OpenSubdiv/opensubdiv/far/meshFactory.h
manuelk 27be3cf5ec general code cleanup :
- comments added / modified
- replaced tabs w/ spaces
2012-06-15 14:09:14 -07:00

461 lines
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C++

//
// Copyright (C) Pixar. All rights reserved.
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#ifndef FAR_MESH_FACTORY_H
#define FAR_MESH_FACTORY_H
#include <typeinfo>
#include "../hbr/mesh.h"
#include "../hbr/bilinear.h"
#include "../hbr/catmark.h"
#include "../hbr/loop.h"
#include "../version.h"
#include "../far/mesh.h"
#include "../far/dispatcher.h"
#include "../far/bilinearSubdivisionTables.h"
#include "../far/catmarkSubdivisionTables.h"
#include "../far/loopSubdivisionTables.h"
namespace OpenSubdiv {
namespace OPENSUBDIV_VERSION {
// The meshFactory institutes a 2 steps process in the conversion of a mesh from
// an HbrMesh<T>. The main reason is that client code may want to have access
// to the remapping table that correlates vertices from both meshes for reasons
// of their own. This is also useful to the unit-test code which can match the
// subdivision results of both code paths for correctness.
template <class T, class U=T> class FarMeshFactory {
public:
// Constructor for the factory : analyzes the HbrMesh and stores
// transient data used to create the adaptive patch representation.
// Once the new rep has been instantiated with 'Create', this factory
// object can be deleted safely.
FarMeshFactory(HbrMesh<T> * mesh, int maxlevel);
// Create a table-based mesh representation
// XXXX : this creator will take the options for adaptive patch meshes
FarMesh<T,U> * Create( FarDispatcher<T,U> * dispatch=0 );
// Maximum level of subidivision supported by this factory
int GetMaxLevel() const { return _maxlevel; }
// Total number of face vertices up to 'level'
int GetNumFaceVerticesTotal(int level) const {
return sumList<HbrVertex<T> *>(_faceVertsList, level);
}
// Total number of edge vertices up to 'level'
int GetNumEdgeVerticesTotal(int level) const {
return sumList<HbrVertex<T> *>(_edgeVertsList, level);
}
// Total number of vertex vertices up to 'level'
int GetNumVertexVerticesTotal(int level) const {
return sumList<HbrVertex<T> *>(_vertVertsList, level);
}
// Valence summation up to 'level'
int GetNumAdjacentVertVerticesTotal(int level) const;
// Total number of faces across up to a level
int GetNumFacesTotal(int level) const {
return sumList<HbrFace<T> *>(_facesList, level);
}
// Return the corresponding index of the HbrVertex<T> in the new mesh
int GetVertexID( HbrVertex<T> * v );
// Returns a the mapping between HbrVertex<T>->GetID() and Far vertices indices
std::vector<int> const & GetRemappingTable( ) const { return _remapTable; }
private:
friend class FarBilinearSubdivisionTables<T,U>;
friend class FarCatmarkSubdivisionTables<T,U>;
friend class FarLoopSubdivisionTables<T,U>;
// Non-copyable, so these are not implemented:
FarMeshFactory( FarMeshFactory const & );
FarMeshFactory<T,U> & operator=(FarMeshFactory<T,U> const &);
static bool isBilinear(HbrMesh<T> * mesh);
static bool isCatmark(HbrMesh<T> * mesh);
static bool isLoop(HbrMesh<T> * mesh);
void copyTopology( std::vector<int> & vec, int level );
static void refine( HbrMesh<T> * mesh, int maxlevel );
template <class Type> static int sumList( std::vector<std::vector<Type> > const & list, int level );
HbrMesh<T> * _hbrMesh;
int _maxlevel,
_numVertices,
_numFaces;
// per-level counters and offsets for each type of vertex (face,edge,vert)
std::vector<int> _faceVertIdx,
_edgeVertIdx,
_vertVertIdx;
// number of indices required for the vertex iteration table at each level
std::vector<int> _vertVertsListSize;
// remapping table to translate vertex ID's between Hbr indices and the
// order of the same vertices in the tables
std::vector<int> _remapTable;
// lists of vertices sorted by type and level
std::vector<std::vector< HbrVertex<T> *> > _faceVertsList,
_edgeVertsList,
_vertVertsList;
// list of faces sorted by level
std::vector<std::vector< HbrFace<T> *> > _facesList;
};
template <class T, class U>
template <class Type> int
FarMeshFactory<T,U>::sumList( std::vector<std::vector<Type> > const & list, int level) {
level = std::min(level, (int)list.size());
int total = 0;
for (int i=0; i<=level; ++i)
total += (int)list[i].size();
return total;
}
template <class T, class U> int
FarMeshFactory<T,U>::GetNumAdjacentVertVerticesTotal(int level) const {
level = std::min(level, GetMaxLevel());
int total = 0;
for (int i=0; i<=level; ++i)
total += _vertVertsListSize[i];
return total;
}
template <class T, class U> void
FarMeshFactory<T,U>::refine( HbrMesh<T> * mesh, int maxlevel ) {
for (int l=0; l<maxlevel; ++l ) {
int nfaces = mesh->GetNumFaces();
for (int i=0; i<nfaces; ++i) {
HbrFace<T> * f = mesh->GetFace(i);
if (f->GetDepth()==l)
f->Refine();
}
}
}
// Assumption : the order of the vertices in the HbrMesh could be set in any
// random order, so the builder runs 2 passes over the entire vertex list to
// gather the counters needed to generate the indexing tables.
