mirror of
https://github.com/PixarAnimationStudios/OpenSubdiv
synced 2024-11-28 14:21:07 +00:00
dcb022e1db
- resolves DX-CL interop functions in Osd::ClD3D11VertexBuffer. - enable CL kernels in DX build. - more cleanup in test harnesses, adding D3D11 initializations into DeviceContext. - add new defines OPENSUBDIV_HAS_OPENGL and OPENSUBDIV_HAS_DX for convenience.
71 lines
2.0 KiB
C++
71 lines
2.0 KiB
C++
//
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// Copyright 2015 Pixar
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//
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// Licensed under the Apache License, Version 2.0 (the "Apache License")
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// with the following modification; you may not use this file except in
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// compliance with the Apache License and the following modification to it:
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// Section 6. Trademarks. is deleted and replaced with:
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//
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// 6. Trademarks. This License does not grant permission to use the trade
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// names, trademarks, service marks, or product names of the Licensor
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// and its affiliates, except as required to comply with Section 4(c) of
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// the License and to reproduce the content of the NOTICE file.
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//
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// You may obtain a copy of the Apache License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the Apache License with the above modification is
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// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
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// KIND, either express or implied. See the Apache License for the specific
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// language governing permissions and limitations under the Apache License.
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//
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#ifndef OSD_EXAMPLES_COMMON_CL_DEVICE_CONTEXT_H
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#define OSD_EXAMPLES_COMMON_CL_DEVICE_CONTEXT_H
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#include "osd/opencl.h"
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class CLDeviceContext {
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public:
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CLDeviceContext();
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~CLDeviceContext();
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static bool HAS_CL_VERSION_1_1 ();
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bool Initialize();
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bool IsInitialized() const {
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return (_clContext != NULL);
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}
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cl_context GetContext() const {
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return _clContext;
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}
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cl_command_queue GetCommandQueue() const {
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return _clCommandQueue;
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}
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protected:
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cl_context _clContext;
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cl_command_queue _clCommandQueue;
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};
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struct ID3D11DeviceContext;
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class CLD3D11DeviceContext : public CLDeviceContext {
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public:
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bool Initialize(ID3D11DeviceContext *deviceContext);
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ID3D11DeviceContext *GetDeviceContext() const {
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return _d3dDeviceContext;
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}
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private:
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ID3D11DeviceContext *_d3dDeviceContext;
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};
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#endif // OSD_EXAMPLES_COMMON_CL_DEVICE_CONTEXT_H
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