mirror of
https://github.com/PixarAnimationStudios/OpenSubdiv
synced 2024-11-23 12:10:08 +00:00
27be3cf5ec
- comments added / modified - replaced tabs w/ spaces
461 lines
16 KiB
C++
461 lines
16 KiB
C++
//
|
|
// Copyright (C) Pixar. All rights reserved.
|
|
//
|
|
// This license governs use of the accompanying software. If you
|
|
// use the software, you accept this license. If you do not accept
|
|
// the license, do not use the software.
|
|
//
|
|
// 1. Definitions
|
|
// The terms "reproduce," "reproduction," "derivative works," and
|
|
// "distribution" have the same meaning here as under U.S.
|
|
// copyright law. A "contribution" is the original software, or
|
|
// any additions or changes to the software.
|
|
// A "contributor" is any person or entity that distributes its
|
|
// contribution under this license.
|
|
// "Licensed patents" are a contributor's patent claims that read
|
|
// directly on its contribution.
|
|
//
|
|
// 2. Grant of Rights
|
|
// (A) Copyright Grant- Subject to the terms of this license,
|
|
// including the license conditions and limitations in section 3,
|
|
// each contributor grants you a non-exclusive, worldwide,
|
|
// royalty-free copyright license to reproduce its contribution,
|
|
// prepare derivative works of its contribution, and distribute
|
|
// its contribution or any derivative works that you create.
|
|
// (B) Patent Grant- Subject to the terms of this license,
|
|
// including the license conditions and limitations in section 3,
|
|
// each contributor grants you a non-exclusive, worldwide,
|
|
// royalty-free license under its licensed patents to make, have
|
|
// made, use, sell, offer for sale, import, and/or otherwise
|
|
// dispose of its contribution in the software or derivative works
|
|
// of the contribution in the software.
|
|
//
|
|
// 3. Conditions and Limitations
|
|
// (A) No Trademark License- This license does not grant you
|
|
// rights to use any contributor's name, logo, or trademarks.
|
|
// (B) If you bring a patent claim against any contributor over
|
|
// patents that you claim are infringed by the software, your
|
|
// patent license from such contributor to the software ends
|
|
// automatically.
|
|
// (C) If you distribute any portion of the software, you must
|
|
// retain all copyright, patent, trademark, and attribution
|
|
// notices that are present in the software.
|
|
// (D) If you distribute any portion of the software in source
|
|
// code form, you may do so only under this license by including a
|
|
// complete copy of this license with your distribution. If you
|
|
// distribute any portion of the software in compiled or object
|
|
// code form, you may only do so under a license that complies
|
|
// with this license.
|
|
// (E) The software is licensed "as-is." You bear the risk of
|
|
// using it. The contributors give no express warranties,
|
|
// guarantees or conditions. You may have additional consumer
|
|
// rights under your local laws which this license cannot change.
|
|
// To the extent permitted under your local laws, the contributors
|
|
// exclude the implied warranties of merchantability, fitness for
|
|
// a particular purpose and non-infringement.
|
|
//
|
|
#ifndef FAR_MESH_FACTORY_H
|
|
#define FAR_MESH_FACTORY_H
|
|
|
|
#include <typeinfo>
|
|
|
|
#include "../hbr/mesh.h"
|
|
#include "../hbr/bilinear.h"
|
|
#include "../hbr/catmark.h"
|
|
#include "../hbr/loop.h"
|
|
|
|
#include "../version.h"
|
|
|
|
#include "../far/mesh.h"
|
|
#include "../far/dispatcher.h"
|
|
#include "../far/bilinearSubdivisionTables.h"
|
|
#include "../far/catmarkSubdivisionTables.h"
|
|
#include "../far/loopSubdivisionTables.h"
|
|
|
|
namespace OpenSubdiv {
|
|
namespace OPENSUBDIV_VERSION {
|
|
|
|
|
|
// The meshFactory institutes a 2 steps process in the conversion of a mesh from
|
|
// an HbrMesh<T>. The main reason is that client code may want to have access
|
|
// to the remapping table that correlates vertices from both meshes for reasons
|
|
// of their own. This is also useful to the unit-test code which can match the
|
|
// subdivision results of both code paths for correctness.