template <class T, class U>
FarMeshFactory<T,U>::FarMeshFactory( HbrMesh<T> * mesh, int maxlevel ) :
_hbrMesh(mesh),
_maxlevel(maxlevel),
_numVertices(-1),
_numFaces(-1),
_faceVertIdx(maxlevel+1,0),
_edgeVertIdx(maxlevel+1,0),
_vertVertIdx(maxlevel+1,0),
_vertVertsListSize(maxlevel+1,0),
_faceVertsList(maxlevel+1),
_edgeVertsList(maxlevel+1),
_vertVertsList(maxlevel+1),
_facesList(maxlevel+1)
{
// non-adaptive subdivision of the Hbr mesh up to maxlevel
refine( mesh, maxlevel);
int numVertices = mesh->GetNumVertices();
int numFaces = mesh->GetNumFaces();
std::vector<int> faceCounts(maxlevel+1,0),
edgeCounts(maxlevel+1,0),
vertCounts(maxlevel+1,0);
// First pass (vertices) : count the vertices of each type for each depth
// up to maxlevel (values are dependent on topology).
int maxvertid=-1;
for (int i=0; i<numVertices; ++i) {
HbrVertex<T> * v = mesh->GetVertex(i);
assert(v);
int depth = v->GetFace()->GetDepth();
if (depth>maxlevel)
continue;
if (depth==0 )
vertCounts[depth]++;
if (v->GetID()>maxvertid)
maxvertid = v->GetID();
if (not v->OnBoundary())
_vertVertsListSize[depth] += v->GetValence();
else if (v->GetValence()!=2)
_vertVertsListSize[depth] ++;
if (v->GetParentFace())
faceCounts[depth]++;
else if (v->GetParentEdge())
edgeCounts[depth]++;
else if (v->GetParentVertex())
vertCounts[depth]++;
}
// Per-level offset to the first vertex of each type in the global vertex map
_vertVertsList[0].reserve( vertCounts[0] );
for (int l=1; l<(maxlevel+1); ++l) {
_faceVertIdx[l]= _vertVertIdx[l-1]+vertCounts[l-1];
_edgeVertIdx[l]= _faceVertIdx[l]+faceCounts[l];
_vertVertIdx[l]= _edgeVertIdx[l]+edgeCounts[l];
_faceVertsList[l].reserve( faceCounts[l] );
_edgeVertsList[l].reserve( edgeCounts[l] );
_vertVertsList[l].reserve( vertCounts[l] );
}
// reset counters
faceCounts.assign(maxlevel+1,0);
edgeCounts.assign(maxlevel+1,0);
_remapTable.resize( maxvertid+1, -1);
// Second pass (vertices) : calculate the starting indices of the sub-tables
// (face, edge, verts...) and populate the remapping table.
for (int i=0; i<numVertices; ++i) {
HbrVertex<T> * v = mesh->GetVertex(i);
assert(v);
int depth = v->GetFace()->GetDepth();
if (depth>maxlevel)
continue;
assert( _remapTable[ v->GetID() ] = -1 );
if (depth==0) {
_vertVertsList[ depth ].push_back( v );
_remapTable[ v->GetID() ] = v->GetID();
} else if (v->GetParentFace()) {
_remapTable[ v->GetID() ]=_faceVertIdx[depth]+faceCounts[depth]++;
_faceVertsList[ depth ].push_back( v );
} else if (v->GetParentEdge()) {
_remapTable[ v->GetID() ]=_edgeVertIdx[depth]+edgeCounts[depth]++;
_edgeVertsList[ depth ].push_back( v );
} else if (v->GetParentVertex()) {
// vertices need to be sorted separately based on compute kernel :
// the remapping step is done just after this
_vertVertsList[ depth ].push_back( v );
}
}
// Sort the the vertices that are the child of a vertex based on their weight
// mask. The masks combinations are ordered so as to minimize the compute
// kernel switching ( more information on this in the HbrVertex<T> comparison
// function 'FarSubdivisionTables<T>::compareVertices' ).
for (size_t i=1; i<_vertVertsList.size(); ++i)
std::sort(_vertVertsList[i].begin(), _vertVertsList[i].end(),
FarSubdivisionTables<T,U>::compareVertices);
// These vertices still need a remapped index
for (int l=1; l<(maxlevel+1); ++l)
for (size_t i=0; i<_vertVertsList[l].size(); ++i)
_remapTable[ _vertVertsList[l][i]->GetID() ]=_vertVertIdx[l]+i;
// Third pass (faces) : populate the face lists.
