_vertexTexture) glDeleteTextures(1, &_vertexTexture);
if (_varyingTexture) glDeleteTextures(1, &_varyingTexture);
}
const OsdGLSLTransformFeedbackTable *
OsdGLSLTransformFeedbackComputeContext::GetTable(int tableIndex) const {
return _tables[tableIndex];
}
int
OsdGLSLTransformFeedbackComputeContext::GetNumEditTables() const {
return static_cast<int>(_editTables.size());
}
const OsdGLSLTransformFeedbackHEditTable *
OsdGLSLTransformFeedbackComputeContext::GetEditTable(int tableIndex) const {
return _editTables[tableIndex];
}
GLuint
OsdGLSLTransformFeedbackComputeContext::GetCurrentVertexBuffer() const {
return _currentVertexBuffer;
}
GLuint
OsdGLSLTransformFeedbackComputeContext::GetCurrentVaryingBuffer() const {
return _currentVaryingBuffer;
}
OsdGLSLTransformFeedbackKernelBundle *
OsdGLSLTransformFeedbackComputeContext::GetKernelBundle() const {
return _kernelBundle;
}
void
OsdGLSLTransformFeedbackComputeContext::SetKernelBundle(OsdGLSLTransformFeedbackKernelBundle *kernelBundle) {
_kernelBundle = kernelBundle;
}
OsdGLSLTransformFeedbackComputeContext *
OsdGLSLTransformFeedbackComputeContext::Create(FarMesh<OsdVertex> const *farmesh) {
return new OsdGLSLTransformFeedbackComputeContext(farmesh);
}
void
OsdGLSLTransformFeedbackComputeContext::BindEditTextures(int editIndex) {
const OsdGLSLTransformFeedbackHEditTable * edit = _editTables[editIndex];
const OsdGLSLTransformFeedbackTable * primvarIndices = edit->GetPrimvarIndices();
const OsdGLSLTransformFeedbackTable * editValues = edit->GetEditValues();
bindTexture(_kernelBundle->GetEditIndicesUniformLocation(),
primvarIndices->GetTexture(), 9);
bindTexture(_kernelBundle->GetEditValuesUniformLocation(),
editValues->GetTexture(), 10);
}
void
OsdGLSLTransformFeedbackComputeContext::UnbindEditTextures() {
unbindTexture(9);
unbindTexture(10);
}
void
OsdGLSLTransformFeedbackComputeContext::bindTexture(GLint samplerUniform, GLuint texture, int unit) {
if (samplerUniform == -1) return;
glUniform1i(samplerUniform, unit);
glActiveTexture(GL_TEXTURE0 + unit);
glBindTexture(GL_TEXTURE_BUFFER, texture);
glActiveTexture(GL_TEXTURE0);
}
void
OsdGLSLTransformFeedbackComputeContext::unbindTexture(GLuint unit) {
glActiveTexture(GL_TEXTURE0 + unit);
glBindTexture(GL_TEXTURE_BUFFER, 0);
}
void
OsdGLSLTransformFeedbackComputeContext::bind() {
glEnable(GL_RASTERIZER_DISCARD);
_kernelBundle->UseProgram();
// bind vertex texture
if (_currentVertexBuffer) {
if (not _vertexTexture) glGenTextures(1, &_vertexTexture);
glBindTexture(GL_TEXTURE_BUFFER, _vertexTexture);
glTexBuffer(GL_TEXTURE_BUFFER, GL_R32F, _currentVertexBuffer);
glBindTexture(GL_TEXTURE_BUFFER, 0);
}
if (_currentVaryingBuffer) {
if (not _varyingTexture) glGenTextures(1, &_varyingTexture);
glBindTexture(GL_TEXTURE_BUFFER, _varyingTexture);
glTexBuffer(GL_TEXTURE_BUFFER, GL_R32F, _currentVaryingBuffer);
glBindTexture(GL_TEXTURE_BUFFER, 0);
}
if (_vertexTexture)
bindTexture(_kernelBundle->GetVertexUniformLocation(), _vertexTexture, 0);
if (_varyingTexture)
bindTexture(_kernelBundle->GetVaryingUniformLocation(), _varyingTexture, 1);
// XXX: loop...
if (_tables[FarSubdivisionTables<OsdVertex>::F_IT]) {
bindTexture(_kernelBundle->GetTableUniformLocation(FarSubdivisionTables<OsdVertex>::F_IT),
_tables[FarSubdivisionTables<OsdVertex>::F_IT]->GetTexture(), 2);
bindTexture(_kernelBundle->GetTableUniformLocation(FarSubdivisionTables<OsdVertex>::F_ITa),
_tables[FarSubdivisionTables<OsdVertex>::F_ITa]->GetTexture(), 3);
}
bindTexture(_kernelBundle->GetTableUniformLocation(FarSubdivisionTables<OsdVertex>::E_IT),
_tables[FarSubdivisionTables<OsdVertex>::E_IT]->GetTexture(), 4);
bindTexture(_kernelBundle->GetTableUniformLocation(FarSubdivisionTables<OsdVertex>::V_IT),
_tables[FarSubdivisionTables<OsdVertex>::V_IT]->GetTexture(), 5);
bindTexture(_kernelBundle->GetTableUniformLocation(FarSubdivisionTables<OsdVertex>::V_ITa),
_tables[FarSubdivisionTables<OsdVertex>::V_ITa]->GetTexture(), 6);
bindTexture(_kernelBundle->GetTableUniformLocation(FarSubdivisionTables<OsdVertex>::E_W),
_tables[FarSubdivisionTables<OsdVertex>::E_W]->GetTexture(), 7);
bindTexture(_kernelBundle->GetTableUniformLocation(FarSubdivisionTables<OsdVertex>::V_W),
_tables[FarSubdivisionTables<OsdVertex>::V_W]->GetTexture(), 8);
// bind texture image (for edit kernel)
glUniform1i(_kernelBundle->GetVertexBufferImageUniformLocation(), 0);
glBindImageTexture(0, _vertexTexture, 0, GL_FALSE, 0, GL_WRITE_ONLY, GL_R32F);
}
void
OsdGLSLTransformFeedbackComputeContext::unbind() {
for (int i = 8; i >= 0; --i) {
unbindTexture(i);
}
glBindImageTexture(0, 0, 0, GL_FALSE, 0, GL_WRITE_ONLY, GL_R32F);
glDisable(GL_RASTERIZER_DISCARD);
glUseProgram(0);
glActiveTexture(GL_TEXTURE0);
}
} // end namespace OPENSUBDIV_VERSION
} // end namespace OpenSubdiv