|
|
|
|
template <class T, class U=T> class FarMeshFactory {
|
|
|
|
public:
|
|
|
|
// Constructor for the factory : analyzes the HbrMesh and stores
|
|
// transient data used to create the adaptive patch representation.
|
|
// Once the new rep has been instantiated with 'Create', this factory
|
|
// object can be deleted safely.
|
|
FarMeshFactory(HbrMesh<T> * mesh, int maxlevel);
|
|
|
|
// Create a table-based mesh representation
|
|
// XXXX : this creator will take the options for adaptive patch meshes
|
|
FarMesh<T,U> * Create( FarDispatcher<T,U> * dispatch=0 );
|
|
|
|
// Maximum level of subidivision supported by this factory
|
|
int GetMaxLevel() const { return _maxlevel; }
|
|
|
|
// Total number of face vertices up to 'level'
|
|
int GetNumFaceVerticesTotal(int level) const {
|
|
return sumList<HbrVertex<T> *>(_faceVertsList, level);
|
|
}
|
|
|
|
// Total number of edge vertices up to 'level'
|
|
int GetNumEdgeVerticesTotal(int level) const {
|
|
return sumList<HbrVertex<T> *>(_edgeVertsList, level);
|
|
}
|
|
|
|
// Total number of vertex vertices up to 'level'
|
|
int GetNumVertexVerticesTotal(int level) const {
|
|
return sumList<HbrVertex<T> *>(_vertVertsList, level);
|
|
}
|
|
|
|
// Valence summation up to 'level'
|
|
int GetNumAdjacentVertVerticesTotal(int level) const;
|
|
|
|
// Total number of faces across up to a level
|
|
int GetNumFacesTotal(int level) const {
|
|
return sumList<HbrFace<T> *>(_facesList, level);
|
|
}
|
|
|
|
// Return the corresponding index of the HbrVertex<T> in the new mesh
|
|
int GetVertexID( HbrVertex<T> * v );
|
|
|
|
// Returns a the mapping between HbrVertex<T>->GetID() and Far vertices indices
|
|
std::vector<int> const & GetRemappingTable( ) const { return _remapTable; }
|
|
|
|
private:
|
|
friend class FarBilinearSubdivisionTables<T,U>;
|
|
friend class FarCatmarkSubdivisionTables<T,U>;
|
|
friend class FarLoopSubdivisionTables<T,U>;
|
|
|
|
// Non-copyable, so these are not implemented:
|
|
FarMeshFactory( FarMeshFactory const & );
|
|
FarMeshFactory<T,U> & operator=(FarMeshFactory<T,U> const &);
|
|
|
|
static bool isBilinear(HbrMesh<T> * mesh);
|
|
|
|
static bool isCatmark(HbrMesh<T> * mesh);
|
|
|
|
static bool isLoop(HbrMesh<T> * mesh);
|
|
|
|
void copyTopology( std::vector<int> & vec, int level );
|
|
|
|
static void refine( HbrMesh<T> * mesh, int maxlevel );
|
|
|
|
template <class Type> static int sumList( std::vector<std::vector<Type> > const & list, int level );
|
|
|
|
HbrMesh<T> * _hbrMesh;
|
|
|
|
int _maxlevel,
|
|
_numVertices,
|
|
_numFaces;
|
|
|
|
// per-level counters and offsets for each type of vertex (face,edge,vert)
|
|
std::vector<int> _faceVertIdx,
|
|
_edgeVertIdx,
|
|
_vertVertIdx;
|
|
|
|
// number of indices required for the vertex iteration table at each level
|
|
std::vector<int> _vertVertsListSize;
|
|
|
|
// remapping table to translate vertex ID's between Hbr indices and the
|
|
// order of the same vertices in the tables
|
|
std::vector<int> _remapTable;
|
|
|
|
// lists of vertices sorted by type and level
|
|
std::vector<std::vector< HbrVertex<T> *> > _faceVertsList,
|
|
_edgeVertsList,
|
|
_vertVertsList;
|
|
|
|
// list of faces sorted by level
|
|
std::vector<std::vector< HbrFace<T> *> > _facesList;
|
|
};
|
|
|
|
template <class T, class U>
|
|
template <class Type> int
|
|
FarMeshFactory<T,U>::sumList( std::vector<std::vector<Type> > const & list, int level) {
|
|
|
|
level = std::min(level, (int)list.size());
|
|
int total = 0;
|
|
for (int i=0; i<=level; ++i)
|
|
total += (int)list[i].size();
|
|
return total;
|
|
}
|
|
|
|
template <class T, class U> int
|
|
FarMeshFactory<T,U>::GetNumAdjacentVertVerticesTotal(int level) const {
|
|
|
|
level = std::min(level, GetMaxLevel());
|
|
int total = 0;
|
|
for (int i=0; i<=level; ++i)
|
|
total += _vertVertsListSize[i];
|
|
return total;
|
|
}
|
|
|
|
template <class T, class U> void
|
|
FarMeshFactory<T,U>::refine( HbrMesh<T> * mesh, int maxlevel ) {
|
|
|
|
for (int l=0; l<maxlevel; ++l ) {
|
|
int nfaces = mesh->GetNumFaces();
|
|
for (int i=0; i<nfaces; ++i) {
|
|
HbrFace<T> * f = mesh->GetFace(i);
|
|
if (f->GetDepth()==l)
|
|
f->Refine();
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
// Assumption : the order of the vertices in the HbrMesh could be set in any
|
|
// random order, so the builder runs 2 passes over the entire vertex list to
|
|
// gather the counters needed to generate the indexing tables.