int fsize=0;
for (int i=0; i<numFaces; ++i) {
HbrFace<T> * f = mesh->GetFace(i);
assert(f);
if (f->GetDepth()==0)
fsize += mesh->GetSubdivision()->GetFaceChildrenCount( f->GetNumVertices() );
}
_facesList[0].reserve(mesh->GetNumCoarseFaces());
_facesList[1].reserve(fsize);
for (int l=2; l<=maxlevel; ++l)
_facesList[l].reserve( _facesList[l-1].capacity()*4 );
for (int i=0; i<numFaces; ++i) {
HbrFace<T> * f = mesh->GetFace(i);
if (f->GetDepth()<=maxlevel)
_facesList[ f->GetDepth() ].push_back(f);
}
_numFaces = GetNumFacesTotal(maxlevel);
_numVertices = GetNumFaceVerticesTotal(maxlevel) +
GetNumEdgeVerticesTotal(maxlevel) +
GetNumVertexVerticesTotal(maxlevel);
}
template <class T, class U> bool
FarMeshFactory<T,U>::isBilinear(HbrMesh<T> * mesh) {
return typeid(*(mesh->GetSubdivision()))==typeid(HbrBilinearSubdivision<T>);
}
template <class T, class U> bool
FarMeshFactory<T,U>::isCatmark(HbrMesh<T> * mesh) {
return typeid(*(mesh->GetSubdivision()))==typeid(HbrCatmarkSubdivision<T>);
}
template <class T, class U> bool
FarMeshFactory<T,U>::isLoop(HbrMesh<T> * mesh) {
return typeid(*(mesh->GetSubdivision()))==typeid(HbrLoopSubdivision<T>);
}
template <class T, class U> void
FarMeshFactory<T,U>::copyTopology( std::vector<int> & vec, int level ) {
assert( _hbrMesh );
int nv=-1;
if ( isCatmark(_hbrMesh) or isBilinear(_hbrMesh) )
nv=4;
else if ( isLoop(_hbrMesh) )
nv=3;
assert(nv>0);
vec.resize( nv * _facesList[level].size(), -1 );
for (int i=0; i<(int)_facesList[level].size(); ++i) {
HbrFace<T> * f = _facesList[level][i];
assert( f and f->GetNumVertices()==nv);
for (int j=0; j<f->GetNumVertices(); ++j)
vec[nv*i+j]=_remapTable[f->GetVertex(j)->GetID()];
}
}
template <class T, class U> FarMesh<T,U> *
FarMeshFactory<T,U>::Create( FarDispatcher<T,U> * dispatch ) {
assert( _hbrMesh );
if (_maxlevel<1)
return 0;
FarMesh<T,U> * result = new FarMesh<T,U>();
if (dispatch)
result->_dispatcher = dispatch;
else
result->_dispatcher = & FarDispatcher<T,U>::_DefaultDispatcher;
if ( isBilinear( _hbrMesh ) ) {
result->_subdivision =
new FarBilinearSubdivisionTables<T,U>( *this, result, _maxlevel );
} else if ( isCatmark( _hbrMesh ) ) {
result->_subdivision =
new FarCatmarkSubdivisionTables<T,U>( *this, result, _maxlevel );
} else if ( isLoop(_hbrMesh) ) {
result->_subdivision =
new FarLoopSubdivisionTables<T,U>( *this, result, _maxlevel );
} else
assert(0);
result->_numCoarseVertices = (int)_vertVertsList[0].size();
// Copy the data of the coarse vertices into the vertex buffer.
// XXXX : we should figure out a test to make sure that the vertex
// class is not an empty placeholder (ex. non-interleaved data)
result->_vertices.resize( _numVertices );
for (int i=0; i<result->GetNumCoarseVertices(); ++i)
result->_vertices[i] = _hbrMesh->GetVertex(i)->GetData();
// Populate topology (face verts indices)
// XXXX : only k_BilinearQuads support for now - adaptive bicubic patches to come
result->_patchtype = FarMesh<T,U>::k_BilinearQuads;
// XXXX : we should let the client decide which levels to copy,
// they may only want vertices...
result->_faceverts.resize(_maxlevel+1);
for (int l=1; l<=_maxlevel; ++l)
copyTopology(result->_faceverts[l], l);
return result;
}
template <class T, class U> int
FarMeshFactory<T,U>::GetVertexID( HbrVertex<T> * v ) {
assert( v and (v->GetID() < _remapTable.size()) );
return _remapTable[ v->GetID() ];
}
} // end namespace OPENSUBDIV_VERSION
using namespace OPENSUBDIV_VERSION;
} // end namespace OpenSubdiv
#endif /* FAR_MESH_FACTORY_H */