OpenSubdiv/opensubdiv/osd/hlslPatchShaderSource.cpp
David G. Yu 552331f6d9 Added a common patchBasis implementation for Osd
This is used to compute patch basis weights for
the Osd::*Evaluator classes that are unable to
use the C++ implementation from far/patchBasis.h,
e.g. the GLSL, HLSL, OpenCL, and CUDA kernels.

Instead of duplicating this code for each different
kernel language, we share a single implementation
which is minimally adapted to accommodate specific
language restrictions and syntax.

This implementation can also be used by client
shader code executed while drawing, e.g. to
compute patch basis weights for evaluating varying
and face-varying patches.
2016-09-29 09:53:40 -07:00

125 lines
3.8 KiB
C++

//
// Copyright 2015 Pixar
//
// Licensed under the Apache License, Version 2.0 (the "Apache License")
// with the following modification; you may not use this file except in
// compliance with the Apache License and the following modification to it:
// Section 6. Trademarks. is deleted and replaced with:
//
// 6. Trademarks. This License does not grant permission to use the trade
// names, trademarks, service marks, or product names of the Licensor
// and its affiliates, except as required to comply with Section 4(c) of
// the License and to reproduce the content of the NOTICE file.
//
// You may obtain a copy of the Apache License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the Apache License with the above modification is
// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
// KIND, either express or implied. See the Apache License for the specific
// language governing permissions and limitations under the Apache License.
//
#include "../osd/hlslPatchShaderSource.h"
#include "../far/error.h"
#include <sstream>
#include <string>
namespace OpenSubdiv {
namespace OPENSUBDIV_VERSION {
namespace Osd {
static const char *commonShaderSource =
#include "hlslPatchCommon.gen.h"
;
static const char *patchBasisShaderSource =
#include "patchBasisCommon.gen.h"
;
static const char *bsplineShaderSource =
#include "hlslPatchBSpline.gen.h"
;
static const char *gregoryShaderSource =
#include "hlslPatchGregory.gen.h"
;
static const char *gregoryBasisShaderSource =
#include "hlslPatchGregoryBasis.gen.h"
;
/*static*/
std::string
HLSLPatchShaderSource::GetCommonShaderSource() {
return std::string(commonShaderSource);
}
/*static*/
std::string
HLSLPatchShaderSource::GetPatchBasisShaderSource() {
return std::string(patchBasisShaderSource);
}
/*static*/
std::string
HLSLPatchShaderSource::GetVertexShaderSource(Far::PatchDescriptor::Type type) {
switch (type) {
case Far::PatchDescriptor::REGULAR:
return bsplineShaderSource;
case Far::PatchDescriptor::GREGORY:
return gregoryShaderSource;
case Far::PatchDescriptor::GREGORY_BOUNDARY:
return std::string("#define OSD_PATCH_GREGORY_BOUNDRY\n")
+ std::string(gregoryShaderSource);
case Far::PatchDescriptor::GREGORY_BASIS:
return gregoryBasisShaderSource;
default:
break; // returns empty (points, lines, quads, ...)
}
return std::string();
}
/*static*/
std::string
HLSLPatchShaderSource::GetHullShaderSource(Far::PatchDescriptor::Type type) {
switch (type) {
case Far::PatchDescriptor::REGULAR:
return bsplineShaderSource;
case Far::PatchDescriptor::GREGORY:
return gregoryShaderSource;
case Far::PatchDescriptor::GREGORY_BOUNDARY:
return std::string("#define OSD_PATCH_GREGORY_BOUNDRY\n")
+ std::string(gregoryShaderSource);
case Far::PatchDescriptor::GREGORY_BASIS:
return gregoryBasisShaderSource;
default:
break; // returns empty (points, lines, quads, ...)
}
return std::string();
}
/*static*/
std::string
HLSLPatchShaderSource::GetDomainShaderSource(Far::PatchDescriptor::Type type) {
switch (type) {
case Far::PatchDescriptor::REGULAR:
return bsplineShaderSource;
case Far::PatchDescriptor::GREGORY:
return gregoryShaderSource;
case Far::PatchDescriptor::GREGORY_BOUNDARY:
return std::string("#define OSD_PATCH_GREGORY_BOUNDRY\n")
+ std::string(gregoryShaderSource);
case Far::PatchDescriptor::GREGORY_BASIS:
return gregoryBasisShaderSource;
default:
break; // returns empty (points, lines, quads, ...)
}
return std::string();
}
} // end namespace Osd
} // end namespace OPENSUBDIV_VERSION
} // end namespace OpenSubdiv