|
|
template <class T, class U>
|
|
FarMeshFactory<T,U>::FarMeshFactory( HbrMesh<T> * mesh, int maxlevel ) :
|
|
_hbrMesh(mesh),
|
|
_maxlevel(maxlevel),
|
|
_numVertices(-1),
|
|
_numFaces(-1),
|
|
_faceVertIdx(maxlevel+1,0),
|
|
_edgeVertIdx(maxlevel+1,0),
|
|
_vertVertIdx(maxlevel+1,0),
|
|
_vertVertsListSize(maxlevel+1,0),
|
|
_faceVertsList(maxlevel+1),
|
|
_edgeVertsList(maxlevel+1),
|
|
_vertVertsList(maxlevel+1),
|
|
_facesList(maxlevel+1)
|
|
{
|
|
// non-adaptive subdivision of the Hbr mesh up to maxlevel
|
|
refine( mesh, maxlevel);
|
|
|
|
int numVertices = mesh->GetNumVertices();
|
|
int numFaces = mesh->GetNumFaces();
|
|
|
|
std::vector<int> faceCounts(maxlevel+1,0),
|
|
edgeCounts(maxlevel+1,0),
|
|
vertCounts(maxlevel+1,0);
|
|
|
|
// First pass (vertices) : count the vertices of each type for each depth
|
|
// up to maxlevel (values are dependent on topology).
|
|
int maxvertid=-1;
|
|
for (int i=0; i<numVertices; ++i) {
|
|
|
|
HbrVertex<T> * v = mesh->GetVertex(i);
|
|
assert(v);
|
|
|
|
int depth = v->GetFace()->GetDepth();
|
|
|
|
if (depth>maxlevel)
|
|
continue;
|
|
|
|
if (depth==0 )
|
|
vertCounts[depth]++;
|
|
|
|
if (v->GetID()>maxvertid)
|
|
maxvertid = v->GetID();
|
|
|
|
if (not v->OnBoundary())
|
|
_vertVertsListSize[depth] += v->GetValence();
|
|
else if (v->GetValence()!=2)
|
|
_vertVertsListSize[depth] ++;
|
|
|
|
if (v->GetParentFace())
|
|
faceCounts[depth]++;
|
|
else if (v->GetParentEdge())
|
|
edgeCounts[depth]++;
|
|
else if (v->GetParentVertex())
|
|
vertCounts[depth]++;
|
|
}
|
|
|
|
// Per-level offset to the first vertex of each type in the global vertex map
|
|
_vertVertsList[0].reserve( vertCounts[0] );
|
|
for (int l=1; l<(maxlevel+1); ++l) {
|
|
_faceVertIdx[l]= _vertVertIdx[l-1]+vertCounts[l-1];
|
|
_edgeVertIdx[l]= _faceVertIdx[l]+faceCounts[l];
|
|
_vertVertIdx[l]= _edgeVertIdx[l]+edgeCounts[l];
|
|
|
|
_faceVertsList[l].reserve( faceCounts[l] );
|
|
_edgeVertsList[l].reserve( edgeCounts[l] );
|
|
_vertVertsList[l].reserve( vertCounts[l] );
|
|
}
|
|
|
|
// reset counters
|
|
faceCounts.assign(maxlevel+1,0);
|
|
edgeCounts.assign(maxlevel+1,0);
|
|
|
|
_remapTable.resize( maxvertid+1, -1);
|
|
|
|
// Second pass (vertices) : calculate the starting indices of the sub-tables
|
|
// (face, edge, verts...) and populate the remapping table.
