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https://github.com/PixarAnimationStudios/OpenSubdiv
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New text: Copyright 2013 Pixar Licensed under the Apache License, Version 2.0 (the "Apache License") with the following modification; you may not use this file except in compliance with the Apache License and the following modification to it: Section 6. Trademarks. is deleted and replaced with: 6. Trademarks. This License does not grant permission to use the trade names, trademarks, service marks, or product names of the Licensor and its affiliates, except as required to comply with Section 4(c) of the License and to reproduce the content of the NOTICE file. You may obtain a copy of the Apache License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distributed under the Apache License with the above modification is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the Apache License for the specific language governing permissions and limitations under the Apache License.
162 lines
4.4 KiB
C++
162 lines
4.4 KiB
C++
//
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// Copyright 2013 Pixar
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//
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// Licensed under the Apache License, Version 2.0 (the "Apache License")
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// with the following modification; you may not use this file except in
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// compliance with the Apache License and the following modification to it:
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// Section 6. Trademarks. is deleted and replaced with:
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//
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// 6. Trademarks. This License does not grant permission to use the trade
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// names, trademarks, service marks, or product names of the Licensor
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// and its affiliates, except as required to comply with Section 4(c) of
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// the License and to reproduce the content of the NOTICE file.
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//
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// You may obtain a copy of the Apache License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the Apache License with the above modification is
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// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
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// KIND, either express or implied. See the Apache License for the specific
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// language governing permissions and limitations under the Apache License.
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//
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#ifndef HUD_H
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#define HUD_H
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#include <vector>
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#include <string>
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#include <cstdarg>
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#include "hud.h"
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class Hud
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{
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public:
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typedef void (*RadioButtonCallback)(int c);
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typedef void (*CheckBoxCallback)(bool checked, int data);
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typedef void (*SliderCallback)(float value, int data);
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Hud();
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virtual ~Hud();
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virtual void Init(int width, int height);
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virtual void Rebuild(int width, int height);
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virtual bool Flush();
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bool IsVisible() const;
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void SetVisible(bool visible);
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void DrawString(int x, int y, const char *fmt, ...);
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void DrawString(int x, int y, float r, float g, float b, const char *fmt, ...);
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void Clear();
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void AddLabel(const char *label, int x, int y);
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void AddRadioButton(int group, const char *label, bool checked, int x, int y,
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RadioButtonCallback callback=0, int data=0, int shortcut=0);
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void AddCheckBox(const char *label, bool checked, int x, int y,
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CheckBoxCallback callback=0, int data=0, int shortcut=0);
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void AddSlider(const char *label, float min, float max, float value,
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int x, int y, int width, bool intStep,
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SliderCallback callback=0, int data=0);
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bool KeyDown(int key);
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bool MouseClick(int x, int y);
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bool MouseCapture() const;
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void MouseRelease();
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void MouseMotion(int x, int y);
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int GetWidth() const;
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int GetHeight() const;
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protected:
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struct Item
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{
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int x, y, w, h;
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std::string label;
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};
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struct RadioButton : public Item
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{
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int group;
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int localIndex;
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bool checked;
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int shortcut;
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bool sharedShortcut;
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RadioButtonCallback callback;
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int callbackData;
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};
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struct CheckBox : public Item
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{
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bool checked;
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CheckBoxCallback callback;
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int callbackData;
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int shortcut;
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};
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struct Slider : public Item
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{
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float min, max;
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float value;
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SliderCallback callback;
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int callbackData;
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bool intStep;
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void SetValue(float v) {
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value = std::max(std::min(v, max), min);
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}
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};
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int drawString(std::vector<float> &vboSource, int x, int y,
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float r, float g, float b, const char *c) const;
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int drawChar(std::vector<float> &vboSource, int x, int y,
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float r, float g, float b, char ch) const;
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bool hitTest(Item const &item, int x, int y) const {
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int ix = item.x > 0 ? item.x : _windowWidth + item.x;
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int iy = item.y > 0 ? item.y : _windowHeight + item.y;
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return (x >= ix &&
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y >= iy &&
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x <= (ix + item.w) &&
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y <= (iy + item.h));
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}
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void getWindowPos(Item const &item, int *x, int *y) const {
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*x = item.x > 0 ? item.x : _windowWidth + item.x;
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*y = item.y > 0 ? item.y : _windowHeight + item.y;
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}
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std::vector<float> & getVboSource();
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std::vector<float> & getStaticVboSource();
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private:
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bool _visible;
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std::vector<float> _vboSource, _staticVboSource;
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int _windowWidth, _windowHeight;
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bool _requiresRebuildStatic;
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std::vector<Item> _labels;
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std::vector<RadioButton> _radioButtons;
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std::vector<CheckBox> _checkBoxes;
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std::vector<Slider> _sliders;
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int _capturedSlider;
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};
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#endif // HUD_H
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