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https://github.com/PixarAnimationStudios/OpenSubdiv
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43aa2500c4
This change moves all gregory patch generation from Far::PatchTablesFactory so that we can construct patch tables without stencil tables as well as client can chose any end patch strategies (we have 3 options for now: legacy 2.x style gregory patch, gregory basis patch and experimental regular patch approximation). Also Far::EndCapGregoryBasisPatchFactory provides index mapping from patch index to vtr face index, which can be used for single gregory patch evaluation on top of refined points, without involving heavier stencil tables generation.
154 lines
5.5 KiB
C++
154 lines
5.5 KiB
C++
//
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// Copyright 2013 Pixar
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//
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// Licensed under the Apache License, Version 2.0 (the "Apache License")
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// with the following modification; you may not use this file except in
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// compliance with the Apache License and the following modification to it:
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// Section 6. Trademarks. is deleted and replaced with:
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//
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// 6. Trademarks. This License does not grant permission to use the trade
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// names, trademarks, service marks, or product names of the Licensor
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// and its affiliates, except as required to comply with Section 4(c) of
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// the License and to reproduce the content of the NOTICE file.
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//
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// You may obtain a copy of the Apache License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the Apache License with the above modification is
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// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
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// KIND, either express or implied. See the Apache License for the specific
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// language governing permissions and limitations under the Apache License.
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//
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#ifndef FAR_END_CAP_GREGORY_BASIS_PATCH_FACTORY_H
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#define FAR_END_CAP_GREGORY_BASIS_PATCH_FACTORY_H
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#include "../far/patchTablesFactory.h"
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#include "../far/protoStencil.h"
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#include "../vtr/level.h"
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namespace OpenSubdiv {
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namespace OPENSUBDIV_VERSION {
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namespace Far {
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class GregoryBasis;
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class TopologyRefiner;
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/// \brief A specialized factory to gather Gregory basis control vertices
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///
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class EndCapGregoryBasisPatchFactory {
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public:
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//
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// Single patch GregoryBasis basis factory
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//
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/// \brief Instantiates a GregoryBasis from a TopologyRefiner that has been
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/// refined adaptively for a given face.
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///
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/// @param refiner The TopologyRefiner containing the topology
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///
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/// @param faceIndex The index of the face (level is assumed to be MaxLevel)
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///
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/// @param fvarChannel Index of face-varying channel topology (default -1)
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///
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static GregoryBasis const * Create(TopologyRefiner const & refiner,
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Index faceIndex, int fvarChannel=-1);
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/// \brief Returns the maximum valence of a vertex in the mesh that the
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/// Gregory patches can handle
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static int GetMaxValence();
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public:
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///
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/// Multi-patch Gregory stencils factory
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///
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// XXXX need to add support for face-varying channel stencils
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/// \brief This factory accumulates vertex for Gregory basis patch
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///
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/// @param refiner TopologyRefiner from which to generate patches
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///
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/// @param shareBoundaryVertices Use same boundary vertices for neighboring
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/// patches. It reduces the number of stencils
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/// to be used.
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///
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EndCapGregoryBasisPatchFactory(TopologyRefiner const & refiner,
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bool shareBoundaryVertices=true);
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~EndCapGregoryBasisPatchFactory();
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/// \brief Returns a patch type for \a patchTag generated by this factory.
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///
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/// @param patchTag identified tag information for the patch
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///
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PatchDescriptor::Type GetPatchType(PatchTablesFactoryBase::PatchFaceTag const &patchTag) const;
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/// \brief Returns an end patch vertex indices for \a faceIndex.
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///
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/// @param level vtr refinement level
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///
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/// @param faceIndex vtr faceIndex at the level
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///
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/// @param levelPatchTags Array of patchTags for all faces in the level
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///
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/// @param levelVertOffset relative offset of patch vertex indices
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///
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ConstIndexArray GetTopology(Vtr::Level const& level, Index faceIndex,
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PatchTablesFactoryBase::PatchFaceTag const * levelPatchTags,
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int levelVertOffset);
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/// \brief Returns the face index in vtr level for the given \a patchIndex.
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Index GetFaceIndex(Index patchIndex) const;
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/// \brief Returns the number of gregory basis patches generated.
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///
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int GetNumGregoryBasisPatches() const;
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/// \brief Returns the number of gregory basis vertices generated.
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///
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int GetNumGregoryBasisVertices() const;
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/// After all the gregory basis vertices have been collected, factorize
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/// their stencils with given stencil table and create new stencil table.
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///
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/// @param baseStencils source stencil table
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///
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/// @param append if true, returns concatinated stencil table which
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/// also includes source stencil table at the front.
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///
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/// @param permute index permutation table (optional)
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///
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StencilTables const * CreateVertexStencilTables(
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StencilTables const *baseStencils, bool append, int const permute[20]=0);
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StencilTables const * CreateVaryingStencilTables(
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StencilTables const *baseStencils, bool append, int const permute[20]=0);
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private:
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/// Creates a basis for the vertices specified in mask on the face and
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/// accumates it
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bool addPatchBasis(Index faceIndex, bool newVerticesMask[4][5]);
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StencilTables const *createStencilTables(StencilAllocator &alloc,
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StencilTables const *baseStencils,
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bool append,
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int const permute[20]);
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struct Context;
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Context *_context;
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};
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} // end namespace Far
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} // end namespace OPENSUBDIV_VERSION
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} // end namespace OpenSubdiv
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#endif // FAR_END_CAP_GREGORY_BASIS_PATCH_FACTORY_H
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