|
|
for (int i=0; i<numVertices; ++i) {
|
|
|
|
HbrVertex<T> * v = mesh->GetVertex(i);
|
|
assert(v);
|
|
|
|
int depth = v->GetFace()->GetDepth();
|
|
|
|
if (depth>maxlevel)
|
|
continue;
|
|
|
|
assert( _remapTable[ v->GetID() ] = -1 );
|
|
|
|
if (depth==0) {
|
|
_vertVertsList[ depth ].push_back( v );
|
|
_remapTable[ v->GetID() ] = v->GetID();
|
|
} else if (v->GetParentFace()) {
|
|
_remapTable[ v->GetID() ]=_faceVertIdx[depth]+faceCounts[depth]++;
|
|
_faceVertsList[ depth ].push_back( v );
|
|
} else if (v->GetParentEdge()) {
|
|
_remapTable[ v->GetID() ]=_edgeVertIdx[depth]+edgeCounts[depth]++;
|
|
_edgeVertsList[ depth ].push_back( v );
|
|
} else if (v->GetParentVertex()) {
|
|
// vertices need to be sorted separately based on compute kernel :
|
|
// the remapping step is done just after this
|
|
_vertVertsList[ depth ].push_back( v );
|
|
}
|
|
}
|
|
|
|
// Sort the the vertices that are the child of a vertex based on their weight
|
|
// mask. The masks combinations are ordered so as to minimize the compute
|
|
// kernel switching ( more information on this in the HbrVertex<T> comparison
|
|
// function 'FarSubdivisionTables<T>::compareVertices' ).
|
|
for (size_t i=1; i<_vertVertsList.size(); ++i)
|
|
std::sort(_vertVertsList[i].begin(), _vertVertsList[i].end(),
|
|
FarSubdivisionTables<T,U>::compareVertices);
|
|
|
|
// These vertices still need a remapped index
|
|
for (int l=1; l<(maxlevel+1); ++l)
|
|
for (size_t i=0; i<_vertVertsList[l].size(); ++i)
|
|
_remapTable[ _vertVertsList[l][i]->GetID() ]=_vertVertIdx[l]+i;
|
|
|
|
|
|
// Third pass (faces) : populate the face lists.
|
|
int fsize=0;
|
|
for (int i=0; i<numFaces; ++i) {
|
|
HbrFace<T> * f = mesh->GetFace(i);
|
|
assert(f);
|
|
if (f->GetDepth()==0)
|
|
fsize += mesh->GetSubdivision()->GetFaceChildrenCount( f->GetNumVertices() );
|
|
}
|
|
|
|
_facesList[0].reserve(mesh->GetNumCoarseFaces());
|
|
_facesList[1].reserve(fsize);
|
|
for (int l=2; l<=maxlevel; ++l)
|
|
_facesList[l].reserve( _facesList[l-1].capacity()*4 );
|
|
|
|
for (int i=0; i<numFaces; ++i) {
|
|
HbrFace<T> * f = mesh->GetFace(i);
|
|
if (f->GetDepth()<=maxlevel)
|
|
_facesList[ f->GetDepth() ].push_back(f);
|
|
}
|
|
|
|
_numFaces = GetNumFacesTotal(maxlevel);
|
|
_numVertices = GetNumFaceVerticesTotal(maxlevel) +
|
|
GetNumEdgeVerticesTotal(maxlevel) +
|
|
GetNumVertexVerticesTotal(maxlevel);
|
|
}
|
|
|
|
template <class T, class U> bool
|
|
FarMeshFactory<T,U>::isBilinear(HbrMesh<T> * mesh) {
|
|
return typeid(*(mesh->GetSubdivision()))==typeid(HbrBilinearSubdivision<T>);
|
|
}
|
|
|
|
template <class T, class U> bool
|
|
FarMeshFactory<T,U>::isCatmark(HbrMesh<T> * mesh) {
|
|
return typeid(*(mesh->GetSubdivision()))==typeid(HbrCatmarkSubdivision<T>);
|
|
}
|
|
|
|
template <class T, class U> bool
|
|
FarMeshFactory<T,U>::isLoop(HbrMesh<T> * mesh) {
|
|
return typeid(*(mesh->GetSubdivision()))==typeid(HbrLoopSubdivision<T>);
|
|
}
|
|
|
|
template <class T, class U> void
|
|
FarMeshFactory<T,U>::copyTopology( std::vector<int> & vec, int level ) {
|
|
|
|
assert( _hbrMesh );
|
|
|
|
int nv=-1;
|
|
if ( isCatmark(_hbrMesh) or isBilinear(_hbrMesh) )
|
|
nv=4;
|
|
else if ( isLoop(_hbrMesh) )
|
|
nv=3;
|
|
|
|
assert(nv>0);
|
|
|
|
vec.resize( nv * _facesList[level].size(), -1 );
|
|
|
|
for (int i=0; i<(int)_facesList[level].size(); ++i) {
|
|
HbrFace<T> * f = _facesList[level][i];
|
|
assert( f and f->GetNumVertices()==nv);
|
|
for (int j=0; j<f->GetNumVertices(); ++j)
|
|
vec[nv*i+j]=_remapTable[f->GetVertex(j)->GetID()];
|
|
}
|
|
}
|
|
|
|
template <class T, class U> FarMesh<T,U> *
|
|
FarMeshFactory<T,U>::Create( FarDispatcher<T,U> * dispatch ) {
|
|
|
|
assert( _hbrMesh );
|
|
|
|
if (_maxlevel<1)
|
|
return 0;
|
|
|
|
FarMesh<T,U> * result = new FarMesh<T,U>();
|
|
|
|
if (dispatch)
|
|
result->_dispatcher = dispatch;
|
|
else
|
|
result->_dispatcher = & FarDispatcher<T,U>::_DefaultDispatcher;
|
|
|
|
if ( isBilinear( _hbrMesh ) ) {
|
|
result->_subdivision =
|
|
new FarBilinearSubdivisionTables<T,U>( *this, result, _maxlevel );
|
|
} else if ( isCatmark( _hbrMesh ) ) {
|
|
result->_subdivision =
|
|
new FarCatmarkSubdivisionTables<T,U>( *this, result, _maxlevel );
|
|
} else if ( isLoop(_hbrMesh) ) {
|
|
result->_subdivision =
|
|
new FarLoopSubdivisionTables<T,U>( *this, result, _maxlevel );
|
|
} else
|
|
assert(0);
|
|
|
|
result->_numCoarseVertices = (int)_vertVertsList[0].size();
|
|
|
|
// Copy the data of the coarse vertices into the vertex buffer.
|
|
// XXXX : we should figure out a test to make sure that the vertex
|
|
// class is not an empty placeholder (ex. non-interleaved data)
|
|
result->_vertices.resize( _numVertices );
|
|
for (int i=0; i<result->GetNumCoarseVertices(); ++i)
|
|
result->_vertices[i] = _hbrMesh->GetVertex(i)->GetData();
|
|
|
|
// Populate topology (face verts indices)
|
|
// XXXX : only k_BilinearQuads support for now - adaptive bicubic patches to come
|
|
result->_patchtype = FarMesh<T,U>::k_BilinearQuads;
|
|
|
|
// XXXX : we should let the client decide which levels to copy,
|
|
// they may only want vertices...
|
|
result->_faceverts.resize(_maxlevel+1);
|
|
for (int l=1; l<=_maxlevel; ++l)
|
|
copyTopology(result->_faceverts[l], l);
|
|
|
|
return result;
|
|
}
|
|
|
|
template <class T, class U> int
|
|
FarMeshFactory<T,U>::GetVertexID( HbrVertex<T> * v ) {
|
|
assert( v and (v->GetID() < _remapTable.size()) );
|
|
return _remapTable[ v->GetID() ];
|
|
}
|
|
|
|
} // end namespace OPENSUBDIV_VERSION
|
|
using namespace OPENSUBDIV_VERSION;
|
|
|
|
} // end namespace OpenSubdiv
|
|
|
|
#endif /* FAR_MESH_FACTORY_H */
|